Chapter 4: The Waters of Menehune

Feb 2, 2024 5:07 am
The Waters of Menehune
https://i.imgur.com/BygzfqN.png
[ +- ] Map
With the threat of undead gone and after Moonlight is tidied, everyone enjoys a round (or two) of drink. Afterwhich, all manage to get a full long rest. The circus troupe takes Jaron up on the common room. The Whisker crew opts to lodge in their familiar quarters on the ship. Cordey and Lelay return to Cordey's lodging.

Morning brings a fresh look at Maulia without the chilling fog of the night before. One can see the beautiful clear blue-green waters of the Menehune river that meets the sea here through the village.
OOC:
Everyone gets their respective benefits of a long rest. Please roll hit dice if necessary.

How does everyone proceed?
Feb 4, 2024 9:35 am
Following directions given to him by the dockmaster, Admiral arrives at Martin’s late in the morning. His fur is even more rumpled than usual and his whiskers are bent out of shape from sleeping face-down on the floor of his cabin.
OOC:
I think hit dice are just for short rests. You recover all your hit points automatically on a long rest, I’m pretty sure.
Feb 4, 2024 3:08 pm
Regan will wake, get ready, and head to Martin's... and promptly spend his time waiting for the others.

"Captain," he says, giving a polite nod.
Last edited February 4, 2024 3:09 pm
Feb 4, 2024 7:43 pm
Big Cordey arrive and is alone. He doesn't have lovely Lelay with him. Something about yesterday being rather trying on her.

You can tell he is more prepared to travel as he has armor and weapons with him. Something he doesn't normally do.

"Good to see your both ready for travel. Are any of the crew and such coming?"
Feb 5, 2024 1:59 am
https://i.imgur.com/ez0Yrj4.jpg

Martin's establishment is at the edge of the south side of the village. Though it too sits on the river and utilizes a network of boardwalks and docks, the ship hire/repair shop/boatyard's architecture style is a bit different than the rest of Maulia. Its layout and structures are greatly influenced by Martin's past life in the Grand Duchy of Karameinkos.

...

It is late morning. Regan arrives outside the establishment first. Soon after, a disheveled Admiral appears. Next Cordey makes it to his regular place of employment. He is alone, without Lelay.

Just as Cordey inquires if there are any more coming, the circus members, Jin, Tasya, Caspian, and Mischa, round a corner and step onto the boardwalk leading to where Regan, Admiral and Cordey stand outside Martin's establishment. Taresh is with the group as well, walking along side Mischa.
Feb 5, 2024 12:11 pm
Admiral nods sleepily at Regan and then shakes his head in response to Cordey’s question. "Someone’s got to stay behind and watch the ship. ‘sides, we’ll probably travel quicker and quieter with a smaller group."
Feb 6, 2024 5:25 pm
"Fine by me. What do we need to do or get to be ready for the trip? Let's get to it," Regan suggests, clearly eager to get things underway.
Feb 6, 2024 5:30 pm
GM: Looks like 8 people. Is that one large boat or two smaller boats?
Feb 7, 2024 1:48 am
OOC:
Gene, Cordey would know that Martin has both smaller boats (where you would need to take two) and larger boats (where all eight could fit). It's up to what you guys roleplay and most likely whatever Cordey works out with Martin. Cordey of course has leverage with Martin, but he may still some convincing
Feb 8, 2024 11:23 am
"We’ll pick up some rations and things on our way out of town," Admiral says, bounding up the stairs ahead of Cordey and Regan. "Let’s sort out these boats first." Hangover aside, Admiral is brimming with excitement for the adventure ahead. He knocks on the door and calls out, loudly, "Ahoy there! Anyone home? I’m here to hire some boats!"
Feb 8, 2024 3:38 pm
https://i.imgur.com/ZEa05uj.png

A moment after Admiral knocks, a burly silver-haired man opens the door and steps onto the porch. He appears to be drawn away from some metal work.

"Ahoy then." he says, with a gruff yet pleasant tone. "Why, you are not from the Village, are you? Boats. Yes, you've come to the right place. What are your needs?"

He then notices the party of circus members, Regan, Taresh, and Cordey converged down by the small dock in front of his establishment. "I see. Cordey, you have been promoting our services here at Hideaway Ship Hire. Excellent. That explains why you didn't show to work early this morning and I'm the one stuck hammering away at these nails and hinges."
Feb 8, 2024 3:54 pm
Regan looks at the large man, then glances over to the sea-elf and back to the big man and quietly chuckles.
Feb 10, 2024 3:41 am
Cordey smiles and says to Martin, "I been doing my best. These folks are looking to do some boating but later I suspect some ship repair might be in order."

Looking to Regan and Admiral, "Looks like with so many here that a large boat would be best."
Feb 10, 2024 3:58 am
"We’re headed upriver to Lake Menehune," Admiral tells Martin. "So any advice you can share about travelling up that-a-ways would also be very welcome."
Last edited February 10, 2024 4:06 am
Feb 11, 2024 1:06 am
Hearing Cordey's suggestion about a large boat Martin calls out, "You can prepare the catamaran skiff Cordey. As he speaks Martin walks by Admiral and steps out on to the stairs so Cordey and the group on the dock can hear him well. He also appears to be sizing up the group. "I take it you are accompanying the group on their excursion. With you as the their guide, I'll feel confident that the boat will return. When it does, the cost will be 8 gold, which is a discount just for this group, because I hope to get some repair work from them before they sail out from this port village."

When Admiral asks for advice he turns back around and emphatically replies in response to Admiral's inquiry, "The lake? My advice would be to not go up to the lake."

"If you’re looking to fish or sight see," he then addresses the brightly dressed obvious circus members. "…or capture some new wild beast for your show, I suggest not going too far up river away from the village. There’s plenty of game, flora and fauna unique to this island close by the village."

"Some who have rented from me have come back saying the've experienced peculiar things the further up the river they went. And I've certainly lost some boats over the years that never returned, nor did their passengers. So I believe the stories. The Maulia locals say that the lake is the domain of a fey king and queen and their subjects use the waters and the forest as their playscape. The only lucky souls I’ve ever known to come back from that lake are those who go to seek Lady Oceana."
Feb 11, 2024 10:20 pm
"Aye? Well, that’s very good news because that’s exactly why we’re going," says Admiral. "Lady Oceana has been kindly minding these fine folks’ ship—" He waves a hand at the circus troupe. "—and we’re going to retrieve it."
Feb 12, 2024 1:40 am
Cordey adds in, "Yeah. Martin. I will be traveling with them so the boat should be safe."
Feb 12, 2024 5:08 am
On Admiral's comment, Martin stops, his demeanor changes from businessman to that of discrete messenger. He turns to Admiral and earnestly replies, "You seek Lady Oceana? I see. That explains a bit. I believe I have something for you all then. Follow me."

Mischa, the circus's snake charmer is noticeably taken back by Martin's words. In a relieved tone, she says to Taresh and Tasya who stand next to her, "We must be on the right path. He knows Lady Oceana."

"Know is a strong word," clarifies Martin.

Martin walks down onto the dock following it around a stone wall. Those who follow him round the bend to another area of the boatyard see there's a well maintained catamaran skiff docked near an ornate stone warehouse.

https://i.imgur.com/YkiEeEU.jpg

Martin walks up to the warehouse door and disappears inside, only to walk right back out with something in his hand. It looks like a fairly ordinary lantern that one might hang from a small river boat. But it doesn't appear to have a way to open or a place to store oil or a candle.

"It’s more like I know of her. She sometimes sends her friends to deliver this lantern when she is expecting visitors. They came last night. From what I understand, you will not see the light from this lantern, but the fey will. And they will know who you seek."

Martin holds out the lantern to Cordey as if to suggest he attach it to the boat. "With this and with you traveling with this party Cordey, I am confident I'll get my skiff back."

https://i.imgur.com/4f0ptR1.png
Feb 12, 2024 6:37 pm
Wow. That truly is great Martin. Cordey is surprised as he takes the lantern. Martin seems to always know more than he lets on.
Feb 12, 2024 11:53 pm
"Fortuitous," Regan comments as he looks at the lantern. "A shame to keep her waiting then."
Feb 13, 2024 8:36 pm
"Indeed!" agrees Admiral, eager to get going too. He counts out eight gold pieces for Martin and gestures to the catamaran. "Is this the skiff?"
Feb 14, 2024 4:17 am
"This is the one," replies Martin. "Cordey has done a good job keeping it in top shape. You all should fit nicely. You can raise the sail or four of you could row from the pontoons. Two on each side."

He sees Admiral counting gold. "Let's not worry about that considering the nature of your journey. After all, Cordey is accompanying you. Let's hope you return successful and then you can have Hideaway take care of the needs of that splendid brig of yours."

He pauses in contemplation. "I imagine it could take you 12 hours to get up that river. I wish I could tell you more about what you may find, but I cannot. Just remember fey are cunning."
OOC:
With that, I assume everyone heads out. Looks like everyone has rations on their sheet and everyone is fully equipped. I'll post the journey's start tomorrow. Feel free to add any roleplaying in the mean time.
Feb 14, 2024 11:08 am
Admiral beams when Martin calls the Whisker ‘splendid’. "Aye, she is splendid, isn’t she? The prettiest ship on the whole Sea of Dread! If you’d like to get started on repairs and such while we’re gone, you can talk to Sherwood— he’s the ship’s carpenter— and ask him what maintenance he thinks the ship needs."
Last edited February 14, 2024 12:38 pm
Feb 15, 2024 4:17 pm
Martin happily agrees with conferring with Sherwood on any repairs The Whisker may need.

It's noon by the time the party gets on way. Taking the skiff out of Martin's shipyard, everyone feels the warm noontime sun shines brightly on the beautiful river. A gentle peaceful mist cradles lush tropical vegetation. Ancient stone structures can be seen under the clear green blue waters, revealing that some of the structures in the Hideaway shipyard were built around and utilize these similar ancient structures that are still above the waters.
[ +- ] Cordey's Knowledge
https://i.imgur.com/0Axf2oy.jpg

Traveling further up the river, the river winds frequently and occasionally smaller brooks extend from the main river way. The river varies from wide areas to more narrow and the water depth varies as well. There doesn't seem like there is anyway the circus ship could navigate this river...by natural means.

https://i.imgur.com/lwqDaGD.jpg

A one point a colorful school of fish surround the skiff. As the fish follow the boat a few make arcing leaps out of the water. Everyone is convinced that the fish, although briefly, turned their heads and said a quick "hello!" as they leapt through the air.

Not long after the encounter with the talking fish the river makes another bend ahead and the party hears some commotion echoing off the water. It sounds like playing children laughing and taunting each other.
Feb 15, 2024 5:37 pm
Cordey says to the party, "This river is fey magical we need to be on our best of guard." as he keeps the lantern up and handy.
Feb 17, 2024 4:15 am
Admiral leans over the side of the skiff to peer into the water, fascinated by the fish darting around below the surface. The tip of his tail twitches as he resists the feline instinct to swipe at them with his claws. He looks up at the sound of laughter up ahead and narrows his eyes. "…Aye, let’s proceed carefully."
Last edited February 17, 2024 4:17 am
Feb 18, 2024 5:47 am
The skiff rounds the bend in the river. Up ahead a group of what looks like small children splash on the river bank in a playful manner. Others climb trees and dive into the water. Still others swim in the river, submerging and then rising above the waterline. Though they resemble humanoid children, none of these creatures are much taller than two feet tall. As the boat gets close enough everyone can make out that their faces have round cheeks and large fish-like eyes; their hair is the colors and texture of seaweed. Gills are visible on their necks. Their skin is slick and varies between the colors of blue and green. Many have webbed fingers and toes. There is at least 20 of them.

One in a tree with bright red tints in seaweed like hair points in the direction of the skiff and shouts to the others, "Look! Look! A boat! Disappear we should!"

Another wearing a head band looks in the pointed direction and exclaims, "Boat? No disappear. Maybe a boat knows how to get our play spot back."

The skiff at its present speed will be surrounded by these swimming aquatic fey in less than 5 minutes.

https://i.imgur.com/pdAje9i.pnghttps://i.imgur.com/4pbhwzr.png
Feb 18, 2024 10:04 pm
"Well aren't you rugrats delightful," Regan interjects. "Now what's this about a play spot that needs gettin' back?"
Feb 19, 2024 2:34 pm
As the boat pulls near the water fey many disappear by diving under the water. Others who are in trees lithely climb higher and peer apprehensively from behind large tropical leaves. Only the two that spoke when the skiff approached remain in plain sight. The red haired fey is still in a tree while the hairband wearing fey remains in the water. The later is the one who responds to Regan.

"You are not a boat. You are a human." She looks around the skiff. "Lot's of humans."

She stops on Admiral, "Not you...Hi kitty." She waves at Admiral.

"Our play spot? It's the most wonderful place in the babbling brook falls." She nearly dances on the water as she says wonderful. Her voice chirps the words like a melody woven with laughter. "And Aldrin the Fossergrim plays music for us there. He's our friend and protects us and the falls." She says proudly.

Then her tone turns somber and is pained as she continues, "But the hag captured him and forces him to play for her. She chased us out and took our play spot. Now the nasty nasty Sahuagin protect her and guard the entrance to the brook up the river. She doesn't let anyone in to the brook."
Feb 19, 2024 2:41 pm
Regan sits silently in contemplation for a few long moments. His eyes flit to Cordey, then to Admiral. "Maybe we should go say hi."
Feb 19, 2024 2:44 pm
The red seaweed haired fey jumps into the water from the tree, swims next to the one who spoke, nudges her, and points at the lantern.

"Oh..." says the other fey as she looks up at the lantern in response to the nudge.
Feb 19, 2024 2:52 pm
Cordey says after hearing so much, "I can't see anything other than that myself. Something needs to be done."
Feb 19, 2024 10:17 pm
Admiral waves back at the water fey, amused.

He shrugs to Regan and Cordey. "I don’t see any harm in diverting course a little to help a few fish-kids."

He says to the water fey, "Looks like we’ll help you get your spot and your friend back. So where’s this brook of yours?"
Feb 20, 2024 5:25 am
The the hairband wearing fey's eyes go even wider than they were previously. She beams with joy. "So you will help us!?"

Without waiting for a response the fey exclaims to the others hiding. "They will help us, the humans, the boat, and the kitty! They will help!!"

Many fey suddenly surface from under the water. Others dive from trees into the river. They surround the boat cheering and laughing. There are numerous thank yous, yays, and chants about our play space heard.

Over the clamorous sounds of the happy fey, the hairband wearing one relates the location of the brook, "The entrance to our babbling brook is more up the river. Not far. But the mean ugly Sahuagin are there. They're watching the river for the hag."

Then she says as an aside with a grimace on her face, "She likes to eat humans."
Feb 20, 2024 1:49 pm
"Well, that's great news since I for one absolutely hate being eaten," Regan laughs. "Makes sure I'm extra motivated to put a stop to that hag's troublemaking."

With a flick of his wrist, Regan will summon his warhammer. Taking a more serious tone, he addresses the children. "Alright, it's settled. We're going to try to get your play spot back. We may fail, but it won't be for lack of effort. That being said... you all stay here for now. You need to stay safe, and stay out of the way of the fighting. Is that understood?"
Feb 21, 2024 1:44 pm
There is a hint of exasperation on Admiral’s face as the water fey refers to him as ‘the kitty’ again, but his annoyance is quickly replaced by curiosity as he watches Regan summon his warhammer out of thin air. He’s never seen anyone else do something like that before except for himself and Ebzer...
Feb 21, 2024 3:39 pm
Big Cordey looks to be agreeing and looks on to the rest of the crew.
Feb 23, 2024 6:42 am
At Regan's command the water fey children nod eagerly, their eyes wide with excitement. "Yes. We understand." says the hairband wearing fey, "Nola and me, Falli, we make sure no one gets in the fighting." she adds earnestly.

The rest of the fey mutter amongst themselves in hushed voices of a mixture of excitement and awe regarding the party that is to be their rescuers.

With that the party gets the boat moving again up the river.

...

It's not long before three Sahuagin are visible resting on rocks and sun bathing in the shallows near the entrance of the brook off the river's right bank. They see the boat (that's about 100 yards away from them) and hasten to grab their jagged multi blade spears.

https://i.imgur.com/rZj2f2W.jpeg
Feb 24, 2024 9:59 am
"They seem friendly," Admiral remarks cheerfully as he leans on the rudder, steering the skiff closer to the Sahuagin.

Rolls

Fiendish Vigor - (1d4+4)

(2) + 4 = 6

Feb 24, 2024 2:47 pm
Cordey says. "Yeah. Probably play with their victims." as he readies himself for combat.
Feb 24, 2024 4:10 pm
Regan will start to whistle a little tune as he waits patiently to come within range.
OOC:
Readied action?
As soon as they break 120 feet, Eldritch Blast a Sahaugin.

Rolls

Eldritch Blast - (1d20+6)

(9) + 6 = 15

Damage (Force) - (1d10+4)

(4) + 4 = 8

Feb 24, 2024 5:20 pm
OOC:
If anyone else can get in a ranged attack that has a 100 feet or so range go ahead. Then everyone roll for initiative. Regan's blast hit the creature with the helmet.

Stats
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 2/2, PP: 4/4, Pact Tally: 39/400.

Sahaugin 1--HP: 14
Sahaugin 2--HP: 22
Sahaugin 3--HP: 22
Feb 24, 2024 5:30 pm
OOC:
Initiative!

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Feb 24, 2024 6:33 pm
Cordey max range is 60'. His INIT is 22.
Last edited February 24, 2024 6:34 pm

Rolls

INIT - (1d20+3)

(19) + 3 = 22

Feb 24, 2024 9:26 pm
OOC:
Admiral will eldritch blast the creature with the helmet as well!

Rolls

Eldritch Blast - (1d20+6)

(12) + 6 = 18

Damage - (1d10)

(8) = 8

Initiative - (1d20+2)

(12) + 2 = 14

Feb 27, 2024 2:31 pm
OOC:
I'll roll initiative for all three sahuagin as well as the circus members together. The following is the initiative order.

Stats and Initiative Order:
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 2/2, PP: 4/4, Pact Tally: 39/400.
Taresh--Current HP: 45, Ki: 7
Circus (Jin, Tasya, Mischa, Caspian)--
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.


Sahaugin 1 (w/ helmet)--HP: 14
Sahaugin 2--HP: 22
Sahaugin 3--HP: 22

Rolls

Sahuagin: Initiative - (1d20)

(2) = 2

Taresh: Initiative - (1d20+3)

(10) + 3 = 13

Circus Troupe: Initiative - (1d20)

(8) = 8

Feb 27, 2024 2:38 pm
OOC:
Let's say the boat is closing and still 50' away from the brook entrance where the creatures guard. So not melee range yet. Go ahead and post your actions. I'll configure the timeline.
Feb 28, 2024 12:28 am
GM: Does it look like the area where the enemy be good to retrieve back throw handaxes later.

Oh and with all those fairies earlier, Cordey will draw out a handful of Gems (1gp or less type) and give them away to cheering fairies. He likes smiling faces.
Feb 28, 2024 12:49 am
OOC:
The creatures are around and on rocks near the bank of the river, where it mostly is shallow. For Cordey, being a half sea-elf who can swim well and breath under water, it would unlikely be very hard for him to retrieve his axes in that area.

If Cordey gave out gems to the water fey earlier they were ecstatic about the sparklies and it helped them to be in even greater awe of their saviors.

As far as your party knows the little fey heeded Regan's warning and none of them followed the party to this place where the brook meets the river.
Feb 28, 2024 1:16 am
If Regan can get an additional Eldritch Blast off as they close, he will do so.

Rolls

Eldritch Blast - (1d20+6)

(13) + 6 = 19

Damage (Force) - (1d10+4)

(7) + 4 = 11

Feb 28, 2024 1:19 am
OOC:
Must have looked at the wrong character earlier. LOL.
Cordey has a Light Crossbow and lots of ammo. He shoots at Sahaugin 1. He easily sinks a bolt in him.
OOC:
He can give out more gems/toys when he returns. :)
Last edited February 28, 2024 1:21 am

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (1) + 3 = 4

Feb 28, 2024 2:19 am
Admiral perches on the edge of the catamaran and draws his sword as the boat drifts closer to the Sahuagin. He aims another blast of eldritch magic at the nearest one as he prepares to leap off the skiff onto the rocks as soon as he’s close enough.

Rolls

Eldritch Blast (to hit) - (1d20+6)

(14) + 6 = 20

Damage - (1d10)

(9) = 9

Feb 29, 2024 2:47 pm
The boat moves closer to the guards. As it does, Cordey lands a bolt into the one wearing a helmet (4 damage). Admiral's blast immediately follows and its force pushes the sahaugin from his aggressive perch into the water (9 damage).

Taresh stands up in the boat, closes his eyes and calmly breathes. Suddenly all see a thin grey film surrounding them.
[ +- ] Taresh: Veil of Shadows
Seck sent a note to MaJunior
Mischa puts her hands to her temples and glares at one of the Sahaugin (11 damage).


Regan sends another blast of Eldritch force at the same Sahaugin that seems to stumble at Mischa's glare. The blast collapses the creature. It falls into the shallows motionless. (11 damage).

The only Sahaugin that remains standing on large rocks behind his fallen comrades kneels and puts his hand in the water. Translucent eye films roll over his eyes while his slitted pupils move to the top of his eye sockets. Suddenly 2 large shark-like fish (about 6 feet long) with colorful zebra like patterns can be seen in the clear tropical water swimming toward the boat from the direction of the brook entrance. The Sahaugin then dives into the water and begins to swim toward the brook as the fish swim by him.




Stats and Initiative Order:
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 2/2, PP: 4/4, Pact Tally: 39/400.
Taresh--Current HP: 45, Ki: 5/7
Circus (Jin, Tasya, Mischa, Caspian)--
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.


Sahaugin 1 (w/ helmet)--HP: 1
Sahaugin 2--HP: dead
Sahaugin 3--HP: 22
Shark 1--HP:22
Shark 2--HP:22

Rolls

Sahaugin 2: Mischa Mind Silver (DC 14) - (1d20+1)

(5) + 1 = 6

Mischa: Mind Silver damage - (2d6)

(56) = 11

Feb 29, 2024 3:13 pm
OOC:
You guys are up.
Feb 29, 2024 3:30 pm
Flashing a smile and a wink at Taresh, Regan changes focus. "Alright then, from Sahaugen to sharks." Another Eldritch Blast while the big nasty fishies are a ways away.

Rolls

Eldritch Blast - (1d20+6)

(17) + 6 = 23

Damage (Force) - (1d10+4)

(5) + 4 = 9

Feb 29, 2024 4:58 pm
Cordey believes the same and fires a bolt at that shark.
Last edited February 29, 2024 4:58 pm

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (2) + 3 = 5

Feb 29, 2024 11:23 pm
Not wanting the Sahuagin to slip away and warn the hag, Admiral fires an eldritch blast full of necrotic energy at the fleeing creature.
OOC:
Casting Hex on the Sahuagin, targeting Dexterity

Rolls

Eldritch blast attack roll - (1d20+6)

(17) + 6 = 23

Eldritch blast damage - (1d10)

(7) = 7

Hex damage - (1d6)

(1) = 1

Mar 3, 2024 5:23 am
Cordey fires a bolt into the water and it lodges into a shark swimming aggressively toward the boat. (5 damage)

Admiral quickly reacts to the evading Sahuagin and blasts it with Eldritch force. Admiral's hex on the creature slows its movement, keeping it from swimming too quickly out of range. (8 damage).

Caspian stands in the boat, removes a short spear from his back, watches the water intently, and prepares to hurl it at a shark as soon as it is in range.

Regan's blast of Eldritch force parts water and creates a wake as it slams an oncoming shark. (9 damage)

The two sharks, both wounded, continue to swim aggressively toward the boat but as they get closer they seem to loose track of the boat's location and their course veers a bit. It looks as if they might swim by the boat, unaware of its location.
OOC:
You guys are up again...

Stats and Initiative Order:
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 1/2, PP: 4/4, Pact Tally: 39/400.
Taresh--Current HP: 45, Ki: 5/7
Circus (Jin, Tasya, Mischa, Caspian)--
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.


Sahaugin 1 (w/ helmet)--HP: 1
Sahaugin 2--HP: dead
Sahaugin 3--HP: 14
Shark 1--HP:17
Shark 2--HP:13
Mar 3, 2024 2:54 pm
Another blast at a shark as it swims by.

Rolls

Eldritch Blast - (1d20+6)

(5) + 6 = 11

Damage (Force) - (1d10+4)

(2) + 4 = 6

Mar 3, 2024 3:46 pm
Cordey fires on the escaping one. He sinks a good bolt into him.
Last edited March 3, 2024 3:46 pm

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (4) + 3 = 7

Mar 3, 2024 9:29 pm
Admiral tries to finish off the escaping Sahuagin before he swims out of range.

Rolls

Eldritch blast - (1d20+6)

(12) + 6 = 18

Damage - (1d10+1d6)

(5) + (6) = 11

Mar 4, 2024 5:16 am
The fact that Cordey's aim proves excellent along with the fact that the swimming Sahaugin is a good visible target through the clear Menehune waters allows Cordey's bolt to land true and sink into one of the creature's shoulder blades, even though the creature evaded some distance already. An instant after Cordey's hit, Admiral's blast also hits the creature. (18 damage between the two hits.)

Suddenly the creature stops swimming; its frame floats to the top of the water; and strangely hued blood colors the water around the lodged bolt jutting above the water surface. The lifeless Sahaugin floats freely on its stomach at the mouth of the brook.

...

Regan's blast narrowly misses a shark, shooting past it. When the blast hits the water the fish turn toward the location of its contact, which routes them away from the boat. The fish swim away from the boat and further up the river. They don't seem to be coming back. Caspian returns his spear to his back.

...

An arm of the first Sahaugin to fall reaches laboriously out of the water and attempts to pull its body up onto a rock from out of the shallows.
OOC:
We are out of combat. The remaining Sahaugin is in no shape to fight.
Mar 4, 2024 6:05 am
"Oh, that one’s still alive! Perhaps our fishy friend will have some useful information about this hag," says Admiral, hopping off the boat onto the rocks. Standing over the Sahuagin as the injured creature struggles to haul itself up out of the water, he puts the tip of his sword to the Sahuagin’s throat and asks, "Do you speak?"
Mar 4, 2024 12:11 pm
As the Sahaugin feebly pulls itself out of the water it hears Admiral. It weezes and dark, oddly colored blood drips from its jagged maw. Its hazed over gaze meets Admiral's and it responds with a week guttural raspy sound accompanied by a distinct hissing quality.
Mar 4, 2024 10:49 pm
Admiral cocks his head, uncomprehending, and glances at Cordey and Regan to see if they understand what the creature is saying.
Mar 4, 2024 11:56 pm
Regan meets Admiral's gaze and shrugs.
Mar 5, 2024 1:22 am
"I wouldn't expect much." as it is obvious that Cordey has no idea on what was said.
Mar 5, 2024 4:01 am
Admiral stares at the Sahuagin a moment longer, wondering if he ought to kill it or not, then shrugs and sheathes his sword. "Well, it was worth a try, I suppose."

He hops back aboard the skiff. "Onward then?"
Mar 8, 2024 2:28 pm
As Admiral hops back into the skiff the struggling Sahuagin slumps back down. A few distant mummers and childlike cheers (that are quickly stifled) can be heard faintly, but their source is not visible. The muffled exuberant clamor sounds like the water fey. If it is, they keep hidden magically or otherwise.

The party leaves the Sahuagin to the last moments of his existence and gets the skiff moving into the brook.

As the skiff glides over the brook's smooth surface, the party notices that the stones lining the riverbed emit soft, melodic tones when touched by the water. Each ripple and eddy causes enchanting tones to subtly fill the air.

Continuing along the brook's meandering path, they notice something remarkable - the water itself seems to be speaking to them. Soft whispers and murmurs emanate from the waters, as if the the brook is engaging in a conversation with them. Although its rambles are at first unintelligible.
OOC:
If you would like to try to discern the rambling make a Wisdom Check (DC 12) to see if any of the babbling brook's babbles mean anything to your character.
Mar 8, 2024 2:38 pm
"Is the water... singing? Huh... I can see why the kids would like it here." Regan will pay attention to the waters, and see if he can actually make out anything, but it just sounds like beautifully melodic noise.
Last edited March 8, 2024 2:39 pm

Rolls

WIS Check - (1d20+1)

(1) + 1 = 2

Mar 8, 2024 5:39 pm
Wisdom Check (DC 12) to see if any of the babbling brook's babbles mean anything to your character.

"It is a nice enough place for sure and truly magical for sure."

Meaningless noise to Cordey.
Last edited March 8, 2024 5:41 pm

Rolls

WIS Check DC 12 - (1d20+1)

(1) + 1 = 2

Mar 8, 2024 9:41 pm
OOC:
Oh wow...two crit fails. Let's see what Admiral comes up with.
Seck sent a note to oopsylon
Mar 8, 2024 10:14 pm
oopsylon sent a note to Seck
Admiral hums along with the singing stones and leans over the side of the skiff to peer into the whispering water. A shard of crystal worn on a leather cord around his neck glows faintly, resonating with whatever magic is at play here.
Last edited March 8, 2024 10:16 pm

Rolls

Wisdom check (crystal advantage) - (2d20H1+1)

(1918) + 1 = 20

Mar 10, 2024 5:25 am
Admiral, humming with the sound of the rocks, hears the water join his song. It sings words that he at first cannot understand, but the sound of them begins to hold some meaning as he focuses on them. The water at first tempts Admiral to join its flow. And the peaceful idea is compelling in the moment. But reason and presence of mind (not to mention his crystal) keeps Admiral from giving into the urge and jumping in.

The song continues, captivating Admiral. He listens to it intently as the skiff continues on. The song sings of laughter, play, fanciful violin melodies, and dancing under the falls. Then the song sing tones of sadness:
[ +- ] The Babbling Brook's Song
...

The sound of the singing rocks keeps the winding journey up the brook soothing and everyone on the skiff beside Admiral can almost forget that they sail to face a hag and her Sahuagin minions.

It is not very long before the brook winds and the party sees the breathtaking sight of a multi-tiered waterfall at the end of the brook, nested in a beautiful tropical glen. The sight would be ideal if it were not for five Sahuagin guarding the narrow entrance to the glen.

The veil summoned by Taresh still envelops the boat. It does not appear that the hag's Sahaugin guards see the skiff approaching.

https://i.imgur.com/VYsQQ6w.jpeg
https://i.imgur.com/cZy1Lzi.jpeg
Mar 10, 2024 11:58 am
Speaking in a hushed voice to avoid alerting the Sahuagin, Admiral relates to Cordey and Regan the general gist of the song, particularly that last bit about the mirror. Then, glancing at the Sahuagin, he says, "If we try to fight our way past these guards, we’re going to alert the hag, but we could leave the boat here or a little further back and try to sneak around instead."
Mar 10, 2024 4:55 pm
"Let's say we do sneak our way to the hag," Regan counters. "The Sahaugin will come running anyway, and then we have to deal with a hag and at least five Sahaugin all at once."
Mar 10, 2024 8:02 pm
"We probably do best to take down the five as best we can. There is too many of to think about slipping past."
Mar 11, 2024 4:40 am
"That’s true," concedes Admiral, "Though if this is the hag’s lair, I reckon we might end up fighting them both at the same time anyway."

