Brewner is Blown away

Feb 5, 2024 3:03 pm
Ricardoi91 says:
Brewner is Human, tall with a powerful frame, with dark brown eyes and hair.
Is from a clan named Noric of the Shattered Lands that was mostly destroyed in the Shattering, he is one of the few of his people that survived. He have the common equipment for an adventurer but he also have a king from a chess set that contains an ancestor trapped. He wanderer the known world looking for adventure and a new place to call home.
OOC:
@Ricardoi91 Your story starts here
Feb 5, 2024 3:03 pm
Brewner looks towards the horizon and does not like what he sees. The weather has gotten a bit odd lately. He has heard an increasing number of tales from other travelers saying to beware of fierce storms that are "wrong". And that sweeping down on him is not right. Those who survive the storms all have tales of strange creatures and changes to the land in the storm itself. Sometimes after the storms pass the changes to the land and creatures persist. The only refuge is heavy stone, either natural or shaped it does not seem to matter.

Looking around his options are limited. Low rolling hills and grasslands as far as the eye can see. The odd stream or river might have the occasional copse of trees but none are near him at this time. A hill off to the northwest is the largest in the area but is only tens of feet high. Looking again at the storm to the north east you estimate the storm will strike in 15 to 30 minutes. This gives you a bit of time to prepare or make a run for it.
Feb 5, 2024 5:02 pm
A grim expression appears in Brewner face he fill his lungs with air and wastes no more time, he turns to the hills in a mad dash hoping to find a cave or another way to protect himself from the storm worse case he might find a vantageus spot to face what will come.

OOC: Thanks for Gming lets get the aventure started. By the way thus Brewner know where he his, if there his some setlement nearby.

Ps: Sorry for the possible bad engish not my native language
Last edited February 5, 2024 5:09 pm
Feb 5, 2024 6:49 pm
OOC:
"Is from a clan named Noric of the Shattered Lands that was mostly destroyed in the Shattering, he is one of the few of his people that survived." Based on that I am starting your people from a northern tundra that moved south after the Shattering. Some of your people would go to the tundra in the summer with the herds and remained nomadic but when you began smithing you took up residence in one of the southern settlements. On the known world map of the Tiny Info sheet (see "Characters" footer menu or grey "~Tiny Info~" button below) your village would be around N0 or further north. So off the map. I am starting you on your journey heading to the closest known lands, the Hill Dwarves, to the SE of your settlements. So about now you are around Q2 . All Brewner knows is there are mountains east and south east and to the south are "warm lands". North is the tundra. West are mountains and woods.
Don't worry, we'll get you to the action mostly in one piece :)

As for english, it is a horrible language that steals from anyone it bumps into then corrupts the whole thing. Dont worry about it. Just let me know if you need things explained in other words.
[ +- ] Known World
Brewner starts in a steady lope, that he practiced since a youth, eating up the distance but not exhausting himself. The storm draws closer and he can feal the headwinds brushing hm as he hears the closest hill. No seeing anything though the tall grass that covers the hill you begin ascending it. As you crest the top of the hill you look out over the waving grasslands and initially see nothing that can offer shelter.
Roll a Test to spot anything useful. Click "Add" in the "Rolls" section then add details in the description and 2d6 for the roll
Feb 6, 2024 4:54 pm
OOC:
Since i am looking for shelter or something useful in the nature can i use my survivalist trait to gain advantage on the roll?
Feb 6, 2024 5:13 pm
OOC:
sure, 3d6, good catch :)
Feb 6, 2024 7:08 pm
Brewner reaches higher ground for a better view of his surrounding

Rolls

Test with Survivalist trait - (3d6)

(563) = 14

Feb 7, 2024 1:48 pm
You quickly search the area but much as your expected there are no rocks or caves big enough for you to ever. The soft soil of the grass lands doors however vary and you search the side of the hill away from the storm front and find a small depression that should offer the best protection you are likely to find out here. Quickly you extract your bedroll and arrange it to cover the depression, tiny it to stakes you quickly drive into the ground.

