Chapter 4: The Waters of Menehune

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Jul 25, 2024 1:53 pm
Turning his attention to the sahaugin who attacked him, Regan will take a swing with his hammer. "You dumb little shit!"

Rolls

Attack (Pact Warhammer) - (1d20+7)

(18) + 7 = 25

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

WIS Save - (1d20+3)

(11) + 3 = 14

Aug 2, 2024 11:51 am
Regan's warhammer smacks into sahuagin 2 as it tries to dodge with no avail. The creature falls and its body is swept up by the rising water level while it floats lifelessly. Finally Regan has a clear fearless site of the hag who faces Cordey. Two other sahuagin (S3 and S4) advance on his blurred figure and attack him despite the difficulty involved in determining his exact movements. Through their best efforts, their weapons and claws slash and swipe at the shifting distorted sight of Regan's limbs and core just to frustratingly realize their attacks meet nothing solid.

Cordey responds to Admiral falling by stepping in between him and the hag and taking a swipe at her with his cutlass. A long seaweed tendril (that is part of her 'hair') flies forcibly from the hag's head at the cutlass and successfully deflects it. The hag reaches for another urchin and heaves it at Cordey, which he dodges sharply.

THE WATER LEVEL NOW IS NEARING EVERYONES' CHEST and spreading across the cavern.
OOC:
Moving and fighting in the rising water will affect your rolls next turn. Player's are up again...
[ +- ] Mechanics:
https://i.imgur.com/rS55bKT.jpeg

Rolls

S3 Attacks Regan: Spear, Damage, Claw, Damage - (2d20L1+3, 1d6+1, 2d20L1+3, 1d4+1)

2d20L1+3 : (107) + 3 = 10

1d6+1 : (4) + 1 = 5

2d20L1+3 : (113) + 3 = 6

1d4+1 : (1) + 1 = 2

S4 Attacks Regan: Spear, Damage, Claw, Damage - (2d20L1+3, 1d6+1, 2d20L1+3, 1d4+1)

2d20L1+3 : (1513) + 3 = 16

1d6+1 : (3) + 1 = 4

2d20L1+3 : (1219) + 3 = 15

1d4+1 : (1) + 1 = 2

Cordey: Cutlass Attack, Damage - (1d20+6, 1d6+6)

1d20+6 : (7) + 6 = 13

1d6+6 : (1) + 6 = 7

Sahuagin 5: WIS Save DC 16 - (1d20+1)

(11) + 1 = 12

Hag: Sea Urchin Ranged Attack (Cordey) - (1d20+7)

(3) + 7 = 10

Hag: Sea Urchin Piercing Damage, Lightening Damage (Cordey) - (1d8+3, 2d8)

1d8+3 : (6) + 3 = 9

2d8 : (48) = 12

Aug 2, 2024 1:39 pm
"Aw hell..." Regan will ignore the two sahaugin that closed on him and make his way to the hag herself, taking up a position on the other side of her from Big Cordey. "We may drown, but you won't be alive to see it -- I promise you that!"
OOC:
Off the top of my head, I couldn't remember if we were using flanking so I put the extra roll just in case.

First roll was best roll, though.

Can I use my "item interaction" (which can be used to pick something up) to pick up Admiral? I know it isn't exactly RAW, since he isn't an item, but I need him to not die.
Last edited August 2, 2024 1:42 pm

Rolls

Attack (Booming Blade) - (1d20+7)

(19) + 7 = 26

Advantage? - (1d20+7)

(7) + 7 = 14

Damage (Bludgeoning, Magic) - (1d8+7)

(7) + 7 = 14

Booming Damage - (1d8)

(2) = 2

Aug 3, 2024 1:02 am
OOC:
I would say that picking up Admiral with the intent of getting him up out of the rising water would take an action since being unconscious he would be a dead weight lump and not simply be able to support himself once Regan picked him up.

As far as flanking goes. I think it's great to use. I don't believe I ever explicitly said if I allow it, but I will now say we will include that rule from here on (despite the fact that your first roll did the job this time).

So I will assume that Regan is flanking the hag with Cordey and not using his action to pick up Admiral.

That said, oopsylon, you have a roll or two to maje this turn for water damage and death save, or instead allow Reaver to help Admiral.
Aug 3, 2024 1:19 am
OOC:
Admiral needs to be more bouyant.
Aug 3, 2024 1:48 am
OOC:
Good point! Sure, it makes sense that Admiral would 'float' (and not exactly sink to the bottom like my description makes it sound) but still what would be Regan's plan after grabbing him?