Without further ado, he draws his sword and points it at one of the Sahuagin, imbuing it with a hex as he begins to muster another blast of eldritch energy in his free hand. "Let’s get started, shall we?"
OOC:
Moving the dex hex to the nearest Sahuagin (S1, I think) and then targeting it with an eldritch blast

Rolls

Eldritch Blast (to hit) - (1d20+6)

(13) + 6 = 19

Damage (blast + hex) - (1d10+1d6)

(4) + (2) = 6

Mar 11, 2024 4:44 am
Regan will nod in agreement and Eldritch Blast the same Sahaugin as Admiral.

Rolls

Eldritch Blast - (1d20+6)

(7) + 6 = 13

Damage (Force) - (1d10+4)

(2) + 4 = 6

Mar 11, 2024 4:55 am
Cordey follows up with bolt from his crossbow into the same one.
Last edited March 11, 2024 4:56 am

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (2) + 3 = 5

Mar 11, 2024 1:41 pm
Picking up on the actions of his party, Taresh contributes a firebolt to Regan, Admiral and Cordey's assault on Sahuagin 1.

The four attacks nearly simultaneously slam the Sahuagin (26 damage) and the creature drops dead onto the bank of the cascades' plunge pool. To the rest of the Sahuagin guards, the bolt and blasts come out of no where , seeming to suddenly emerge from thin air (depending on PC rolls, of course).
OOC:
Cordey, Regan, and Admiral please make a stealth check to see if the other guards perceive the party's quiet planning ahead of the attack. You get +10 stealth (on top of your regular stealth bonus) due to Taresh's veil of shadows. I will roll perception (with disadvantage) for the other guards to see if any pinpoint the attack's source location. This roll's result will be your rolls' DC.
https://i.imgur.com/kTWt11p.jpeg

Rolls

Taresh: Firebolt Attack - (1d20+2)

(10) + 2 = 12

Taresh: Firebolt Damage - (2d10)

(36) = 9

Sahuagin Guards: Perception (disadvantage) - (2d20L1+5)

(720) + 5 = 12

Mar 11, 2024 3:00 pm
Stealth Check rolled 15+10 is 25.
Last edited March 11, 2024 3:02 pm

Rolls

Stealth Check - (1d20+5)

(10) + 5 = 15

Mar 11, 2024 8:41 pm
OOC:
Stealth!

Rolls

Stealth - (1d20+4+10)

(17) + 14 = 31

Mar 12, 2024 11:38 am
OOC:
Looking at the numbers here with the +10 bonus on top of regular bonuses...there's no way Regan, Taresh, or Tasya could not pass a stealth check DC 12. I'm going to roll for Caspian, Mischa, and Jin...

Rolls

Jin: Stealth (+10) - (1d20+1+10)

(18) + 11 = 29

Mischa: Stealth (+10) - (1d20+10)

(18) + 10 = 28

Caspian: Stealth (+10) - (1d20+10)

(4) + 10 = 14

Mar 12, 2024 12:30 pm
When their comrade (S1) suddenly collapses to the ground, the other Sahuagin guards look at the fallen in shock and then jump to arms peering around the glen for signs of the attackers.

One (S2) who appears to be a captain, hisses orders at the others with a loud guttural raspy sound. Immediately after, another sahuagin (S5) begins to swim quickly toward the lower waterfall, while the other two spread out on the bank weapons drawn looking for the perpetrators. The captain himself begins to search the other bank.

https://i.imgur.com/bnID9ZJ.png
https://i.imgur.com/jESZdnk.jpeg
Mar 12, 2024 1:22 pm
Seeing one sahaugin trying to move away, Regan doesn't hesitate to attempt to stop it.
OOC:
Eldritch Blast on S5.

Rolls

Eldritch Blast - (1d20+6)

(14) + 6 = 20

Damage (Force) - (1d10+4)

(4) + 4 = 8

Mar 12, 2024 8:27 pm
And followed by Cordey who turns his attention to it and fires a bolt at it.
Last edited March 12, 2024 8:27 pm

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (1) + 3 = 4

Mar 12, 2024 9:43 pm
Admiral focuses on the hex again and tries to finish off the injured Sahuagin.
OOC:
Moving hex to S5 and attacking it with an Eldritch Blast

Rolls

Eldritch Blast - (1d20+6)

(5) + 6 = 11

Damage - (1d10+1d6)

(6) + (3) = 9

Mar 13, 2024 2:36 pm
The Sahuagin hastily swimming toward the falls slows slightly from Admiral's hex and then gets blasted by Regan and hit with Cordey's bolt (12 damage). Wounded and hindered, it continues swimming even if at a slower rate.

The second blast emitting from the skiff alerts the searching Sahuagin to the attack's source. They turn back toward the plunge pool entrance where the veiled skiff is.
OOC:
Please roll for intitiative.

Sahuagin 5--HP: 10

Rolls

Sahuagin: Initiative - (1d20)

(15) = 15

Mar 13, 2024 3:11 pm
INIT is 17.
Last edited March 13, 2024 3:11 pm

Rolls

INIT Check - (1d20+3)

(14) + 3 = 17

Mar 13, 2024 3:28 pm
"Look alive!"

Rolls

Initiative - (1d20+1)

(8) + 1 = 9

Mar 13, 2024 10:11 pm
OOC:
Initiative!

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Mar 14, 2024 2:32 pm
OOC:
Go ahead and post your actions and I'll piece together the timeline afterward.
https://i.imgur.com/n5F3EuS.jpeg

Stats and Initiative Order:
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 1/2, PP: 4/4, Pact Tally: 39/400.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4

Sahaugin 2 (captain)--HP: 30
Sahaugin 3--HP: 22
Sahaugin 4--HP: 22
Sahaugin 5--HP: 10

Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Taresh--Current HP: 45, Ki: 5/7
Circus (Jin, Tasya, Mischa, Caspian)--

Mar 14, 2024 3:03 pm
Regan will again attack the fleeing Sahaugin with an Eldritch Blast, hopefully preventing it from sounding any sort of alarm.

Rolls

Eldritch Blast - (1d20+6)

(5) + 6 = 11

Damage (Force) - (1d10+4)

(6) + 4 = 10

Mar 14, 2024 6:28 pm
Cordey continues to fine on the fleeing one. But his aim is off and it just splashes in the water next to it.
Last edited March 14, 2024 6:29 pm

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (3) + 3 = 6

Mar 14, 2024 9:52 pm
Admiral fires another eldritch blast at the same Sahuagin, trying to stop it before it can warn the hag.
Last edited March 14, 2024 10:04 pm

Rolls

Eldritch blast - (1d20+6)

(15) + 6 = 21

Damage - (1d10+1d6)

(9) + (5) = 14

Mar 21, 2024 3:18 am
While Regan's and Cordey's attacks fall short, Admiral's blast stops the Sahuagin swimming toward the falls (S5) from making it just before it's concealed by the misty veil of water droplets near the crashing falls. Admiral's blast kills it.

Meanwhile the other Sahuagin move closer to the origin of the blasts (from their perspective). Two of them (S2:the captain and S3) rush across banks and leap into the water. The other (S4) dives into the pool and swims toward the skiff. S2 and S3 pass into the area shadowed by Taresh's veil and are then are able to see the party on the boat. Hissing at their attackers they discover on the boat, they lung at those on board...
OOC:
Two d8 rolls will determine who the Sahuagin attack.

1. Admiral
2. Cordey
3. Regan
4. Taresh
5. Tasya
6. Jin
7. Caspian
8. Mischa.

Continued after rolls...

Rolls

Who get's attacked? - (1d8, 1d8)

1d8 : (4) = 4

1d8 : (4) = 4

Mar 21, 2024 3:30 am
Taresh stands tall and defiant at the front of the skiff. The two Sahuagin climb up on the pontoons and one lunges at Taresh with its spear. When Taresh attempts to dodge the blow he shifts backward into the range of the other creatures claws.

The boat rocks severely.
OOC:
Due to the rocking boat, all will have to pass a DC 10 (Athletics or Acrobatics) Dexterity check or have disadvantage on their next attack.
OOC:
Continued in next post...

Rolls

S2: Claw Multi-Attack (Taresh AC15), Claw Damage - (1d20+3, 1d20+3, 1d4+1, 1d4+1)

1d20+3 : (16) + 3 = 19

1d20+3 : (17) + 3 = 20

1d4+1 : (4) + 1 = 5

1d4+1 : (2) + 1 = 3

S3: Spear Attack (Taresh AC15), Spear Damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (3) + 1 = 4

Mar 21, 2024 3:35 am
The creatures tear into Taresh hitting him from both sides. (12 Damage) The monk loses his balance and falls from the boat splashing into the water.

Then a beam of crackling, blue energy lances out toward the Sahuagin captain from Jin's fingers, forming a sustained arc of lightning between him and the sahuagin. (7 damage)

Rolls

Taresh: Dexterity Save (DC 15) - (1d20+6)

(6) + 6 = 12

Jin: Witch's Bolt Attack (S2), Damage - (1d20+6, 1d12)

1d20+6 : (16) + 6 = 22

1d12 : (7) = 7

Mar 21, 2024 3:53 am
https://i.imgur.com/AonNR5t.jpeg

Stats and Initiative Order:
Admiral--Current HP: 36, Temp HP: 6, Spell Slots: 1/2, PP: 4/4, Pact Tally: 39/400.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4

Sahaugin 1--HP: Dead
Sahaugin 2 (captain)--HP: 23
Sahaugin 3--HP: 22
Sahaugin 4--HP: 22
Sahaugin 5--HP: Dead

Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Taresh--Current HP: 23, Ki: 5/7
Circus (Jin--Spell Slots:1/2, Tasya, Mischa, Caspian)--
Mar 21, 2024 4:24 am
Big Cordey drops his light crossbow toy from his hands, and it is replaced by a cutlass from his side. He attacks the Sahagun Captain that was attacking Taresh, the monk circus performer, with all his might against the Captain. Keeping a hand free to balance himself. He is very much trying to capture the Captain's attention. Unfortunately, Cordey nearly lost balance in doing so.
OOC:
I show Cordey with 1 point of SD left. Does he have 4? And I show he is off 7 points of damage from a dagger. Have I missed an update time for him. Don't know if a 15 hits or not.
Last edited March 21, 2024 4:45 am

Rolls

Cutlass, Damage, Balance DC(10) Athletics - (1d20+6, 1d6+4, 1d20+6)

1d20+6 : (12) + 6 = 18

1d6+4 : (5) + 4 = 9

1d20+6 : (3) + 6 = 9

Cutlass Disadvantage - (1d20+6)

(9) + 6 = 15

Mar 21, 2024 5:07 am
Completely unfazed by the rocking of the boat, Admiral nimbly navigates the crowded skiff and leaps into the pontoon where he lunges at the other Sahuagin (S3) while Cordey takes care of the captain.
OOC:
Moving Hex again (to S3) and attacking with Reaver!
Last edited March 21, 2024 5:18 am

Rolls

Acrobatics - (1d20+4)

(18) + 4 = 22

Reaver to hit - (1d20+7)

(6) + 7 = 13

Reaver damage - (1d6+5+1d6)

(4) + (5) + 5 = 14

Mar 30, 2024 3:05 am
Cordey's cutlass lands true into the Sahuagin captain (S2) despite Cordey's slight off balance caused by the rocking boat. (damage 9).

Jin's lightning continues to arc between him and the same Sahuagin (S2) causing the creature even more pain. (damage 2).

Admiral steadying himself, at home on a rocking boat, easily lands a blow with Reaver on the other Sahuagin (S3). The blade severs one of the creatures shoulder blades. (damage 14).

The Sahuagin (S3) returns Admiral's attack and lunges at him with it claws and bite. Admiral gets slashed by the creature's claws. (5 damage) But when the creature moves in to take a bite as well, Admiral defty grabs a hold of the creature's head. (OOC: Due to the creature's bite attack crit fail, Admiral may automatically grapple if he desires and deal maximum damage to his next attack against the creature. Note: A grapple would replace one of Admiral's multiple attacks.)

The other remaining Sahuagin (S4) finally makes it to the skiff, and leaps out of the water onto the front of the skiff, hurling a spear at Jin, who holds his captain in the lighting grasp. The spear grazes Jin (2 damage), but the magician is able to keep his lighting arc focused on the Sahuagin captain.

Taresh (T) , who fell from the boat into the water after being attacked by two Sahuagin, successively fights losing consciousness and swims to the surface of the water near the skiff.

https://i.imgur.com/jDYghCH.jpeg
OOC:
S4 attacks who? (1d8 roll)...
1. Admiral
2. Cordey
3. Regan
4. Taresh
5. Tasya
6. Jin
7. Caspian
8. Mischa.

The boat is still rocking. All will have to pass a Dex Save (Athletics or Acrobatics) to avoid having disadvantage on their next attack.


Stats and Initiative Order:
Admiral--Current HP: 36, Temp HP: 1, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4

Sahaugin 1--HP: Dead
Sahaugin 2 (captain)--HP: 12
Sahaugin 3--HP: 8
Sahaugin 4--HP: 22
Sahaugin 5--HP: Dead

Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Taresh--Current HP: 23, Ki: 5/7
Circus (Jin--HP: 37, Spell Slots:1/2, Tasya, Mischa, Caspian)--

OOC:
Go ahead and describe your next action...

Rolls

Jin: Witch's Bolt Damage (S2) - (1d12)

(2) = 2

S4 attacks: 1. Admiral 2. Cordey 3. Regan 4. Taresh 5. Tas - (1d8)

(6) = 6

S4 Spear Attack, Damage (Jin AC13) - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (1) + 1 = 2

JIn: Concentration Roll (DC 10) - (1d20+1)

(17) + 1 = 18

Taresh: Constitution Save (DC 10) - (1d20+1)

(10) + 1 = 11

Sahuagin 3: Claw Attack, Claw Damage, Bite Attack, Bite Damage - (1d20+3, 1d4+1, 1d20+3, 1d4+1)

1d20+3 : (16) + 3 = 19

1d4+1 : (4) + 1 = 5

1d20+3 : (1) + 3 = 4

1d4+1 : (4) + 1 = 5

Mar 30, 2024 7:01 pm
As sahaugin succumb to the group's attacks, Regan begins wondering how the conflict with the hag will go... but in the moment, he tries to focus on the immediate threat even as the boat continues rocking. Leaning to the side, Regan swings with his warhammer at the fish-like being beside them.
OOC:
Smacking Sahaugin 3 Sahaugin 4.
Last edited March 30, 2024 7:04 pm

Rolls

Acrobatics (DEX) - (1d20+1)

(14) + 1 = 15

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(8) + 7 = 15

Mar 31, 2024 3:14 am
Admiral seizes the collar of the Sahuagin's armour, yanking its head down to avoid its snapping teeth as he simultaneously tries to finish it off with a quick stab to its gut, but the momentum of the struggling fish-monster throws off his balance and he loses his footing...
Last edited March 31, 2024 3:41 am

Rolls

Acrobatics - (1d20+4)

(1) + 4 = 5

Constitution save (concentration on hex) - (1d20+1)

(10) + 1 = 11

Reaver to hit (disadvantage) - (2d20L1+7)

(214) + 7 = 9

Apr 2, 2024 12:37 pm
Cordey with the boat rocking away and nearly loosing balance attacks the captain with his cutlass.
OOC:
Attack with a 17 for 10 points of damage.
Last edited April 2, 2024 12:42 pm

Rolls

Athletics Check - (1d20+6)

(3) + 6 = 9

Cutlass Disadvantage, Damage - (2d20l1+6, 1d6+4)

2d20l1+6 : (1115) + 6 = 17

1d6+4 : (6) + 4 = 10

Apr 2, 2024 1:15 pm
Under Admiral's firm collar grasp, the struggling Sahuagin captain (S2) remains pinned. His attempts to break free keep the boat rocking, which along with his struggles causes Reaver to miss jabbing the creature.

But with Admiral pinning the creature Cordey is able to land a solid swipe at the captain despite the awkwardness of the rocking boat. (S2: 10 damage)

Sahuagin 3, bleeding out from his severely wounded shoulder, apparently ignores his wounds and rushes Regan. First he swipes a claw trying to penetrate a open spot in the knight's armor, then he lunges for a bite out of Regan's neck. But Regan deftly knocks aside both attempts.

Sahuagin 4 sees the blood dripping from Jin's spear wound that he just inflicted and is overcome by a blood frenzy. He rushes toward Jin (rocking the boat more), pulls the spear from the magician, and tries to lunge it into him again. Jin side steps the main force of the spear, and it only lodges into a piece of his light leather. It's enough for the Sahuagin to pull Jin close on the pole and then the creature sinks his tooth fulled maw into Jin's shoulder. (Jin 5: damage)

This time the conflict breaks Jin's concentration on the lightning arc.

Regan's Warhammer responds quickly after Jin gets bit and slams into Sahuagin 4. (15 damage).

From the water outside the boat, Taresh tries to grab the leg of Sahuagin 4 and pull him into the pool. He manages to get a hold of the creature when it's off blance from Regan's blow and it plummets into the water beside Taresh.

Mischa puts her hands to her temples and concentrates. She intently focuses on the Sahuagin who falls into the water. It gives off an anguished sounding guttural choke as it lands lifeless. (S4: 7 damage)
https://i.imgur.com/Wl9hALJ.jpeg

Stats and Initiative Order:
Admiral--Current HP: 36, Temp HP: 1, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4

Sahaugin 1--HP: Dead
Sahaugin 2 (captain)--HP: 2
Sahaugin 3--HP: 8
Sahaugin 4--HP: Dead
Sahaugin 5--HP: Dead

Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Taresh--Current HP: 23, Ki: 5/7
Circus (Jin--HP: 32, Spell Slots:1/2, Tasya, Mischa, Caspian)--

Rolls

S3 attacks who? (1d8) - (1d8)

(3) = 3

S4 attacks who? (1d8) - (1d8)

(6) = 6

S3: Claw Attack, Claw Damage, Bite Attack, Bite Damage - (1d20+3, 1d4+1, 1d20+3, 1d4+1)

1d20+3 : (2) + 3 = 5

1d4+1 : (2) + 1 = 3

1d20+3 : (5) + 3 = 8

1d4+1 : (2) + 1 = 3

S4: Spear Attack, Spear Damage, Bite Attack, Bite Damage (Blood Frenzy Advatage) - (2d20H1+3, 1d6+1, 2d20H1+3, 1d4+1)

2d20H1+3 : (45) + 3 = 8

1d6+1 : (4) + 1 = 5

2d20H1+3 : (142) + 3 = 17

1d4+1 : (4) + 1 = 5

JIn: Concentration Roll (DC 10) - (1d20+1)

(5) + 1 = 6

Taresh: Athletics (pull S4) vs S4 Dex (disadvantage) - (1d20+4, 2d20L1)

1d20+4 : (8) + 4 = 12

2d20L1 : (44) = 4

Mischa (Sahuagin 4): Mind Silver Attack (DC 14), Damage - (1d20+1, 2d6)

1d20+1 : (17) + 1 = 18

2d6 : (25) = 7

Apr 2, 2024 2:18 pm
OOC:
I got the full post in above. Check it out. You guys are up.
Apr 2, 2024 2:23 pm
OOC:
Oh yeah, You still need to pass a Dex save to avoid disadvantage if you continue to fight on the rocking boat.
Apr 2, 2024 2:28 pm
Appearing particularly light on his feet Regan pivots, able to use the rock of the boat to leap over a seat as it dips, and takes a swing at the Sahaugin that Cordey is engaged with.
Last edited April 2, 2024 2:30 pm

Rolls

DEX Save - (1d20+1)

(19) + 1 = 20

Attack (Pact Warhammer) - (1d20+7)

(7) + 7 = 14

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

Apr 3, 2024 8:09 am
Admiral releases the Sahuagin and stumbles back a step, stopping just shy of falling into the water. He takes two rather clumsy swings at the fish monster, but seems more focused on not getting wet than the battle at hand.
Last edited April 3, 2024 8:20 am

Rolls

Acrobatics - (1d20+4)

(2) + 4 = 6

Reaver to hit (disadvantage) - (2d20L1+7)

(514) + 7 = 12

Defender Shortsword to hit (disadvantage) - (2d20L1+4)

(97) + 4 = 11

Apr 3, 2024 6:26 pm
Seeing the Captain Sahaugin is dead,

Rolls

Athletics Check - (1d20+6)

(11) + 6 = 17

Apr 3, 2024 6:26 pm
With the boat still rocking a bit, huge Cordey is handing it well, sees the Captain Sahaugin (2) is dead now and turns on the other Sahaugin (3) present with his trusty cutlass. He slices it well with his sudden attack.
Last edited April 3, 2024 6:35 pm

Rolls

Athletics Check - (1d20+6)

(15) + 6 = 21

Cutlass, Damage - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (6) + 4 = 10

Apr 4, 2024 3:19 am
Regan pivots. His warhammer delivers a heavy final blow that puts an end to the Sahuagin guard captain. The captain's lifeless mass falls from the boat and splashes into the water and Cordey shifts his attention to the other Sahuagin. The half-sea elf's cutlass slices the skull of the last Sahuagin guarding the pool. It falls onto the boat between Jin and Admiral. Admiral regaining his balance, involuntarily steps on the fallen creature's wide finned tail, which steadies him. The creature's head lands next to where Mischa sits in the boat and dark strangely hued blood oozes from a large gash. Mischa screams at the sight.

Taresh swims to the bank to the starboard side of the skiff.

https://i.imgur.com/tADUBNR.jpeg
OOC:
We are now out of the combat with the sahuagin guards in the pool near the falls. You won that one. What do you do now?

Stats and Initiative Order:
Admiral--Current HP: 36, Temp HP: 1, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4

Sahaugin 1--HP: Dead
Sahaugin 2 (captain)--Dead
Sahaugin 3--HP: Dead
Sahaugin 4--HP: Dead
Sahaugin 5--HP: Dead

Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Taresh--Current HP: 23, Ki: 5/7
Circus (Jin--HP: 32, Spell Slots:1/2, Tasya, Mischa, Caspian)--
Apr 4, 2024 1:58 pm
Regan will dispose of the bodyparts over the side, and take his seat. "I believe we had a hag to visit."
Apr 4, 2024 6:08 pm
Big Cordey, "Least these will pose no problems again." Cordey is ready to leave. He has no sympathy for them.
Apr 4, 2024 11:14 pm
Admiral says, "We probably ought to get out and walk from here. If we want to return the skiff to Martin in one piece, I don’t think we should try to sail it through a waterfall." His whiskers twitch as he regards the waterfall speculatively. "...Although, I've never actually sailed a boat through a waterfall before. It could be fun! ...We would certainly get very wet though." He shudders at the thought.
Apr 5, 2024 5:32 am
OOC:
Feel free to keep roleplaying or conspire OOC. I'll wait to see what you decide.
Jin looks disappointed that his frilled white shirt is stained with his own blood from his shoulder and the purple vest that covers it is torn. He tries to wipe away some blood but it smears.

Somewhat frustrated Jin suggests, "If you do leave the boat out here perhaps my troop and I should remain and keep it safe."







"I should go with Admiral to take care of the hag. He helped Misha and I escape from Jahore. The monk did too." She looks over at Taresh who rests calmly on the bank.


"If you do Tas, then I'll go with you," replies Jin firmly. "Caspian, you should stay with Mischa and watch the boat."







"But you are wounded Jin." rebuts Caspian.

"I'll be okay. Protect Mischa and don't let anything happen to this boat. It's the ticket back to our ship." asserts Jin.

"As you wish ringmaster." concedes the Rakasta strongman.







"Be careful. All of you," pleas Mischa looking around at her troop as well as Admiral, Cordey, and Regan.
Apr 5, 2024 2:09 pm
"Protecting the vessel is wise... after all, the kids' swimming hole isn't our original goal. We still have work to do once we deal with this hag," Regan says as he steps off the boat. "Captain? Cordey? We should get moving."
Apr 5, 2024 5:23 pm
"We should get moving." as he cleans off his cutlass and puts the toy away.
(Stealing that tech.)
Last edited April 5, 2024 5:33 pm
Apr 6, 2024 10:48 am
Admiral hops off the boat after Cordey and Regan, landing on the riverbank next to Taresh. He follows the riverbank up to the lower waterfall (since it seems like that was where the Sahuagin who fled was heading), hoping to see some kind of gap or opening in the stone behind the rushing water that might serve as the entrance to the Hag’s lair.
OOC:
Sorry, that fiendish vigor roll should be 1d4+4, so that's a 5
Last edited April 6, 2024 10:52 am

Rolls

Perception? - (1d20+3)

(8) + 3 = 11

Fiendish vigor - (1d4)

(1) = 1

Apr 7, 2024 3:32 pm
Water falls into the pool from above. Behind the bulk of the crashing water there is indeed a gap. The pool continues under the waterfall into a wide cave. The fall acts like a curtain to the large opening. Admiral peers through mist and water droplets and gets a look inside.

It seems the party's skiff isn't the only boat that had come down to the end of the brook. Judging by the look of the wrecked boats inside the cave, it's possible that these boats were originally piloted by unfortunate fishers, perhaps routed here by the Sahuagin to become meals for the hag.

There is a large dark archway at the back of the pool cave. There are signs of ancient stonework that are in some ways similar to some of the masonry at Martin's shipyard as well as to some of the structures the party saw under the river water. There are two dim red lights shining at the top of the arch. They cast a pale eerie red glow on the passage.

https://i.imgur.com/Nt5NNvK.jpeg
OOC:
Admiral sees through the waterfall into the cave. What is everyone else doing? Investing any where else outside the cave? Or joining Admiral?

Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Apr 7, 2024 6:03 pm
OOC:
Note: I edited the previous post to include a description I forgot regarding the two red light in the archway.
Apr 7, 2024 7:09 pm
Cordey is right up there with Admiral.
This looks like the place.
Apr 8, 2024 1:45 pm
Regan will move to the waterfall, lifting his shield as an umbrella and stepping through into the cavern behind. He will head towards the archway, not moving fast enough to leave his companions behind but not exactly lollygagging around... although he keeps a wary eye open for dangers that lie hidden.
Apr 8, 2024 5:26 pm
It takes a bit of wading through shallow portions of the pool, but Regan heads to the back of the pool cave toward the archway, moving past two small boats that have been wrecked due to some conflict and dragged to rocky and sandy areas of the cave.
https://i.imgur.com/fSikziK.jpeg

Making it to the back of the cave, Regan stands in front of a short tunnel that leads to the arch. Beyond the arch appears to be the wall of more cave. The two red lights, seen before, not now appear to be red lanterns hanging from the top of the arch. They seem to respond to Regan's movement and they glow slightly brighter as he approaches.

https://i.imgur.com/CVyF9Fv.png
Apr 8, 2024 6:04 pm
"Assume the hag knows we're coming. Let's get there before she has too much time to prepare!" With that, Regan darts through the archway into caverns beyond.
Apr 8, 2024 6:24 pm
"I think one should be careful." as Cordey draws froth his cutlass and is gripping the charm his lovely gave me. (Cordey has 60' darkvision so he doesn't own a light source.)
Last edited April 8, 2024 6:27 pm
Apr 8, 2024 8:44 pm
Admiral wrinkles his nose in displeasure as he wades through the shallow pool after Cordey and Regan. "Huh!?" he says, startled, still ankle-deep in water, as Regan suddenly takes off into the caverns. He hurries after him, pausing at the threshold to see if and how the lanterns react to Regan rushing through the archway.
Apr 9, 2024 1:22 pm
https://i.imgur.com/UrgmVEr.png Admiral watches the lanterns radiate more brightly as Regan passes under them and then revert back to their faint eerie red glow once the knight passes into the cave beyond. Cordey and Admiral stand before the arch. When Cordey draws his cutlass, the lanterns respond with modulating hues timed with his motion.

The lighting is dim in the tunnel beyond the arch, but Regan can see due to a faint mystical glow emitted by the stone walls themselves. He sees that the tunnel bends both to the left and to the right.
Apr 9, 2024 2:00 pm
Cordey moves up with Regan and is worry of the lanterns.
Apr 9, 2024 2:39 pm
Regan heads back to the archway to ask the Captain, "Hey... left or right?"
Last edited April 9, 2024 2:39 pm
Apr 9, 2024 2:46 pm
"Left!" Admiral declares on a whim, following Regan and Cordey into the tunnels beyond the archway.
Apr 9, 2024 4:39 pm
OOC:
Everyone make a perception check. (DC 12)
Apr 9, 2024 4:59 pm
"Left it is."

Rolls

Perception (WIS) - (1d20+3)

(15) + 3 = 18

Apr 9, 2024 6:27 pm
Perception check. 20.
Last edited April 9, 2024 6:27 pm

Rolls

Perception Check - (1d20+3)

(17) + 3 = 20

Apr 9, 2024 10:25 pm
OOC:
Perception check!

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Apr 10, 2024 12:51 am
While the talk of which direction to go occurs, Tasya and Jin step through the arch into the passage, joining Admiral, Regan, and Cordey.

Just as a consensus between Regan and Admiral about proceeding left is achieved, a fresh aroma wafts from the right passage. It's a tantalizing fragrance of ripe berries that is accompanied by the crisp, clean scent of fresh moving water.

Then a breeze blows into the area through the arch causing the air direction to change. The fresh smell coming form the right dissipates and another less appealing smell can be picked up from the left direction. It's a combination of rotting fish, briny water, and the unmistakable stench of decomposing organic matter.
Apr 10, 2024 11:44 pm
"Almost seems like someone doesn’t want us going this way…" Admiral remarks, continuing down the left passage despite the awful smell.
Apr 11, 2024 12:54 am
"I was thinking the same. I know I'm a bit of a cynic, but at least I'm not alone," Regan says with a chuckle, tossing his warhammer over his shoulder as he saunters down the passageway with the others.
Apr 11, 2024 3:40 am
"Probably the right way. Seems bad enough." He follows.
Last edited April 11, 2024 3:41 am
Apr 11, 2024 4:07 pm
https://i.imgur.com/XYVqgHu.png The smell gets stronger and more foul as the party continues left. The stench of feces combines with the smell of rotting fish and briny water.

Soon the five investigators come to a four way intersection. The smell's source clearly emits from the passage to the left. A look in that direction reveals a cave that turns out of sight. Before it does, a faintly glowing slimy-looking hunk of seaweed and moss can be seen shifting around blocking the entrance of another tunnel passage. It nearly completely fills and blocks the passage, almost like a living guard.

To the left of the party a cave opening sends some light into the intersection. The light is similar to the mystical glow of the tunnel walls but seems that it would be brighter within the that cave.

There is nothing outstanding about the passage strait ahead. It continues on with the same faint light emitting from the walls as the tunnel everyone just walked down.
Apr 11, 2024 5:28 pm
Perhaps this is helpful...
[ +- ] Explored So Far...
Apr 13, 2024 8:00 am
Admiral pauses at the intersection, his tail swishing left-right-left as he tries to decide which direction to go. The glimmer coming from the right is intriguing, but the seaweed is obviously protecting something… Making up his mind, he cautiously approaches the wall of seaweed and pokes it with his sword.
Apr 14, 2024 5:24 pm
Regan moves to the seaweed as well, ready for it to be revealed as some sort of monsterous trap.
Apr 14, 2024 6:49 pm
As always big Cordey is right up with Regan and Admiral although he doesn't lead. He leaves that to the captain types that are used to doing that.

