Surprise Supper Guests

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Feb 23, 2024 3:29 pm
As round four begins, let me describe what you see and hear. Gunter turns away from the wolf he has just defeated and, as he is closest, has the best view of what everyone else sees now: in the confusion of the fight, some large creature has been hitched to Belany's wagon, though the turning wagon blocks the view of all but the back of its furry grey head with long equine ears. A goblin standing on top of Belany's wagon calls attention to itself now by yelling at the creature: "Brak! Brak! BRAAAK!" The wagon lurches and begins to move forward, and the caravan can hear the large creature repeating a rhythmic murmur to itself (Elowin is just able to hear it as "gotta pull da wagon...gotta pull da wagon..."). Two other goblins are visible inside the wagon, rooting through Belany's belongings. At Belany's and Morik's shouts, they look up, chatter, and reach for bows. These creatures are stealing her wagon, and used the fight with the wolves to cover their actions!
[ +- ] The campsite at the beginning of round four
Every one of you can see this, now. I've moved the characters a bit, representing their desire to find out what's happening (and Adran's and Bramlin's stated desires). Given that split-second view of what's happening, what do each of you do in round four?
On 18: Morik (13/13)
On 16: Bramlin (13/13)
On 16: Large creature
On 11: Elowin (10/10)
On 11: Goblins
On 9: Adran (7/10)
On 6: Gunter (10/10)
On 4: Princess (9/9)

Rolls

Large creature initiative - (1d20+1)

(15) + 1 = 16

Feb 23, 2024 3:45 pm
OOC:
Yeah, Dash action to get to the wagon.
Feb 23, 2024 4:18 pm
Elowin weaves strands of moonlight and tosses it at the wagon and sees how each of the 3 goblins is caught in a blue-white glow of light.
After seening her spell taking hold, she moves towards the wagon getting a clear line of fire to the glowing goblings
[ +- ] 1. Faerie Fire (C)
Last edited February 23, 2024 4:21 pm

Rolls

Goblin 1,2,3 Dex save DC13 - (1d20, 1d20, 1d20)

1d20 : (7) = 7

1d20 : (6) = 6

1d20 : (3) = 3

Feb 23, 2024 5:53 pm
Princess will spend her entire round running and she will give Bramlin Bardic Inspiration.

Rolls

Bardic Inspiration - (1d6)

(4) = 4

Feb 23, 2024 7:47 pm
Morik ran up and called on the power of the nature, that gleam of sun and starlight, focused on the large creature in front of the wagon.
OOC:
Faerie Fire on the large creature. Dex DC 14.
[ +- ] 1. Faerie Fire
Glad you’re back and this game is back on!
Last edited February 23, 2024 7:48 pm
Feb 23, 2024 7:59 pm
Duly inspired by Princessly-bardic inspiration, the Braveless one wastes little time in hot pursuit of goblin-kin!
Hey! That’s our wagon, exclaims our fightery fellow into campfire-lighted night! Hazel eyes fixating on his faerie-fired quarry, Bram dashes toward the high jacked wagon! Running within ten feet of the wagon, then taking flying leap into the air!
You won’t escape us, he yells in the dwarven tongue! Just because he can!
OOC:
Double move, 35’ south, then I long-jump (and/or high-jump?) into back of the wagon.
Edit - If they move before I can reach them, then I’ll move 30’ south and toss a javelin at them.
Last edited February 23, 2024 8:03 pm

Rolls

Athletics - (1d20+6)

(13) + 6 = 19

Feb 24, 2024 7:14 am
OOC:
@grifter730 Elowin has just cast fairy fire on all 3 goblins, in case you would like to do something else. I rolled unmodded saves and as it was clear that they did not make the save, then I could narrate it. Had the unmodded save been +3/-3 from the DC then I would have left the narration of the effects to the GM
Feb 24, 2024 7:46 am
OOC:
Morik cast it on the Large creature, not the goblins.
Feb 24, 2024 7:56 am
grifter730 says:
OOC:
Morik cast it on the Large creature, not the goblins.
OOC:
I thought that the large creature was the third goblin. It to should be within the 20ft cube of my spell
Okey - the large one save on my spell
Last edited February 24, 2024 7:57 am

Rolls

Large save vs fairy Fire DC 13 - (1d20)