I envision that as soon as he let go to engage the hag, Admiral would be in the same predicament as he is currently, unless Regan used an action to keep the unconscious Admiral in a position that prevents him from sucking in water.
Aug 3, 2024 3:11 am
OOC:
Shoulder him. Strength of 15, gotta be able to pick up a cat.
Aug 3, 2024 3:29 am
OOC:
Okay. Good plan! So Admiral WON’T have roll a CON save to avoid water damage if Regan’s got him on his shoulder. But I’ll give Regan disadvantage on attacks to the hag due to carrying Admiral and to the water getting high. This will be a wash with the flank advantage and Regan will just make a normal attack roll. Cordey will still get advantage from Regan’s flank maneuvering.
Aug 3, 2024 6:29 am
OOC:
Okay! So just a regular death save then? I'll leave it to chance for this round since I still have a bit of wiggle room (and this way, there's a chance that I might roll a 20 and regain consciousness)

Rolls

Death save - (1d20)

(13) = 13

Aug 7, 2024 11:05 pm
DC 14 CON save or be stunned until the end of their next turn. Huge Cordey is not stunned, just hurt.

He has nothing for the fallen Admiral but takes notice how deadly his weapon was. With that in mind, quick Cordey will scoop up Admeral's Reaver and use it against the Hag.


Awaiting to see if there is something I should know about grasping Reaver before I finish this post?

Waiting to continue.
Last edited August 7, 2024 11:13 pm

Rolls

CON Save DC 14 - (1d20+3)

(15) + 3 = 18

Aug 8, 2024 2:45 am
Cordey scoops up Reaver.
OOC:

Gene, now roll 1d10 to find out what happens when Cordey scoops up Reaver. I'm going to assume this happens right before Regan moves to put Admiral up on his shoulder and flank the hag with Cordey.


RESULTS:

ROLL OF 1:
Immediate Power Transfer: Cordey feels a surge of power as Reaver attempts to establish a new bond. Reaver tries to make Cordey its new warlock. For the transfer to take place, Cordey must pass a CHAR save DC 20 to avoid unpredictable magical effects.

ROLL OF 2:
Reaver's Resistance: Reaver, being bound to Admiral, resists Cordey's touch. As Reaver rejects him, this resistance could manifest as (Roll 1d4):

1. Pain (1d4 acid damage)
2. Psychic Backlash (1d6 psychic damage)
3. DC 14 CHAR save to avoid disadvantage on strength checks or attacks for 1 min.
4. Stunned. Cannot move for 1d4 turns.

ROLL OF 3:
Visions of Sekkor: Cordey is flooded with intense visions of the Deep Dragon Sekkor, witnessing the torment and imprisonment by the Dark Prince in the Demon Realm. These visions leave Cordey momentarily incapacitated but provide crucial information about Sekkor’s location.

ROLL OF 4:
Temporary Alliance: Reaver temporarily grants Cordey some of its powers to aid in the battle against the hag, recognizing the immediate need to survive. This could include (Roll 1d4):

1. enhanced strength (+5 str based damage rolls)
2. magical abilities (2 necromancy cantrips)
3. an aura of protection (+3 AC)
4. Bonus Action Attack (with Reaver)

When Admiral recovers, these powers will immediately wane. (They will wane eventually, even if Admiral...choke..doesn't make it.)

ROLL OF 5:
Admiral's Recovery: Reaver's separation from Admiral triggers a magical reaction that begins to heal Admiral, slowly bringing him back to consciousness. This healing process will be accelerated if Cordey successfully uses Reaver in combat. It will channel the life force of Cordey’s opponent to Admiral.

ROLL OF 6:
Reaver's Influence: Cordey begins to hear whispers and feel a presence attempting to influence his thoughts and actions. This presence could be Reaver trying to manipulate Cordey into following its agenda, revealing the blade's true nature.

ROLL OF 7:
Reaver's Anger: Reaver, angered by the sudden change in wielders, emits a burst of energy, sending a shockwave (1d10 damage) that blasts Cordey and anyone within 15ft.

ROLL OF 8:
Transformation: Cordey's physical form starts to change as he takes on the form of Reaver’s former subordinate, the dragonborn Captain Ezber.