He doesn't release his grip on his sweet's pendent and his cutlass. His hazel eyes are ever so watchful as he brushes away his black hair with a blue-green sheen showing well he is Half Sea Elf besides owning gills. He is exceptionally alert while here.
Last edited April 14, 2024 6:56 pm

Rolls

Perception Check - (1d20+3)

(20) + 3 = 23

Apr 15, 2024 10:49 am
https://i.imgur.com/EnyKJp3.pngAdmiral turns left and heads to the seaweed blocking the tunnel passage. Regan and Cordey follow closely. The smell in this cave is putrid. When Admiral pokes his sword into the slimy green hulk, dense green and black strands of tangled weeds respond and quickly and envelope his sword, grabbing it tightly.
OOC:
Admiral make a STR test versus the seaweed guard to pull his sword free. (see the creature's roll below.)


By the pale tunnel wall light, Cordey and Regan notice a hole on the floor in the back of the cave. It is surrounded by and lined with feces that is littered with fish bones. It looks like the Sahuagin have been using it as their droppings hole. But there is also a rope secured to the floor that drops into the hole as well. it doesn't look like it has been moved or touched in a while, as it is also covered in feces. Perhaps the fey children used the hole for some other reason.

As Cordey steps close toward the tunnel guarded by the seaweed sentinel, his pendant whispers to him in a voice that sounds both like the tender whisper of Lelay's gentle tone and many distant ethereal voices. Together the voices say in a layered unison, "Yet in the heart of darkness, a spark of light, A clue to vanquish the hag's blight, For in her lair, where shadows dwell, A mirror holds the key to break her spell."

Rolls

Seaweed Sentinel: STR Roll - (1d20+4)

(12) + 4 = 16

Apr 15, 2024 10:54 am
Admiral yelps in surprise as the seaweed wraps around Reaver and quickly tries to yank the blade free... to no avail. Scowling, he stops struggling and lets go of the hilt, surrendering Reaver to the seaweed. Just as the sword is about to be completely swallowed up by the writhing mass of seaweed, it suddenly vanishes, only to reappear in Admiral's hand a moment later. He sticks his tongue out at the seaweed petulantly.
Last edited April 15, 2024 11:37 am

Rolls

Strength check - (1d20+1)

(2) + 1 = 3

Apr 15, 2024 12:34 pm
OOC:
Ha! Nice one oopsylon.

Coolness Tally:
Admiral 1️⃣
Seaweed 0️⃣
Apr 15, 2024 6:28 pm
"That is the meanest bunch of seaweed I have ever seen. Heard of such but seen them." He suggests, "Have any oil with us?"
Apr 17, 2024 2:20 pm
"To burn the seaweed with? I’m afraid not," says Admiral. He doesn’t have much use for lamp oil and the like since he can see in the dark. He looks to Regan and the rest of the group. Humans have notoriously poor vision in the dark, so he supposes one of them might have brought some along.
Apr 18, 2024 2:49 am
"I mean, I have a few torches, but... I doubt they'd be very useful. Wet seaweed doesn't exactly light up particularly easy. That said..." as he talks, Regan drops his pack off one shoulder, "The light wouldn't hurt, and we can at least test how the plant life responds to fire."

His warhammer blinks away as he retrieves a torch and his tinderbox. Lighting the torch, he hands it to one of the others long enough to stow his kit and secure his ruck, shouldering it again. He slings his shield over his backpack, summoning his hammer and taking the torch back in his off-hand.

He will push the flaming end near the seaweed, ready to snatch it back if the plants grab for it as they did Admiral's sword.
Apr 18, 2024 7:09 pm
The hulk of seaweed writhes a bit as the flame approaches, some tendrils withdrawing from the flame.
Apr 18, 2024 9:27 pm
"Really? I didn't think it would care, but it seems I was wrong. Grab some more torches out of my ruck!"
Apr 18, 2024 9:56 pm
"Think we can pass safely with use of the torches?"
Apr 18, 2024 10:28 pm
"You just saw them pull away from the fire. If you have a better idea, speak up," Regan says as he pokes the torch at the seaweed again.
Apr 19, 2024 2:33 am
In response to Regan's second poke with the torch the seaweed writhes again at the point of contact. Also a mass of intertwined tendrils protrude from the hulk above Regan, the end of which are shaped into a massive bowl. The tendrils part, releasing a flood of water that lands on Regan and douses the torch. Then tendrils at Regan's chest level shoot out toward him.

https://i.imgur.com/Rux8YmV.jpeg
OOC:
Please roll initiative everyone...

Rolls

Seaweed Sentinel: Initiative - (1d20-1)

(12) - 1 = 11

Jin: Initiative - (1d20+2)

(12) + 2 = 14

Tasya: Initiative - (1d20+3)

(15) + 3 = 18

Apr 19, 2024 10:55 am
OOC:
Initiative!

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Apr 19, 2024 2:00 pm
INIT is slow 6
Last edited April 19, 2024 2:00 pm

Rolls

INIT is - (1d20+3)

(3) + 3 = 6

Apr 21, 2024 11:58 pm
"Oh is that how it is?"

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Apr 22, 2024 1:55 am
OOC:
Okay, PCs have the initiative. (Except one thing first...let me make a quick Athletics roll for Regan to knock aside the seaweed's grapple attempt.)

Rolls

Seaweed Sentinel: Grapple (Dex) - (1d20-1)

(15) - 1 = 14

Regan: Break Seaweed's Grapple (Str) - (1d20+4)

(19) + 4 = 23

Apr 22, 2024 1:58 am
Regan responds quickly to the shooting seaweed tendrils that attempt to take hold of him. He knocks the bulk of them aside and breaks away from the few that latch on to him, leaving him free to retaliate. The rest of the group are quickly alerted by the sentinel's sudden action.
OOC:
You guys are up...
https://i.imgur.com/MHw5QFf.png



Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Circus (Jin--HP: 32, Spell Slots:1/2, Tasya--HP:32)

Seaweed Sentinel--HP: 136

Apr 22, 2024 3:38 am
Cordey slides in to attack the wet seaweed. He slices and dices some of it.
Last edited April 22, 2024 3:39 am

Rolls

Cutlass, Damage - (1d20+6, 1d6+4)

1d20+6 : (17) + 6 = 23

1d6+4 : (3) + 4 = 7

Apr 22, 2024 10:55 am
Dropping the doused torch, Regan steps in with both hands on his hammer as he swings at the mass of plantlife.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(10) + 7 = 17

Damage (Bludgeoning, Magic) - (1d10+7)

(10) + 7 = 17

Apr 22, 2024 1:00 pm
Stifling a surprised laugh as the seaweed douses Regan, Admiral fires an eldritch blast into the tangle of living weeds.
OOC:
Assuming it’s been less than an hour still since that first Sahuagin fight, I would like to move Hex to the seaweed sentinel and attack it with an eldritch blast. If it’s been more than an hour, ignore the extra hex damage.

…Not that it makes much of a difference :P
Last edited April 22, 2024 1:03 pm

Rolls

Eldritch blast (to hit) - (1d20+6)

(9) + 6 = 15

Eldritch blast (damage) - (1d10)

(2) = 2

Hex (damage) - (1d6)

(1) = 1

Apr 28, 2024 5:11 am
Cordey steps up and slices the seaweed clumps that attempted to regroup after Regan knocked them aside. (Seaweed: 7 damage)

As the doused torch hits the cave floor, Regan's hammer lands a solid hit on the seaweed mass. (Seaweed: 17 magic damage.)

Enhanced by a hex curse, Admiral's blast simultaneously blasts into the seaweed tangle. (Seaweed: 3 damage)


Jin, who is with Tasya closer to the cave's entrance, extends his hand and points a finger at the seaweed. (Jin: attack advantage next turn)

The seaweed sputters as the party's blows and blast hit it. It heaves backward and then two menacing clumps of tendrils shoot out between Regan and Cordey and attempt to wrap around Tasya and Jin. Tasya dodges the long tendrils. But Jin is entangled and struggles while the seaweed squeezes the wind out of him. (Jin: 11 damage.)
OOC:
Two 1d5 rolls will determine who the seaweed attacks:
1 Admiral, 2 Cordey, 3 Regan, 4 Jin, 5 Tasya

Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Circus (Jin--HP: 21, Spell Slots:1/2, Tasya--HP:32)

Seaweed Sentinel--HP: 109

Rolls

Who get's attacked? - (2d5)

(45) = 9

Seaweed Sentinel: Wrap attack (Jin) - (1d20+7)

(14) + 7 = 21

Seaweed Sentinel: Wrap attack (Tasya) - (1d20+7)

(3) + 7 = 10

Seaweed Sentinel: Wrap Damage - (2d8+4)

(25) + 4 = 11

Apr 28, 2024 5:28 am
OOC:
You guys are up again...
Apr 28, 2024 6:42 am
Admiral scowls as he sees that his eldritch blast barely singed the seaweed. He’s still getting the hang of this magic thing... Maybe he should stick to swords. Drawing the Defender Shortsword with his free hand and wielding Reaver with the other, he slashes at the tendrils entangling Jin. Much better!
Last edited April 28, 2024 6:44 am

Rolls

Reaver to hit - (1d20+7)

(8) + 7 = 15

Reaver damage - (1d6+5)

(5) + 5 = 10

Reaver hex damage - (1d6)

(3) = 3

Defender Shortsword to hit - (1d20+4+2)

(7) + 6 = 13

Defender Shortsword damage - (1d6+2)

(1) + 2 = 3

Defender hex damage - (1d6)

(6) = 6

Apr 28, 2024 4:51 pm
Cordey attacks the wet seaweed. He slices and dices some of it.
OOC:
Cordey crits and does 10 points to it.
Last edited April 28, 2024 4:53 pm

Rolls

Cutlass, Damage - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (4) + 4 = 8

Crit - (1d6)

(2) = 2

Apr 28, 2024 11:00 pm
Noticing the tendrils had wrapped up one of the Captain's people, Regan bashes the vines in an attempt to force them to release Jin.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(3) + 7 = 10

Damage (Bludgeoning, Magic) - (1d10+7)

(4) + 7 = 11

Apr 29, 2024 12:09 am
Reaver fiercely cuts into the extended tendrils that entangle Jin (Seaweed:13 damage) causing tendrils to loosen their grip on him, allowing the magician to pull out his dagger and swipe the tendrils that still hold him (Seaweed:6 damage).

Cordey skillfully makes a critical slice through the seaweed hulk (Seaweed:10 damage).

Regan notices Jin's entanglement and bashes the vines in an attempt to force them to release. But the tendrils that keep a hold seem determined to continue their grasp on the magician and ignore the bludgeon of Regan's hammer.

Tasya takes advantage of the commotion and slips back toward the wall. She quickly and stealthily shimmies toward the main mass of the sentinel and attempts to lodge her dagger deep into its slimy bulk. But at the last moment the seaweed reacts to her presence and sends a tendril out that pushes her to the floor.

The sentinel then swings the same tendril around to attack Regan and keep him engaged instead of trying to free Jin. But the creature's attempt is unsuccessful at getting a hold of Regan. Tendrils slip off his armor as he dodges them.
OOC:
A 1d5 roll determined who the seaweed attacks:
1 Admiral, 2 Cordey, 3 Regan, 4 Jin, 5 Tasya.

Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Circus (Jin--HP: 21, Spell Slots:1/2, Tasya--HP:32)

Seaweed Sentinel--HP: 80

Rolls

Jin: Dagger Attack/w advandtage, Damage - (2d20H1+5, 1d4+2)

2d20H1+5 : (1213) + 5 = 18

1d4+2 : (4) + 2 = 6

Tasya: Dagger Attack, Damage, Sneak Attack - (1d20+5, 1d4+3, 2d6)

1d20+5 : (5) + 5 = 10

1d4+3 : (4) + 3 = 7

2d6 : (56) = 11

Who get's attacked? - (1d5)

(3) = 3

Seaweed Sentinel: Wrap attack (Regan), damage - (1d20+7, 2d8+4)

1d20+7 : (3) + 7 = 10

2d8+4 : (62) + 4 = 12

Apr 29, 2024 12:40 am
OOC:
You guys are up agian!
Apr 29, 2024 12:43 am
GeneCortess says:
Cordey attacks the wet seaweed. He slices and dices some of it but will little if any effect.
OOC:
Cordey misses it.
Last edited April 29, 2024 12:44 am

Rolls

Cutlass, Damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (6) + 4 = 10

Apr 29, 2024 1:26 am
Another two-handed hammer swing on the seaweed as Regan attempts to put it down.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(3) + 7 = 10

Damage (Bludgeoning, Magic) - (1d10+7)

(3) + 7 = 10

Apr 29, 2024 3:39 am
Admiral continues to stubbornly hack away at the seaweed wrapped around Jin, taking care not to hit the magician as he slices away some of the tendrils binding him.
Last edited April 29, 2024 3:41 am

Rolls

Reaver to hit - (1d20+7)

(16) + 7 = 23

Reaver damage - (1d6+5)

(6) + 5 = 11

Reaver hex damage - (1d6)

(3) = 3

Defender Shortsword to hit - (1d20+4+2)

(7) + 6 = 13

Defender Shortsword damage - (1d6+2)

(6) + 2 = 8

Defender Shortsword hex damage - (1d6)

(4) = 4

Apr 29, 2024 10:37 am
After throwing Tasya to the floor the main bulk of the seaweed mass seems to ooze and become temporarily less of a solid substance.

As a result, Cordey's cutlass slips through a particularly oozy area of the seaweed and has no damaging effect to the sentinel.

Similarly, Regan's bludgeon is absorbed into the massive pile of soft weed, doing no damage to the sentinel.

The only parts of the seaweed that remain tangible are the flailing tendril that put down Tasya and the other holding Jin.

JIn manages to cut away at the tendrils holding him just enough to break free from their hold. (Seaweed:5 damage)

Tasya, her bottom side toward the floor, quickly raises herself on all fours and executes a determined reverse crawl back toward the cave entrance. In one swift agile motion, she jumps to her feet and heaves her dagger at the seaweed. Her dagger disappears deep into the oozing seaweed bulk. (Seaweed:8 damage)

Admiral focusing on the tendril that grappled JIn slices into it with Reaver (Seaweed:14 damage). He then tries to follow through with another swipe with the Defender Blade, but the other tendril whips in and knocks the blade away from its mark.

The same tendril that deflects the Defender Blade then lashes out at Admiral, who quickly responds by ducking under its attack.

Simultaneously a third tendril shoots out from the currently soft seaweed mass at Regan who sees it coming and bats it away with his hammer.


Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 4/4, Pact Tally: 44/400.
Regan--Current HP: 50, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150.
Cordey--Current HP: 44, Temp HP: 0, SD: 4/4
Circus (Jin--HP: 21, Spell Slots:1/2, Tasya--HP:32)

Seaweed Sentinel--HP: 49

Rolls

Who gets attacked? 1 Admiral, 2 Cordey, 3 Regan, 4 Jin, 5 Tasya. - (2d5)

(13) = 4

Seaweed Sentinel: Wrap attack (Admiral), Damage - (1d20+7, 2d8+4)

1d20+7 : (3) + 7 = 10

2d8+4 : (82) + 4 = 14

Seaweed Sentinel: Wrap attack (Regan), Damage - (1d20+7, 2d8+4)

1d20+7 : (8) + 7 = 15

2d8+4 : (45) + 4 = 13

Jin: Dagger Attack, Damage - (1d20+5, 1d4+2)

1d20+5 : (12) + 5 = 17

1d4+2 : (3) + 2 = 5

Tasya: Dagger Ranged Attack, Damage, Sneak Attack - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (1) + 3 = 4

Tasya Sneak Attack - (2d6)

(31) = 4

Apr 29, 2024 11:00 am
OOC:
Players turn!
Apr 29, 2024 12:32 pm
Admiral hisses at the tendril that tried to grab him and swipes at it with both swords.

Rolls

Reaver to hit - (1d20+7)

(4) + 7 = 11

Reaver damage - (1d6+5)

(2) + 5 = 7

Reaver hex damage - (1d6)

(2) = 2

Defender Shortsword to hit - (1d20+4+2)

(8) + 6 = 14

Defender Shortsword damage - (1d6+2)

(5) + 2 = 7

Defender Shortsword hex damage - (1d6)

(5) = 5

Apr 29, 2024 1:35 pm
Cordey attacks the wet seaweed. He slices and dices some of it.
OOC:
Cordey hits for 8 points.
Last edited April 29, 2024 1:36 pm

Rolls

Cutlass, Damage - (1d20+6, 1d6+4)

1d20+6 : (11) + 6 = 17

1d6+4 : (4) + 4 = 8

Apr 29, 2024 1:35 pm
"Stupid plant! Die already!" Another swing of his hammer accompanies his exclamation, punctuating his words.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(15) + 7 = 22

Damage (Bludgeoning, Magic) - (1d10+7)

(10) + 7 = 17

Apr 30, 2024 2:30 pm
The sentinel manages to knock aside Reaver, while the Defender Blade sinks into a soft area of seaweed---doing no damage.

Cordey's cutlass and Regan's hammer manage to land firm spots and the seaweed creature sputters in reaction to the blows. (seaweed: 25 damage)

JIn fires two bolts of Eldritch energy into the mass, while Tasya pulls her shortbow and aims an arrow between the the others at the creature. (Seaweed: 36 damage)

Upon the barrage of blows from the party, the animated hulk of seaweed mass makes a desperate heave, shooting dozens of tendrils out from its bulk. They shoot toward the party but instead fall short as the creature releases a final bellow and its hulk sinks into a wet oozy carpet of seaweed on the tunnel entrance floor. Under the mundane effects of gravity, slimy seaweed rolls and spreads between the feet of Regan, Cordey, Admiral, and Jin.

The tunnel beyond the limp seaweed carpet is dark and foreboding.
https://i.imgur.com/YRrk4B1.jpeg
OOC:
We are out of combat.

Rolls

Jin: Eldritch Blast(s), damage(s) - (1d20+6, 1d20+6, 1d10+3, 1d10+3)

1d20+6 : (14) + 6 = 20

1d20+6 : (14) + 6 = 20

1d10+3 : (10) + 3 = 13

1d10+3 : (8) + 3 = 11

Tasya: Shortbow attack, damage, sneak attack - (1d20+6, 1d6+3, 266)

1d20+6 : (20) + 6 = 26

1d6+3 : (6) + 3 = 9

266 : () + 266 = 266

Tasya: (Correction) sneak attack damage - (2d6)

(12) = 3

Apr 30, 2024 4:23 pm
"Now we can see what is beyond." as huge Cordey puts away his cutlass.
May 1, 2024 5:16 am
"Yep!" Admiral hops across the dead seaweed and into the dark tunnel beyond.

"Say, Regan," he says, looking back over his shoulder at Regan as he begins to lead the way through this new tunnel. "This is perhaps not the best time for chit chat, but I’ve been meaning to ask you about your hammer. I saw you vanish it earlier, just like my sword does." He flips the older, more weathered of his two swords over in his hand and it vanishes into thin air, as a demonstration. He resummons the sword and tilts his head at Regan, curious. "Where’d you get it?"
Last edited May 1, 2024 5:17 am
May 1, 2024 5:26 pm
Regan gets into his pack, and goes about lighting a new torch before he moves into the darkness behind the seaweed. As he does so, he shrugs. "Part of a deal struck while I was escaping slavery. A means to an end, if you will."

With that, the torch sputters to light and bathes the area in its warm glow. Nodding in satisfaction and clutching the warhammer in question in his dominant hand, Regan steps through the opening the seaweed was guarding.
May 2, 2024 6:17 am
"Oh?" says Admiral, clearly interested in hearing more if Regan is willing to share it. "What kind of deal?"
May 2, 2024 1:39 pm
"A deal that provided me enough power to allow me to escape."
May 2, 2024 1:52 pm
Admiral forges ahead deeper into the tunnel as he continues the conversation. "Sure, but a deal implies two sides. What did you offer in exchange?"
May 2, 2024 2:38 pm
"For many beings, belief and power are the same. As word of my actions spreads, its power will grow. That said, I could ask you the same."
May 3, 2024 12:04 am
"Aye, you could," says Admiral. "But I didn’t strike a deal. I inherited one. Reaver used to belong to my captain. I don’t know what kind of deal he made or if he even made it — maybe he inherited it too. He spoke, sometimes, of the blade’s master, but he never said who or what that was or what they wanted."
May 3, 2024 12:17 am
Regan chuckles. "I'd be wary... some beings will argue you also inherited the debt along with it. May be something to look into at some point."
May 3, 2024 12:44 am
"Oh, I’m certain I did," Admiral replies. "I can feel it sometimes. The debt. That’s why I was curious about yours. I thought you might know more about these kinds of deals."
May 3, 2024 2:37 am
"Not really. I just know I was out of options, and when one presented itself I jumped at it... but I still tried my best not to swap one slavery for another," Regan recounts as they move through the tunnel. "I guess time will tell, eh?"
May 3, 2024 1:59 pm
https://i.imgur.com/B6Afv52.png


On Regan's words, only time will tell, the party comes to a tunnel fork.

The air past the defeated seaweed sentinel has been more humid and and carries a briny aroma. Slimy and moist tunnel walls are spotted with a variety of green, brown, and black algae, some of which emit a dim ethereal glow.

At the fork, not too far down the left and right tunnels, the party can see--the humans seeing vaguely by torchlight--long kelp like plant life growing off the walls; the plants wave back and forth as if underwater, although there is no sign of water being present.
May 3, 2024 2:15 pm
"That's weird. Not sure if its our path, or a misdirect... let's go find out."

With that, Regan looks between the two tunnels a few times and shrugs. He heads off down the right-most tunnel, holding the torch high and his hammer at the ready.
May 4, 2024 11:26 am
Admiral follows Regan down the right-hand path. "I sure wish we'd thought to ask those kids for a map..."
Last edited May 4, 2024 11:27 am
May 4, 2024 11:36 am
"Now that is rather unexpected. This place is much larger than I thought it to be." He follows along ever so ready for action. His hazel eyes watching for movement.
Last edited May 4, 2024 11:37 am
May 5, 2024 5:38 pm
https://i.imgur.com/DTU9mRX.png
The group follows Regan's lead and takes the right tunnel.

As each walks by the kelp like plants on the tunnel walls--that seem to by waving as if moved by water current--the plants wave in response to the party's passing as if the party's movement is displacing water and effecting the plants' movement. A few of the plants sprout a number algae limbs as the party walks by. The limbs extend out in the direction of each passersby.

The tunnel bends ahead. Around the bend it appears the amount of plants waving on the wall increases significantly.
May 6, 2024 11:26 am
Admiral narrows his eyes at the kelp sprouting from the walls up ahead. "Let’s proceed carefully and try not to touch the walls, aye? I don’t like the look of that kelp."
May 6, 2024 3:00 pm
"It looks like the vile one has touched here." He keeps alert has drawn out his cutlass for action.
Last edited May 6, 2024 3:01 pm
May 9, 2024 1:28 pm
https://i.imgur.com/d6aYMIS.png
Weapons drawn, on alert, the party proceeds carefully around the tunnel bend into the area of dense kelp. At first, the plants do nothing but wave in imaginary water. But when Admiral--who took the lead through--makes it to the center of the dense area a bloom of spores are released with a hiss that fills the tunnel the party walks through.
OOC:
Everyone must make a must make a Constitution saving throw DC 14. On a failed save: take 4d6 poison damage and your character is poisoned for 1 minute. On a successful save: take 2d6 damage and your character is not poisoned.

Rolls

Tasya: Constitution Save - (1d20+2)

(13) + 2 = 15

Jin: Constitution Save - (1d20+1)

(4) + 1 = 5

May 9, 2024 1:31 pm
OOC:
Con save!
Admiral coughs and splutters as the cloud of spores hits him directly in the face.
Last edited May 9, 2024 1:32 pm

Rolls

Constitution save - (1d20+1)

(1) + 1 = 2

May 9, 2024 1:43 pm
Regan immediately starts choking as he inhales the spores.
Last edited May 9, 2024 1:47 pm

Rolls

CON Save - (1d20+4)

(3) + 4 = 7

May 9, 2024 2:34 pm
Cordey makes his CON Save with a 21 while gaging some.
Last edited May 9, 2024 2:37 pm

Rolls

CON Save DC 14 - (1d20+3)

(18) + 3 = 21

May 11, 2024 11:29 am
OOC:
Spore damage rolls...

A poisoned creature has disadvantage on attack rolls and ability checks.
The effects will need to be stabilized...although I believe your party is fortunate enough to have the means to do so.

Stats
Admiral--Current HP: 26, Temp HP: 0, Spell Slots: 1/2, PP: 4/4, Pact Tally: 49/400. POISONED
Regan--Current HP: 31, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 38, Temp HP: 0, SD: 4/4
Jin--HP: 4, Spell Slots:1/2 POISONED
Tasya--HP:22

Rolls

Tasya: half spore damage - (2d6)

(46) = 10

Jin: full spore damage, poisoned - (4d6)

(6452) = 17

Admiral: full spore damage, poisoned - (4d6)

(3345) = 15

Regan: full spore damage, poisoned - (4d6)

(4645) = 19

Cordey: half spore damage - (2d6)

(24) = 6

May 11, 2024 12:09 pm
The spores fill the area. They make eyes water and all cough. Tasya and Cordey's sturdiness defends them from the full havoc the spores are capable of wreaking. But less fortunately, the spores bore deep into Admiral and Regan's lungs, immediately taking effect and disorienting the two, leaving them with a feeling of weakness.

"Jin!!" screams Tasya in panic as she fights off the effects of the spores on her and rushes to the magician.

Jin--who was already weak from taking prior damage during the fight outside and with the seaweed-- falls to the floor gasping and sweating profusely; his body convulses. Tasya cradles his head and firmly holds his shoulders, trying to counter his convulsions.
OOC:
Continued after roll...

Rolls

Number of Algae Limb Sprouts: - (2d6)

(33) = 6

May 11, 2024 12:18 pm
As Tasya weeps and pleas, "Fight it! Fight! Jin please!" six algae limbs sprout from the surrounding kelp plants. They protrude menacingly toward the party.
OOC:
Roll initiative please..

Rolls

Algae Limbs: Initiative - (1d20+2)

(16) + 2 = 18

May 11, 2024 1:54 pm
.

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

May 11, 2024 2:28 pm
INIT for combat. Huge Cordey is reacting fast with a 18.
Last edited May 11, 2024 2:29 pm

Rolls

INIT - (1d20+3)

(15) + 3 = 18

May 11, 2024 2:30 pm
OOC:
Initiative!

Edit: Does initiative count as an ability check in regards to the poisoned condition? Not that I could roll any worse anyway hahah
Last edited May 11, 2024 2:33 pm

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

May 11, 2024 3:05 pm
OOC:
Cordey has won your party initiative. He tied with the plants so ties will go in the party’s favor. You guys go first.


I may be wrong, but I interpret initiative as a different thing than an ability check. So no disadvantage for it in this case.
May 11, 2024 3:38 pm
Big Cordey steps in as close and defensively he can to protect hurt Jin. He protectively hacks and slashes the Algae Limbs. Pieces go all through the air.
OOC:
Cordey uses Action Surge and hits with a 16 & 19 for 19 piercing damage.
Edit: Cleaned up Cordey's character sheet some.
Last edited May 11, 2024 4:04 pm

Rolls

Cutlass, Surge Cutlass, Damage, Surge Damage - (1d20+6, 1d20+6, 1d6+6, 1d6+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (13) + 6 = 19

1d6+6 : (4) + 6 = 10

1d6+6 : (3) + 6 = 9

May 12, 2024 11:35 am
Fighting against the fatigue and disorientation brought about by the poison, Admiral digs his shaking claws into the kelp-covered wall of the tunnel, siphoning the life force of the surrounding plant life. He recalls Captain Ebzer doing something similar, siphoning the life force of his enemies to bolster his own strength, but rather than using the life energy himself he redirects it toward Jin.
OOC:
I’m using all 4 of my patron points to cast Wither and Bloom, targeting the plants (DC 14 CON save or they each take 2d6 damage or half as much on a successful save) and healing Jin for one of his hit dice +4
[ +- ] Wither and Bloom

Rolls

Damage - (2d6)

(46) = 10

May 12, 2024 2:41 pm
Cordey, fighting off the effects of the poison, quickly reacts and slices a limb to one side of the tunnel (AL A 8 damage), spins, and slices another algae limb on the other side (AL C 8 damage). As the sliced limbs fall to the floor and wither, the plants that sprouted the limbs seems to writhe in pain, taking some damage from the severed limbs (KL1 4 damage, KL2 4 damage).


Disorientation and fatigue threaten to overwhelm Admiral's senses. He fights to stay focused and digs his shaking claws into the kelp-covered wall of the tunnel, siphoning the life force of the surrounding plant life.
[ +- ] Admiral's Vision
OOC:
CONTINUED AFTER ROLLS...
Stats
Admiral--Current HP: 26, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED
Regan--Current HP: 31, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 38, Temp HP: 0, SD: 4/4
Jin--HP: 4, Spell Slots:1/2 POISONED
Tasya--HP:22

Kelp Lurker 1--HP: 56
Algae Limb A--HP: 0
Algae Limb B--HP: 8
Kelp Lurker 2--HP: 56
Algae Limb C--HP: 0
Algae Limb D--HP: 8
Kelp Lurker 3--HP: 60
Algae Limb E--HP: 8
Algae Limb F--HP: 8
Kelp Lurker 4--HP: 60
May 12, 2024 2:44 pm
OOC:
Kelp and Algae limbs CON saves...

Rolls

KL1, KL2, KL3, KL4 - (1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (7) + 5 = 12

1d20+5 : (16) + 5 = 21

1d20+5 : (3) + 5 = 8

AL a, AL b, AL c, AL d, AL e, AL f - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (2) + 5 = 7

1d20+5 : (1) + 5 = 6

1d20+5 : (15) + 5 = 20

1d20+5 : (15) + 5 = 20

1d20+5 : (3) + 5 = 8

1d20+5 : (14) + 5 = 19

May 12, 2024 2:49 pm
OOC:
Plant Damage Rolls...

