Is from a clan named Noric of the Shattered Lands that was mostly destroyed in the Shattering, he is one of the few of his people that survived. He have the common equipment for an adventurer but he also have a king from a chess set that contains an ancestor trapped. He wanderer the known world looking for adventure and a new place to call home.
Brewner is Blown away
Feb 5, 2024 3:03 pm
Ricardoi91 says:
Brewner is Human, tall with a powerful frame, with dark brown eyes and hair.Is from a clan named Noric of the Shattered Lands that was mostly destroyed in the Shattering, he is one of the few of his people that survived. He have the common equipment for an adventurer but he also have a king from a chess set that contains an ancestor trapped. He wanderer the known world looking for adventure and a new place to call home.
OOC:
@Ricardoi91 Your story starts here Feb 5, 2024 3:03 pm
Brewner looks towards the horizon and does not like what he sees. The weather has gotten a bit odd lately. He has heard an increasing number of tales from other travelers saying to beware of fierce storms that are "wrong". And that sweeping down on him is not right. Those who survive the storms all have tales of strange creatures and changes to the land in the storm itself. Sometimes after the storms pass the changes to the land and creatures persist. The only refuge is heavy stone, either natural or shaped it does not seem to matter.
Looking around his options are limited. Low rolling hills and grasslands as far as the eye can see. The odd stream or river might have the occasional copse of trees but none are near him at this time. A hill off to the northwest is the largest in the area but is only tens of feet high. Looking again at the storm to the north east you estimate the storm will strike in 15 to 30 minutes. This gives you a bit of time to prepare or make a run for it.
Looking around his options are limited. Low rolling hills and grasslands as far as the eye can see. The odd stream or river might have the occasional copse of trees but none are near him at this time. A hill off to the northwest is the largest in the area but is only tens of feet high. Looking again at the storm to the north east you estimate the storm will strike in 15 to 30 minutes. This gives you a bit of time to prepare or make a run for it.
Feb 5, 2024 5:02 pm
A grim expression appears in Brewner face he fill his lungs with air and wastes no more time, he turns to the hills in a mad dash hoping to find a cave or another way to protect himself from the storm worse case he might find a vantageus spot to face what will come.
OOC: Thanks for Gming lets get the aventure started. By the way thus Brewner know where he his, if there his some setlement nearby.
Ps: Sorry for the possible bad engish not my native language
OOC: Thanks for Gming lets get the aventure started. By the way thus Brewner know where he his, if there his some setlement nearby.
Ps: Sorry for the possible bad engish not my native language
Last edited February 5, 2024 5:09 pm
Feb 5, 2024 6:49 pm
OOC:
"Is from a clan named Noric of the Shattered Lands that was mostly destroyed in the Shattering, he is one of the few of his people that survived." Based on that I am starting your people from a northern tundra that moved south after the Shattering. Some of your people would go to the tundra in the summer with the herds and remained nomadic but when you began smithing you took up residence in one of the southern settlements. On the known world map of the Tiny Info sheet (see "Characters" footer menu or grey "~Tiny Info~" button below) your village would be around N0 or further north. So off the map. I am starting you on your journey heading to the closest known lands, the Hill Dwarves, to the SE of your settlements. So about now you are around Q2 . All Brewner knows is there are mountains east and south east and to the south are "warm lands". North is the tundra. West are mountains and woods.Don't worry, we'll get you to the action mostly in one piece :)
As for english, it is a horrible language that steals from anyone it bumps into then corrupts the whole thing. Dont worry about it. Just let me know if you need things explained in other words.
Roll a Test to spot anything useful. Click "Add" in the "Rolls" section then add details in the description and 2d6 for the roll
Feb 6, 2024 4:54 pm
OOC:
Since i am looking for shelter or something useful in the nature can i use my survivalist trait to gain advantage on the roll?Feb 6, 2024 7:08 pm
Brewner reaches higher ground for a better view of his surrounding
Rolls
Test with Survivalist trait - (3d6)
(563) = 14
Feb 7, 2024 1:48 pm
You quickly search the area but much as your expected there are no rocks or caves big enough for you to ever. The soft soil of the grass lands doors however vary and you search the side of the hill away from the storm front and find a small depression that should offer the best protection you are likely to find out here. Quickly you extract your bedroll and arrange it to cover the depression, tiny it to stakes you quickly drive into the ground.
During this time the storm draws every closer and your concern rises. The lightning glasses vary in color, pink, white, yellow, orange, blue, and black. The wind and clouds also are full of strange colors and change appearance as your scan the storm. Climbing under you wrap yourself further in your cloak to wait out the storm.