ROLL OF 9:
Dual Wielding: Cordey discovers that he can wield Reaver alongside his own weapon. This grants him multi attack during the time Reaver is in his hand.

ROLL OF 10:
Reaver's Rejection: Reaver, recognizing Cordey as unworthy or incompatible, releases a violent repulsive force that throws Cordey back and causes the blade to burn with a searing, otherworldly heat, making it impossible for anyone other than Admiral to wield it.
Aug 8, 2024 2:50 am
OOC:
By the way Admiral has 2 successful death saves already.
Aug 8, 2024 4:30 am
Gene, now roll 1d10 to find out what happens when Cordey scoops up Reaver

ROLL OF 1:
Immediate Power Transfer: Cordey feels a surge of power as Reaver attempts to establish a new bond. Reaver tries to make Cordey its new warlock. For the transfer to take place, Cordey must pass a CHAR save DC 20 to avoid unpredictable magical effects.


Hmm. A 3. That probably isn't good.
Last edited August 8, 2024 4:32 am

Rolls

the roll - (1d10)

(1) = 1

CHA Save DC(20) - (1d20+1)

(2) + 1 = 3

Aug 9, 2024 5:02 am
When Cordey grasps Reaver, the blade immediately seeks to establish a bond, trying to bind Cordey as its warlock servant. But recognizing that Cordey's charismatic presence is an insufficient channel for the sentient blade's connection, Reaver retaliates by bombarding Cordey’s mind with a torrent of images.

Cordey's vision is first consumed by images of an Obsidian Fortress, a towering structure of jagged black stone, perched on the edge of a dark abyss. The fortress looms like a malevolent sentinel.

The image shifts, and Cordey witnesses an immense and fearsome dragon with scales as dark as night, his eyes burning with a fierce intelligence. The dragon stands in the deep forges of the Obsidian Fortress, overseeing the forging of Reaver, channeling his own power into the blade, making it a vessel of his will and strength. Cordey can feel the intense heat of the forge, hear the clanging of hammers, and sense the dark energy that infused the weapon with a purpose beyond mortal understanding.

But then the vision turns darker. Cordey is thrust into the Demon Realm, a nightmarish landscape where the air is thick with sulfur and the sky is perpetually aflame. There, he sees the dragon, bound in chains of shadow and flame, writhing in agony. The once-mighty dragon is reduced to a prisoner, tortured by a gloating demon lord—a being of unspeakable evil and power, who delights in the dragon’s suffering. Cordey watches as the demon inflicts relentless pain upon the dragon, draining his strength and will, feeding off the dragon's torment.

These images are more than just visions—they are a magical assault on Cordey’s mind. He feels the dragon’s pain as if it were his own, the anguish of a creature of immense power being broken down piece by piece. The psychic strain is unbearable. Cordey’s mind reels as it tries to process the horrific scenes. The intensity of the visions causes him to suffer profound psychic damage, a searing pain shooting through his head as he struggles to comprehend.

Incapacitated by the overwhelming flood of images, Cordey’s head throbs with agonizing pain. He is unable to move or speak, his mind trapped in the hellish reality of the dragon’s torment.
OOC:
Cordey takes 1d10 psychic damage and must make a CHAR save DC 10 to avoid being mentally paralyzed for one turn, unable to move, respond, or attack.

A bond is not completed between Reaver and Cordey. Reaver remains a simple weathered Scimitar in Cordey's hand.
Aug 9, 2024 9:22 am
Cordey takes 1d10 psychic damage and must make a CHAR save DC 10 to avoid being mentally paralyzed for one turn, unable to move, respond, or attack.

Hapless Cordey grasps the Reaver with considerable pain and suffering but tries to kill the Hag with it. He slashes hard and feel some combat relief as struggles.
OOC:
Cordey hits with a 16 and does 12 damage. Then second wind for 10 points healed.
Last edited August 9, 2024 9:32 am

Rolls

1d10 psychic damage, CHR Save Dc 10 - (1d10, 1d20+1)

1d10 : (6) = 6

1d20+1 : (11) + 1 = 12

Reaver attack, damage - (1d20+6, d6+6)

1d20+6 : (10) + 6 = 16

d6+6 : (6) + 6 = 12

Second wind - (1d10O+4)

(6) + 4 = 10

Aug 23, 2024 2:04 pm
Ignoring the two sahuagin advancing on him, Regan steps over the one he just downed to flank the hag with Cordey.