Rolls

KL1, KL2, KL3, KL4 - (1d6, 2d6, 1d6, 2d6)

1d6 : (6) = 6

2d6 : (41) = 5

1d6 : (1) = 1

2d6 : (23) = 5

AL a, AL b, AL c, AL d, AL e, AL f - (2d6, 2d6, 1d6, 1d6, 2d6, 1d6)

2d6 : (63) = 9

2d6 : (26) = 8

1d6 : (5) = 5

1d6 : (2) = 2

2d6 : (13) = 4

1d6 : (6) = 6

May 12, 2024 3:02 pm
Algae limbs wither and fall limp as Admiral drains their life force. The host plants clearly feel the effect of the magic as well. (see stats below)

Admiral is able to channel some of the life force that is drained from the unnatural plants into the ailing Jin. His body stops convulsing and his breathing steadies. Tasya sighs loudly with relief and helps him to his uneasy feet.
OOC:
I'll wait for Ma's action before the Kelp's turn

Stats
Admiral--Current HP: 26, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED
Regan--Current HP: 31, Temp HP: 10, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 38, Temp HP: 0, SD: 4/4
Jin--HP: 15, Spell Slots:1/2 POISONED
Tasya--HP:22

Kelp Lurker 1--HP: 50
Algae Limb A--HP: 0
Algae Limb B--HP: 0
Kelp Lurker 2--HP: 51
Algae Limb C--HP: 0
Algae Limb D--HP: 6
Kelp Lurker 3--HP: 59
Algae Limb E--HP: 4
Algae Limb F--HP: 2
Kelp Lurker 4--HP: 55

Rolls

Jin Life Restore from Admiral - (1d8+4)

(7) + 4 = 11

May 12, 2024 6:35 pm
Realizing he is feeling the effects of the spores and isn't in a good position, coupled with just how many enemies he sees (not helped by the occassional double-vision), Regan elects to cast Armor of Agathys and let the damned weeds kill themselves.
OOC:
AoA with a 2nd level slot is 10 temp HP, and melee attackers take 10 cold damage as long as he has any Temp HP left.
May 12, 2024 7:10 pm
OOC:
I updated the stats in the earlier post to reflect Regan's AoA spell.
[ +- ] (1) Armor of Agathys
May 12, 2024 7:30 pm
The three algae limbs that were not cut down whip toward Regan and Tasya (two lash out at her) attempting to wrap around and constrict them. The limb cannot constrict Regan through his armor, but the other two wrap firmly around Tasya and grapple her. They begin to pull her in two different directions. She breaks free of one but the other keeps her grappled. (Tasya: 8 damage)

The magical spectral frost that surrounds Regan spreads to the algae limb that constricts him. A blue frost slowly spreads across the plant limb. (AL F: 8 damage)

Rolls

Who gets attacked? 1 Admiral, 2 Cordey, 3 Regan, 4 Jin, 5 Tasya - (3d5)

(553) = 13

AL d, AL e, AL f Constrict Attack / Constrict Damage - (1d20+4, 1d20+4, 1d20+4, 1d4+2, 1d4+2, 1d4+2)

1d20+4 : (10) + 4 = 14

1d20+4 : (10) + 4 = 14

1d20+4 : (13) + 4 = 17

1d4+2 : (3) + 2 = 5

1d4+2 : (1) + 2 = 3

1d4+2 : (3) + 2 = 5

Tasya: AL d Escape, AL e Escape (DC 12) - (1d20, 1d20)

1d20 : (16) = 16

1d20 : (5) = 5

May 12, 2024 8:20 pm
Each of the four Kelp Lurker plants shoot one new algae limb. (There is now a total of 7 algae limbs.)
OOC:
Okay. You guys are up again...

Stats
Admiral--Current HP: 26, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED
Regan--Current HP: 31, Temp HP: 10, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 38, Temp HP: 0, SD: 4/4
Jin--HP: 15, Spell Slots:1/2 POISONED
Tasya--HP:16

Kelp Lurker 1--HP: 50
...Algae Limb G--HP: 8

Kelp Lurker 2--HP: 51
...Algae Limb H--HP: 8
...Algae Limb D--HP: 6

Kelp Lurker 3--HP: 59
...Algae Limb E--HP: 4
...Algae Limb F--HP: 2
...Algae Limb I--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb J--HP: 8
May 12, 2024 11:27 pm
Cordey seeing that Jin is not so critical turns his attention to the nearest lurker and goes at it. Although he tears into it, it appears to be rather resilient.
OOC:
Cordey hits with a 19 and does 12.
Last edited May 12, 2024 11:29 pm

Rolls

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (19) + 6 = 25

1d6+6 : (6) + 6 = 12

May 13, 2024 7:53 am
Admiral glances over his shoulder to try to see what lies ahead further down the tunnel. He’s seen his fair share of skirmishes and he doesn’t like the way this one is shaping up. "Let’s keep moving!" he says, slashing at the algae grappling Tasya in an effort to free her. "No use wasting our energy fighting enemies that can’t follow us anyway."
OOC:
+2 to AC from Defender Shortsword
Last edited May 13, 2024 8:04 am

Rolls

Reaver to hit (disadvantage) - (2d20L1+7)

(26) + 7 = 9

Reaver damage - (1d6+5)

(3) + 5 = 8

Defender Shortsword to hit (disadvantage) - (2d20L1+4)

(310) + 4 = 7

Defender Shortsword damage - (1d6)

(2) = 2

May 13, 2024 1:44 pm
"Might be safer to make sure our exit is clear!" Regan calls out as he strikes at the aggressive flora.

Rolls

Attack (Pact Warhammer) - (2d20L1+7)

(205) + 7 = 12

Damage (Bludgeoning, Magic) - (1d8+7)

(2) + 7 = 9

May 14, 2024 6:15 pm
The aggressive limbs surround.

Cordey slices deep into a kelp lurker on the wall. Its limb writhes from the blow. (KL1: 12 damage.) Simultaneously, in a seamless reaction, the kelp plant (KL1) grows another limb that immediately lashes at Cordey. It manages to swipe Cordey with a whipping lash. (Cordey: 4 damage)

Limbs dodge Regan's warhammer. Others knock aside Reaver and the Defender Blade along with Admiral's attempt to free Tasya.

Tasya struggles to break free.

At a moment when the limbs part just enough, Admiral can see that shortly beyond the Kelp here, the tunnel opens up to a larger chamber. As he makes that realization each of the existing algae limbs attack the party!

Cordey gets hit (3 damage and will have to succeed in a DC 12 STR to avoid grappling constriction)

Jin, who was just regaining his footing, get slapped by two limbs (9 damage)

Tasya remains grappled and gets constricted by another limb. (she now will have to make two successful STR DC 12)

The limb that hits Regan does the knight no damage but Regan's magical cold protection sends a freezing chill through the limb into the host plant (Algae limb: 5 damage, Connected Kelp Lurker: 3)

Even with the magical protection of the Defender Blade, Admiral gets hit by a limb (5 damage and will have to succeed in a DC 12 STR to avoid grappling constriction)

After the onslaught of limb attacks each lurker grows other limb (There is a total of 11 limbs now...well actually 10 because Regan's magic armor destroyed one.)

Rolls

Algae Limb K Reaction: Attack (Cordey), Damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (2) + 2 = 4

Tasya: Str Check Grapple Escape (DC 12) - (1d20-1)

(2) - 1 = 1

7 Algae Limb Attacks (+4), Damage (+2) - (7d20, 7d4)

7d20 : (181441016164) = 82

7d4 : (1342323) = 18

Who gets targeted by each attack (1 Adm, 2 Cord, 3 Reg, 4 Jin, 5 Tas) - (7d5)

(2453141) = 20

May 14, 2024 6:44 pm
OOC:

Cordey and Admiral, give me a STR check DC 12 to avoid being grappled by constricting limbs (not with disadvantage)

EDIT Made below: Cordey went after the lurker itself and not its limb.
Also I forgot to include the lurker's reaction, which was immediately attacking Cordey with a newly grown limb.

It's now fixed below and in the previous post.

YOU GUYS ARE UP!

Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED
Regan--Current HP: 31, Temp HP: 10, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 31, Temp HP: 0, SD: 4/4
Jin--HP: 6, Spell Slots:1/2 POISONED
Tasya--HP:16

Kelp Lurker 1--HP: 38
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 2--HP: 51
...Algae Limb--HP: 8
...Algae Limb--HP: 6
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 56
...Algae Limb--HP: 0
...Algae Limb--HP: 2
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
May 14, 2024 7:09 pm
Cordey again attacks KL1. Due to being knock some out of balance, he doesn't do any damage to it.
OOC:
Assuming an 11 misses.
Last edited May 14, 2024 7:15 pm

Rolls

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (5) + 6 = 11

1d6+6 : (2) + 6 = 8

May 15, 2024 12:18 am
OOC:
Gene could you roll a STR check DC 12. The plants have a feature where when a limb makes a successful attack it has a chance to continue with a constricting grapple.

oopsylon, Admiral needs to make the same check.
May 15, 2024 12:54 am
Cordey STR check DC 12. Ouchi. That be a fail.
Last edited May 15, 2024 12:54 am

Rolls

DC 12 - (1d20+4)

(3) + 4 = 7

May 15, 2024 6:35 am
OOC:
Here’s my STR check! For clarity, who’s grappled right now and by which Kelp Lurkers/algae limbs? I’m trying to figure out if I might be able to do something with lightning lure…
Last edited May 15, 2024 6:45 am

Rolls

Strength check - (1d20+1)

(8) + 1 = 9

May 15, 2024 1:49 pm
Growing frustrated, Regan attempts to strike beyond the plant tendrils and hit the creature creating them.
OOC:
Shifting position as needed and attacking the lurker Cordey already hit.

EDIT: Rolling my disadvantage. I autofilled the fields and forgot about the whole poison thing.
Last edited May 15, 2024 1:51 pm

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

Attack (Disadvantage) - (1d20+7)

(17) + 7 = 24

May 15, 2024 4:26 pm
OOC:
I put a summary of the state of the battle in the OOC thread.

Looks like like Regan got a good hit in this round.

Now Admiral and Cordey are both grappled along with Tasya. They both can still attack. Just their speed is reduced to zero.

Admiral and Cordey's turn.

May 15, 2024 4:36 pm
Held fast Cordey again attacks KL1 while grappled. He slashes into it hard.
OOC:
Cordey hits with 23 does 10 points of damage.
Last edited May 16, 2024 2:47 am

Rolls

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (17) + 6 = 23

1d6+6 : (4) + 6 = 10

May 16, 2024 2:38 am
Admiral hisses as one of the algae limbs latches onto his leg. The situation is getting dicey as more and more algae limbs sprout up every few seconds, faster than the party can cut them down. Unable to shake off the algae wrapped around his leg, he dissipates into sea mist, rematerializing a few feet back, where the tunnel begins to open up into the chamber beyond (15 ft away from Jin, specifically). Seeing that Jin is in a bad way, he sends a bright flash of lightning crackling through the middle of the battle to yank him out of the algae’s grasp.
OOC:
I’m casting Misty Step as a bonus action and Lightning Lure as an action. Jin has to make a DC14 Strength saving throw or be pulled 10 feet toward Admiral (hopefully ending the grapple on him and pulling him out of the reach of further attacks) and take 1d8 damage (not ideal but I'm hoping that 1d8 damage will be less than a full round of upcoming attacks from all those algae limbs). Up to you if he can choose to fail the saving throw. Hopefully this doesn't accidentally kill him :/
May 16, 2024 4:06 am
https://i.imgur.com/T0DuG0V.png

Cordey slashes at a lurker with his cutlass despite being held by a limb.  (KL1: 10 damage)
 
Regan's swing also slams into the same kelp plant. (KL1: 14 damage)
 
Evading the algae limb latched to his leg, Admiral suddenly materializes in a chamber that appears to be a laboratory. Beside realizing that there is a pool of water at its center, he doesn't have time to examine the chamber thoroughly. Instead, he quickly looses an arc of lightning that shoots through the kelp and wraps around Jin. The energy pulls Jin toward Admiral. The algae limb attempts to hold on. But Jin desperately tries to break free, understanding Admiral's intentions.

Jin is able to wrestle free from the algae. As the lightning pulls Jin close to Admiral, the energy from the lash surges trough him...but is too much for his already weakened state. The circus ringmaster falls to the floor unconscious.




 

Rolls

Jin: Str Check DC 12, Break Grapple - (1d20)

(17) = 17

Jin: Lightning Lure damage - (1d8)

(7) = 7

Jin: Death Save - (1d20)

(11) = 11

Jin: Death Save - (1d20)

(1) = 1

May 16, 2024 4:29 am
OOC:
Sorry to leave us in a clifhanger with Jin unconscious and -1 HP on the floor. AND HE ROLLED A 1 on his first death save! But I have to stop now and will post for the plants tomorrow.

Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED
Regan--Current HP: 31, Temp HP: 10, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED
Cordey--Current HP: 31, Temp HP: 0, SD: 4/4
Jin--HP: -1, Spell Slots:1/2 DEATH SUCCESSES 0/3, DEATH FAILS 2/3
Tasya--HP:16

Kelp Lurker 1--HP: 14
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 2--HP: 51
...Algae Limb--HP: 8
...Algae Limb--HP: 6
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 56
...Algae Limb--HP: 2
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
May 16, 2024 12:46 pm
Unsure what happened to Jin, Tasya gasps and lets out a desperate cry. She pulls a dagger and lunges it fiercely into a lurker as she wrestles a limb with her other hand trying to break herself from its hold. She manages to break free from one of the limbs but the other deflects her dagger from delivering harm to the lurker itself.

The limbs retaliate. 10 limbs in total seem to fly in all directions.

Regan is targeted by 4 limbs which cannot get a grip on him. His magically enhanced armor sends freezing pain back into the plants attacking him. (20 damage to limbs and 10 damage to lurker)

Cordey dodges one limb while the one grappling him constricts tighter. (Cordey takes 3 damage)

The limbs constricting Tasya pull her aggressively in opposite directions. Another attempts to grab her but she manages in a frantic rage to knock it away with her dagger. As she does another lashes out at her, slapping her head. (Tasya takes 9 damage total...six from a critical hit.)

The limb holding Cordey also constricts more tightly on him. (Cordey takes 6 damage.)



Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED,

Regan--Current HP: 31, Temp HP: 10, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED

Cordey--Current HP: 22, Temp HP: 0, SD: 4/4, GRAPPLED,

Jin--HP: -1, Spell Slots:1/2 DEATH SUCCESSES 0/3, DEATH FAILS 2/3

Tasya--HP: 7, GRAPPLED,

Kelp Lurker 1--HP: 4
...Algae Limb--HP: 0
...Algae Limb--HP: 8

Kelp Lurker 2--HP: 51
...Algae Limb--HP: 0
...Algae Limb--HP: 2
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 56
...Algae Limb--HP: 2
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Rolls

Tasya: Dagger Attack, Damage, Sneak Attack - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Tasya: Str Check Grapple Escape (DC 12) - (1d20-1)

(20) - 1 = 19

10 Algae Limb Attacks (+4), Damage (+2) - (10d20, 10d4)

10d20 : (693101120971515) = 105

10d4 : (2234112241) = 22

Who gets targeted: 1 Tasya, 2 Regan, 3 Cordey - (10d3)

(2223312131) = 20

May 16, 2024 1:23 pm
OOC:
You guys are up!
May 16, 2024 1:36 pm
Can't get distracted... focus on one, then the next.

Regan swings again, trying to finish off the monstrosity behind the tendrils.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(1) + 7 = 8

Damage (Bludgeoning, Magic) - (1d8+7)

(1) + 7 = 8

May 16, 2024 6:20 pm
Reaction strike on the algae limb that missed Cordey and he hits with a 13 for 13 points of damage.

Cordey is starting to hurt now and tries to throw off the grappling algae limbs.
OOC:
Rolled Proficiency bonus plus STR on that check.
working
Last edited May 16, 2024 6:25 pm

Rolls

Cutlass, Damage - (1d20+6, 1d6+6, 1d8)

1d20+6 : (7) + 6 = 13

1d6+6 : (3) + 6 = 9

1d8 : (4) = 4

Grappling break attemtp - (1d20+6)

(20) + 6 = 26

May 16, 2024 11:02 pm
Admiral curses, panicked, as his rescue attempt ends with Jin collapsed on the ground. He fumbles around in his pockets, fishes out a healing potion, and frantically administers it to the dying ringmaster.

Rolls

Healing potion - (1d10)

(8) = 8

May 17, 2024 3:30 am
Algae tendris interfere with Regan's swing and knock his warhammer off course from hiiting the kelp monstrosity that is their source.

Cordey’s quick riposte allows his cutlass to sever the limb that missed him. The limb withers away from the blow along with its parent lurker. (Algae Limb: 13 damage. Lurker 6 damage)

Admiral manages to pour the healing potion down Jin's throat. Nearly instantly afterward, Jin coughs and gasps a large breath breath of air with his eyes wide.

...

8 currently functioning algae limbs remain aggressive and attack Tasya, Regan, and Cordey. The three fiercely dodge, deflect, and knock aside the attacks.

One limb finally manages to get a grip on Regan (Regan: 4 damage). Even as the limb constricts around a rare vulnerable spot in Regan's armor, shocks of cold from Regan's magic protection are sent through the limb and make their way to the kelp lurker that sprouted the limb. The lurker hisses as the limb goes limp and its magic lifeforce dissipates. (5 damage to lurker)

The three kelp lurkers still living sprout one new limb each. There are 10 limbs ready to fight more..



Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED,

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED

Cordey--Current HP: 22, Temp HP: 0, SD: 4/4,

Jin--HP: 7, Spell Slots:1/2

Tasya--HP: 7, GRAPPLED,

Kelp Lurker 1--HP: 0
...Algae Limb--HP: 0

Kelp Lurker 2--HP: 46
...Algae Limb--HP: 2
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 56
...Algae Limb--HP: 2
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Rolls

8 Algae Limbs Attack (+4), Damage (+2) - (8d20, 8d4)

8d20 : (68110154105) = 59

8d4 : (23342311) = 19

Who gets targeted: 1 Tasya, 2 Regan, 3 Cordey - (8d3)

(23332123) = 19

Tasya: Escape grapple DC 12 - (1d20-1)

(4) - 1 = 3

May 17, 2024 4:56 am
OOC:
You guys are up again...
May 17, 2024 11:15 am
Reaction strike on the algae limb that missed Cordey and he hits with a 19 for 13 points of damage using riposte again. "There so many of them." and takes a moment to catch his breath.

Huge Cordey then turns his attention the Kelp Lurker. He steps in close to it to aid Jin and goes to slashing. He dices it up some.
OOC:
Cordey hit with a 15 and does 10 damage. Bonus action Second Wind for 13 points gained.
Last edited May 17, 2024 11:36 am

Rolls

Cutlass, Damage on algae limb that missed (Riposte) - (1d20+6, 1d6+6, 1d8)

1d20+6 : (13) + 6 = 19

1d6+6 : (6) + 6 = 12

1d8 : (1) = 1

Cutlass, Damage - (1d20+6, 1d4+6)

1d20+6 : (9) + 6 = 15

1d4+6 : (4) + 6 = 10

second wind - (1d10+4)

(9) + 4 = 13

May 17, 2024 2:10 pm
Regan will step towards one of the monstrosities hidden in the plants... he knows he saw it get injured, finishing it off makes the most sense.
OOC:
Moving to attack Kelp Lurker 2.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(3) + 7 = 10

Damage (Bludgeoning, Magic) - (1d8+7)

(8) + 7 = 15

May 18, 2024 9:31 am
Leaving Jin to recover from his near-death experience, Admiral dashes back into the fray and tries to slice away the algae grappling Tasya.
OOC:
+2 AC from Defender Shortsword again

Rolls

Reaver to hit (disadvantage) - (2d20L1+7)

(1020) + 7 = 17

Reaver damage - (1d6+5)

(5) + 5 = 10

Defender Shortsword to hit (disadvantage) - (2d20L1+4)

(1513) + 4 = 17

Defender Shortsword damage - (1d6)

(3) = 3

May 20, 2024 2:49 pm
Cordey's cutlass rips into the last limb that misses him (13 damage to limb which tranfers 7 damage to parent lurker). He then turns and cuts into a kelp lurker (10 damage to lurker). His adrenaline kicks in, charging him with vitality (Cordey regains 13 HP from his Second Wind).

Regans warhammer gets blocked by a limb before it lands on the Kelp Lurker. But his armor of agathy runs its course into the limb and destroys it with cold damage, some of which transfers to the lurker. (limb 5 damage)

Admiral manages to thrust Reaver with one arm into one lurker that sent a tendril at Tasya (Lurker 10 dmage) while using the Defender Blade his other arm to slice the lurker grappling Tasya from the other wall (lurker 3 damage).

Jin begins to regain his senses and reacts with two blasts of Eldritch energy.

Tasya takes advantage of Admiral's attacks on the lurkers and attempts to pull herself free from the grapples (with advantage due to Admiral's assistance). Motivated by the help, she manages to muster her strength and will and free herself.
OOC:
CONTINUED AFTER ROLLS...

Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED

Cordey--Current HP: 22, Temp HP: 0, SD: 4/4, SECOND WIND

Jin--HP: 7, Spell Slots:1/2

Tasya--HP: 7

Kelp Lurker 2--HP:39
...Algae Limb--HP: 0
...Algae Limb--HP: 0
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 37
...Algae Limb--HP: 0
...Algae Limb--HP: 0
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Rolls

Jin: Eldritch Blast(s), damage(s) - (1d20+6, 1d20+6, 1d10+3, 1d10+3)

1d20+6 : (5) + 6 = 11

1d20+6 : (11) + 6 = 17

1d10+3 : (10) + 3 = 13

1d10+3 : (6) + 3 = 9

Tasya : Break grapples (DC 12) - (1d20-1, 1d20-1)

1d20-1 : (13) - 1 = 12

1d20-1 : (6) - 1 = 5

Tasya : Break grapples forgot advantage - (1d20-1, 1d20-1)

1d20-1 : (15) - 1 = 14

1d20-1 : (12) - 1 = 11

May 20, 2024 3:10 pm
The 6 remaining limb retaliate...

Admiral deftly (with the bonus of the Defender blade) dodges and parries the onslaught of three limbs.

Cordey, also quick on his feet, dodges one while another narrowly catches him (Cordey: 3 damage).

Tasya once free from the grapple of the previous limbs gets attacked by another (Tasya: 5 damage). Her stamina is clearly waining as the attack knocks her off her feet. The benefit is that her fall doesn't allow the limb to get a grappling hold on her.

Each surviving Kelp Lurker sprouts a new limb for a total of 9.


Stats
Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. POISONED

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150. POISONED

Cordey--Current HP: 32, Temp HP: 0, SD: 1/4, SECOND WIND

Jin--HP: 7, Spell Slots:1/2

Tasya--HP: 2

Kelp Lurker 2--HP:39
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 37
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Rolls

6 Algae Limbs Attack (+4), Damage (+2) - (6d20, 6d4)

6d20 : (137118320) = 62

6d4 : (313311) = 12

Who gets targeted: 1 Tasya, 2 Regan, 3 Cordey, 4 Admiral - (6d4)

(441343) = 19

Tasya avoid grapple (DC 12) - (1d20-1)

(5) - 1 = 4

May 20, 2024 3:34 pm
Cordey with reaction again attacks the algae limb that missed him. Try as he may, it dodges his swing. And he again attacks the offending kelp lurker and tries to ignore the pain from the one algae limb grappling him. He dices into it again.


Cordey has only one Superiority Dice left.
Last edited May 20, 2024 3:38 pm

Rolls

Cutlass, Damage, Superiority - (1d20+6, 1d6+6, 1d8)

1d20+6 : (1) + 6 = 7

1d6+6 : (5) + 6 = 11

1d8 : (4) = 4

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (19) + 6 = 25

1d6+6 : (2) + 6 = 8

May 20, 2024 3:35 pm
OOC:
You guys are up!
May 20, 2024 3:41 pm
OOC:
Okay Gene. The latest riposte failed but Cordey's next turn's attack succeeds. I have tallied that you have used 3 superiority dice. Is that what you have?
May 20, 2024 3:54 pm
Yep GM. I show Cordey has 32 HP (He did do a second wind for 13 HP.) and only 1 superiority dice (d8) left. And no more second wind or action surge. He is just about out of goodies. Not sure which Kelp Lurker he is beating on is.
Last edited May 20, 2024 4:00 pm
May 20, 2024 4:56 pm
Regan continues to attack the lurkers within the kelp, trying to down another one as it's the best way to protect the group.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(6) + 7 = 13

May 21, 2024 2:53 am
Admiral helps Tasya to her feet and nudges her toward Jin, before turning his attention to the three remaining kelp lurkers. He slashes and stabs at the same Lurker that Cordey is hacking into, hoping to help him finish it off.
OOC:
Keeping the +2 to AC

Rolls

Reaver to hit (disadvantage) - (2d20L1+7)

(1019) + 7 = 17

Reaver damage - (1d6+5)

(2) + 5 = 7

Defender Shortsword to hit (disadvantage) - (2d20L1+4)

(615) + 4 = 10

Defender Shortsword damage - (1d6)

(5) = 5

May 21, 2024 4:00 am
OOC:
Let's say the poison has run its course. So no more disadvantage and Admiral made two successful hits.
Cordey's fast reaction is dodged by the limb that missed him, but he quickly acts on another attack, hitting the lurker parent of that limb. (Lurker: 8 damage)

Regan's attack on a lurker is successful. (Lurker: 13 damage)

Admiral also lands two successful attacks with both Reaver and the Defender Blade. (Lurker: 12 damage)

Tasya struggles to stay conscious as she staggers from the last limb attack.

Through the chaos, Jin notices Tasya's state and moves himself backward more into the open chamber, but not more than 10 feet before he stops and focuses on Tasya. He shifts a small reflective trinket hanging from his neck. The trinket produces a thin beam of light that cuts a momentary path through the fray. The beam shines a spot on Tasya. A thin translucent blue glow appears around her. (Jin casts Sanctuary on Tasya)

The limbs lash out...

Four limbs surround the nearly stumbling Tasya, Jin's sanctuary ward protects her from three of their attacks. But one makes it through the magical protection and manages to get a strong hold on her. (Tasya: 4 damage. Tasya is GRAPPLED)

Three limbs move in on Admiral. The Defender Blade aptly dodges the onslaught of two, but one constricts around Admiral from behind while he parries another. Admiral pulls out of it constricting grip (Admiral: 5 damage)

Regan deals with two limbs that cannot get a hold on him, but again the cold from his Armor of Agathy travels through them and deals them damage. (Limb 5 damage, Lurker 3 damage, Limb 5 damage, Lurker 3 damage)

Rolls

9 Algae Limbs Attack (+4), Damage (+2) - (9d20, 9d4)

9d20 : (11151913353312) = 84

9d4 : (332443324) = 28

Who gets targeted: 1 Tasya, 2 Regan, 3 Cordey, 4 Admiral - (9d4)

(441411212) = 20

Limb: WIS Save vs Jin Spell DC 14 Sanctuary Spell on Tasya - (1d20)

(19) = 19

Tasya Grapple Save (DC 12) - (1d20-1)

(11) - 1 = 10

Admiral Grapple Save (DC 12) - (1d20+1)

(20) + 1 = 21

May 21, 2024 4:51 am
Three new limbs sprout! There are now 12 active aggressive limbs.
OOC:
You guys are up!
https://i.imgur.com/TDL5W9g.png


Stats
Admiral--Current HP: 16, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400.

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150.

Cordey--Current HP: 32, Temp HP: 0, SD: 1/4, SECOND WIND

Jin--HP: 7, Spell Slots:0/2

Tasya--HP: -2, GRAPPLED, DEATH SUCCESSES 0/3, DEATH FAILS 0/3

Kelp Lurker 2--HP:27
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 10
...Algae Limb--HP: 3
...Algae Limb--HP: 3
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 4--HP: 55
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

May 21, 2024 5:41 am
Admiral curses as Tasya is knocked unconscious. He tries to pull the acrobat free of the algae and drag her to safety.
OOC:
I’d like to pull Tasya out of the grapple, disengage, and drag her toward Jin, if possible

Rolls

Athletics - (1d20+3)

(15) + 3 = 18

May 21, 2024 3:39 pm
"Oh just die already!" Regan continues attacking the Lurker that he's been beating on.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(16) + 7 = 23

Damage (Bludgeoning, Magic) - (1d8+7)

(6) + 7 = 13

May 21, 2024 3:42 pm
GM: Is the Kelp Lurker I been attacking dead?
May 22, 2024 12:43 am
OOC:
Gene, let's say that Regan's last blow put and end to Lurker 3. So there's Lurker 2 and Lurker 4 left.

oopsylon, I'd say that your Athletics roll allows you to pull Tasya from her grapple and toward Jin for your action, but I don't think you will technically be able to disengage as your action also. So...we'll see if any of the limbs are smart enough to take any opportunity attacks. They’re not too bright.

May 22, 2024 12:44 am
OOC:
Gene, let's say that Regan's last blow put and end to Lurker 3. So there's just Lurker 2 and Lurker 4 left.

oopsylon, I'd say that your Athletics roll allows you to pull Tasya from her grapple and toward Jin for your action, but I don't think you will technically be able to disengage as your action also. So...we'll see if any of the limbs are smart enough to take any opportunity attacks. They’re not too bright.

May 22, 2024 12:48 am
With Regan knocking off the Kelp Lurker Cordey has been killing on, Cordey now switches to the next nearest one and begins again to slice and dice it.

Rolls

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (20) + 6 = 26

1d6+6 : (6) + 6 = 12

Crit - (1d6)

(1) = 1

May 22, 2024 2:17 am
Admiral grabs Tasya's unconscious frame and deliberately pulls her away from the limb that holds her. In a feat of athletic prowess he breaks her free and retreats, dragging her toward the open chamber near Jin. Limbs flail menacingly as Admiral pulls Tasya across the floor, but they remain oblivious to their evading prey as Admiral cautiously and perceptively navigates away from the most active.

Regan's exasperated resolve is accompanied by his warhammer smashing into a lurker. Its limbs go limp and wither away when the hammer hits their source. The kelp lurker deflates. Its appearance of being a lush moist plant is displaced by dried flaky seaweed that crumbles into dust as it falls off the tunnel wall. (Lurker 3: 13 damage--dead)

Cordey lands an expertly placed slice into a lurker as Admiral move past him, helping clear the way for him. (Lurker 4: 13 damage)

Jin assists Cordey in the effort and sends two blasts of Eldritch force at the same lurker. Both hit (Lurker 4: 19 damage)

...

8 limbs attack Cordey and Regan who still face the remaining lurkers in the heart of fray. The fighter and paladin, basically standing back-to-back, skillfully parry and strike with their weapons. Regan's protective magic glows slightly as they both fend off the aggressive, menacing algae limbs that lash out with supernatural force. Only one manages to get a hold of Cordey. It squeezes, inflicting pain as it tries to keep a hold on the half-elf. (Cordey: 4 damage)

The two remaining lurkers spawn two more limbs (for a total of 10).

https://i.imgur.com/I1MqBK4.png




Stats
Admiral--Current HP: 16, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400.

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150.

Cordey--Current HP: 28, Temp HP: 0, SD: 0/4, SECOND WIND

Jin--HP: 7, Spell Slots:0/2

Tasya--HP: -2, DEATH SUCCESSES 0/3, DEATH FAILS 1/3

Kelp Lurker 2--HP:27
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Kelp Lurker 3--HP: 0
Kelp Lurker 4--HP: 0


Rolls

Jin: Eldritch Blast(s), damage(s) - (1d20+6, 1d10+3, 1d20+5, 1d10+3)

1d20+6 : (12) + 6 = 18

1d10+3 : (4) + 3 = 7

1d20+5 : (19) + 5 = 24

1d10+3 : (9) + 3 = 12

(Limbs INT vs Admiral Perception) Opportunity Attack Check - (1d20-1, 1d20+3)

1d20-1 : (8) - 1 = 7

1d20+3 : (16) + 3 = 19

Tasya Death Save - (1d20)

(3) = 3

8 Algae Limbs Attack (+4), Damage (+2) - (8d20, 8d4)

8d20 : (10529114101) = 52

8d4 : (31144211) = 17

Who gets targeted: 1 Regan, 2 Cordey - (8d2)

(11121212) = 11

May 22, 2024 2:48 am
OOC:
You guys are up!

Gene, Please make a STR check DC 12 to avoid being grappled by the limb that got Cordey.

May 22, 2024 3:00 am
Regan moves over with Cordey and attacks the kelp lurker alongside the big sea-elf.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(12) + 7 = 19

Damage (Bludgeoning, Magic) - (1d8+7)

(1) + 7 = 8

May 22, 2024 3:01 am
One fast STR check DC 12. Woot. Cordey makes it. Give you the reaction swing too.