The storm sweeps over you and thankfully seems to have little rain. However the wind and chaos it does being is far more disconcerting. One moment you are freezing cold the next sweltering in heat. From under the edges of your ground cover wisps of the storm creep into the space with you. The wisps are but a fragment of the storm but are clearly magical increasing your fervent hope your meager shelter will protect you from itself. A sudden violent blast shots strait through the gaps of your shelter and a stage surge of motion is felt. Quickly snatching your tarp and pack as everything begins to tumble you are shocked at the sight now revealed to you . . .
Roll a Save Test, 3d6 due to Resolutr. You succeed if any dice rolls above a 4
During this time the storm draws every closer and your concern rises. The lightning glasses vary in color, pink, white, yellow, orange, blue, and black. The wind and clouds also are full of strange colors and change appearance as your scan the storm. Climbing under you wrap yourself further in your cloak to wait out the storm.
The storm sweeps over you and thankfully seems to have little rain. However the wind and chaos it does being is far more disconcerting. One moment you are freezing cold the next sweltering in heat. From under the edges of your ground cover wisps of the storm creep into the space with you. The wisps are but a fragment of the storm but are clearly magical increasing your fervent hope your meager shelter will protect you from itself. A sudden violent blast shots strait through the gaps of your shelter and a stage surge of motion is felt. Quickly snatching your tarp and pack as everything begins to tumble you are shocked at the sight now revealed to you . . .
Roll a Save Test, 3d6 due to Resolutr. You succeed if any dice rolls above a 4
Feb 7, 2024 1:54 pm
The land around you is shattered and find them floating around your in swirling fragments like island in a raging river. Some pieces are smaller than others, ranging from only yards in size to dozens of yards of more. More chunks join you in the torrent like massive chunks of ice on a spring flood right after the frozen river top breaks up. There, some ways off and getting further away, you see the grass lands through a haze with more pieces being pulled into this strange place.
Feb 7, 2024 3:44 pm
Brewner is jaw opened shocked with what he sees, he reaches the edge of the piece of land he is on and tries to find out the distance between the pieces, if he can jump over them and reach "firm ground"
Rolls
Resolve test - (3d6)
(342) = 9
Feb 8, 2024 4:23 am
Brewner feels slightly confused but manages to focus enough to look out over the jumble of chaos and terrain. The pieces of land are truly like chunks of ice in an ice flow. Most bump into others with cracks and small gaps that Brewner can cross easily provided the land masses do not shift too much. He quickly plots a route towards the receding glimpse of the world without chaos. With a breath and a prayer that this will bring him out of this crazy storm you set out towards the next piece of land you will need to move to as you stuff your bed roll back into your pack quickly.
Give me 3 tests to cross the chaotic stream of land back to your reality. By focusing you can pass with any roll 4 or higher.
As you approach the first crossing you hear a noise behind you. Looking back you see a strange, small, goat like creature picking itself up from the ground and shaking it's head.
Give me 3 tests to cross the chaotic stream of land back to your reality. By focusing you can pass with any roll 4 or higher.

Beast of Chaos
Feb 8, 2024 11:09 am
OOC:
Sorry i need some clarification. His my understanding that to use Focus i basically use an action for the extra success number.1) In this situation if my character Focus thus the Beast able to reach me?
2) If i Focus do i have the extra sucess number for all 3 tests?
Feb 8, 2024 2:15 pm
OOC:
You get your two actions before the Beast of Chaos gets theirs. You appear to be at the point of needing to jump. So, you can either jump, see what happens, then move after your jump; or you can focus, then jump. Either way presumably lets the Beast run, then jump (with no focus). So, the Beast should not be able to reach you on this side of the jump whether you focus or not. If you both make your jumps, then you get new decisions to make.Focus will only affect the single roll you are focusing on. So, your Focus will only apply to this first roll. The other two rolls will require their own Focus actions to affect them. The effect of Focus is that the subsequent roll will succeed on a 4,5,6 instead of just a normal 5,6. That said, it sounds like you can make all three rolls, each with its own Focus, without issue.
Feb 8, 2024 5:56 pm
The sight of the beast makes the hair stand up on the back of his neck.
"Ancestors protect me..."
Whatever flame of hesitation that may exist is quickly put out, Brewner takes only a heartbeat to prepare and plan his trajectory and jumps to the next chunk.
"Ancestors protect me..."
Whatever flame of hesitation that may exist is quickly put out, Brewner takes only a heartbeat to prepare and plan his trajectory and jumps to the next chunk.