(14) = 14

Feb 25, 2024 7:31 am
The party is reacting to the discovery of three goblins using the distraction of the wolf attack to loot and steal Belany's wagon.
Morik casts Faerie Fire on the large creature hauling the wagon, but its sudden movement prevents the glamer from taking hold of it, though the outside of the wagon is lit. Seeing the shaggy back, Morik could attempt a Nature check (DC18) to identify what kind of creature it is, though the task is made difficult by the angle of the wagon mostly blocking his view.
Discarding the torch he was starting to light, Bramlin puts on a burst of speed, sprinting across the clearing, and leaping into the back of the wagon easily enough that he ends his turn standing next to a goblin with his greatsword drawn!
The large monster starts hauling the wagon; the wagon lurches 5' forward with a creak and a jolt.
Elowin casts Faerie Fire on the wagon, outlining the goblins with a silvery-blue light of a full moon. Not expecting the fighterly fellow to move so quickly, Elowin may have caught Bramlin in the casting as well, but neither Bram nor the large creature hauling the wagon are affected.
The two glowing goblins in the back (goblins 2 and 3) attempt to stab Bramlin. The fighter is stabbed repeatedly. Bramlin takes 13 damage, and will collapse with 0 HP unless something can be done to mitigate this. Meanwhile, the glowing goblin on top of the wagon (goblin 1) whirls and looses an arrow at a pursuing PC, piercing Gunter with a critical hit! Gunter takes 10 piercing damage and falls on his face, sliding to a stop before he can take more than a few strides!
As goblin 1 releases the arrow, the others are running after the wagon, too. Following Bram's example, Adran dashes to get to the wagon and arrives just a second behind the fighter (@MaJunior - you have just enough move remaining that you can also try jumping into the back with an Athletics check, DC 12, or grab onto the side of the wagon with the intent to climb atop it next turn, DC14).
Gunter makes his first death save: It's a success!
Princess dashes, and sings out a joyous call to battle that inspires Bramlin's unconscious mind. (@WhiteDwarf - if your PC is still conscious or regains consciousness, he has a 1d6 as bardic inspiration that you can use once during this combat. Ordinarily, the player of the inspired PC rolls it themselves when they decide to use it, but I will say that, as an optional alternative, this time you can instead choose to use the 4 that GeneCortess rolled since Gene rolled it already) Princess can just get her hand on the back of the wagon with her dash; she can also roll an Athletics check to jump aboard as half of her move in turn 5 (and say whether she wants to squeeze into the back of the wagon with Bram or grab onto the side to climb up top). Of course, as an alternative, you are welcome to cancel your dash to use your action for something else, in light of developments. Let me know.
[ +- ] Caravan at the end of round four
The wagon is starting to move away from the caravan, hauled by a large creature. Bramlin, dying, hangs halfway out of the back of the wagon right by Adran and Princess. Nearby, Gunter is face-down in the dirt, dying. The goblins are all illuminated by Elowin's magic, and she, Adran, and Princess all have clear line of sight on all three goblins now that Bramlin isn't standing in the line of fire. Morik is running after the wagon but is currently passing through the crowd of terrorized merchants and drivers.

What do each of you do on turn five?
Morik (13/13)
Bramlin (0/13) making death saves
Large creature
Elowin (10/10)
Goblins 1, 2, and 3
Adran (7/10)
Gunter (0/10) making death saves: 1 success, 0 failures
Princess (9/9)

Rolls

Large thing's DEX save vs faerie fire DC14 - (1d20+1)

(16) + 1 = 17

Bramlin DEX save DC13 - (1d20+2)

(13) + 2 = 15

Goblin archer chooses a target, alphabetically (A, E, G, M, P) - (1d5)

(3) = 3

Goblins' attacks on Bramlin AC14, slashing damage on a hit(s) - (1d20+4, 1d20+4, 1d6+2, 1d6+2)

1d20+4 : (13) + 4 = 17

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

Goblin arrow at Gunter AC16, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (4) + 2 = 6

Critical hit damage on Gunter - (1d6)

(4) = 4

Gunter death save - (1d20)

(19) = 19

Feb 25, 2024 11:11 am
Sure. Princess will try to hop on the wagon. I doubt that she had enough of running start to make it with a 5.
Last edited February 25, 2024 11:11 am

Rolls

Athletic check - (1d20+2)

(3) + 2 = 5

Feb 25, 2024 11:26 am
Elowin rushes to Gunter Gotrekson where she casts her healing spell and then tries to keep up with the wagon.
[ +- ] 1 Cure Wounds
OOC:
At my IRL table, we have a house rule: When you are magically brought back, you take 1 level of exaustion. This is to medigate the yo-yo kind of combat healing
Last edited February 25, 2024 11:29 am

Rolls

cure wounds - (1d8+3)