Cordey attacks Kelp Lurker (4) trying to kill it but spends too much time avoiding the limbs to connect. "Dam these corrupt plants. I will see my Lelay again." as his offhand grips her pendant hard.

And he is out of goodies.
Last edited May 22, 2024 3:14 am

Rolls

DC 12 - (1d20+4)

(18) + 4 = 22

Cutlass, Damage, Superiority - (1d20+6, 1d6+6, 1d8)

1d20+6 : (20) + 6 = 26

1d6+6 : (5) + 6 = 11

1d8 : (7) = 7

crit on silly algae limb - (1d6)

(6) = 6

Cutlass, Damage - (1d20+6, 1d6+6)

1d20+6 : (4) + 6 = 10

1d6+6 : (1) + 6 = 7

May 22, 2024 3:11 am
OOC:
Cordey and Regan just finished off Kelp Lurker 4. There's only Lurker 2 left. (I'll update the last stats block I posted to reflect that)

Cordey still has an attack for the current round.

Although, you both could easily disengage, if you desire, as long as you head toward the chamber where the other three are and not up toward the remaining lurker..
May 22, 2024 3:15 am
Winks. GM. Your faster than my updates. :)
May 22, 2024 3:24 am
GeneCortess says:
Winks. GM. Your faster than my updates. :)
In that one instance I was fast maybe. 😂
May 22, 2024 10:47 am
Admiral aims an eldritch blast at the last remaining kelp lurker, but misses, scorching the nearby tunnel wall instead.
Last edited May 22, 2024 10:48 am

Rolls

Eldritch Blast (attack roll) - (1d20+6)

(4) + 6 = 10

Eldritch Blast (damage) - (1d10)

(7) = 7

May 22, 2024 12:07 pm
Jin does the same as Admiral yet manages to hit the lurker. (Lurker 2: 21 damage. The Lurker now has 6 HP)

Rolls

Jin: Eldritch Blast(s), damage(s) - (1d20+6, 1d10+3, 1d20+5, 1d10+3)

1d20+6 : (14) + 6 = 20

1d10+3 : (6) + 3 = 9

1d20+5 : (14) + 5 = 19

1d10+3 : (9) + 3 = 12

May 22, 2024 12:11 pm
The lurker's four limbs lash out...

One of them maneuvers around Cordey's cutlass and gets a constricting hold of him. But the big sea elf doesn't let the plant keep its grip and forces his way out. (Cordey: 4 damage)

The lurker grows another limb.


Stats
Admiral--Current HP: 16, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400.

Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150.

Cordey--Current HP: 24, Temp HP: 0, SD: 0/4

Jin--HP: 7, Spell Slots:0/2

Tasya--HP: -2, DEATH SUCCESSES 0/3, DEATH FAILS 2/3

Kelp Lurker 2--HP: 6
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8
...Algae Limb--HP: 8

Rolls

4 Algae Limbs Attack (+4), Damage (+2) - (4d20, 4d4)

4d20 : (112201) = 34

4d4 : (2424) = 12

Who gets targeted: 1 Regan, 2 Cordey - (4d2)

(2121) = 6

Cordey: Athletics Check vs Grapple DC 12 - (1d20+6)

(9) + 6 = 15

Tasya: Death Save - (1d20)

(6) = 6

May 22, 2024 12:20 pm
OOC:
Tasya has 2/3 Death Fails so far.

You guys are up!
May 22, 2024 12:27 pm
Unable to do anything to help Tasya, Admiral snarls and hurls another eldritch blast at the kelp lurker, trying to finish it off.

Rolls

Eldritch blast (to hit) - (1d20+6)

(7) + 6 = 13

Eldritch blast (damage) - (1d6)

(2) = 2

May 22, 2024 2:50 pm
Regan will swing at their last foe. Out of his periphial, he sees the woman is still down and the Captain isn't helping? After working to pull her free?

"Lay her flat! Check her airway, make sure she's breathing properly!" Regan well yell over the din of battle, his voice reverberating off the walls of the tunnel.
OOC:
At least make a Medicine check. Assuming no house rules I'm forgetting, if you get a 10 or higher she stabilises. Also, buy a Healer's Kit. Lol

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(5) + 7 = 12

May 22, 2024 3:15 pm
As did the other lurkers, the final magically menacing plant deflates under Regan's warhammer as its limbs wither. Like the others, it becomes dried flaky seaweed that crumbles into dust as it falls off the tunnel wall.
OOC:
We are out of combat!

Stats
Admiral--Current HP: 16, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400.
Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150.
Cordey--Current HP: 24, Temp HP: 0, SD: 0/4
Jin--HP: 7, Spell Slots:0/2
Tasya--HP: -2, DEATH SUCCESSES 0/3, DEATH FAILS 2/3
May 22, 2024 4:13 pm
Cordey rush over does the best he can to save Tasya. And time he is done with her, she is just cradled in his arms and breathing. He can mix some his blood with hers.
Last edited May 22, 2024 4:16 pm

Rolls

Medicince check - (1d20+1)

(15) + 1 = 16

May 22, 2024 4:19 pm
Regan will rush to Tasya and place his hands on her, channeling a spark of divine power into her limp body. After she comes to, he looks at the others.

"Alright, basic first aid lesson. Right now. She needs a minute to get herself together anyway." With that, Regan will give some basic instruction to Admiral, Cordey, Jin, and Tasya herself.
OOC:
Lay On Hands for 5 hp to Tasya.

Regan doesn't have Medicine proficiency, but in-game I assume as a slave for many years they had to deal with their own injuries to some degree. It should justify a Medicine check to stabilize a dying character.
May 22, 2024 4:42 pm
While holding Tasya, "Yes. That does her well. I could only get her breathing again." as he notes that she is waking up.
OOC:
5e. A use off a Healer's Kit is good for automatic stabling. Without a kit, it takes a medicine check DC 10. Everyone usually has at least a base +0 Medicine check. Of course, higher with WIS or proficiency. In 5e, proficiency is just a bonus on the roll. It implies nothing more. Healer's Kit doesn't require tool knowledge or proficiency bonus. So, everyone is just as good anyone else. I can't see justify the fact that your slavery gives more advantage unless it is written in your background that you get such.
Last edited May 22, 2024 5:12 pm
May 22, 2024 4:46 pm
OOC:
I didn't say my slavery experience was better than a Medicine check.

I said it served as an in-game justification for knowing to make a medicine check.

Something not all players know their characters can do -- so now we have had an in-game moment to ensure everyone knows it's an option.
May 22, 2024 5:03 pm
OOC:
I grant you that MaJunior. I recently had a player that didn't add there STR to strength damage for a weapon. So, can believe they never looks at a healer kit or the healing section in the PHB. I would think such is important. Then again, I had a player adding their proficiency bonus to their damage. All such makes me wonder if they really did take a good looksie at the PHB.
May 22, 2024 5:59 pm
[ +- ] OOC
May 23, 2024 11:51 am
Admiral slumps against the tunnel wall (taking care to avoid any menacing-looking clumps of algae), glad that Tasya seems like she’ll be okay but thoroughly exhausted.
Last edited May 23, 2024 11:57 am
May 23, 2024 5:11 pm
Cordey thoughts: Gotta love potion of healing. I can see to get that or Healer's Kit in the future for adventuring on Cordey. People do get hurt bad. Relaying on his +1 Medicine isn't exactly good. Just some thoughts later.

Huge Cordey helps recovering Tasya to her feet again.
Last edited May 23, 2024 5:11 pm
May 24, 2024 1:55 am
https://i.imgur.com/zms4sYk.jpeg
[ +- ] ROOM MAP
Between Cordey's care and Regan's divine healing, Tasya's breathing steadies, and her wounds close. Her eyes flutter open, and she gasps in shock.

"I heard my mother's voice! She said I cannot perish and that I must seek her in the demon realm. My role is vital to saving those enslaved to the Demon Lord."

Jin's expression of relief quickly shifts to one of confusion. Tasya returns his gaze with her own unsure look of confusion.

...

Finally, in the present moment of calm, everyone realizes they are in the hag's laboratory. At the center of the room, a pool shimmers with a magical glow, its water swirling. Beyond the pool, a table holds seaweed, tentacles, other spell components, and a pile of ancient books. To the right, another table is cluttered with lanterns in various stages of completion, some resembling those the party saw in the arch at the cave entrance. A few patches of algae cling to the walls, but they appear dry and motionless, not waving in imaginary water, unlike the animated ones the party encountered earlier. There are a couple crates in the room as well.

A faint peep, followed by a sigh, catches everyone's attention. It comes from a glass sphere on the table near the lanterns. The sphere is corked at the top, and something small inside it stirs.
May 24, 2024 2:04 am
Regan will stride confidantly towards the corked sphere, intent on identifying if whatever is alive poses a threat to the weary group.
May 24, 2024 2:29 am
Inside the glass sphere is a very bored looking fey.

When Regan approaches she looks up at him with a over-the-top sad face.

https://i.imgur.com/rWshweG.jpeg
May 24, 2024 3:33 am
"Where is the hag?" Regan will ask the little fey as he looks around the lair.
May 24, 2024 5:03 pm
Cordey walks into the room more to look around. He still has his cutlass dawn. He steps up to view the little sad fey.
May 25, 2024 8:06 am
Admiral cautiously approaches the pool, intrigued, while Regan and Cordey talk to the fey in the bottle.
May 25, 2024 4:46 pm
The creature in the glass replies in a dreary tone, "The hag is gone. She's making the Fossergrim play for her in her great hall. But she keeps me locked away when she's gone. I'm board." Then its mournful expression twists to that of desperation and longing. With a fierce intensity, it pleads, its eyes burning red with the forceful words, "Let me out. Let me out. Please let me out now. Before she comes back and tortures me more."

While the creature speaks Regan peers around the lab. On the next table he notices some unfamiliar symbols on the pile of old books in a stack. He also spots some movement in one of the crates. There's a strong smell of low tide in this room and not a pleasant smelling low tide at that.

Then Tasya steps up next to Cordey and Regan. The creature's eyes widen in alarm at the sight of Tasya, and it stumbles back involuntarily, pressing itself against the rear of its glass cage.

"What's wrong little one?" asks Tasya troubled by the creature's fear. "I have a friend named Petalwing, who's much like you. She's probably now happily wandering this fey forest."

The creature doesn't respond to Tasya but remains fearful of her. Instead, it looks back at Regan and reiterates its plea, "Let me out. Let me out!"

...

Meanwhile, as that interaction occurs, Admiral and Jin step up to the pool to examine it. When they do, the water's swirling glow intensifies and a image forms in the pool. It appears to be the view from the archway the party came through to enter this cave network. In the pool Admiral can see a few Sahaugin walking through the arch heading out toward the falls.

Then the pools swirls again and the image begins to morph, revealing the deck of a slave ship, nearly identical to the one Tasya, Taresh and Admiral used to escape Jahore. There are humans aboard being handled harshly by Iron Ring agents and an armored masked figure waving a blade and barking orders to the agents. Now (unfortunately) familiar with the layout of this type of ship, Admiral would guess that the view is captured by a lantern hanging on a central mast of the ship.
May 25, 2024 9:38 pm
OOC:
Editied the last post to include a response to Regan looking around as he speaks to the creature...everyone can see what I added

Rolls

Cordey: Passive Perception Roll (11) - (1d20+3)

(2) + 3 = 5

May 25, 2024 10:30 pm
Cordey says, "Something is not right here. I just can't put my finger on it. But releasing the dear sad fey might not be wise at this very moment." as he looks about trying to figure out what is amiss here.
May 26, 2024 11:55 pm
Admiral frowns over the images in the water. "Looks like there’s some of those fish creatures heading out toward our skiff," he mutters to Jin. "Do you reckon your troop will be able to handle them? Hopefully Taresh will be able to hide the skiff like he did earlier…"

Before Jin can answer, Admiral’s attention is caught by a sudden movement in the crates. Silently, he draws Reaver and stalks over to the crates, tail swishing from side to side as he prepares to pounce on the source of the movement.
May 27, 2024 3:27 pm
Jin begins to respond but sees Admiral's attention shift. "I think Casp...what is it?"

Inside one of the crates Admiral sees squid like creatures swimming in a cube of energy that is overly crowded with them. There's a similar cube in the other crate that is filled with various types of seaweed.

Looking around, Cordey notices that on the cover of one of the large tomes on the table with the other tomes are symbols etched in Old Makai. He doesn't know how he recognizes them because he doesn't know the language, but when he sees the binding he feels his amulet vibrate with a warm energy and he can feel Lelay's gentle touch on his neck.
[ +- ] Cordey spots the ancient book
May 27, 2024 5:02 pm
As other's attention is elsewhere, it seems Cordey's fall upon a books as he tries to sense what is bothering him. He walks to the where the tomes are. Carefully he picks one up among other ones. His hands graze over as to dust it off. Perhaps to view it better.

Huge Cordey, who is more of the island than any other here, says as he holds the book up to view and display it, "I feel this may be the answer. Someone more with words needs to look at it." Indicating that reading isn't one of Cordey greatest forays.
May 28, 2024 1:30 pm
"…Just some squid," Admiral answers Jin, a bit disappointed that there was nothing to stab. Not even a rat to chase. He sheathes Reaver and takes a look at the book Cordey is holding up. "I don’t recognise the language on the cover. Is it the same inside?"
May 28, 2024 5:22 pm
Upon Cordey's showing of the book, Tasya turns her attention away from the creature in the glass

"I don't recognize that language either," she replies to Admiral. "But I do recognize the writing on those other books," she gasps, astonished. "It's Infernal! I don't know it well, but Misha has taught me some from when I was very little."

Meanwhile the glass-caged creature keeps forcibly pleading, "Let me out, Let me out! You see, you see, the hag deals with demons! Let me out! I can help you! Don't be foolish Nul'zerebi"

Tasya turns to the creature upon its last word. The creature quickly gets quiet and looks startled as if it accidentally misspoke.

"What...did you call us little one?" Tasya asks suspiciously and inquisitively. "You speak infernal? Is that why the hag keeps you here?"
May 30, 2024 7:13 am
Admiral narrows his eyes at the fey. "I think this little shrimp is trying to trick us," he says, amused. "Seems like some kind of imp or demon in disguise to me."
Last edited May 30, 2024 7:15 am
May 30, 2024 6:22 pm
Cordey will open the book see if he can understand anything within it.

He only glances at the jarred fey.
Last edited May 30, 2024 6:22 pm
May 31, 2024 4:24 am
Cordey feels warm energy flow through him from the amulet that Lelay gave him as he glances at the symbols on the cover again and opens the dusty tome. Amazingly, he understands some of the archaic script:

The Eternal Barrier and
Demons' Bane


Cordey flips through the brittle pages and the meaning of some symbols jump into his mind. There's mention of the peoples of the island being taken by demons to a fire realm. Pages speak of Makai shamans that summon the power of the sea, the Old Ones, and they Fey to craft a powerful ward that prevents demons from opening instant portals to this world at will.

There are some drawing on the pages with captions:

https://i.imgur.com/kP8MxJo.jpeg
Shamans call on the power of The Sea, The Old Ones, and the Fey
https://i.imgur.com/l4rgzNd.jpeg
The Great Ward, a barrier that angers the vengeful Demons.

The pages go on to mention that the demons were able to force open only one portal into this world. The location of the portal is either not mentioned or it is mentioned in a section of symbols Cordey cannot understand.
https://i.imgur.com/YPYDsPO.jpeg
One portal remains
May 31, 2024 5:22 am
OOC:
oopsylon and Ma please make an arcana check and an insight check

Rolls

Imp Charisma Check - (1d20+2)

(9) + 2 = 11

May 31, 2024 5:31 am
OOC:
Arcana and insight!

Rolls

Arcana - (1d20+0)

(13) = 13

Insight - (1d20+1)

(14) + 1 = 15

May 31, 2024 12:41 pm
Admiral is sure he noticed a subtle change in the creature's appearance during its last outburst. Its pupils narrowed from wide round dark pupils of its fey visage to more sharp slits. There was an ever-so-slight red glow to them when it said the Infernal word that caught Tasya's attention.

Since his own foray into the world of magic use, Admiral has payed enough attention to talk of sorcery and warlocks to know that devious imps may be employed by those delving into dark arts. And he knows many have the ability to change their own form. This creature is an imp in disguise; Admiral is sure of it. This one, though, legitimately seems to be imprisoned and pleading to be released. True to imp form, it has donned a manipulative disguise. But its intentions and relationship to the hag are still unclear to Admiral.
May 31, 2024 12:46 pm
OOC:
Let's see...

Rolls

Arcana (INT) - (1d20)

(10) = 10

Insight (WIS) - (1d20+3)

(8) + 3 = 11

May 31, 2024 1:27 pm
Similarly, Regan sees through the demanding pleas of the little creature and does not trust the creature's assertion that it can help the party. it is hiding something.
May 31, 2024 1:44 pm
Huge Cordey say, "With some aid, this book tells of a gruesome story. There is powers of the sea, Demons, and Fey. It speaks of the coming of Demons. And it will take much more time study it.

He looks up as both Regan and Admiral are take much more interest in the Fey. And a fast glance around the room to make sure all is good. Cordey is feeling nervous here.
Last edited May 31, 2024 1:45 pm
May 31, 2024 1:45 pm
"I think you can stay right where you are for the moment," Regan says offhandedly, shooting the "pixie" trapped in glass a sidelong glance as he pokes around the table some more.
May 31, 2024 1:49 pm
I think you can stay right where you are for the moment

Huge Cordey asks Regan and replying to his statement, "Would not freeing the fey aid us?"
Last edited May 31, 2024 1:51 pm
May 31, 2024 1:54 pm
"If it were fey, probably. But I'm not sure that's the case," Regan replies as he pokes through the Hag's stuff. "And I don't think Tasya does, either. That book sounds important though, good find. You should probably hold onto it until we're out of here. It might answer some questions."
Jun 1, 2024 4:48 am
"Aye, it’s definitely no fey, but that doesn’t mean it can’t be helpful," says Admiral. He taps the glass sphere containing the creature with one of his claws "What do you say, imp? What can you offer us in exchange for your freedom?"
Jun 1, 2024 6:46 pm
Before Cordey closes the Makai tome he notices a page with a dried blood spot on it. The page is titled:
Demons Bane
It seems to detail some magic incantations and rituals to bind demons involving demon blood. Cordey doesn't understand the spell craft but he realizes what the page describes. The spell that has the dried blood next to it is called...
Hellglass Prison

...

Tasya studies the books written in Infernal a bit while Admiral addresses the imp. She opens one book to a place where it is marked using a narrow human finger bone as a bookmark. She gasps. "We should take this too, and bring it to Mischa to study more." she says with urgency to Jin "I think this hag is trying to learn how the demons gain power from the wills of their human victims."

Jin replies, "Tasya, in the pool I saw the same type of ship you came to us on. It had human prisoners...slaves aboard. The hag can watch that from her pool. What does she have to do with it?"
...

Meanwhile...

"PFTT!" releases the imp in a huff of exasperation. The illusion of the fey dissapates and it shows its true form.

https://i.imgur.com/VQVhUeB.png

Addressing Admiral it replies, "I know the hag's secrets! I know how she charms the Sahuagin and the Fossergrim. And..." accompanied by a dramatic pause the imp's thin lips curl into a twisted mischievous smile. "...I know where she hordes the treasures she's kept from all her human victims...or should I say, her dinners. Blah!!" It spits in disgust.

...

Poking around the room Regan finds:
> A delicately carved comb from iridescent mother of pearl that's inlaid with tiny shimmering pearls.
> In a messy heap under a table is a net woven from frayed, seaweed-green threads and dotted with faintly glowing runes. It looks weathered and ragged, but somehow still sturdy.
> On a table workbench in a seashell being used as a bowl-like container, are two large shimmering pearls.
Jun 3, 2024 7:14 am
Admiral’s ears prick up at the word ‘treasure’, but he feigns disinterest. "Hmm… I don’t know. What’s to stop you flying away or helping the hag once we release you? How about this: we’ll bring you with us and, if you make yourself useful and help us navigate these tunnels and find that treasure you were talking about, we’ll free you once we’ve killed the hag."
Jun 3, 2024 12:02 pm
Huge Cordey says, "Now that is a plan." as he fully agrees with Admiral's thoughts. He packs away the book he had for later reading. He looks over to Tasya, "Are you good to go?"
Jun 3, 2024 12:57 pm
Regan will pick up the pearls, then point out the comb and the net. "Thoughts on these?"
Jun 3, 2024 3:02 pm
OOC:
Ma, Regan would feel these are magical items and attunement is needed to unlock their magics. You or anyone else who gives them a look over may make an Arcana roll to see if they know anything about them.
Jun 3, 2024 3:08 pm
OOC:
Gene, Tasya is pushing herself along by her sheer willpower. She doesn't look good though. Her body is bruised. Her face looks troubled. She moves slowly. And Jin is not too much better.

Stats
Admiral--Current HP: 16, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400.
Regan--Current HP: 31, Temp HP: 6, Warlock Spell Slots: 1/2, Pact Tally: 0/150.
Cordey--Current HP: 24, Temp HP: 0, SD: 0/4
Jin--HP: 7, Spell Slots:0/2
Tasya--HP: 3
Jun 3, 2024 3:38 pm
The imp scoffs and looks around its prison. "I have no reason to help that witch who broke our pact and instead imprisoned me and used me to study the secrets of my kind. You can trust me not to help her...But..." At a loss for any other tricks the imp concedes, "I have no reason to help you if you let me out either. Do what you will! Take me in this cage. But release me after I give you what you want!"

Rolls

Admiral: Persuasion - (1d20+4)

(18) + 4 = 22

Imp: Wis - (1d20+1)

(11) + 1 = 12

Jun 3, 2024 3:45 pm
Tasya replies to Cordey. "I am okay," she says stubbornly nearly loosing her balance as she speaks. She is clearly not okay.
Jun 5, 2024 11:11 am
"I think we could all benefit from a quick break before we press on," Admiral says. He stows the imp in his bag and crosses the room to admire the shiny knick-knacks Regan found. He's not much of an expert in magic items, but they sure are pretty!
Last edited June 5, 2024 11:14 am

Rolls

Arcana (comb) - (1d20+0)

(3) = 3

Arcana (net) - (1d20+0)

(2) = 2

Jun 5, 2024 1:01 pm
Huge Cordey say in reply to Admiral, "I think we all could use a short break to get our breath back."
Jun 11, 2024 2:30 am
The group rests a bit in the laboratory. There's not much activity except for the occasional movement of the tentacled creatures in the crate and the magical swirling of the pool in the center of the room.

The imp on the other hand, who's tucked away in Admiral's bag, begins to tap incessantly on the glass with its sharp claws, creating a constant, irritating scratching sound. It also sings an off-key, grating tune, driving everyone to frustration with its incessant, discordant noise. Some of its 'lyrics' mimic the voices of the party members in a mocking tone, making it even more aggravating.
OOC:
The imp is annoying and making it hard to rest. If you want to use more than one of your hit dice for this rest, you must pass a Wisdom Save (DC 10)
Jun 11, 2024 10:31 am
Admiral finds a comfy spot to sit between the crates and watch the squid swimming around in that weird energy cube. Fascinated, he completely tunes out the annoying imp.
OOC:
I think the crystal Admiral got from the Nightmare's caves gives him advantage on Wisdom saves, right? If I'm mistaken or misremembering, just take the first roll...

Edit: That's a success either way so I'll roll my hit dice as normal

I believe that brings Admiral up to full HP, although he did use up all his hit dice
Last edited June 11, 2024 10:41 am

Rolls

Wisdom save (crystal advantage?) - (2d20H1+3)

(712) + 3 = 15

Hit dice 1 - (1d8+1)

(6) + 1 = 7

Hit dice 2 - (1d8+1)

(3) + 1 = 4

Hit dice 3 - (1d8+1)

(1) + 1 = 2

Hit dice 4 - (1d8+1)

(8) + 1 = 9

Jun 11, 2024 2:27 pm
DC 10 LOL Cordey barely can get some rest. 2 dice and he is more than healed up. Second Wind and Action Surge refreshed. but only 1 Superiority Dice still left.
Last edited June 11, 2024 2:37 pm

Rolls

Wis Save DC 10 - (1d20+1)

(9) + 1 = 10

Hit dice 1&2. - (2d20+2)

(219) + 2 = 23

supost to d10 not d20 habbits - (2d10+2)

(106) + 2 = 18

Jun 13, 2024 12:07 pm
OOC:
CONTINUED AFTER ROLLS...

Stats
Admiral--Current HP: 36, Temp HP: 0, Spell Slots: 2/2, PP: 0/4, Pact Tally: 53/400. HD, 0d8
Regan--Current HP: 3=9, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: 0d10, 3d8
Cordey--Current HP: 42, Temp HP: 0, SD: 4/4, HD: 3d10
Jin--HP: 13, Spell Slots:2/2, HD: 5d8
Tasya--HP: 8, HD: 3d8

Rolls

Tasya: Wisdom Save (DC 10) - (1d20)

(3) = 3

Jin: Wisdom Save (DC 10) - (1d20+4)

(2) + 4 = 6

Tasya: Hit Dice (ONLY ONE) - (1d8)

(3) = 3

Jin : Hit Dice (ONLY ONE) - (1d8)

(5) = 5

Regan: Wisdom Save - (1d20+3)

(5) + 3 = 8

Regan: Hit Dice (ONLY ONE( - (1d10+4)

(4) + 4 = 8

Jun 13, 2024 12:49 pm
"Will you make that thing shut up!" pleas Jin to Admiral as he hands a bit of hardtack and a water skin to Tasya. "Tasya really needs to rest...for at least a minute. This has been alot for her. She doesn't look too well."

The imp, hearing Jin's complaint, gets louder. Modifying his lyrics, he seems to mock Jin's tone and sings:

"The daughter prophesied to bring hell down,
Yet all she is, is a circus clown.
Flipping and tumbling, now off on her feet,
But can she take the demon heat?"


JIn then directs his attention toward Admiral's bag and forcibly says, "By tides tightropes, if you don’t shut up, I’ll make you wish the hag had never captured you! Silence yourself, imp, or I’ll find a way to make that glass prison much less comfortable!"
Jun 14, 2024 11:37 am
Admiral digs the glass sphere out of his pack and frowns at the imp inside. "What’s the plan here, mate? Annoy us all to death? At this rate, I’ve got half a mind to put you back on that desk and leave you there." He glances at Tasya and then back to the imp. "Also what do you mean ‘prophesied to bring down hell’?"
Jun 14, 2024 12:32 pm
As Admiral pulls the sphere out of his pack, the imp's 'singing' stops, letting out a triumphant sigh when it is no longer concealed in the pack.

"I mean her mother's puny resistance foolishly thinks she is the one."

Exhausted and exasperated Tasya feebly demands, "What do you know of my mother!?"

"I know she is foolish to think that she can overthrow the Dark Prince. The more she and her silly band resist the lord the more powerful he becomes," returns the imp.

The imp looks around noticing the puzzled looks on the party's faces particularly Jin's.

"You don't know who you travel with do you?" scoffs the imp.
Jun 14, 2024 3:34 pm
Cordey subsides his wants to destroy the Imp. It wasn't without some effort. He has done his best to cover his ears as the Imp is impossible. Like a young child with way too much energy and seemingly an endless supply. Cordey is so glad when Admiral broke and got the sphere out. All his day on the sea, he has never experienced such a creature.

Once it is out and speaks, it is a least interesting and has brought Cordey's attention to it. Cordey makes an effort to not be viewable by the creature with the hope to be immune to its tirade.
Jun 14, 2024 3:42 pm
Seck says:

"I know she is foolish to think that she can overthrow the Dark Prince. The more she and her silly band resist the lord the more powerful he becomes," returns the imp.

OOC:
Oopps! I forgot to specify that the imp said this. It looked like Tasya said this before. I just updated it.
Jun 14, 2024 11:04 pm
"Well, why don’t you explain it to us, then?" says Admiral. "Unless you’d prefer I put you back in the bag, that is."
Jun 16, 2024 5:11 pm
"Oh, I'd be delighted to explain," the imp says, feigning sincerity and clearly not wishing to be put back in the bag.

"Your precious little acrobat here is the daughter of Tiana, the Dark Prince's prize slave who became rebel and defies the Dark Prince."

"She's not just a circus performer; the rebels think she's prophesied to bring about the downfall of the demons." the imp laughs.

"Her mother, Tiana, leads the futile resistance in the Demon Realm, believing that one day her daughter will rise to free her and all the other slaves. But the more they resist, the more powerful the Dark Prince becomes. He feeds on their defiance, their wills strengthen his own."

"And Tasya, well, she's supposed to be the hidden key to their salvation. They think she will deliver the one who wields the dragon blade and will free the Deep Dragon from the Dark Prince's servitude. Quite the destiny for a circus performer, don't you think?" says the imp sarcastically.

Admiral can feel Reaver vibrating with energy at his side on these word of the imp.

"But look at her – exhausted, struggling to stay on her feet. Do you really think she stands a chance against the might of the demons?"
Jun 16, 2024 5:25 pm
Cordey takes what the nasty Imp has to say as most likely the truth. He thinks, "What have I gotten into! Lelay is going to kill me." "And I just wanted to wipe the Hag out. Gesh!" Huge Cordey looks be thinking.

"We should find the Hag fast." thinking Cordey says.

Cordey been around some. Heard this and that but really Dark Prince & Demons was on that list. Pirates. Oh Yeah. Especially "Korta", pirate ship. He has heard all the tales from around here. Cordey is like local in that way. Obviously, Cordey isn't a native here.

Slightly lost in thought Cordey thinks of what his gorgeous Lelay informed him of. "My love..." she looks toward the Rakasta captain. "dat one... Admiral, he been in my dreams last night. You with him. There be something like a passage, guarded by the elves of the sea. In my dream it be you, the one who grants him da right of entry." Tears well in the depths of her eyes.

He keeps the pendant she gave him close to his heart. He wonders what connection the Makai tome that he has. Hmm. "Demons & Hellglass Prison."

He can't resist, "Okay. Imp. Tell us about the Hellglass Prison?" Like he really wanted the Imp's attention.
Last edited June 16, 2024 6:16 pm
Jun 17, 2024 1:45 pm
Regan sits quietly, keeping an eye on the two members of Admiral's troop who are looking much the worse for wear. Unfortunately, there just isn't much he can do. His ability to heal with divine grace is limited, and he already tapped that well dry.

He rests his eyes, a feat that becomes easier once the imp stops its inane singing. Whatever is ahead, he knows he needs to be at his best.

Rolls

WIS Save - (1d20+3)

(18) + 3 = 21

Hit Die - (2d8+8)

(48) + 8 = 20

Jun 18, 2024 5:08 am
"The dragon blade?" Admiral inquires, his tail curling into a curious question-mark shape. He glances at Tasya to see what she makes of all this.
Jun 19, 2024 3:46 pm
"Ahh yes, Hellglass," the imp looks disgusted at the thought. "Demon's Bane," it continues, "created by the Old Makai with the help of the Fey Lords. After they tried to block my kind from this world, they found a way to imprison any demons that remained here." The creature taps the inside of the glass sphere with a pointed claw, "That's one ancient secret I regrettably didn't realize the sea witch had up her sleeve."

At Admiral's question about the dragon blade the imp's grin widens. It gloats at the party's attention on it and the group's interest in its spin on the ancient intrigue.