OOC:
The plan is to focus+test, test, testRolls
Focus +test - (2D6)
(62) = 8
Test - (2D6)
(34) = 7
Test - (2D6)
(32) = 5
Feb 9, 2024 4:51 pm
Brewner makes the first crossing and quickly makes his way to the next isle. However he rushes the second leap and lands then slips to fall half on the grassy turf with his legs submerged in the turbulent flow. Quickly climbing up out of the . . . ? ? ? what ever that was you feel something off with your legs. Looking down you see your pants and boot look different, but your legs work so you get to your feet and stumble a few times before resuming your trek.
While you were recovering you glance back and see the creature is now staring at you. With a strangled bleating cry it begins hopping and shambling after you. You thanks the gods it is not very fast so as long as you do not trip up again you should be able to stay ahead of it.
Making your way to the next crossing as quickly as you can you continue plotting your escape for this strange place. As you do you are shocked to see that the chunks of the grassland pulled into this place are not all floating on the strange flow of this place in a flat manner as you had initially seen. Now some are above you or floating sideways. However you spot one such instance where the local animal life scurry about on its surface, while upside down from you. This strangeness causes you to almost have a worse miss and you fall in again, this time to your waist. Your entire lower body now feels strange and the clothing is now quite ragged and scruffy instead of the clean leathers you wore before. Your two near misses and issues with your legs cost you enough time that you need to cross 2 more times before reaching the edge of whatever this place is.
Give me two Save Tests, 3d6 each, and another 2 tests to jump the crossings, let me know if you spend time to focus or not. For each failed jump edit the pot and add another save test

Beast of Chaos
Making your way to the next crossing as quickly as you can you continue plotting your escape for this strange place. As you do you are shocked to see that the chunks of the grassland pulled into this place are not all floating on the strange flow of this place in a flat manner as you had initially seen. Now some are above you or floating sideways. However you spot one such instance where the local animal life scurry about on its surface, while upside down from you. This strangeness causes you to almost have a worse miss and you fall in again, this time to your waist. Your entire lower body now feels strange and the clothing is now quite ragged and scruffy instead of the clean leathers you wore before. Your two near misses and issues with your legs cost you enough time that you need to cross 2 more times before reaching the edge of whatever this place is.
Give me two Save Tests, 3d6 each, and another 2 tests to jump the crossings, let me know if you spend time to focus or not. For each failed jump edit the pot and add another save test
Psybermagi sent a note to Psybermagi
King
Feb 9, 2024 7:58 pm

King
Feb 9, 2024 9:52 pm
Brewner takes a deep breath and accesses the chaos around him.
I see your wisdom
He looks over his shoulder for one last check of the creature and focused on the task ahead.
Nice and slow
I see your wisdom
He looks over his shoulder for one last check of the creature and focused on the task ahead.
Nice and slow
Rolls
Save test 1 - (3D6)
(262) = 10
Save test 2 - (3D6)
(625) = 13
Jump test+ Focus - (2D6)
(16) = 7
Jump test + Focus - (2D6)
(65) = 11
King
Feb 9, 2024 9:56 pm

King
OOC:
Great rolls! Way to snap back and get out of there!Feb 9, 2024 10:48 pm
OOC:
xD it was getting a little dangerous, i don't want to bee the guy that die on the introFeb 10, 2024 6:42 pm
Brewner navigates the remaining isle crossing more carefully. The goat like beast of chaos following behind seems easily distracted but returns again and again to following your trail. As you cross the last gap to leap out of this strange place you land on solid ground and quickly move away from the rippling formation that is ripping chunks of landscape. Looking around you quickly ascertain that you are no longer on the rolling plains. The area is similar but warmer and wetter. Your eyes follow the path of the storm and note that in its wake are pieces of land from where you were but also other odd pieces of landscape and vegetations either changed or altered form what was there before. Whatever this storm is, it seems to have transformed the area it passed over.
Remembering you legs you quickly pat them down and pull your, altered, pants away from them. Your legs are hairier than previously and the skin seems to be quivering and rippling slightly but the effects are fading. Setting it aside as a concern for later you run then jog to put distance between you and the strange storm. You are still buffeted by the winds but now that you know what for look for you are able to stay away from any the center.
Remembering you legs you quickly pat them down and pull your, altered, pants away from them. Your legs are hairier than previously and the skin seems to be quivering and rippling slightly but the effects are fading. Setting it aside as a concern for later you run then jog to put distance between you and the strange storm. You are still buffeted by the winds but now that you know what for look for you are able to stay away from any the center.
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