During this time the storm draws every closer and your concern rises. The lightning glasses vary in color, pink, white, yellow, orange, blue, and black. The wind and clouds also are full of strange colors and change appearance as your scan the storm. Climbing under you wrap yourself further in your cloak to wait out the storm.

The storm sweeps over you and thankfully seems to have little rain. However the wind and chaos it does being is far more disconcerting. One moment you are freezing cold the next sweltering in heat. From under the edges of your ground cover wisps of the storm creep into the space with you. The wisps are but a fragment of the storm but are clearly magical increasing your fervent hope your meager shelter will protect you from itself. A sudden violent blast shots strait through the gaps of your shelter and a stage surge of motion is felt. Quickly snatching your tarp and pack as everything begins to tumble you are shocked at the sight now revealed to you . . .
Roll a Save Test, 3d6 due to Resolutr. You succeed if any dice rolls above a 4
Feb 7, 2024 1:54 pm
The land around you is shattered and find them floating around your in swirling fragments like island in a raging river. Some pieces are smaller than others, ranging from only yards in size to dozens of yards of more. More chunks join you in the torrent like massive chunks of ice on a spring flood right after the frozen river top breaks up. There, some ways off and getting further away, you see the grass lands through a haze with more pieces being pulled into this strange place.
Feb 7, 2024 3:44 pm
Brewner is jaw opened shocked with what he sees, he reaches the edge of the piece of land he is on and tries to find out the distance between the pieces, if he can jump over them and reach "firm ground"

Rolls

Resolve test - (3d6)

(342) = 9

Feb 8, 2024 4:23 am
Brewner feels slightly confused but manages to focus enough to look out over the jumble of chaos and terrain. The pieces of land are truly like chunks of ice in an ice flow. Most bump into others with cracks and small gaps that Brewner can cross easily provided the land masses do not shift too much. He quickly plots a route towards the receding glimpse of the world without chaos. With a breath and a prayer that this will bring him out of this crazy storm you set out towards the next piece of land you will need to move to as you stuff your bed roll back into your pack quickly.

Give me 3 tests to cross the chaotic stream of land back to your reality. By focusing you can pass with any roll 4 or higher.

Beast of Chaos
As you approach the first crossing you hear a noise behind you. Looking back you see a strange, small, goat like creature picking itself up from the ground and shaking it's head.
Feb 8, 2024 11:09 am
OOC:
Sorry i need some clarification. His my understanding that to use Focus i basically use an action for the extra success number.

1) In this situation if my character Focus thus the Beast able to reach me?
2) If i Focus do i have the extra sucess number for all 3 tests?
Feb 8, 2024 2:15 pm
OOC:
You get your two actions before the Beast of Chaos gets theirs. You appear to be at the point of needing to jump. So, you can either jump, see what happens, then move after your jump; or you can focus, then jump. Either way presumably lets the Beast run, then jump (with no focus). So, the Beast should not be able to reach you on this side of the jump whether you focus or not. If you both make your jumps, then you get new decisions to make.

Focus will only affect the single roll you are focusing on. So, your Focus will only apply to this first roll. The other two rolls will require their own Focus actions to affect them. The effect of Focus is that the subsequent roll will succeed on a 4,5,6 instead of just a normal 5,6. That said, it sounds like you can make all three rolls, each with its own Focus, without issue.
Feb 8, 2024 5:56 pm
The sight of the beast makes the hair stand up on the back of his neck.
"Ancestors protect me..."
Whatever flame of hesitation that may exist is quickly put out, Brewner takes only a heartbeat to prepare and plan his trajectory and jumps to the next chunk.
OOC:
The plan is to focus+test, test, test

Rolls

Focus +test - (2D6)

(62) = 8

Test - (2D6)

(34) = 7

Test - (2D6)

(32) = 5

Feb 9, 2024 4:51 pm
Brewner makes the first crossing and quickly makes his way to the next isle. However he rushes the second leap and lands then slips to fall half on the grassy turf with his legs submerged in the turbulent flow. Quickly climbing up out of the . . . ? ? ? what ever that was you feel something off with your legs. Looking down you see your pants and boot look different, but your legs work so you get to your feet and stumble a few times before resuming your trek.