"Ah, yes," replies the imp. "The Deep Dragon's blade. Some in this world call it Reaver. A weapon of immense power, said to be forged from the essence of Sekkor, the Deep Dragon in his obsidian fortress in deepest part of this world. But the foolish Dragon remains a prisoner of the Dark Prince, who outsmarted the greedy drake. The blade is thought to desire to return to its master."

Admiral can feel Reaver vibrating with energy at his side, the blade responding to the mention of its name.

They imp directs its attention at Tasya and says with a condescending taunt, "But can you even comprehend the weight of such a destiny, little acrobat? To be the key to salvation, to deliver the wielder of the blade, free the dragon, be the salvation of your helpless human kind, free them from the fires of the demon realm? Quite the burden for someone who can barely stand right now."

Tasya's eyes flash with defiance toward the little demon, despite her exhaustion, but the thought does overwhelm her and exasperate her frail state. With heavy thoughts and blood rushing to her head she passes out. "Tas!" says a worried Jin.

The imp laughs with a cold gloating chuckle.
Jun 20, 2024 9:40 am
"That’s enough of that," says Admiral as, discomforted and overwhelmed, he abruptly shoves the imp back into his rucksack. The idea that Reaver is connected to all this demon stuff makes his fur stand on end and, in any case, he doesn’t have time to think about any of that right now. There’s a hag to kill, after all, and Jin and Tasya are certainly not looking up to the task.

"Is she all right?" he asks Jin, about the unconscious Tasya. "I reckon you ought to take her back to the skiff. That way you can check on your troupe as well and make sure the Sahuagin we saw didn’t get the better of them. Regan, Cordey, and I will take care of the hag."
Last edited June 20, 2024 12:27 pm
Jun 20, 2024 12:25 pm
Huge Cordey couldn't disagree with Admiral's actions. It all looked good to him. "Yes. Let's kill us a hag."
Jun 23, 2024 3:34 pm
"I think you are right Admiral," replies Jin. "Tasya is in no state to face the hag. It's best that you, Cordey, and Regan take care of that business. I'll take her to the skiff."

He kneels by Tasya's side and places his hand on her forehead. He says tenderly, "Tasya...Tas...we must go...wake up my dear." When she stirs he brings his water skin to her lips, "Drink some more. Let me help you stand." He pulls the hood of her cloak over her head; she goes invisible.

Jin passes Admiral a sly look. "We circus folk have a few tricks up our sleeve should we run into any problems."
Jun 25, 2024 12:22 am
Admiral grins. "Glad to hear it! See you both back at the skiff, alright?"

After Tasya and Jin leave, he draws his swords and glances at Cordey and Regan. "Ready to go?"
Jun 25, 2024 3:14 am
"Born that way." Cordey has his cutlass ready
Jun 25, 2024 4:37 am
https://i.imgur.com/lztmLKm.png


Jin helps an invisible Tasya to her feet while he emphatically replies to Admiral. "Yes. Let's make that a certainty."


...


Not long after the circus members make their way out of the laboratory, Cordey, Admiral, and Regan, weapons readied, also leave the Seahag's experiment chamber.

Passing dried lifeless kelp that they just a short time ago battled fiercely, the three soon come again to a fork in the tunnel, the one they previously took toward the laboratory.
Jun 25, 2024 12:45 pm
"Shall we take the other fork?" Regan asks, pausing his stride. "There were a couple of branches, but I'd like to be as systematic as possible."
Jun 25, 2024 2:23 pm
"Let’s see if my new friend knows his way around this place," says Admiral, pulling the imp out of his bag again. "It’s the least he can do after annoying us half to death. Right, imp?" He turns the sphere so that the imp is looking down the tunnel Regan is talking about. "Do you know what’s down that way? Keep in mind that the sooner we kill the hag, the sooner you get out of this ball so it’s in your best interests to be helpful."
Jun 25, 2024 3:02 pm
The imp lets out a bothered sigh, clearly less interested than before.

"The fork to the right leads to the hag's sleeping chamber," replies the imp disinterestedly. "But she's not there. She's in her 'grand' hall, making the Fossergrim play for her and gloating in his praise of her 'beauty'." The imp says this last part with clear disgust, finishing with a dismissive "blah."

The small demon continues, "If you want to disarm her of guards and the fey's devotion, you'll have to get the mirror. She keeps it in her chamber."

The imp almost reluctantly provides this information; the party can see it processing its thoughts and trying to give away the least amount of useful details, perhaps to protect its own worth to the party.

Still, it assures with a forced smile, "Now, remember, I'm being helpful here. Don't forget that."
Jun 27, 2024 1:08 am
"Aye, I won't forget," Admiral assures the imp. To Regan and Cordey, he says, "Sounds promising to me! Let's see if we can find this mirror."

Holding the glass sphere in one hand and Reaver in the other, he begins leading the way down the tunnel toward the hag's sleeping chamber.
Jun 28, 2024 2:25 am
https://i.imgur.com/swKcCfv.png

Taking the right fork Cordey, Regan, and Admiral proceed down another tunnel lined with sea plants. A smell of low tide gets stronger as they move. The walls are lines with algae, but at least these don't seems actively aggressive in any noticeable way. Soon they come to the hag's bed chamber, as the imp revealed.

In the chamber, oddly, there is a large octopus--out of water--that lifts its eyes when the party enters, as if the creature was in a sound sleep and they startled it. It lays in front of a bed that is covered in messy sheets made of seaweed with a seaweed curtain for its headboard. There's a small rock pool near the octopus and an ugly small statue, possibly of a hag.

A large mirror balanced in an ornate stand is near the bed. From it a ray of white light shines across the room.

Behind the mirror it looks like there's another area around a bend of rocks.


https://i.imgur.com/kp0heu2.jpeg
Jun 28, 2024 10:03 pm
"So what are we supposed to do with this mirror?" Admiral asks the imp as he steps into the room. He eyes the octopus warily, keeping his distance for now. "Break it?"
Jun 28, 2024 10:10 pm
Cordey watches the land bound large octopus with lots of suspicion. He has his cutlass handy.
Jun 30, 2024 3:45 am
Near the foot of the bed octopus moves cautiously, intently watching the party; its tentacles exploring its surroundings. The creature slims its body and shifts toward the nearby stone pool pulling itself by its tentacles.

The imp replies, "I'm not sure entirely..." waiting to be mistrusted, it pauses before asserting. "Really!"

It continues, "I know its enchantment has something also to do with hellglass." It taps its glass cage again in illustration.

"The Makai created mirrors to reveal demons in disguise. But the hag has studied this one and learned how to use it to change her appearance to enchant her victims. If you reverse its enchantment...somehow...you can reveal her disguise to her beguiled subjects." The imp says the last part with a smirk, finding the fact that the Fossergrim and the Sahuagin are charmed by the hag slightly humorous.
Jun 30, 2024 10:25 pm
"Can’t say I’m an expert on reversing enchantments," remarks Admiral. "Does that book of yours offer any hints?" he asks Cordey.
Jun 30, 2024 11:16 pm
"As much as I like to say something about that, I really lack the time to take understand all that is there to even give you a guess. Also ending up trapped like that imp would not be a good result."
Last edited June 30, 2024 11:16 pm
Jul 1, 2024 9:32 am
Cordey face brighten a moment, "Perhaps there was something under that 'hellglass' symbol. Let me look again." He gets the tome out and looks for that section on Hellglass. You can see that he is actually read that rather strange script.
Jul 2, 2024 5:43 am
Fipping through brittle pages of the ancient tome Cordey locates the section that speaks of shaping Hellglass. Cordey amazingly is able to decipher the ancient writings.



Hellglass Enchantments

In this section an Old Makai incantation is included that prepares hellglass to reveal the true nature of any creature masquerading in another form if the creature were to be reflected in the glass. When this occurs the creature's true form is known to all and no one can remain under its charm.

Jul 4, 2024 1:33 am
"So maybe we just need to reflect the hag in the mirror?" suggests Admiral, after Cordey shares what he found in the book.
Jul 4, 2024 5:02 am
"That would be my guess as well."
Jul 4, 2024 5:23 am
OOC:
I put what Cordey deciphers from the tome in the spoiler below. He is able to understand the Old Makai script because of the amulet he possesses. You can click on the spoiler to expand it. So perhaps OOC you all can discuss a plan to proceed.

Gene, I originally posted this for you privately, but it's understandably too cumbersome to relay that all to the other players.
[ +- ] What Cordey deciphers with aid of his amulet
Jul 4, 2024 12:55 pm
"But we have to perform a ritual to use it, right? That's what the book says?" Regan asks, attempting to clarify their supposed goal. "So we need to take the mirror to the hag, cast the spell... or maybe we can cast the spell then take the mirror to the hag... but we need to keep the mirror and the caster safe?"

Regan looks to his weapon, and back to the glass. "Does anything about hellglass make it resistant to being hit with a rock?"
Jul 4, 2024 2:11 pm
Cordey says, "I can read much here and understand less. I'm just unsure of everything but I will translate all that I read."
Jul 4, 2024 11:37 pm
"It sounds to me like we only need to keep the caster and the mirror undisturbed while the spell is being cast so it would be better to cast the spell first and then take it to the hag," interprets Admiral. He looks at Cordey. "I think you would need to be the one to cast it."
Jul 5, 2024 12:07 am
"I agree with your thoughts there Admiral. I shall start now while we are good here." Cordey starts the casting.
Jul 5, 2024 1:26 am
OOC:
Sounds like you guys are saying Cordey is enacting the ritual, so I'll just describe it in a quick narrative so we can have a scene that includes it but also move things along quickly.
In the dimly lit bed chamber of the sea hag, the mirror stands ominously near the bed, its surface continuing to project a beam of light scross the room.

Peering over the pages that look like gibberish to Regan and Admiral but make sense to Cordey, the three discuss. While they do, the octopus pulls itself over to the stone pool. Slimming its body it slips into the water. Disappearing into its dark depths...apparently it is not a shallow pool.

Cordey takes an unlit candle from a candle stand. He then kneels before the mirror, the ancient Tome of Old Makai secrets open in front of him. He carefully follows the instructions, lighting the candle made from seaweed and beeswax and holding his amulet in his hand. His face is illuminated by the flickering candlelight as he prepares to recite the incantation.

Admiral and Regan stand guard at the entrance to the chamber, weapons drawn, ready for any threats.

Cordey, steadying himself before beginning the incantation, begins the spell. His voice is clear and confident as he speaks the ancient Makai words:

"Nā kola wela ka huna, zali lilo i kāna,
Hulu zaha dula, melo hā nala.
Tiranoke vetahi, lilo hā fala,
Vena zaha makora, duna vele nala."


It is surprising that Cordey knows how to pronounce the words. As he speaks, the mirror begins to glow, the white beam of light morphing into a soft blue. The room feels charged with magical energy, and the air hums.

Cordey maintains his concentration, repeating the incantation as the mirror's glow intensifies. The reflective surface seems to ripple, as if the hag's modified enchantment on it is being pulled apart and replaced by the intended enchantment of the Old Makai. Cordey's amulet channels the ancient shamanic power.

By the strength of the ocean and the guidance of night skies,
Expose the darkness, reveal the lies.
Hellglass reflects the truth,
Unmasks devils, dispels their sleuth.


The mirror emits a final burst of blue light. Cordey is convinced that the reversal incantation has taken effect. The enchantments placed by the hag are dispelled, and the mirror now holds the power to reveal her true form.
Jul 5, 2024 6:01 am
OOC:
I edited the last post. Nothing major, basically the same, just added some color and a little detail.
Jul 5, 2024 3:42 pm
"Is that it? We should probably go find her now... if it wears off, I don't want to find out the hard way," Regan says, glancing at the mirror and back down the tunnel. "Cordey, if you carry it... you would be safest in the middle. Admiral or myself in front, the other in back. The octopus might be warning her for all we know. Let's go handle this."
Jul 5, 2024 11:08 pm
"Nice work, Cordey!" says Admiral, very impressed.

"Aye, let’s get going," he agrees with Regan.
Jul 6, 2024 12:14 am
Cordey nods to Admiral as he has completed the casting. Huge Cordey will pack up magical mirror as best as possible. "Now to the Hag."
Last edited July 6, 2024 12:15 am
Jul 6, 2024 5:02 am
The mirror, set into its heavy ornate frame, is close to 200 lbs. But big Cordey is still able to carry it through the tunnels. He handles it carefully and, in in case of any trouble, keeps himself nested between the protection of Admiral and Regan. The party soon makes it back to the area where they defeated the seaweed sentinel.
OOC:
Which way?
https://i.imgur.com/pj6zumV.png
Jul 7, 2024 3:05 am
Admiral stops at the intersection and looks to the imp. "Which way to the ‘Grand Hall’?"
Jul 7, 2024 6:13 am
The imp, still encased in its glass prison, tries not to look too annoyed by the constant demands. Annoyed as it is, it has somewhat resigned to its current fate. It thinks twice before rolling its eyes at Admiral's question. Instead it looks down and mutters sarcastically under its breath, "Oh. More questions," Then it looks up to give Admiral a wide forced smile, which looks ridiculous and wholly unconvincing .

"You’re almost there. The tunnel to the left is the fastest. The witch's hall of self adoration is just around the bend. And remember, I told you this, so a bit of gratitude wouldn't hurt."

https://i.imgur.com/IdDrvpz.png
Jul 7, 2024 11:18 pm
"Aye, and it wouldn’t hurt from you either, considering we’re helping you escape," retorts Admiral, leading the group down the tunnel to the left.

Rolls

Fiendish Vigor - (1d4+4)

(1) + 4 = 5

Jul 8, 2024 5:55 pm
Hauling Cordey so much despises the troublesome Imp but it probably totally knows that and takes seamless joy in it. He just huffs and continues on the way.
Jul 8, 2024 6:06 pm
Regan stays silent, following behind Cordey and keeping an eye behind them for threats that might be creeping up on them.
Jul 10, 2024 5:39 am
Admiral, Cordey, and Regan (in that order) proceed down the tunnel that the imp suggested. It winds a bit and then makes a long bend. After the bend the three smell smoke and soon see the flicking light of a large fire at the end of the tunnel. When they get closer to it they realize the tunnel opens into the a large cavern ahead. Pleasant sounds of soulful violin music echoes off the rocks. The three are able to peer into the 'grand hall.' behind some rocks jutting out of the tunnel wall just before it opens into the large cavern. Behind the cover, they seem to go unnoticed, even by the Sahuagin guard (S5) standing just beyond the same rocks.

https://i.imgur.com/x9rNnjz.jpeg

In the center of the cavern a strikingly handsome elven-like fey figure (F) , is chained to the floor. Despite his chains, he seems completely enamored, his eyes are filled with adoration as he plays a melancholic and beautiful tune on his violin.

https://i.imgur.com/GrXs5R6.jpeg

At the far end of the cavern, seated on an throne made of twisted and hardened seaweed, is the sea hag (H). She appears as a beautiful, ethereal queen. Her appearance is mesmerizing, with flowing hair, radiant skin, and eyes that shimmer. Three sahuagin guards (S1, S2, S3) stand ready near a raging fire below her throne platform. Her pet--the octopus from her bed chamber (O)--rests on the raised platform next to her.

Visible far behind the fiddle-playing fossergrim there is another sahuagin guarding the opening to a chamber exit across the hall (S4).

The large fire pit crackles, illuminating the area with a warm, flickering light. The air is thick with the scent of brine and decay. A pile of human bones is stacked chaotically on the right side of the throne platform. To the left of the platform is an impressive cavern lake.

...

https://i.imgur.com/pVeOfLD.jpeg

The hag screams to the sahuagin, "STAY ALERT you incompetent fish-heads, the music is for me, not you." Some of her guards turn their attention away from the fiddling fey. The fossergrim's song ends.

The hag turns her attention to the fossergrim.

"Play another for me, my sweet prize...another song inspired my beauty," she commands, her voice dripping with false sweetness.

The Fossergrim looks up at her, his expression one of pure devotion. "Your beauty, my queen, is like the stars that guide sailors home. I am but a humble servant, forever grateful to bask in your radiant presence. Your wish is my command." The Fossergrim begins to play another tune, his emotive music fills the cavern echoing off the walls.
Jul 11, 2024 5:30 am
Crouched behind the rock ledge, Admiral prepares to spring into action as soon as everyone is ready.
OOC:
I don’t want to rush in yet, in case anyone else wants to prepare anything first, but I’m ready to attack as soon as everyone else is :)
Last edited July 11, 2024 5:34 am
Jul 11, 2024 1:06 pm
Kneeling, Regan whispers to the others, "So now, Cordey needs to move forward with the mirror and... what exactly? Catch her reflection? Get her to look in it? What exactly are we attempting to do with this thing? How close do we need to get?"

Regan glances to the mirror and taps it gently, obviously still questioning how durable this mirror really is. One thrown stone... well, better to not think about it. He shakes his head and looks back at the scene before them, tightening his grip on shield and warhammer. "Alright... let me act as a distraction."
OOC:
Ready.
[ +- ] When everyone is ready...
Last edited July 11, 2024 1:14 pm
Jul 11, 2024 3:54 pm
Huge Cordey isn't one for planning too much, "I think we should charge the Hag. World be dammed." Obviously he is suggesting a head on attack straight for the Hag.
Jul 11, 2024 8:56 pm
OOC:
Alright if everyone is ready, I'll assume you guys are rushing in.

I know where Regan will move to and what he will say/do.

oopsylon and Gene, give me an idea of where Admiral and Cordey will be heading when you rush in. Note: There is a sahuagin guard right beyond your cover. Of course you could rush past him if you want and he will be surprised by your quick entrance.
Jul 11, 2024 11:27 pm
Carry'ing Cordey is ignoring the Naga's beauty as well as anything else and is instead diligently concentrating on working for her to see her own lovely reflection as he quickly charges totally straight for her hauling the huge, enchanted mirror. He shouts, "Let truth show."
Last edited July 11, 2024 11:29 pm
Jul 12, 2024 12:29 am
Taking advantage of Regan’s distraction to slip past the Sahuagin guards, Admiral darts across the cavern and leaps up onto the dais. The gem in Reaver’s pommel swirls with arcane energy as he focuses on the hag with murderous intent.
OOC:
Admiral will use feline agility and a dash action to get past the guards and within melee range of the hag and cast hexblade’s curse on her
Jul 12, 2024 3:26 am
OOC:
I am going to roll initiative for everyone (PCs and NPCs both) to see how this unfolds.

CONTINUED after rolls...

Rolls

Initiative: Regan - (1d20+1)

(20) + 1 = 21

Initiative: Cordey - (1d20+3)

(14) + 3 = 17

Initiative: Admiral - (1d20+2)

(11) + 2 = 13

Initiative: Sea Hag - (1d20+2)

(2) + 2 = 4

Initiative: Sahuagin - (1d20)

(2) = 2

Jul 12, 2024 4:39 am
Regan stands up and walks into the cavern, eyes alert and weapons ready.

The sahuagin guard (S5) that Regan walks past is surprised by the knight's sudden and bold entrance. It awkwardly raises its trident-like spear and follows behind Regan. With it's attention on Regan, it does not notice Cordey and Admiral's quick movement into the hall.

Regan stands firmly and states:

"You, musician, do you take requests? Do you know, 'The Day the Hag Died?' I love that one."

The Fossergrim, still under the hag's enchantment, looks at Regan with a mixture of confusion and concern. His devotion to the hag is evident in his eyes, yet there is a flicker of doubt as he hears Regan's words.

The fey replies, "Stranger, you do not understand the beauty and majesty of my queen. She is the light in the darkness, the beacon of my existence. I would never play her such a ghastly tune about a dying hag."

Despite Regan's request and his own chains, the Fossergrim returns to playing his violin after responding to Regan, though his music now carries a hint of tension. The soulful melody that once filled the cavern is now tinged with a sense of unease.

Turning his attention to the hag herself, Regan continues. "So, there's a small problem. Seems like that area outside was a popular play area for a group of kids before some hideous old bag chased them out. I'm here to "ask" you to give it back to the kids and be on your way."

A grin creeps across the mans face as he spins his hammer, still moving forward. "Please say no."

The hag's eyes narrow with a mixture amusement and slight irritation. Her beautiful facade almost falters as she returns a sinister grin that envelopes her facade of beauty. She regards Regan:

"You insolent wretch! Do you not think I was expecting you?" she taunts as she pets the octopus at her feet. "You dare to mock me in my own domain? Your bravado will be your undoing. As a testament to your foolishness my guards will tear you apart and cook you in the fire. Your bones will join the others after I enjoy your tasty flesh."

She gestures sharply to the Sahuagin guards. "Seize the fool! Show him the true power of your beautiful queen!"

Two Sahuagin guards (S3, S4) move to flank Regan, their weapons at the ready, while the hag leans back on her throne, a sinister smile playing on her lips as she watches the unfolding confrontation. She gestures to her other two guards (S1, S2) to protect the stairs to her throne.

Meanwhile, with the guards' attention on Regan, Admiral, with his feline agility, is able to stealthily dart across the length cavern chamber, slipping through the guards that move to protect the stairs to the hag's throne dais. At the same time, Cordey is able to haul the heavy mirror deep into the hall, only feet away from the fire pit.

The hag hisses at the site of Cordey hauling the mirror into the center of the chamber and her eyes go wide as Admiral appears before her.
[ +- ] Admiral's Close view of the Sea Hag in disguise
OOC:
Player's have initiative...you guys are up.
https://i.imgur.com/M9QTF0d.jpeg


Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 2/2, PP: 0/4, Pact Tally: 53/400. HD, 0d8
Regan--Current HP: 39, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: 0d10, 3d8
Cordey--Current HP: 42, Temp HP: 0, SD: 4/4, HD: 3d10

S1 -- HP: 22
S2 -- HP: 22
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22
Hag -- HP: 130, Hexblade Curse
Octopus -- HP: 10
Jul 12, 2024 10:14 am
"Good luck, boys," Regan says with a smile, glancing at the sauhagin on either side of him as his form begins to waver and shift.
OOC:
Using my action to cast blur, then moving towards the hag. They get AoOs, but... y'know. Blur.
Jul 12, 2024 2:22 pm
Admiral tries not to obstruct the hag’s view of the mirror as he steps in close and slashes at her with Reaver.
OOC:
I would like to cast Hex on the hag as a bonus action and attack with Reaver as an action! Also, I think Admiral has 5 temp HP at the moment, because I rolled for Fiendish Vigor while we were in the tunnel
Last edited July 12, 2024 2:27 pm

Rolls

Reaver to hit - (1d20+7)

(7) + 7 = 14

Reaver damage - (1d6+5+2)

(5) + 7 = 12

Hex damage - (1d6+2)

(5) + 2 = 7

Jul 12, 2024 2:22 pm
Huge Cordey with his 200# of mirror charges forward to the Hag.
OOC:
Please note that Cordey is movement speed 40' and not 30'.
OOC:
Cordey uses a double move (Dash) and tries a football charge on the guards between him and the Hag. He will be using mobility. That charge might turn out to be an attack like overrun.
[ +- ] Mobile Feat
OOC:
Cordey has no superiority dice. The short rest doesn't allow him to regain them.
Last edited July 12, 2024 2:23 pm
Jul 13, 2024 5:01 am
OOC:
Gene, I'm pretty sure you regain all your superiority dice after a short rest. And Cordey initially moved 40' into the hall with the mirror. Now with the Dash (even while lugging the mirror) he will easily be able to make it to the hag's guards.

oopsylon, I edited the stats in my previous post to reflect the temp HP. Also, what ability of the hag are you hexing?
THE ACTION:

Regan, shifting and wavering, attempts to slip by the Sahuagin guards (S3, S4). Confused, they swipe at his blurred form as he passes. As he shifts quickly past them, they cannot seem to make out exactly where the solid parts of him are. Consequently, their weapons swing only at the air.

Cordey rushes the rest of the way across the hall carrying the heavy mirror. His charge through the guards between him and the hag (S1, S2) results in his large body easily knocking the two aside as if they were just tiny wooden pins in a game of ninepins. One stumbles backward and the other falls to the cave floor. Despite the fact that Cordey tries to keep the mirror safe in the charge, it does take some of the brunt of the blow. Cordey hears a loud cracking sound (not a shattering sound though) as the mirror pushes aside a sahuagin. The hag, hearing it too, laughs at the sound and waving her hand her throne made of seaweed begins to shift. Animated tendrils begin to extend from the throne and start to form into a protective barrier around her. Some move to cover her face and eyes.

Cordey, continuing past the guards, leaps up the staircase in nearly one step and lands in front of the hag just as Admiral swipes at the witch with Reaver. A seaweed tendril blocks Reaver from making contact to her. Her laughter intensifies. The seaweed growing around the edges of the dais also begins to shift and animate menacingly toward Admiral and Cordey.

"Get them!" the hag howls at the sahuagin.

THE GUARDS RESPOND:

Sahuagin 1, who remained on its feet after Cordey's charge, rushes up the stairs and attacks Cordey. Cordey knocks aside its spear, but it manages to scrape him with its claws. (Cordey 3 damage.) The other picks itself up off the cave floor.

Sahuagin 3, rushes on the heels of Regan and and tries to pokes at his blurred figure with a spear and swipe at it with its claw. Again the creature cannot make sernse out of Regan's position and misses both attacks.
OOC:
PLAYERS' TURN...
https://i.imgur.com/FTsVdJU.jpeg


Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. HD, 0d8
Regan--Current HP: 39, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur
Cordey--Current HP: 39, Temp HP: 0, SD: 4/4, HD: 3d10

S1 -- HP: 22
S2 -- HP: 22
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22
Hag -- HP: 130, Hexblade Curse, Hex
Octopus -- HP: 10

Rolls

S3 Opportunity Attack (Regan) - (2d20L1+3)

(1411) + 3 = 14

S4 Opportunity Attack (Regan) - (2d20L1+3)

(129) + 3 = 12

Cordey Overrun--Rolls: Cordey, S1, S2 - (1d20+4, 1d20+1, 1d20+1)

1d20+4 : (19) + 4 = 23

1d20+1 : (10) + 1 = 11

1d20+1 : (2) + 1 = 3

Cordey: Dexterity check (DC 12) to avoid damaging the mirror. - (1d20+3)

(6) + 3 = 9

Admiral: Reaver Attack, Damage - (1d20+7, 1d6+5)

1d20+7 : (3) + 7 = 10

1d6+5 : (3) + 5 = 8

S3 Attacks Regan: Spear, Damage, Claw, Damage - (1d20+3, 1d6+1, 1d20+3, 1d4+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (6) + 1 = 7

1d20+3 : (5) + 3 = 8

1d4+1 : (3) + 1 = 4

S1 Attacks Cordey: Spear, Damage, Claw, Damage - (1d20+3, 1d6+1, 1d20+3, 1d4+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (3) + 1 = 4

1d20+3 : (13) + 3 = 16

1d4+1 : (2) + 1 = 3

Jul 13, 2024 6:27 am
OOC:
The post is complete. Players are up!

I forgot to roll disatvantage due to blur for the the guard that attacked Regan. But it didn't matter because the rolls were misses anyway.

Jul 13, 2024 3:25 pm
Regan will continue moving towards the stairs, until he realizes a sahaugin guard is in his way. The man attempts to remove the obstacle blocking his path with a swing of his hammer.
OOC:
At the stairs, attacking S1.

Rolls

Attack (Pact Warhammer) - (1d20+7)

(14) + 7 = 21

Damage (Bludgeoning, Magic) - (1d8+7)

(8) + 7 = 15

Jul 14, 2024 2:23 am
Seck says:
Also, what ability of the hag are you hexing?
OOC:
Oh! I forgot about that! Let’s go with Strength!
Admiral snarls as the seaweed deflects his blade. Glancing over his shoulder, he sees that Cordey has managed to get the mirror up to the dais, but that the hag is still shielding herself with the seaweed. He takes a few steps back from the throne, toward the pile of bones, and, with a flick of his sword, strikes at her with a crackling flash of lightning.
OOC:
Admiral is moving back a bit (possibly taking an AoO from the hag) and using lightning lure to try to pull the hag off her throne, out of the protection of the seaweed, so that she is hopefully exposed to the mirror. The DC for the saving throw is 14.

Rolls

Lightning lure damage - (1d8+2)

(1) + 2 = 3

Jul 17, 2024 12:53 pm
OOC:
This post reflects the Hag's save versus lightning lure.

Note: Regan did some good work on S1. I'll include that in my next post after Gene's
Admiral's lash of lightning energy grabs hold of the hag as her protective seaweed barrier is still forming around her. It rips her off her throne and pulls her toward Admiral who shifted to the edge of the dais near the bones. The astonished witch gasps as lightening pulls her between Cordey and Admiral on the platform. (Hag 3 damage)

https://i.imgur.com/tU5XXo9.jpeg

Rolls

Hag: Lightning Lure Save - (1d20+3)

(5) + 3 = 8

Jul 17, 2024 5:53 pm
Huge Cordey alertly rotates the enchanted mirror so the evil Hag may grasp the ugly sight of her own self in it.
Jul 17, 2024 10:45 pm
OOC:
Sea Hag WIS check (DC 16) to avoid looking at mirror, with disadvantage due to being involuntarily pulled from her seaweed throne...



Nice team work! The hag did a very good job at failing the WIS check. I'll post the outcome either late tonight or tomorrow morning

Rolls

Sea Hag: WIS save (DC 16) to avoid looking at mirror - (2d20L1+4)

(151) + 4 = 5

Jul 18, 2024 5:30 am
The fossergrim--who had stopped playing when he realized Regan with two others rushed his mistress on her throne--starts to protest while pulling on his chains, "What foul play do you intend for my beautiful queen!?"

...

The hag gasps in horror as she realizes she has looked into the mirror and seen her true grotesque form.

"I command you to..," continues the fossergrim, but he cuts short his words as the hag's disguise begins to fade.

She screams, "No! No! This can't be!" and her composure shatters. "You! You changed the mirror back! You did this to me!" She seethes with anger, focused on Admiral and Cordey, as her facade of beauty fades and is replaced by her true grotesque hag form.

She raises her hands and screeches a hideous call that feels like it rips directly into ones mind. The octopus responds to the hag's screech and slips off the dais; its tentacles pulling itself quickly toward the cavern lake.

The sahuagin are confused. They lower their weapons and stand lost and dumbfounded.

With a hissing show of her teeth the hag continues to raise her arms into the air. The lake to the left of the dais begins to wave and rise, seemingly in response to the movement of her arms. It appears she is flooding the cavern!

The seaweed on the edge of the dais and the seaweed that makes up the throne becomes even more animated.

A long seaweed tendril lashes out from the throne at Cordey and wraps around the big elf's waist. (Cordey takes 3 damage and must make a DC 12 STR check to avoid being grappled)

A patch near the stairs tries to shackle Regan's ankles. He kicks the seaweed away before it can get a grip.
A patch near the bones tries to grapple Admiral's arms. He is able swipe it aside with his blade.

