The heroes lug their fallen comrade and the retrieved money back to the caravan. You hear Princess' voice raised in song as you approach the firelight; clearly she has been playing and singing to soothe the caravan's nerves, but still everyone gives a start when they first notice something emerging from the darkness. Cries of alarm turn to laughs of relief as they recognize that it is their beloved guards, returning victorious. Everyone rushes to congratulate you and express their appreciation, but Belany is particularly solicitous.
Bram's been hurt!" she exclaims,
"Is he alive??" On seeing his breath, she rushes to her wagon and retrieves a leather satchel.
"These are virtuous liquors from the Drakallin Temple in Mara," she explains to Gunter and
Morik as they set the litter bearing the fighter down by the fire. She lifts the crystal stopper from the phial and brushes it across his more obvious wounds, then deposits one drop each on his eyelids and lips. At the askance looks from the other merchants, she says, defensively,
"Oh, and am I the only one of us to have a side business?" Bramlin's breath deepens, then he snorts and comes awake. She graces him with a rare smile:
"Welcome back, hero!" Then she hands him the phial. When he drinks it, he regains some of his color and vigor (
Bramlin gains 5 HP). Seeing his improvement, Belany then stands with her normal, slightly scornful expression, and points an admonishing finger at you.
"Not a one of you who saved my wagon are going to die if I have anything to say about it!" She approaches each of the party members in turn, reaching into the satchel again, and gives each one of you a phial of virtuous liquor (
each PC gains 1 healing potion).
Dugal takes you aside and tells you
"You have saved me; when I started this journey, I wasn't sure whether I would continue running the caravan, what with the increased fear of bandits. But now that you've done such valiant service as guards, the story will spread and I'll see a lot more business! I think that'll be worth a bonus for each of you, when we get to Grayhaven!"
Gunter checks in on Gavath, to make sure that he's recovering well. The half-orc groom is shaken by his near-death experience, but he's already up and limping around to check on the various horses in his charge. Clearly somewhat embarrassed at the attention, Gunter assists Gavath for some time, just to get away from the speculative looks of some of the female drivers.
At some point, kar'Javon approaches
Adran, absent-mindedly brushing his fingertips with his thumbs.
"I couldn't help noticing the locked box you have there. I'm...ah...I'm a bit of an amateur expert with locks; opening locks is a hobby of mine. I suspect I could get that open for you with little difficulty." When
Adran doesn't reply with immediate enthusiasm, the dwarven knight nods.
"It was just an offer. Of course, you're reluctant to pry into others' affairs. But have you considered that it might be best to ascertain whether the contents of the box are intact? Let me know if you'd like any advice or assistance. I always like to try my hands at a new lock." He walks away, and accepts a cup from Swelvie and joins in a rousing (and somewhat ribald) song that Princess is singing as her latest attempt to make Turighe blush.
As Swelvie goes around the campfire, making sure everyone's drinks are filled, Findal Dinfizzle Findazzle the gnome sage stands up and announces:
"Quiet! Quiet! It is now time for seriousness!" At this exact moment, Flint gives off a thunderous belch, and the crowd, including Findal, laughs and applauds. Flint stands, a little unsteadily, and takes an elaborate bow, then sits with what he probably thinks is a dignified expression. After a few moments, the smiling gnome holds his hands up for attention again. There is no immediate response, so he snaps his fingers, and the large campfire leaps up to twice its height with a roar that drowns out all the conversation. The fire subsides again, and Findal continues.
"A toast, and our thanks, to the heroic guards of our caravan, every one of whom demonstrated valor, skill, bravery, and selflessness! They have been our companions, but have also become our friends, and we wish them all many happy returns!" There is a cheer from the crowd, and applause, and pauses for quaffing more drinks.
The rest of the night is spent celebrating, with the drivers and merchants asking you to retell the story of your fight after each round of toasts during the feast that Jalon prepares for the occasion. Jalon's so jubilant that he doesn't even mind that Tesko comes in to "assist" him (you'd never tell the dragonborn cook this, but Tesko's touch definitely improves the food in subtle and surprising ways).
OOC:
There are no further threats this night. Feel free to interact with the NPCs and/or each other before the caravan settles down for watches and alternating long rests.