Beast of Chaos
While you were recovering you glance back and see the creature is now staring at you. With a strangled bleating cry it begins hopping and shambling after you. You thanks the gods it is not very fast so as long as you do not trip up again you should be able to stay ahead of it.

Making your way to the next crossing as quickly as you can you continue plotting your escape for this strange place. As you do you are shocked to see that the chunks of the grassland pulled into this place are not all floating on the strange flow of this place in a flat manner as you had initially seen. Now some are above you or floating sideways. However you spot one such instance where the local animal life scurry about on its surface, while upside down from you. This strangeness causes you to almost have a worse miss and you fall in again, this time to your waist. Your entire lower body now feels strange and the clothing is now quite ragged and scruffy instead of the clean leathers you wore before. Your two near misses and issues with your legs cost you enough time that you need to cross 2 more times before reaching the edge of whatever this place is.

Give me two Save Tests, 3d6 each, and another 2 tests to jump the crossings, let me know if you spend time to focus or not. For each failed jump edit the pot and add another save test
Psybermagi sent a note to Psybermagi

King

daryen

Feb 9, 2024 7:58 pm
King
The King says, "Don't rush your jumps! Concentrate and focus on each jump. You have the time."
Feb 9, 2024 9:52 pm
Brewner takes a deep breath and accesses the chaos around him.
I see your wisdom
He looks over his shoulder for one last check of the creature and focused on the task ahead.
Nice and slow

Rolls

Save test 1 - (3D6)

(262) = 10

Save test 2 - (3D6)

(625) = 13

Jump test+ Focus - (2D6)

(16) = 7

Jump test + Focus - (2D6)

(65) = 11

King

daryen

Feb 9, 2024 9:56 pm
King
The King says, "Well done!"
OOC:
Great rolls! Way to snap back and get out of there!
Feb 9, 2024 10:48 pm
OOC:
xD it was getting a little dangerous, i don't want to bee the guy that die on the intro
Feb 10, 2024 6:42 pm
Brewner navigates the remaining isle crossing more carefully. The goat like beast of chaos following behind seems easily distracted but returns again and again to following your trail. As you cross the last gap to leap out of this strange place you land on solid ground and quickly move away from the rippling formation that is ripping chunks of landscape. Looking around you quickly ascertain that you are no longer on the rolling plains. The area is similar but warmer and wetter. Your eyes follow the path of the storm and note that in its wake are pieces of land from where you were but also other odd pieces of landscape and vegetations either changed or altered form what was there before. Whatever this storm is, it seems to have transformed the area it passed over.

Remembering you legs you quickly pat them down and pull your, altered, pants away from them. Your legs are hairier than previously and the skin seems to be quivering and rippling slightly but the effects are fading. Setting it aside as a concern for later you run then jog to put distance between you and the strange storm. You are still buffeted by the winds but now that you know what for look for you are able to stay away from any the center.

Beast of Chaos

Psybermagi

Feb 10, 2024 6:45 pm
Beast of Chaos
While still in the outer fringes of the storm you look bake and are alarmed to see the beast of chaos still pursuing you, and it is gaining. The are is mostly grassland with low rolling hills but the grasses are longer and it looks like there is a river to the south east and woods with thicker trees than you are used to southeast of you. You gauge the things speed and estimate you have at most 10 minutes before it catches up to you if you continue to run but only a minute if you wait for it.
Feb 11, 2024 1:20 pm
"Damm fiend!"Brewner says with a snarl
While running Brewner tries to use the low rolling hills too lose sight with is pursuer, stop running, hide in the tall grass and catch the Beast by surprise. Warhammer ready in both hands
Feb 12, 2024 5:09 am
Realizing the thing is tracking you by more than sight Brewner devises and executes an ambush a quickly as possible. Prepared as best you can you await the creature.