Admiral hears the muffled annoyed sarcastic voice of the imp from his bag. Its intonation fluctuates as Admiral shifts to deflect seaweed and the orb bounces in the bag. "Oh. Great well thought out plan, these geniuses. Might as well just hand me back to the witch. I bet the fools let her pet slip away into the water."
OOC:
Note: The seaweed actions are attacks. If the seaweed attacks are successful you must also pass a STR check DC 12 to avoid being grappled. This time only Cordey must make a STR DC 12 check to avoid grapple.
https://i.imgur.com/8mIluiy.jpeg


Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. HD, 0d8
Regan--Current HP: 39, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur
Cordey--Current HP: 36, Temp HP: 0, SD: 4/4, HD: 3d10

Seaweed 1 -- HP 50 (Attacked Cordey)
Seaweed 2 -- HP 50 (Attacked Regan)
Seaweed 3 -- HP 50(Attacked Admiral)
Seaweed 4 -- HP 50

Hag -- HP: 130, Hexblade Curse, Hex (STR)
Octopus -- HP: 10

These sahuagin are confused and not currently taking action:
S1 -- HP: 7
S2 -- HP: 22
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22


Rolls

Seaweed 1: Attack, Damage (Cordey) - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (1) + 2 = 3

Seaweed 1: Attack, Damage (Regan) - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (2) + 2 = 4

Seaweed 1: Attack, Damage (Admiral) - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (4) + 2 = 6

Jul 18, 2024 6:27 am
OOC:
You guys are up...
Jul 18, 2024 9:03 am
"We get all of them." Regan's tone makes it clear -- it wasn't a question.

He hops down and heads toward the octopus, almost feeling bad as it pulls itself along.

Almost.
OOC:
An octopus on land has to have a terrible speed, so I assume Regan is able to catch up before it makes it to the water?

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(3) + 7 = 10

Jul 18, 2024 3:42 pm
OOC:
Ma, yup, Regan is easily able to catch up to the octopus (who is trying to make haste...but like you said). I'll post the outcome after everyone describes their action.

Also, I forgot that Regan is still under the effects of blur. But it didn't matter anyway because the seaweed's attack wasn't successful.
Jul 18, 2024 4:31 pm
OOC:
Huge Cordey can't Riposte upon the nasty seaweed cause his gripping hands were totally full with the 200# mirror and it just doesn't make a great weapon.
As the pesky seaweed tries to hold onto strong Cordey, he places the cumbersome mirror next him as he forcibly releases his huge self from the entangling seaweed. As he breaks away for gripping mess, he quickly traverses the soon to be flooded floor to quickly close in on the evil Hag while drawing up his faithful cutlass.

He doesn't have the required time to quickly chase down the pesky dry land octopus pet as much as he wishes to. Future thoughts to hard press squeeze the slimy octopus till it fully stops squirming pass though his simple mind.
OOC:
Cordey's action is to break grapple. He then dashes close in on the Hag. Cordey hopes to move out of the Seaweeds reach. So quick him will circumnavigate around the target Hag to place the ugly Hag between protected him and peaky seaweed. He uses probably all of his 40' moment. Currently while dashing so any difficult terrain is considered normal for him.
[ +- ] Feat Mobile
Last edited July 18, 2024 5:17 pm

Rolls

DC 12 - (1d20+6)

(16) + 6 = 22

Jul 18, 2024 5:10 pm
[ +- ] Clarification for Gene
Jul 18, 2024 5:20 pm
OOC:
LOL. Yeah, he didn't cover much ground. I was somehow imaging him further away. I should have looked at the helpful map instead of my faulty memory. I suspect that he isn't actually out of seaweed range as it probably can attack him even with the hag between.
LOL. He probably only moved 5' or 10' and there was no circumnavigating (gotta love that word). I took a few moments to get my records of his HP right with yours. Mine was faulty.
Last edited July 18, 2024 5:25 pm
Jul 19, 2024 2:53 am
Seeing that Regan is taking care of the octopus, Admiral focuses on the hag. Reaver bites deep into the hag’s flesh and, within moments, the wound begins to fester with necrotic magic.
Last edited July 19, 2024 2:57 am

Rolls

Reaver to hit - (1d20+7)

(15) + 7 = 22

Reaver damage - (1d6+5+2)

(3) + 7 = 10

Hex damage - (1d6+2)

(5) + 2 = 7

Defender Shortsword to hit - (1d20+4)

(8) + 4 = 12

Defender Shortsword damage - (1d6+2)

(4) + 2 = 6

Hex damage - (1d6+2)

(5) + 2 = 7

Jul 20, 2024 5:11 pm
Regan hops down and heads toward the octopus, almost feeling bad as it pulls itself along. Just as the creature makes it to the rising water, a tentacle touches the surface. Immediately, the octopus begins to writhe and contort, its body pulsating with unnatural energy.

The octopus's tentacles elongate and thicken, its skin shifting from a dark, mottled green to a glowing, iridescent blue. The creature's eyes, previously beady and black, swell and turn a luminous yellow. As it grows, its form becomes more monstrous, with spines protruding from its limbs and a gaping maw forming where its beak once was.

The cavern fills with an eerie light as the octopus undergoes its transformation. Before the transformation can complete, Regan raises his heavy warhammer. With a mighty swing, he brings the warhammer crashing down onto the writhing octopus. The hammer strikes true, and the creature lets out a final, agonized shriek. Its body convulses violently, then goes still, the transformation halted permanently. (Octopus takes 10 damage, and is dead)

...

Cordey puts down the mirror and forcibly releases his huge self from the entangling seaweed. As he breaks away from the gripping mess he moves himself 10' back (out of the range of the seaweed tendrils). He then readies himself for his next move.

...

Seeing that Regan is taking care of the octopus, Admiral focuses on the hag. Reaver bites deep into the hag’s flesh and, within moments, the wound begins to fester with necrotic magic. (Hag takes 17 damage) The hag hisses at Admiral in pain and with fierce anger.

...

"Attack them you useless fools!" screams the hag to the Sahuagin. But they remain still, unsure what to do.

Seething and annoyed, the hag's skin, once smooth and radiant, begins to bubble and blister. Her eyes, which previously shimmered with ethereal beauty, turn a sickly yellow, sinking into their sockets and growing larger, giving her a crazed, monstrous look. Her hair, previously disguised as flowing and lustrous is now a tangled mass of writhing, slimy seaweed tendrils that seem themselves alive.

As her transformation continues, her mouth stretches into a grotesque, jagged maw, filled with sharp, rotting teeth. Her fingers elongate, turning into twisted, bony claws that drip with a vile, dark ichor. The very sight of her now causes an involuntary shiver to run down the spines of anyone who looks upon her.

"You will ALL pay for this!" she screeches, her voice now a guttural, echoing wail that reverberates through the cavern. "Witness the true sight of your doom!"

As the hag's appearance becomes even more horrific, the Fossergrim, the Sahuagin guards, and the party members wrestle with paralyzing fear. Some sahuagin stagger back, unable to tear their gaze away from the monstrosity before them.
OOC:
Everyone must make a frightening sight WIS Save DC 11
[ +- ] EVERYONE MAKE FRIGHTENING SIGHT WIS SAVE
Jul 20, 2024 5:29 pm
https://i.imgur.com/PojgIpv.jpeg


Stats
Admiral--Current HP: 36, Temp HP: 5, Spell Slots: 1/2, PP: 0/4, Pact Tally: 53/400. HD, 0d8
Regan--Current HP: 39, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur
Cordey--Current HP: 36, Temp HP: 0, SD: 4/4, HD: 3d10

Seaweed 1 -- HP 50 (Attacked Cordey)
Seaweed 2 -- HP 50 (Attacked Regan)
Seaweed 3 -- HP 50(Attacked Admiral)
Seaweed 4 -- HP 50

Hag -- HP: 113, Hexblade Curse, Hex (STR)
Octopus -- HP: 0 dead

These sahuagin are confused and not currently taking action:
S1 -- HP: 7
S2 -- HP: 22
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22


Jul 20, 2024 5:51 pm
Everyone must make a DC 11 Wisdom saving throw. On a failed save your character is frightened for 1 minute.

A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success.


Cordey makes his save. She is just ugly.
Huge Cordey wants to close and combat the horrid Hag but also totally doesn't want to get snagged by the grasping seaweed either. So, he sheaves his faithful cutlass and draws out his hardly ever used light crossbow. His aim is way off and doesn't come close to the now ugly Hag.
Last edited July 20, 2024 6:05 pm

Rolls

DC 11 - (1d20+1)

(18) + 1 = 19

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (6) + 3 = 9

Jul 21, 2024 6:31 am
Admiral feels his fur stand on end at the sight of the hag’s transformation. He continues to stab and slash at her but, shaken, his movements aren’t quite as quick or confident as usual. As the hag bats aside his sword for the second time, he glances down at the shard of crystal he wears on a leather cord around his neck and reminds himself that this is far from the most frightening monster he’s faced.
Last edited July 21, 2024 6:54 am

Rolls

Wisdom save (advantage from crystal) - (2d20H1+3)

(42) + 3 = 7

Reaver to hit (disadvantage) - (2d20L1+7)

(713) + 7 = 14

Reaver damage - (1d6+5+2)

(6) + 7 = 13

Hex damage - (1d6+2)

(6) + 2 = 8

Defender Shortsword to hit (disadvantage) - (2d20L1+4)

(914) + 4 = 13

Defender Shortsword damage - (1d6+2)

(1) + 2 = 3

Hex damage - (1d6+2)

(2) + 2 = 4

End of turn wisdom save - (1d20+3)

(17) + 3 = 20

Jul 21, 2024 2:25 pm
"HO-LY SHIT, what happened to your face, lady?" Regan blurts out a reply as soon as he turned around from the octopus. Unnerved at the hideous beast before him, he is still reluctant to move any closer. Choosing instead to whittle down the Sahaugin, so Admiral has less distraction in his current battle, Regan conjures up some magical power to lash out with.
OOC:
Can't move closer, but attacking Sahaugin 1.
Last edited July 21, 2024 2:36 pm

Rolls

WIS Save - (1d20+3)

(6) + 3 = 9

Attack (Eldritch Blast) - (2d20L1+6)

(1113) + 6 = 17

Damage (Force) - (1d20+4)

(7) + 4 = 11

Jul 21, 2024 4:58 pm
Regan stands by the octopus corpse, unable to push himself to rush the hag. He realizes that the water level has quickly risen, and continues to do so. It is already up to his shins. Not being able to voluntarily move closer to the hag, he reacts by blasting the fear frozen Sahuagin (S1) by the stairs with Eldritch energy.

Regan's blast hits the unwitting sahuagin, whose gaze is fearfully fixed on the hag. Its already weakened frame--from Regan's previous hammer blow--cannot absorb the Eldritch attack and it falls to the cavern floor motionless. (S1 takes 11 damage and is dead)

Sahuagin 2 gets distracted from the fearful sight of the hag by its fallen comrade. It turns its attention toward Regan. Meanwhile seaweed lashes out at the man, but he spots it and dodges its grasp.

Cordey, as he sends a bolt flying toward the hag, also notices that a layer of water spreads toward him on the cavern floor below the dais.

Admiral, unnerved by the hag's hideous appearance (despite the calm and focusing energy offered by his crystal) awkwardly attempts to attack the witch who is right next to him. She bats aside Admiral's swords as Cordey's bolt flies past her and she laughs a ferocious horrid cackle.

A seaweed tendril lashes out at Admiral from behind him. It whips him and then wraps around his waist. (Admiral takes 6 damage and must pass a STR check DC 12)

The hag's frightful maddened look intensifies with a taunting grin which is accompanied by a flash of lightning and swirling winds above the cavern lake. Immediately after the flash, she disappears as a thunderous boom sounds that reverberates loudly through the cavern.
OOC:
Everyone within 10' (which includes all three in your party) must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one.
The hag reappears next to Cordey hissing and brandishing her long twisted, bony claws that drip with a vile, dark ichor.
OOC:
Cordey and Admiral will not be frightened next round. Regan must still pass a WIS save DC 11 to avoid that.
https://i.imgur.com/rfIp8J0.jpeg


Stats
Admiral--Current HP: 35, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 59/400. HD, 0d8
Regan--Current HP: 39, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur, Frightened
Cordey--Current HP: 36, Temp HP: 0, SD: 4/4, HD: 3d10

Seaweed 1 -- HP 50 (Attacked Admiral)
Seaweed 2 -- HP 50 (Attacked Regan)
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 113, Hexblade Curse, Hex (STR)
Octopus -- HP: 0 dead

These sahuagin are confused and not currently taking action (except S2 who is focused on Regan):
S1 -- HP: 0 dead
S2 -- HP: 11 (Hit with Thunder Clap)
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22

Rolls

Seaweed 1: Attack, Damage (Admiral) - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (4) + 2 = 6

Seaweed 2: Attack, Damage (Regan) - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (2) + 2 = 4

Sahuagin 2: CON Thunder Clap Save (DC 12) - (1d20+1)

(15) + 1 = 16

Sahuagin 2: Thunder Clap Damage (take half) - (3d10)

(659) = 20

Jul 21, 2024 6:52 pm
OOC:
Saves.

Rolls

CON Save - (1d20+4)

(14) + 4 = 18

WIS Save - (1d20+3)

(2) + 3 = 5

Jul 21, 2024 7:02 pm
OOC:
Regan will still be frightened next turn. But he passed his CON save and must take HALF of the 3d10 thunder clap damage.
Jul 21, 2024 7:52 pm
Everyone within 10' (which includes all three in your party) must make a constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one.
Huge Cordey is blasted by the thundering sounds and sudden appears of the evil Hag before as well as the rising of worrisome water. He has no fear of the ugly Hag or the rising water, but he is sure that Admiral & Regan is a different matter. Not that he wishes to fight beneath the waves.

Quick Cordey lowers his expensive light crossbow to the ground at his feet and his faithful cutlass is going into needed action. The messy Hag avoids his first quick stroke but he second efforts draws pain from the evil Hag.
OOC:
Cordey drops his light crossbow and free action draws his cutlass. He attacks and misses, but action surges and hits the Hag doing 10 slashing damage.
Last edited July 21, 2024 8:07 pm

Rolls

CON Save - (d20+3)

(16) + 3 = 19

Cutlass, Surge Cutlass, Cutlass Damage, Surge Damage - (1d20+6, 1d20+6, 1d6+6, 1d6+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (11) + 6 = 17

1d6+6 : (4) + 6 = 10

1d6+6 : (4) + 6 = 10

Jul 22, 2024 6:28 am
OOC:
Saves!

The latter two are concentration checks for Hex btw
Last edited July 22, 2024 6:31 am

Rolls

Strength check - (1d20+1)

(19) + 1 = 20

Constitution save (thunder) - (1d20+1)

(3) + 1 = 4

Thunder damage - (3d10)

(835) = 16

Constitution save (seaweed) - (1d20+1)

(18) + 1 = 19

Constitution save (thunder) - (1d20+1)

(19) + 1 = 20

Jul 22, 2024 6:47 am
Admiral yelps in pain and covers his ears as the deafening thunder reverberates throughout the cavern. Slightly dazed but determined, he shakes off the seaweed and leaps down from the dais to continue his assault on the hag.
OOC:
The natural 19 to hit is a crit because of Hexblade's curse! :D
Last edited July 22, 2024 6:55 am

Rolls

Reaver to hit - (1d20+7)

(10) + 7 = 17

Reaver damage - (1d6+5+2)

(4) + 7 = 11

Hex damage - (1d6+2)

(4) + 2 = 6

Defender Shortsword to hit - (1d20+4)

(19) + 4 = 23

Defender Shortsword damage - (1d6+2)

(4) + 2 = 6

Hex damage - (1d6+2)

(6) + 2 = 8

Crit damage (base shortsword + hex) - (2d6)

(46) = 10

Jul 23, 2024 11:07 pm
Regan continues to feel the icy grip of fear tightening around his resolve. His usually steady hands tremble slightly at the idea of rushing the hag. When the thunder ripples through cavern. He staggers, feeling its impact resonate through his body. (Regan takes 11 thunder step damage.)

...

When the thunderous energy crashes through the cavern, Cordey winces but manages to brace himself to make an attack nonetheless. (Cordey takes 8 thunder step damage.)

With his massive frame, the half-elf steps forward to engage the hag. His first swing with his cutlass misses, the blade slicing through the air. He focuses and swings again. This time, his cutlass finds its mark, slashing across the hag's side and drawing a hiss of pain from her, his powerful blow causes the hag to stagger back. (Hag takes 10 damage)

...

The blast of thunderous energy hits Admiral squarely causing him to yelp in pain, feeling the full brunt of the attack, but his focus remains unbroken. He maintains his concentration on the hex he has cast upon the hag. (Admiral takes 16 thunder step damage.)

D etermined to bring the hag down, Admiral, entangled in the seaweed's grasp, adeptly frees himself. With a surge of effort, he tears through the clinging tendrils and leaps down from the dais to continue the assault on the hag.

Admiral lunges at the hag, his twin blades reflecting the fire flickering in the dimly lit cavern. Reaver cuts deep into the hag's flesh, drawing a shriek of agony from her. (hag 17 damage.) Not pausing, Admiral follows up with the Defender Blade. In a stroke of incredible skill the blade bites deeply into the hag. (hag takes 24 damage)

...

The hag reels from the onslaught. Thick black blood flows from her wounds, and her eyes blaze with rage. (Hag takes 51 damage TOTAL. )



https://i.imgur.com/0jQckYI.jpeg

Rolls

Regan: Thunder Clap Damage (full) - (3d10)

(8104) = 22

Cordey: Thunder Clap Damage (half) - (3d10)

(269) = 17

Jul 23, 2024 11:15 pm
OOC:
Regan takes half due to the CON save, right? So 11?

Eh, still enough to throw off his aim. 🙄
Regan will lash out with eldritch energy, attempting to put the hideous hag down from a safe distance.
Last edited July 23, 2024 11:16 pm

Rolls

Attack (Eldritch Blast) - (1d20+6)

(4) + 6 = 10

Damage (Force) - (1d10+4)

(9) + 4 = 13

Jul 23, 2024 11:26 pm
MaJunior says:
OOC:
Regan takes half due to the CON save, right? So 11?

Eh, still enough to throw off his aim. 🙄
Regan will lash out with eldritch energy, attempting to put the hideous hag down from a safe distance.
OOC:
Oh yes. I got confused with the WIS save.
Jul 23, 2024 11:34 pm
Regan's Eldritch Blast misses its mark. Sahuagin 2 leaps over its fallen comrade toward the knight.

Meanwhile the water level is nearing waist level and is about to overflow into the fire pit any moment.
OOC:
I'll have to post for the NPC's turn tomorrow.

Stats
Admiral--Current HP: 19, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 59/400. HD, 0d8
Regan--Current HP: 28, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur, Frightened
Cordey--Current HP: 28, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used)

Seaweed 1 -- HP 50
Seaweed 2 -- HP 50
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 62, Hexblade Curse, Hex (STR)
Octopus -- HP: 0 dead

I will have to roll to see if S3 and S4 snap out of fear and confusion and take any actions:
S1 -- HP: 0 dead
S2 -- HP: 11 (focused on Regan)
S3 -- HP: 22
S4 -- HP: 22
S5 -- HP: 22
Jul 24, 2024 10:51 pm
The hag places both of her hands behind her waist, grabs somethings from within tangled seaweed hanging there, and then quickly flings two spiky sea urchins, one at Admiral, one at Cordey. The spiky creatures ark with electricity in the air as they fly. Both hit their mark.

https://i.imgur.com/tkezuMu.png
OOC:
Admiral 5 takes piercing damage and 14 lightning damage. Cordey takes 6 piercing damage and 9 lightning damage. Both have to pass a DC 14 CON save or be stunned until the end of their next turn.
...

Sahuagin 2 attacks Regan with a one-handed spear followed by a scraping claw. At the same time a seaweed tendril lashes out toward Regan. Regan focuses and dodges both of the sahuagins' attacks and deflects the seaweed tendril from grabbing him.

...

Meanwhile the water level rises and spills over the side of the fire pit and begins to douse the flames, resulting in thick mist spreading out form the fire pit, making it hard for both Admiral and Cordey to see. The mist hasn't reached Regan yet.

The water is rising past everyone's waist. (Well, maybe still slightly below Cordey's waist.)

...

Sahuagin 3 and sahuagin 4 seem to regain their composure, snapping out of their confusion and fear. Sahuagin 5 remains paralyzed with fear and remains in place. S3 runs to help S2 attack Regan and S4 notices and follows behind.
OOC:
Note: The roll below says S3, but I meant to write S2. It is S2 that attacked Regan this turn.

Rolls

S3 Attacks Regan: Spear, Damage, Claw, Damage - (1d20+3, 1d6+1, 1d20+3, 1d4+1)

1d20+3 : (6) + 3 = 9

1d6+1 : (2) + 1 = 3

1d20+3 : (7) + 3 = 10

1d4+1 : (4) + 1 = 5

Seaweed 1: Attack, Damage (Regan) - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (2) + 2 = 4

Hag: Sea Urchin Ranged Attack (Admiral) - (1d20+7)

(11) + 7 = 18

Hag: Sea Urchin Piercing Damage, Lightening Damage (Admiral) - (1d8+3, 2d8)

1d8+3 : (2) + 3 = 5

2d8 : (77) = 14

Hag: Sea Urchin Ranged Attack (Cordey) - (1d20+7)

(8) + 7 = 15

Hag: Sea Urchin Piercing Damage, Lightening Damage (Cordey) - (1d8+3, 2d8)

1d8+3 : (3) + 3 = 6

2d8 : (72) = 9

Sahuagin 3: WIS Save DC 16 - (1d20+1)

(19) + 1 = 20

Sahuagin 4: WIS Save DC 16 - (1d20+1)

(15) + 1 = 16

Sahuagin 5: WIS Save DC 16 - (1d20+1)

(9) + 1 = 10

Jul 25, 2024 12:45 am
Updated stats:
OOC:
Yikes! Admiral has ZERO HP. He will fall unconscious (unless he has some kind of applicable reaction feature he could use. If not he must make a death save next turn). So there's no need for Admiral to roll The CON save to avoid being stunned.
https://i.imgur.com/k8KVvIU.jpeg



Stats
Admiral--Current HP: 0, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 59/400. HD: 0d8, DEATH SUCCESSES 1/3, DEATH FAILS 0/3

Regan--Current HP: 28, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur, Frightened

Cordey--Current HP: 13, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used)

Seaweed 1 -- HP 50
Seaweed 2 -- HP 50
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 62, Hexblade Curse, Hex (STR)
Octopus -- HP: 0 dead

I will have to roll to see if S3 and S4 snap out of fear and confusion and take any actions:
S1 -- HP: 0 dead
S2 -- HP: 11 (attacked Regan)
S3 -- HP: 22 (focused on Regan)
S4 -- HP: 22 (focused on Regan)
S5 -- HP: 22 (still frightened and confused)
Jul 25, 2024 1:57 am
OOC:
Don't think I have anything I could use so here's a death save!

Rolls

Death save - (1d20)

(10) = 10

Jul 25, 2024 3:12 am
OOC:
Thank oopsylon. First roll is a success. Fingers crossed!! (BTW you can use Reaver for the cost of 100 Pact Tally points per roll to make any of your further death save rolls an automatic success.)

Regan and Cordey are up...
Jul 25, 2024 3:53 am
OOC:
oopsylon! One thing I didn't think of! It is a bit more urgent for Admiral. Since he has fallen unconscious with Zero HP, he has fallen to the cavern floor, which is filling up with water!

We have to consider this. Let's say the first successful death save you already made is fine. Now going forward, Admiral will have to make a CON save DC 10 to avoid taking damage from breathing in water in his unconscious state. Taking damage like this makes for an automatic death save fail. If the CON save is successful, Admiral must still make a regular death save.

BUT, you may declare before making either of these rolls that you will allow Reaver to channel life force into Admiral. This choice (costing 100 Pact Tally Points) will avoid the water damage to Admiral and will also result in a successful death save for that turn.
Jul 25, 2024 1:53 pm
Turning his attention to the sahaugin who attacked him, Regan will take a swing with his hammer. "You dumb little shit!"

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

WIS Save - (1d20+3)

(11) + 3 = 14

Aug 2, 2024 11:51 am
Regan's warhammer smacks into sahuagin 2 as it tries to dodge with no avail. The creature falls and its body is swept up by the rising water level while it floats lifelessly. Finally Regan has a clear fearless site of the hag who faces Cordey. Two other sahuagin (S3 and S4) advance on his blurred figure and attack him despite the difficulty involved in determining his exact movements. Through their best efforts, their weapons and claws slash and swipe at the shifting distorted sight of Regan's limbs and core just to frustratingly realize their attacks meet nothing solid.

Cordey responds to Admiral falling by stepping in between him and the hag and taking a swipe at her with his cutlass. A long seaweed tendril (that is part of her 'hair') flies forcibly from the hag's head at the cutlass and successfully deflects it. The hag reaches for another urchin and heaves it at Cordey, which he dodges sharply.

THE WATER LEVEL NOW IS NEARING EVERYONES' CHEST and spreading across the cavern.
OOC:
Moving and fighting in the rising water will affect your rolls next turn. Player's are up again...
[ +- ] Mechanics:
https://i.imgur.com/rS55bKT.jpeg

Rolls

S3 Attacks Regan: Spear, Damage, Claw, Damage - (2d20L1+3, 1d6+1, 2d20L1+3, 1d4+1)

2d20L1+3 : (107) + 3 = 10

1d6+1 : (4) + 1 = 5

2d20L1+3 : (113) + 3 = 6

1d4+1 : (1) + 1 = 2

S4 Attacks Regan: Spear, Damage, Claw, Damage - (2d20L1+3, 1d6+1, 2d20L1+3, 1d4+1)

2d20L1+3 : (1513) + 3 = 16

1d6+1 : (3) + 1 = 4

2d20L1+3 : (1219) + 3 = 15

1d4+1 : (1) + 1 = 2

Cordey: Cutlass Attack, Damage - (1d20+6, 1d6+6)

1d20+6 : (7) + 6 = 13

1d6+6 : (1) + 6 = 7

Sahuagin 5: WIS Save DC 16 - (1d20+1)

(11) + 1 = 12

Hag: Sea Urchin Ranged Attack (Cordey) - (1d20+7)

(3) + 7 = 10

Hag: Sea Urchin Piercing Damage, Lightening Damage (Cordey) - (1d8+3, 2d8)

1d8+3 : (6) + 3 = 9

2d8 : (48) = 12

Aug 2, 2024 1:39 pm
"Aw hell..." Regan will ignore the two sahaugin that closed on him and make his way to the hag herself, taking up a position on the other side of her from Big Cordey. "We may drown, but you won't be alive to see it -- I promise you that!"
OOC:
Off the top of my head, I couldn't remember if we were using flanking so I put the extra roll just in case.

First roll was best roll, though.

Can I use my "item interaction" (which can be used to pick something up) to pick up Admiral? I know it isn't exactly RAW, since he isn't an item, but I need him to not die.
Last edited August 2, 2024 1:42 pm

Rolls

Attack (Booming Blade) - (1d20+7)

(19) + 7 = 26

Advantage? - (1d20+7)

(7) + 7 = 14

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

Booming Damage - (1d8)

(2) = 2

Aug 3, 2024 1:02 am
OOC:
I would say that picking up Admiral with the intent of getting him up out of the rising water would take an action since being unconscious he would be a dead weight lump and not simply be able to support himself once Regan picked him up.

As far as flanking goes. I think it's great to use. I don't believe I ever explicitly said if I allow it, but I will now say we will include that rule from here on (despite the fact that your first roll did the job this time).

So I will assume that Regan is flanking the hag with Cordey and not using his action to pick up Admiral.

That said, oopsylon, you have a roll or two to maje this turn for water damage and death save, or instead allow Reaver to help Admiral.
Aug 3, 2024 1:19 am
OOC:
Admiral needs to be more bouyant.
Aug 3, 2024 1:48 am
OOC:
Good point! Sure, it makes sense that Admiral would 'float' (and not exactly sink to the bottom like my description makes it sound) but still what would be Regan's plan after grabbing him?

I envision that as soon as he let go to engage the hag, Admiral would be in the same predicament as he is currently, unless Regan used an action to keep the unconscious Admiral in a position that prevents him from sucking in water.
Aug 3, 2024 3:11 am
OOC:
Shoulder him. Strength of 15, gotta be able to pick up a cat.
Aug 3, 2024 3:29 am
OOC:
Okay. Good plan! So Admiral WON’T have roll a CON save to avoid water damage if Regan’s got him on his shoulder. But I’ll give Regan disadvantage on attacks to the hag due to carrying Admiral and to the water getting high. This will be a wash with the flank advantage and Regan will just make a normal attack roll. Cordey will still get advantage from Regan’s flank maneuvering.
Aug 3, 2024 6:29 am
OOC:
Okay! So just a regular death save then? I'll leave it to chance for this round since I still have a bit of wiggle room (and this way, there's a chance that I might roll a 20 and regain consciousness)

Rolls

Death save - (1d20)

(13) = 13

Aug 7, 2024 11:05 pm
DC 14 CON save or be stunned until the end of their next turn. Huge Cordey is not stunned, just hurt.

He has nothing for the fallen Admiral but takes notice how deadly his weapon was. With that in mind, quick Cordey will scoop up Admeral's Reaver and use it against the Hag.


Awaiting to see if there is something I should know about grasping Reaver before I finish this post?

Waiting to continue.
Last edited August 7, 2024 11:13 pm

Rolls

CON Save DC 14 - (1d20+3)

(15) + 3 = 18

Aug 8, 2024 2:45 am
Cordey scoops up Reaver.
OOC:

Gene, now roll 1d10 to find out what happens when Cordey scoops up Reaver. I'm going to assume this happens right before Regan moves to put Admiral up on his shoulder and flank the hag with Cordey.


RESULTS:

ROLL OF 1:
Immediate Power Transfer: Cordey feels a surge of power as Reaver attempts to establish a new bond. Reaver tries to make Cordey its new warlock. For the transfer to take place, Cordey must pass a CHAR save DC 20 to avoid unpredictable magical effects.

ROLL OF 2:
Reaver's Resistance: Reaver, being bound to Admiral, resists Cordey's touch. As Reaver rejects him, this resistance could manifest as (Roll 1d4):

1. Pain (1d4 acid damage)
2. Psychic Backlash (1d6 psychic damage)
3. DC 14 CHAR save to avoid disadvantage on strength checks or attacks for 1 min.
4. Stunned. Cannot move for 1d4 turns.

ROLL OF 3:
Visions of Sekkor: Cordey is flooded with intense visions of the Deep Dragon Sekkor, witnessing the torment and imprisonment by the Dark Prince in the Demon Realm. These visions leave Cordey momentarily incapacitated but provide crucial information about Sekkor’s location.

ROLL OF 4:
Temporary Alliance: Reaver temporarily grants Cordey some of its powers to aid in the battle against the hag, recognizing the immediate need to survive. This could include (Roll 1d4):

1. enhanced strength (+5 str based damage rolls)
2. magical abilities (2 necromancy cantrips)
3. an aura of protection (+3 AC)
4. Bonus Action Attack (with Reaver)

When Admiral recovers, these powers will immediately wane. (They will wane eventually, even if Admiral...choke..doesn't make it.)

ROLL OF 5:
Admiral's Recovery: Reaver's separation from Admiral triggers a magical reaction that begins to heal Admiral, slowly bringing him back to consciousness. This healing process will be accelerated if Cordey successfully uses Reaver in combat. It will channel the life force of Cordey’s opponent to Admiral.

ROLL OF 6:
Reaver's Influence: Cordey begins to hear whispers and feel a presence attempting to influence his thoughts and actions. This presence could be Reaver trying to manipulate Cordey into following its agenda, revealing the blade's true nature.

