OOC:
Nice. Some notes and observations:
1. I think coordinating the gunnery head with the gunners is taking some time and is not adding that much of a choice and gameplay experience, as the head naturally makes most of the decisions. I propose we streamline that by letting arthur12320 take
all guns and also control Lt. Fu. @spaceseeker19,@arthur12320,@daryen do you agree? Can I give him your gunners? In the future, I plan to keep it that way with whoever gets the gunnery head. In PbP being a gunner doesn't feel the same.
2. The captain has a special move called
Support Department (0 CP) were she chooses a department. One action that department takes will require
two fewer Command Points. As that is better than Do your duty in all aspects, I will suppose that she did that for the gunnery department this round. I also rolled the d20 for you, spaceseeker19, I edited your post. SWN has a unique dice mechanic: it's 2d6 for skills and 1d20 for attacking in combat. People get confused all the time =D
3. I will roll for the last gun this round, to expedite things, as that is not really an actual decision nor it is a real dice, I'm just pressing some buttons for the GP server to roll it for us. Otherwise, it would take another day or so. If we let arthur12320 control all guns, then in the next round he would have to make some choices and I would wait for him, of course.