Roll a survival test. If you succeed, with a roll of at least 1 5 or higher, then go ahead and attack the beast in surprise. If you fail the survival test then roll 2d6 for initiative. If this is 7 or higher you still get to attack first.
Feb 12, 2024 3:01 pm
Heart pounding Brewner awaits in the tall grass for the creature
Last edited February 12, 2024 3:07 pm

Rolls

Survival - (3d6)

(555) = 15

Attack - (2D6)

(53) = 8

Feb 12, 2024 4:35 pm
The beast squeals on agony as the hammer slams into it. Jumping back then back in the creature bites at Brewner but misses as it hops back and forth to Evade attacks.
beast actions = Attack + Evade
[ +- ] Combat
Remember you have a heavy weapon so can only attack once so use the other action to Focus or Evade

Rolls

Attack - (2d6)

(22) = 4

Feb 12, 2024 5:30 pm
Able to deflect the blow Brewner tries to keep the pressure, seeing that the Beast his trying to make him miss he waits for the right time to land another powerful blow

Rolls

Focus+ Attack - (2D6)

(33) = 6

Feb 12, 2024 10:40 pm
The gibbering beast of chaos gibbers and hisses as it hops back evading your hammer then goes on the offensive. Though you aboit its nasty bite it quickly turns and slams its head into you. 1 damage

Rolls

Beast of Chaos attacks twice - (2d6, 2d6)

2d6 : (23) = 5

2d6 : (16) = 7

Feb 13, 2024 11:42 am
Brewner grits his teeth after the blow the Beast was able to land, but he remains composed and trust in his abilities.
He evaluates the creature and once again tries to find the best time to attack.

Rolls

Focus+ Attack - (2D6)

(46) = 10

Feb 13, 2024 12:59 pm
Landing a solid blow you hear a crack and the beast goes down. With a last bleat it's form shivers then explodes, showering you and the nearby area in a rain of wriggling, grub, crawling insects, tiny flying bugs, and slithering serpend like things. Jumping back you quickly shake and whipe the things form you and within moments the are is clear. Witha shudder to check your cloths, hair, and gear to ensure none of whatever that was remains.

As the storm continues to fade into the distance, to the south it looks, you again look around to ensure it left nothing else in its wake. This time you see that there is more of a change to the landscape than you thought. To the west you see trees. Climbing the closest hill to get a better view, as low as it is the slight elevation does help. From the new perspective you see a river running from the north and east to the south and west. That definitely was not there before. No river that big exists in the tundra. The banks of the river are dottd with trees and to the south-west it joins another river. Close to their junction you see wisps of smoke. That looks the best place to head to find out where this place is and how you might eventually get home. Setting out in your mile eating stide you head for the smoke trail with a wary eye out for trouble. You estimate you might be able reach it before dark.
OOC:
Tada! Still alive :)
OK having survived the intro you are no longer a base newbie. Congratulations LEVEL UP! You gain either Weapon Mastery, attack with advantage, 3d6, or gain another trait. If you have quesitons or know what you want to add then post in your character creation thread. When done with that post your next move here.
Feb 14, 2024 11:24 am
Brewner goes to the riverside and follows it to the smoke, always with a watchful eye. He will also take a moment to wash himself. Toughts of what just happened laying heavy on his head.
"What just happened?"
OOC:
Yup pretty cool, i already chose a new trait in the character thread
Feb 14, 2024 4:12 pm
As you near the river you see the smoke is coming from a walled enclosure on the far bank of the river. A island with a castle visible above it's trees lies between you and the far shore. There is a set of wagon tracks leading to the river indicating traffic did come here and possible cross the river. The tracks are worn into the grass but for not like to be very old. Perhaps the area is expanding? Your are unsure. The crossing to the island is not too far and could result be swum but crossing to the far side could be dangerous.
Feb 14, 2024 5:02 pm
Brewner gets closer and takes time to observe his side of the riverside and the castle.
OOC:
Are the tracks leading directly to the castle? Is there a bridge to the castle? Can i see someone in the castle patrolling that can hear me shout for example.
Feb 14, 2024 7:55 pm
As you check this shoreline you not that though the signs of traffic are not working the last few days and is infrequent but repeated. The tracks go to the river bank. The area looks like it has been used as a loading spot for boats. But the lack of a dock and other signs indicate it is only a season or two old and not used often.