ROLL OF 7:
Reaver's Anger: Reaver, angered by the sudden change in wielders, emits a burst of energy, sending a shockwave (1d10 damage) that blasts Cordey and anyone within 15ft.

ROLL OF 8:
Transformation: Cordey's physical form starts to change as he takes on the form of Reaver’s former subordinate, the dragonborn Captain Ezber.

ROLL OF 9:
Dual Wielding: Cordey discovers that he can wield Reaver alongside his own weapon. This grants him multi attack during the time Reaver is in his hand.

ROLL OF 10:
Reaver's Rejection: Reaver, recognizing Cordey as unworthy or incompatible, releases a violent repulsive force that throws Cordey back and causes the blade to burn with a searing, otherworldly heat, making it impossible for anyone other than Admiral to wield it.
Aug 8, 2024 2:50 am
OOC:
By the way Admiral has 2 successful death saves already.
Aug 8, 2024 4:30 am
Gene, now roll 1d10 to find out what happens when Cordey scoops up Reaver

ROLL OF 1:
Immediate Power Transfer: Cordey feels a surge of power as Reaver attempts to establish a new bond. Reaver tries to make Cordey its new warlock. For the transfer to take place, Cordey must pass a CHAR save DC 20 to avoid unpredictable magical effects.


Hmm. A 3. That probably isn't good.
Last edited August 8, 2024 4:32 am

Rolls

the roll - (1d10)

(1) = 1

CHA Save DC(20) - (1d20+1)

(2) + 1 = 3

Aug 9, 2024 5:02 am
When Cordey grasps Reaver, the blade immediately seeks to establish a bond, trying to bind Cordey as its warlock servant. But recognizing that Cordey's charismatic presence is an insufficient channel for the sentient blade's connection, Reaver retaliates by bombarding Cordey’s mind with a torrent of images.

Cordey's vision is first consumed by images of an Obsidian Fortress, a towering structure of jagged black stone, perched on the edge of a dark abyss. The fortress looms like a malevolent sentinel.

The image shifts, and Cordey witnesses an immense and fearsome dragon with scales as dark as night, his eyes burning with a fierce intelligence. The dragon stands in the deep forges of the Obsidian Fortress, overseeing the forging of Reaver, channeling his own power into the blade, making it a vessel of his will and strength. Cordey can feel the intense heat of the forge, hear the clanging of hammers, and sense the dark energy that infused the weapon with a purpose beyond mortal understanding.

But then the vision turns darker. Cordey is thrust into the Demon Realm, a nightmarish landscape where the air is thick with sulfur and the sky is perpetually aflame. There, he sees the dragon, bound in chains of shadow and flame, writhing in agony. The once-mighty dragon is reduced to a prisoner, tortured by a gloating demon lord—a being of unspeakable evil and power, who delights in the dragon’s suffering. Cordey watches as the demon inflicts relentless pain upon the dragon, draining his strength and will, feeding off the dragon's torment.

These images are more than just visions—they are a magical assault on Cordey’s mind. He feels the dragon’s pain as if it were his own, the anguish of a creature of immense power being broken down piece by piece. The psychic strain is unbearable. Cordey’s mind reels as it tries to process the horrific scenes. The intensity of the visions causes him to suffer profound psychic damage, a searing pain shooting through his head as he struggles to comprehend.

Incapacitated by the overwhelming flood of images, Cordey’s head throbs with agonizing pain. He is unable to move or speak, his mind trapped in the hellish reality of the dragon’s torment.
OOC:
Cordey takes 1d10 psychic damage and must make a CHAR save DC 10 to avoid being mentally paralyzed for one turn, unable to move, respond, or attack.

A bond is not completed between Reaver and Cordey. Reaver remains a simple weathered Scimitar in Cordey's hand.
Aug 9, 2024 9:22 am
Cordey takes 1d10 psychic damage and must make a CHAR save DC 10 to avoid being mentally paralyzed for one turn, unable to move, respond, or attack.

Hapless Cordey grasps the Reaver with considerable pain and suffering but tries to kill the Hag with it. He slashes hard and feel some combat relief as struggles.
OOC:
Cordey hits with a 16 and does 12 damage. Then second wind for 10 points healed.
Last edited August 9, 2024 9:32 am

Rolls

1d10 psychic damage, CHR Save Dc 10 - (1d10, 1d20+1)

1d10 : (6) = 6

1d20+1 : (11) + 1 = 12

Reaver attack, damage - (1d20+6, d6+6)

1d20+6 : (10) + 6 = 16

d6+6 : (6) + 6 = 12

Second wind - (1d10O+4)

(6) + 4 = 10

Aug 23, 2024 2:04 pm
Ignoring the two sahuagin advancing on him, Regan steps over the one he just downed to flank the hag with Cordey.

Cordey grabs Reaver from Admiral's unconscious grip. His fortitude allows him to avoid being stunned by the psychic outburst of the sentient blade. With a second wind of focus and energy, Cordey turns and strikes the hag with Reaver. She scowls as the blade slashes her shoulder. (Hag 10 damage)

Regan rushes to keep Admiral from drowning in his motionless state. The water level continues to rise. It is at Regan's shoulders, where Admiral's unconscious figure is being supported by one of the knight's arms. With his other arm Regan swings his pact warhammer at the hag as he taunts her. Flanking her against Cordey's advance, the warhammer hits solidly and sheaths her in a booming energy. (Hag 16 damage)

The hag responds by letting out a piercing screaming that sending a burst of cold energy out (30') around her. The water immediately around her begins to solidify into ice, forming a protective barrier.
OOC:
Everyone in 30' around the hag must make a Constitution saving throw. On a failed save one takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. One hindered by ice has its speed reduced to 0. On a successful save, one takes half as much damage and isn’t hindered by ice.


Sahuagin 5 heads toward the cavern exit. Sahuagin 3 and 4 start to follow Regan but stop as they see the ice forming. S3 avoids being frozen by the oncoming ice formations, while S4 is not as lucky.
https://i.imgur.com/eJDpC07.jpeg


Stats
Admiral--Current HP: 0, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 59/400. HD: 0d8, DEATH SUCCESSES 2/3, DEATH FAILS 0/3

Regan--Current HP: 28, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur,

Cordey--Current HP: 23, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used)

Seaweed 1 -- HP 50
Seaweed 2 -- HP 50
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 36, BOOMING BLADE
Octopus -- HP: 0 dead

I will have to roll to see if S3 and S4 snap out of fear and confusion and take any actions:
S1 -- HP: 0 dead
S2 -- HP: 0 dead
S3 -- HP: 12
S4 -- HP: 10 (frozen by binding ice, hindered for 1 minute)
S5 -- HP: 22 (still frightened and confused)

Rolls

S3, S$ CON SAVE (DC 14) - (1d20+1, 1d20+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (5) + 1 = 6

Binding Ice damage S3 (half), S4 (full) - (3d8, 3d8)

3d8 : (848) = 20

3d8 : (372) = 12

Aug 23, 2024 2:16 pm
OOC:
Players are up!
Aug 23, 2024 5:44 pm
OOC:
Cordey is at 17 HP. He took 6 points of psychic damage earlier from his 23 HP.
Everyone in 30' around the hag must make a Constitution saving throw. On a failed save one takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. One hindered by ice has its speed reduced to 0. On a successful save, one takes half as much damage and isn’t hindered by ice.
OOC:
Cordey takes 6 cold damage and not hindered. He is down to 11 HP.
Last edited August 23, 2024 5:59 pm

Rolls

3d8 ice damage, DC 14 CON save. - (3d8, 1d20+3)

3d8 : (524) = 11

1d20+3 : (14) + 3 = 17

Aug 23, 2024 5:53 pm
Horrid thoughts of drown doesn't cross Half-Sea Elf Cordey who can breathe underwater. The shock of how much it hurt to hold Reaver surprised him as he didn't know it was very personal weapon, but it was too late now to worry about that. There was an ugly hag to kill.

And Cordey goes at it chopping away at the Hag with Reaver as he slides around her to placer himself on the other side of the Hag, while pinning her between the two of them.
Last edited August 23, 2024 5:58 pm

Rolls

Reaver attack, damage - (1d20+6, 1d6+6)

1d20+6 : (11) + 6 = 17

1d6+6 : (2) + 6 = 8

Aug 26, 2024 2:01 am
OOC:
I have no idea what my HPs are, but I feel like I shouldn't have temporary HPs anymore? I dunno. I'll assume your records are accurate.


Regan does his best to keep Admiral up and out of the water as it turns to ice, pinning him in place.
Last edited August 26, 2024 2:08 am

Rolls

CON Save - (1d20+4)

(9) + 4 = 13

Ice Damage - (3d8)

(266) = 14

Aug 30, 2024 5:26 pm
OOC:
You are right Ma. Those temp HP were from way back when you faced the algae limbs and used Amor of Agathys. Since then you have rested. I hadn't been noticing the temp HP in all the posts after that conflict. Gone now.
While trying to keep Admiral safe, ice surrounds Regan and hinders his advance on the hag, due to ice surrounding his arm and warhammer.

Cordey hits the hag with Reaver. Even in its mundane state as a simple (and rather weathered looking) blade in Cordey's hand, it manages to deal the witch a bit of damage. As the blade connects with the hag, something extraordinary happens. The gem embedded in Reaver—the swirling blue-red gem—suddenly flares to life. A pulse of energy surges through the blade, drawing out life force from the hag. The gem swirls aggressively, its colors intensifying as it channels this stolen life force into Admiral’s unconscious form. The energy jumps from the hag into Admiral and the force transfer is visible to all. The hag shrieks violently as Reaver drawns life from her. She attempts to move away, but the sheath of energy forced around her by Regan make a thunderous boom as she moves through it. (Hag 8 damage Reaver, 6 damage Booming Blade)



...
[ +- ] Admiral's Vision
...




As Reaver finishes transferring the hag’s life force into Admiral. His eyes flutter open, and he gasps for breath as if resurfacing from a deep, dark ocean. The gem in Reaver--the blade still in Cordey's hand--still pulses with energy, but now, it is a calmer, steady glow—a reminder of the ancient power that lies within it.

Admiral is awake in the cavern, held up from water and ice by Regan's grasp. Admiral's strength returning, he feels the weight of the vision, the knowledge of Sekkor, and the history of Ezber weigh heavy on his him. The blade has saved his life, but at a cost—he is now more deeply bound to the fate of Sekkor and the Demon Realm than ever before.

The hag, who took further damage from moving through the thunderous boom sheath while backing away from the encounter with Reaver, remains stunned by Reaver's taking of her life force. She is unable to take action this turn. The water lever seems to stop rising.


https://i.imgur.com/EpSDE7N.jpeg



Stats
Admiral--Current HP: 8, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 159/400. HD: 0d8,

Regan--Current HP: 28, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur,

Cordey--Current HP: 11, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used),

Seaweed 1 -- HP 50
Seaweed 2 -- HP 50
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 22,
Octopus -- HP: 0 dead

S1 -- HP: 0 dead
S2 -- HP: 0 dead
S3 -- HP: 12
S4 -- HP: 10 (frozen by binding ice, hindered for 1 minute)
S5 -- HP: 22 (evading the chamber)

Rolls

Hag: Thunder Damage from booming blade - (1d8)

(6) = 6

Aug 30, 2024 8:33 pm
Huge Cordey takes note of Admiral is now with us and not unconscious. He relays Reaver back to him as he draws back his cutlass to do the ugly Hag more harm but due the switching, he can lay a blade to harm her.
Last edited August 30, 2024 8:34 pm

Rolls

Cutlass Attack, Damage - (1d20+6, 1d6+6)

1d20+6 : (4) + 6 = 10

1d6+6 : (4) + 6 = 10

Aug 31, 2024 10:50 am
Admiral awakens to find himself… upside-down? He lifts his head, trying to get his bearings, and realises that he is currently slung over Regan’s shoulder like a sack of potatoes. "…Appreciate the rescue, mate, but you can put me down now."

As soon as Regan lets go of him, he immediately falls into the icy water, surfacing —hissing and spluttering —just in time to catch Reaver, tossed to him by Cordey. He frowns at the blade, thinking of Sekkor and Ezber and the terrible place he saw in his vision, but pushes those thoughts aside for later.

Focusing, instead, on the imprisoned dragon’s rage and on the hag before him, he musters the last of his strength and charges at her, attempting to drive Reaver deep into her heart.
OOC:
Assuming both those attacks are successful, I would like to spend 11 pact tally points to do 11 more damage and finish her off!
Last edited August 31, 2024 10:53 am

Rolls

Defender Shortsword to hit - (1d20+4+2)

(12) + 6 = 18

Defender Shortsword damage - (1d6+2)

(1) + 2 = 3

Reaver to hit - (1d20+7)

(18) + 7 = 25

Reaver damage - (1d6+5)

(3) + 5 = 8

Aug 31, 2024 10:19 pm
Cordey's attempt to hit the hag with his cutlass as he relays Reaver to the awakened Admiral fails. The witch manages to evade being flanked at the cost of passing though a barrier of thunder energy. She evades but her movement is not quick enough to avoid Admiral's reaction after leaping off Regan and surfacing from the icy water. First the Defender shortsword slices the surface of her flesh.

But then...back at home in Admiral's hand, Reaver relishes the chance to strike at the hag, now eagerly and deviously willing to obey Admiral's silent will to drain every last bit of life from the witch.

Reaver hums with a dark, resonant energy as it sinks deeper into the witch's flesh. The blade’s gem pulses with a sinister glow, a deep blue-red that swirls like storm clouds gathering before a tempest. The blade gorges on her life force, the energy visibly draining from her, swirling into the gem like tendrils of dark mist. The hag’s eyes widen in horror as Reaver’s gem pulses faster, brighter, relishing the life it steals. The cavern echoes with the scream of the witch’s fading essence, leaving behind only a hollow shell as the blade’s sinister glow dims, momentarily sated, yet still yearning for more.
OOC:
(Hag: 3 damage Defender Blade, 8 damage Reaver's, 11 damage life drain...she is no more.)
The ice melts, the water in the cavern begins to quickly recede back into the cavern lake. The 'living' seaweed on the throne dias shrivels and withers away. The two Sahuagin near the hag's lifeless shell turn and attempt to run toward the cavern exit. As the water pulls away the fossergrim can be seen lying unconscious on the cavern floor still chained to the stone.

Regan's form solidifies back to its regular state and no longer appears blurring to Admiral and Cordey.


Stats
Admiral--Current HP: 8, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 170/400. HD: 0d8,

Regan--Current HP: 28, Temp HP: 0, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8)

Cordey--Current HP: 11, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used),

Seaweed 1 -- HP 0 dead
Seaweed 2 -- HP 0 dead
Seaweed 3 -- HP 0 dead
Seaweed 4 -- HP 0 dead


Hag -- HP: 0 dead,
Octopus -- HP: 0 dead

S1 -- HP: 0 dead
S2 -- HP: 0 dead
S3 -- HP: 12 (trying to evade the chamber)
S4 -- HP: 10 (trying to evade the chamber)
S5 -- HP: 22 (EVADED the chamber)
Aug 31, 2024 11:30 pm
"Where the hell are you going?!" Regan shouts as he fires a blast at an escaping sahaugin.

Rolls

Attack (Eldritch Blast) - (1d20+6)

(10) + 6 = 16

Damage (Force) - (1d10+4)

(10) + 4 = 14

Sep 1, 2024 12:52 am
Huge Cordey goes to the unconscious one to aid him. Hopefully bring him around. Mental note: Never touch that Reaver again! If the body looks okay now, Cordey will recover his more expensive light crossbow he dropped as it surely sank to the floor.
Sep 1, 2024 3:55 am
Regan's blast easily downs one of the the evading sahuagin. The other tries to pick up its pace.

...

Cordey spots his crossbow as the water recedes and he is able to retrieve it.

He then makes his way to the fossergrim. The fey's hair is now matted and dull, clinging to his pallid face. His skin appears gray and lifeless, with faint traces of blue veins visible beneath the surface. His limbs are still shackled, the chains digging into his wrists and ankles, leaving deep, raw wounds. The chains appear to have prevented him from floating as the water level rose, forcing him to remain submerged as the water filled his lungs. His chest is still, with no sign of breath, and a faint trickle of water seeps from the corners of his mouth.
OOC:
Gene please make a Medicine check (DC 10) to revive the fey.
...

Admiral hears the muffled sound of the imp in his bag.

"Are you done rolling around, yet!?" complains the creature. "Ugh! What in the Nine Hells just happened out there? You've been shaking me like a blasted maraca!"

Then the creature's sudden tirade pauses for a moment before it asks, "Wait...did we finally get rid of that wretched hag? Hmph, about time. And more importantly, when am I getting out of this infernal cage?"
Sep 1, 2024 9:14 am
Gene please make a Medicine check (DC 10) to revive the fey.

Rolls

Medicine check DC 10 - (1d20+1)

(10) + 1 = 11

Sep 1, 2024 12:11 pm
Admiral takes a shocked step back as the hag falls to the ground, drained of her life force. Fighting alongside Ezber over the years, he’d seen his old captain drain the life force of his foes many times, but this is the first time he’s ever done it himself… He’s not sure he likes the feeling.

The shrieking of the imp snaps his attention back to the present. He gives himself a vigorous shake to dry his waterlogged fur and looks around the rest of the cavern. Cordey is attending to the fallen fossergrim and Regan is chasing down the last of the Sahuagin.

Admiral’s never been particularly fond of slaughtering enemies who have already given up but, not wanting to appear ‘soft’ in front of his new allies (especially after the recent betrayal of his crew), he sends an eldritch blast after the fleeing Sahuagin, deliberately missing.

"Damn it!" he growls, feigning frustration, as the blast of energy strikes the cavern wall, knocking a few pebbles loose.
Sep 1, 2024 3:26 pm
OOC:
Can Regan take a shot at the last sahaugin, or is it too far gone at this point?
Sep 1, 2024 5:45 pm
OOC:
I think Regan could get another shot in before the other sahuagin makes it to the cavern exit. It’s only about 50’ to the exit and the eldritch blast range is 120ft and the sahuagin’s movement is 30’
Sep 1, 2024 6:06 pm
Regan will take a shot at the fleeing fish-man, intent on making sure all of their enemies are dealt with.

Rolls

Attack (Eldritch Blast) - (1d20+6)

(15) + 6 = 21

Damage (Force) - (1d10+4)

(8) + 4 = 12

Sep 1, 2024 7:11 pm
Cordey kneels beside the lifeless-looking fossergrim knowing the water that filled his lungs may still be his undoing.

With swift motions, Cordey places his hands firmly on the fossergrim's chest. He begins compressions, pressing down rhythmically. After a series of compressions, Cordey tilts the fossergrim's head back, pinching his nose shut with one hand, and sealing his lips over his to deliver a breath. He watches, hoping to see the fey's chest rise. The chains rattle slightly as he continues his efforts. He alternates between compressions and breaths.

Finally, as Cordey delivers another breath, he feels a twitch beneath his hands. He continues, pushing air into the fossergrim’s lungs. The fey’s chest heaves slightly and a sputtering cough escapes his lips, water trickling out as he gasps for air.

Cordey quickly turns him to his side, helping him expel the water that had filled his lungs. The chains still bind the fey, but Cordey has revived him.

"The hag? Is she gone? weakly asks the fey before stating, "I can feel that her demon spell no longer has any hold on me."

...

Regan's Blast catches the other sahuagin just after Admiral's 'misses.' The fish creature falls dead only feet closer to the exit than its former comrade (already taken out by Regan's last blast).
Sep 2, 2024 12:33 am
Admiral’s ears droop just a little as the Sahuagin falls dead to the floor of the cavern, regretting both that the creature is dead and that he was not tough enough to kill it himself.

"Nice shot!" he says to Regan, with sincere admiration. "And thanks for keeping me alive back there."

Continuing to ignore the noisy imp, Admiral crouches down by the withered husk of the hag, searching her body for a key that might be used to unlock the fossergrim’s chains.
Sep 2, 2024 1:24 am
"My allies live, and my enemies fall before me," Regan says stoically, as if reciting a mantra. He glances down at Admiral and adds, "I aim to save people. Sometimes, the only way to do that is to make sure those who would victimize others... can't."

For a moment, the man standing in front of the feline captain is not the loud and flippant fighter. His tone and eyes hinted at depth that hadn't been previously shown. An image shattered as he throws his warhammer over his shoulder and grins, adding, "Besides, if they wanted to live the little pricks should have fought harder!"
Sep 2, 2024 2:01 am
While Regan speaks, Admiral searches the drained, shriveled, and gnarled form of the hag, scanning for anything that might serve as a key to the fossergrim's chains. The hag's scarce garments made mostly of seaweed are matted and tangled.

Admiral uncovers a worn leather, or maybe...human skin?, pouch on the hag. Its surface is slick with grime and emanates a miasma of decay. Inside it is a small vial filled with dark, swirling liquid, a bundle of dried herbs with an acrid scent, and a necklace strung with what looks like tiny, petrified fish bones.

In a larger pouch fastened to the hags lower back, or what's left of it anyway, are a few lifeless sea urchins, deflated and useless versions of those the hag previous wielded as ranged weapons.

Finally, tucked into a concealed pocket near the hag's waist, Admiral finds a rusted key. It’s cold to the touch, made of a blackened metal that chillingly reminds Admiral of the Abyssium ore he saw in his vision earlier, and its simple design somehow looks sinister, with a twisted, serpentine pattern along the handle. The key is slightly larger than expected, as if made to fit the thick, heavy chains that bind the fossergrim.

The imp, still trapped inside its glass prison within Admiral's bag, grows increasingly frustrated and desperate. Its voice rises in pitch as it begins to shout and it can be heard, muffled while Regan's responds to Admiral.

"Hey! I can't see a cursed thing in here! What in the Abyss is going on out there? You know, it's unfair to keep me in the dark—aren't you the fair sort!? You could be fighting off a kraken the hag summoned, or worse, and here I am, blind as a Shadow Wyrm in this cursed glass jail!

This isn't funny anymore! I demand to be let out! How am I supposed to provide you with my brilliant assistance when I'm stuck in here, rattling around like some useless bauble? I have skills, you know! Cunning, wit, charm and a certain... flair that you're clearly lacking in this moment!"
Sep 2, 2024 7:01 am
Admiral tosses the key to Cordey to try on the fossergrim’s chains and, with an exasperated sigh, finally pulls the imp out of his rucksack. "…I’ve known seagulls with more wits than you, my friend, and barnacles with more charm."

He shows the imp the collection of oddities he found on the hag’s person. "Do you know what these are?"
Last edited September 2, 2024 8:16 am
Sep 3, 2024 2:02 pm
Huge Cordey has fairly much everything except dealing with who he had. He quickly tests the key and frees forssergrim, "Can you walk or do you need to dragged?"

He says admiral, "I never want to touch Reaver again and I can see why the Hag bottled that Imp."
Last edited September 3, 2024 2:03 pm
Sep 14, 2024 11:08 am
"Aye? What happened when you touched it? And why were you holding it, anyway?"
Sep 14, 2024 11:16 am
Huge Cordey replies back, "You were doing well with as it is obvious magical, but it is rather personal to you as it didn't work well for me." and adds on, "It even harmed me some telling that."

"By the looks of us, we need to rest." He looks rather beaten at 11 HP and appears he has no way to heal. Short rest would do some good.
Last edited September 14, 2024 11:26 am
Sep 15, 2024 2:48 am
OOC:
Trying to catch up here...
The Imp's reply to Admiral...

The imp, noticeably pleased to be out of Admiral's bag, leans forward in its glass prison, its beady eyes flicking over the items.

"Well, well, look at this collection of nightmares," it sneers, its tiny claws scratching at its chin. "That vial? It reeks of black magic. Probably something nasty, like soul-binding or a curse in liquid form. Best not to drink it—unless you fancy becoming something uglier than that hag."

The imp snickers, then points a claw toward the key, its expression darkening. "That’s no ordinary key. It’s got the look of Abyssium all over it. Powerful stuff from my realm. Don't know how she got her hands on it. Could unlock some chains," the imp looks over at the fossergrim. "But it could also unlock binds that are more powerful than chains, if you catch my drift."

Finally, the imp tilts its head at the fishbone necklace. "As for that… Well, unless you have a taste for cursed jewelry, I’d leave it be. This hag likes to infuse trinkets with lingering curses or, worse, hexes that bring bad luck. Or maybe its just fish bones for no reason. Who’s to say?"

It crosses its arms smugly. "Now, aren’t you glad you finally let me out? Such wit and insight—you’d never get this kind of wisdom from a barnacle!"


The Fossergrim Replies to Cordey...

As the chains fall away with a clatter, the fossergrim gasps, his aura dimmed, his eyes dulled. He tries to push himself up, but his arms tremble under the weight of his weakened body. His voice, hoarse and strained, barely rises above a whisper as he turns his gaze to Cordey.

"I… can walk, I think," he rasps, his words slow and halting. "Though… I felt as if my spirit was drowned along with my body."

He swallows, and glances at the discarded chains with a flash of fear and disgust. "These... cursed things—they’ve drained me. Stole my will. I felt… hollow, vulnerable. But I now can feel once again the power of the flowing falls filling my veins...thanks to you."

He takes a deep, shaky breath, attempting to stand but swaying precariously on his feet. "I will not be dragged," he pridefully adds, despite his condition. "I’ll walk… slowly, but I’ll walk."

His current fragility seems foreign to the fey, his natural resistance to charm seems to have been diminished by the chains, leaving him more vulnerable than he'd likely ever been in his long life. "I believe I will be myself soon."
Sep 16, 2024 3:03 am
"I could use a rest too," Admiral agrees with Cordey.

To the imp: "Perhaps you are a little bit cleverer than a barnacle, after all," he admits with an amused smirk. Leaving the hag’s cursed belongings untouched (aside from the key, which he tossed to Cordey), he lifts the glass sphere to eye level to properly address the imp. "I promised to free you once we killed the hag and I do intend to keep that promise, but what are you going to do with yourself once you’re free?"
OOC:
Regarding a rest, I think I’m out of hit dice so a long rest would be better than a short one for me
Last edited September 16, 2024 3:06 am
Sep 16, 2024 3:05 am
Huge Cordey smiles and says, "Can I be the one to slam him on the rocks."
Last edited September 16, 2024 3:05 am
Sep 16, 2024 1:13 pm
The imp seems flattered by Admiral's praise, however mocking it may have been. Before responding to Admiral's inquiry, the imp pauses and observably thinks...
OOC:
oopsylon please make a CHAR test regarding questioning the imp. It's up to you to decide if Admiral is going his (+6) intimidation route or if he is going with a gentler Persuasion approach (+4). I will roll for the imp WIS; the result is what Admiral will have to match or beat. Choosing a heavy handed approach versus a gentler approach will of course effect the outcome of a failed test.

Rolls

Imp WIS test vs Admiral CHAR - (1d20+1)

(11) + 1 = 12

Sep 16, 2024 1:21 pm
Regan looks from Admiral talking with that imprisoned creature to the Fossergrim, and nods in understanding. "Up with ya then. We're leavin', and we ain't leavin' you behind after all that. Walk, or I carry you."
Sep 16, 2024 1:51 pm
With Regan's statement the fossergrim's determination to be self sufficient noticeably grows.

"Thank you. There's no need, I will walk," asserts the fey slightly less halted and raspy in his speech with a hint of his former grace. As he laboriously moves himself, he replies to the talk of rest.

"For myself," he says, glancing toward the direction of the falls, "I must first bathe in the falls, the source of my vitality. You see, the water… it is not just where I dwell; it is the lifeblood of my existence. The flow of the falls, pure and unyielding, is tied to the magic that sustains me. Without it, I wither, as you have seen."

He pauses, his pale eyes shimmering faintly as if recalling something distant and ancient. "The chains drained more than just my strength. They sapped my will, my resistance to the forces that would bend me to their will. I cannot recover by mere rest. I must be immersed in the rushing waters of the falls to reclaim what was lost."

He shifts unsteadily on his feet, the pride of the fey keeping him upright despite his weakened state. "In the falls, the water cleanses and renews. It will restore my spirit, my mind, and the magic that runs through me. Without it, I am but a shadow of myself, vulnerable to the very things I once resisted."

His tone takes on a deeper sense of urgency, though still tinged with gratitude for the party’s help. "Once I bathe in the falls, I will be whole again, as nature intended. The flow of water will return my power, my fey nature, and my connection to the world around me."

The fossergrim glances toward Regan with a determined look. "I will walk on my own two feet, no matter how weak I may feel. But know that once I am immersed… I will return to you. You need rest and rejuvenation as well. The little ones maintain a garden of delicious fruit and leaves in these caves and they also keep a hall where they themselves bed at times. You may rest there as long as you need. You are welcome here."
Sep 17, 2024 12:07 am
"No one’s slamming anyone against any rocks," Admiral says firmly, to Cordey. "The imp has kept up its end of our bargain and I plan to keep up mine."

To the fossergrim, he nods and says: "We have some friends waiting for us on a boat outside, so if you see them, please let them know where we are while you’re out there."

Rolls

Persuasion - (1d20+4)

(18) + 4 = 22

Sep 17, 2024 1:11 am
Huge Cordey so much thought about the annoying Imp and its wishes escape the bottle, but in an odd way. Surely slamming the bottle would break it and free it. "Have another idea for the Imp."
Oct 6, 2024 3:45 am
The fossergrim makes his way slowly but surely out of the cavern. As he carefully steps he says, "To find the garden, follow the way I leave." (He heads toward the southern cavern exit.) "The little ones' resting hall is the other way." (He points toward the passage where Admiral, Cordey, and Regan entered this cavern.)

...

The imp is noticeably engaged in thought, weighing what is its most beneficial way to respond to Admiral's question about what it plans to do with itself once free. After Admiral's reply to Cordey, the creature is swayed by Admiral's quick defense of it. (Even though Cordey meant to smash the orb prison, not the imp itself.) With its best attempt at a sincere smile (that actually results in an awkward grin), the imp finally makes its decision on how to reply.

"Well...I could show you where the hag keeps the treasures she hoards from her dinner victims." The imp looks disgusted at its last words. "Human flesh, blah! Horrible way to feed on humans. Demons know the best food is the human mind. There is nothing more filling than breaking a strong will. Hags...fey...so foolish they are."

"Anyway she may have something of mine mixed into her mess. I am trapped in this cursed realm now, so that item will help me get myself to Glantri quickly and find another magic wielder to...serve." The imp says the last word with sarcasm.
OOC:
What will you do?
Oct 8, 2024 7:03 am
Admiral’s ears prick up at the word ‘treasure’. "Aye? I like the sound of that! Well, not the eating people part. That’s a bit grim. But I won't say no to treasure! Anyway, let’s get you out of this ball..." He tries to pry the cork out of the glass sphere with his claws.
Oct 8, 2024 12:29 pm
Big Cordey smiles, "Here let me get that open." He has his hands open for the glass sphere.
Oct 8, 2024 1:15 pm
Regan eyes the imp, not sure it won't prove to be something more dangerous once it's released.
Oct 11, 2024 10:02 pm
Unable to pry the cork free with his claws, Admiral shrugs and relinquishes the sphere to Cordey, trusting that, despite his apparent enthusiasm for smashing things, the big man will try to avoid harming the imp.
Oct 11, 2024 11:38 pm
Huge Cordey is fairly sure this is going to hurt the evil, annoying Imp and not kill it as he slams the glass sphere down as hard as he can on the rock floor. There is a grin his face as he does it.

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