CONTINUED after rolls...
Rolls
Initiative: Regan - (1d20+1)
(20) + 1 = 21
Initiative: Cordey - (1d20+3)
(14) + 3 = 17
Initiative: Admiral - (1d20+2)
(11) + 2 = 13
Initiative: Sea Hag - (1d20+2)
(2) + 2 = 4
Initiative: Sahuagin - (1d20)
(2) = 2
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Initiative: Regan - (1d20+1)
(20) + 1 = 21
Initiative: Cordey - (1d20+3)
(14) + 3 = 17
Initiative: Admiral - (1d20+2)
(11) + 2 = 13
Initiative: Sea Hag - (1d20+2)
(2) + 2 = 4
Initiative: Sahuagin - (1d20)
(2) = 2
Reaver to hit - (1d20+7)
(7) + 7 = 14
Reaver damage - (1d6+5+2)
(5) + 7 = 12
Hex damage - (1d6+2)
(5) + 2 = 7
S3 Opportunity Attack (Regan) - (2d20L1+3)
(1411) + 3 = 14
S4 Opportunity Attack (Regan) - (2d20L1+3)
(129) + 3 = 12
Cordey Overrun--Rolls: Cordey, S1, S2 - (1d20+4, 1d20+1, 1d20+1)
1d20+4 : (19) + 4 = 23
1d20+1 : (10) + 1 = 11
1d20+1 : (2) + 1 = 3
Cordey: Dexterity check (DC 12) to avoid damaging the mirror. - (1d20+3)
(6) + 3 = 9
Admiral: Reaver Attack, Damage - (1d20+7, 1d6+5)
1d20+7 : (3) + 7 = 10
1d6+5 : (3) + 5 = 8
S3 Attacks Regan: Spear, Damage, Claw, Damage - (1d20+3, 1d6+1, 1d20+3, 1d4+1)
1d20+3 : (2) + 3 = 5
1d6+1 : (6) + 1 = 7
1d20+3 : (5) + 3 = 8
1d4+1 : (3) + 1 = 4
S1 Attacks Cordey: Spear, Damage, Claw, Damage - (1d20+3, 1d6+1, 1d20+3, 1d4+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (3) + 1 = 4
1d20+3 : (13) + 3 = 16
1d4+1 : (2) + 1 = 3
Attack (Pact Warhammer) - (1d20+7)
(14) + 7 = 21
Damage (Bludgeoning, Magic) - (1d8+7)
(8) + 7 = 15
Lightning lure damage - (1d8+2)
(1) + 2 = 3
Hag: Lightning Lure Save - (1d20+3)
(5) + 3 = 8
Sea Hag: WIS save (DC 16) to avoid looking at mirror - (2d20L1+4)
(151) + 4 = 5
Seaweed 1: Attack, Damage (Cordey) - (1d20+4, 1d4+2)
1d20+4 : (16) + 4 = 20
1d4+2 : (1) + 2 = 3
Seaweed 1: Attack, Damage (Regan) - (1d20+4, 1d4+2)
1d20+4 : (14) + 4 = 18
1d4+2 : (2) + 2 = 4
Seaweed 1: Attack, Damage (Admiral) - (1d20+4, 1d4+2)
1d20+4 : (9) + 4 = 13
1d4+2 : (4) + 2 = 6
Attack (Pact Warhammer) - (1d20+7)
(18) + 7 = 25
Damage (Bludgeoning, Magic) - (1d8+7)
(3) + 7 = 10
DC 12 - (1d20+6)
(16) + 6 = 22
Reaver to hit - (1d20+7)
(15) + 7 = 22
Reaver damage - (1d6+5+2)
(3) + 7 = 10
Hex damage - (1d6+2)
(5) + 2 = 7
Defender Shortsword to hit - (1d20+4)
(8) + 4 = 12
Defender Shortsword damage - (1d6+2)
(4) + 2 = 6
Hex damage - (1d6+2)
(5) + 2 = 7