The island is 50 feet offshore at its closest. Movement can be seen on the castle walls but you get an unnerved feeling when your look at it.

You can try to swim to the island, craft a simple ready or boat, signal the island or far shore, or continue to watch
Feb 15, 2024 10:27 am
OOC:
Ok, i have an idea, i want to make a very visible campfire, near the shore, then my character will try camouflage himself in the surrounding watching the castle and if they send someone to investigate, maybe i can have a better look at them. Is it possible?
Feb 15, 2024 1:58 pm
Brewner finds an open spot in sight of both the castle and th city across the river with nearby tree and bush cover. Gathering some twigs and larger sticks he lights a small fire then once it is going well he begins adding some greener wood and twigs with leaves. Though not large the resulting fire produced enough smoke that you are assured it is visible at the relavant distances.

Concealing yourself you watch for any reaction. After a quarter of an hour you see a small boat leave the small docks and begin to make its way across the river. Though you are certain the closer caastle can see your smoke there is no visible reaction from it. but as much of it is hidden by the trees perhaps there is and you just can not see. Shifting to a better vantage to watch the island shore and boat you wait and watch as the boat nears, obviously aimed at your little fire.
OOC:
I let my players try to do anything. But I control the outcome.
If you state that you do something then I will inform you of the results.
If state intentions or attempts wtih qualifiers then I will inform you of the likely outcome or poiny out any obstacles.
Ex 1 : Player : Character X jumps off the cliff to escape the aproaching monster
GM : As X can not fly and has nothing to do so they fall and die
Ex 2 : Player : character x wants to get down as faast as possible and when he sees a way down he takes it to escape the moster. If no way down is found in a couple secons follow the clif towards the closest cover.
GM: X finds a strong tree close to the cliff they can tie thir rope to to help climb down but then the rope will be tied to the top of the cliff.. They also find a routhe that looks like it is used by mountain goats to go up and donw the cliff. It is small and rough but possible.
Feb 15, 2024 5:55 pm
Remaining hidden Brewner gets closer to the shore to get a better look of the boat and waits for the passengers to disembark and investigate the fireplace, to get a feel of who he is dealing with.
Feb 16, 2024 2:39 pm
A pair of armored men, soldier or guards most likely, with a third at the oars near the shore looking around. The armored men both have crossbows and light armor. As they get close they pause while still on the river after not seeing anyone near the fires and appear to be having a discussion about whether to land or not.
Feb 16, 2024 3:20 pm
Brewner makes his presence known, still partially cover behind a tree he says:
"Hello there how are you all doing?"
OOC:
My new trait Charismatic doesn't show in the character sheet, how do i add?
Feb 16, 2024 3:40 pm
OOC:
Go to the "Characters" item on the toolbar at the bottom of the screen (not the top) and select your character from the resultant menu. At that point, go to the little tiny pencil icon int he upper right-hand corner and click it. That will put you into edit mode and you can work with your character sheet.

Do note that it is in XML, so you'll need to be at least reasonably comfortable with hand-editing an XML document. However, given that, the formatting is pretty obvious. Just duplicate one of the existing Trait entries and change the duplicate to be the new trait.
Feb 16, 2024 4:11 pm
daryen says:
OOC:
Go to the "Characters" item on the toolbar at the bottom of the screen (not the top) and select your character from the resultant menu. At that point, go to the little tiny pencil icon int he upper right-hand corner and click it. That will put you into edit mode and you can work with your character sheet.