Cordey grabs Reaver from Admiral's unconscious grip. His fortitude allows him to avoid being stunned by the psychic outburst of the sentient blade. With a second wind of focus and energy, Cordey turns and strikes the hag with Reaver. She scowls as the blade slashes her shoulder. (Hag 10 damage)

Regan rushes to keep Admiral from drowning in his motionless state. The water level continues to rise. It is at Regan's shoulders, where Admiral's unconscious figure is being supported by one of the knight's arms. With his other arm Regan swings his pact warhammer at the hag as he taunts her. Flanking her against Cordey's advance, the warhammer hits solidly and sheaths her in a booming energy. (Hag 16 damage)

The hag responds by letting out a piercing screaming that sending a burst of cold energy out (30') around her. The water immediately around her begins to solidify into ice, forming a protective barrier.
OOC:
Everyone in 30' around the hag must make a Constitution saving throw. On a failed save one takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. One hindered by ice has its speed reduced to 0. On a successful save, one takes half as much damage and isn’t hindered by ice.


Sahuagin 5 heads toward the cavern exit. Sahuagin 3 and 4 start to follow Regan but stop as they see the ice forming. S3 avoids being frozen by the oncoming ice formations, while S4 is not as lucky.
https://i.imgur.com/eJDpC07.jpeg


Stats
Admiral--Current HP: 0, Temp HP: 0, Spell Slots: 1/2, PP: 0/4, Pact Tally: 59/400. HD: 0d8, DEATH SUCCESSES 2/3, DEATH FAILS 0/3

Regan--Current HP: 28, Temp HP: 6, Warlock Spell Slots: 2/2, Pact Tally: 0/150, HD: (0d10, 3d8), Blur,

Cordey--Current HP: 23, Temp HP: 0, SD: 4/4, HD: 3d10, (Action Surge Used)

Seaweed 1 -- HP 50
Seaweed 2 -- HP 50
Seaweed 3 -- HP 50
Seaweed 4 -- HP 50

Hag -- HP: 36, BOOMING BLADE
Octopus -- HP: 0 dead

I will have to roll to see if S3 and S4 snap out of fear and confusion and take any actions:
S1 -- HP: 0 dead
S2 -- HP: 0 dead
S3 -- HP: 12
S4 -- HP: 10 (frozen by binding ice, hindered for 1 minute)
S5 -- HP: 22 (still frightened and confused)

Rolls

S3, S$ CON SAVE (DC 14) - (1d20+1, 1d20+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (5) + 1 = 6

Binding Ice damage S3 (half), S4 (full) - (3d8, 3d8)

3d8 : (848) = 20

3d8 : (372) = 12

Aug 23, 2024 2:16 pm
OOC:
Players are up!
Aug 23, 2024 5:44 pm
OOC:
Cordey is at 17 HP. He took 6 points of psychic damage earlier from his 23 HP.
Everyone in 30' around the hag must make a Constitution saving throw. On a failed save one takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. One hindered by ice has its speed reduced to 0. On a successful save, one takes half as much damage and isn’t hindered by ice.
OOC:
Cordey takes 6 cold damage and not hindered. He is down to 11 HP.
Last edited August 23, 2024 5:59 pm

Rolls

3d8 ice damage, DC 14 CON save. - (3d8, 1d20+3)

3d8 : (524) = 11

1d20+3 : (14) + 3 = 17

Aug 23, 2024 5:53 pm
Horrid thoughts of drown doesn't cross Half-Sea Elf Cordey who can breathe underwater. The shock of how much it hurt to hold Reaver surprised him as he didn't know it was very personal weapon, but it was too late now to worry about that. There was an ugly hag to kill.

And Cordey goes at it chopping away at the Hag with Reaver as he slides around her to placer himself on the other side of the Hag, while pinning her between the two of them.
Last edited August 23, 2024 5:58 pm

Rolls

Reaver attack, damage - (1d20+6, 1d6+6)

1d20+6 : (11) + 6 = 17

1d6+6 : (2) + 6 = 8

Aug 26, 2024 2:01 am
OOC:
I have no idea what my HPs are, but I feel like I shouldn't have temporary HPs anymore? I dunno. I'll assume your records are accurate.


Regan does his best to keep Admiral up and out of the water as it turns to ice, pinning him in place.
Last edited August 26, 2024 2:08 am

Rolls

CON Save - (1d20+4)

(9) + 4 = 13

Ice Damage - (3d8)

(266) = 14

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