Do note that it is in XML, so you'll need to be at least reasonably comfortable with hand-editing an XML document. However, given that, the formatting is pretty obvious. Just duplicate one of the existing Trait entries and change the duplicate to be the new trait.
OOC:
Thanks

Guard

Psybermagi

Feb 16, 2024 5:02 pm
Guard
Both guards look at you then one answers while the other continues scanning the area warily. Well, you know. We were relaxing back at out post when some fool light a fire with enough smoke to get an officer's attention who promptly ordered us to row across the river to "check it out"
At this the boatmen snorts and mutters about how he did all the work
So if you would state your business here? You need a lift? Where's your caravan? Are they in trouble? That storm earlier was one of those new Border Storms. I've heard some odd stories about those. Were you in that? at which point the other guard elbows him in the ribs and tells him to let you answer.
OOC:
I will be moving your story to one of the groups tied to the expedition next. Right now the tree groups are
The Manor : These are assisting with recovering an abandoned estate a days travel to the NW but they reach it by teleporting.
The Underdark : These are clearing out caves under the expedition base before exploring deeper into the underdark
Eldergrove : These are exploring another lost city about a couple days travel to the NW but they can teleport there and back as needed. They are close to wrapping thing up on that main quest so will likely come back to base after that but it may be a week IRL or longer
If you have no preference then I will move you to the underdark story as they are closest at the moment.
Let me know
Feb 17, 2024 11:33 am
Brewner walks casually towards them.
With an apologetic smile he says: "Well you found the fool, name is Brewner... of Noric. I was traveling and got caught by that storm indeed, the stories you heard are true i would tell you but you think of me as insane.".
He looks around, analysing his surroundings one more time."I have to admit that i am lost, not sure what to do or where to go, i would appreciate a lift, someone at the keep might be able to help me out, or maybe something i can help."
OOC:
I am ok with any of them, underdark sound good

Guard

Psybermagi

Feb 17, 2024 5:35 pm
Guard

All three blanche at the mention of the keep.
Guard 1 : You don't want to go there mate.
Guard 2 : But they do have the best maps of the area
Boatman : Yeah, but those are from before the breaking. Not much good outside this area
Guard 1 : Yeah, but they're dead in there!
Guard 2 : Undead, and some of them talk.
Boatman : Still gives me the willies. Imagine swearing to defend a place after death. I don't love anyplace enough to do that. Not even my home village
Guard 1 : Yeah, but that's cause you're a ponce and had to leave or marry that girl you tumbled in the hay
Guard 2 : If you want we can drop you off on the isle. The boat visits each dawn and dusk so you can git a ride across to the base if you change your mind.

Still bickering they move the boat close to short so you can board and they take you to the isle or to the base as you direct.
Feb 17, 2024 7:48 pm
OOC:
Where do you need me to go to join the underdark players?
Feb 17, 2024 8:13 pm
OOC:
Either location will get you there eventually at this point. If you want to FF past this and just join the group I can narrate that.
Feb 17, 2024 11:26 pm
Quickly packing his gear Brewners says over his shoulder:"In that case take me to the base"
OOC:
Narrate whatever you need
Feb 18, 2024 1:11 am
Guard
You are rowed to the base. Along the way the guards go over a few basic rules that simply amount to no stealing, "you break it you bought it", and no fighting within the base walls.

Miros Xelbrin
The dock hands are under the instruction of an older man who shouts out at arrival. What all alone? Got lost or lost your wits. Careful to no lose you head.

Guard
The guards escort you up the dock through a stone building. If you're planning to stay I suggest joining the guard, the scouts, or another band of adventurers. Few can survive the are alone. Check with the clerk or the tavern for other options
OOC:
Story continues in the Base Thread

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