(4) + 3 = 7

Feb 25, 2024 12:10 pm
OOC:
I believe I can fly...
Adran will attempt to jump onto the wagon.
OOC:
Yep, that tracks.
Last edited February 25, 2024 12:12 pm

Rolls

Athletics (STR) - (1d20)

(1) = 1

Feb 25, 2024 5:36 pm
GeneCortess says:
Sure. Princess will try to hop on the wagon. I doubt that she had enough of running start to make it with a 5.
As Princess is at the end of initiative, feel free to change your stated turn four action to respond to developments. I'll prompt you after the enemies for the remainder of this encounter.
Feb 25, 2024 5:43 pm
OOC:
First death save just in case it’s warranted.
Edit - Hey, back to 1 hp!
Last edited February 25, 2024 5:44 pm

Rolls

Death Save 1 - (1d20)

(20) = 20

Feb 25, 2024 6:09 pm
You can’t keep a good man down.
Perhaps it is his bardic friend’s inspirational blessing bouncing around inside his subconscious. Maybe it’s that he really IS more than his namesake would convey. Maybe a bit of both. In any ol’ case, the Braveless one manages an ounce of strength, robbed from death’s door!

With warlike resolve, our fightery fellow stands up. And with what meager strength he can muster, Bram lifts high his claymore. Then, bringing down cold steel, attempts to slay the nearest goblin atop ye ole wagon!

It is surely a solid hit. The results of which bolster Bram’s strength even more. And with that, Bram gleans a second wind!
Last edited February 25, 2024 6:11 pm

Rolls

Greatsword! - (1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

2d6+4 : (43) + 4 = 11

Second Wind as bonus action - (1d10+1)

(4) + 1 = 5

Feb 25, 2024 8:22 pm
OOC:
In the last round, I mentioned that Morik ran towards the wagon before casting Faerie fire, so he should be about half the distance there now.
Morik cursed as the creature dexterously dodged his spell. He leaned to the side to get a better glimpse of it, but couldn't make out enough to figure out what it is. Running forward still, he attempted to light up the creature once more.
OOC:
Faerie Fire again. Dex save DC 14. Morik should be about 3 squares from the large creature at this point.
Last edited February 25, 2024 8:26 pm

Rolls

Nature - (1d20+4)

(8) + 4 = 12

Feb 27, 2024 5:57 am
END OF ROUND FOUR
grifter730 says:
OOC:
In the last round, I mentioned that Morik ran towards the wagon before casting Faerie fire, so he should be about half the distance there now.
OOC:
If you compare the map from the beginning of the round and the map at the end of the round, you can see I did move Morik 25' in a straight line toward the wagon (well, I moved one diagonal, so he'd get a better angle on the large creature). So that was an error; he should have moved 30'. Sorry about that; Morik is starting the round one square closer than shown.
As she runs up to the back of the wagon, Princess sees Bramlin fall to the goblins' scimitars, so she draws her dagger and flings it at a goblin, hitting it for 7 piercing damage! The dagger sinks up the hilt in its eye, and Goblin 3 falls backwards without a sound.

FIRST PART OF ROUND FIVE

Morik casts Faerie Fire at the large creature pulling Belany's wagon and runs another 30' after it as it pulls away. From his vantage, Morik can see that it is a furry humanoid creature with long, expressive equine ears, a bit like a gorilla with a horse's head. This time the spell lands, and the strange large creature glows with faerie fire!
Bramlin denies death, his eyes focus again, and he leaps up, cleaving the remaining goblin with his huge sword. Goblin 2 takes 11 damage and falls in two gory pieces!
The large horse-headed creature chants "Gotta pull da wagon...gotta pull da wagon...!" louder now, and the wagon continues to accelerate, moving 15' further away from the rest of the caravan. It's clear that the monster is building velocity, and has not reached its top speed yet.
[ +- ] Caravan in the middle of round five
There is one goblin standing, on the roof with a bow, preparing to shoot any of the PCs except Bramlin. There is also the large brutish creature pulling the wagon faster and faster. Here I will pause to see what Elowin and Adran are going to do; Elowin was going to heal Gunter, but can change that action to respond to circumstances, and Adran hasn't declared a round five action yet.

(Note: both enemies have faerie fire on them, so any attack rolls against them should be made with ADVANTAGE)
On 18: Morik (13/13)
On 16: Bramlin (6/13)
On 16: Large horse-head
On 11: Elowin (10/10)
On 11: Goblin
On 9: Adran (7/10)
On 6: Gunter (0/10) down and dying
On 4: Princess (9/9)

Rolls

Large creature DEX save - (1d20+1)

(11) + 1 = 12

Princess' dagger attack AC15, Piercing damage on a hit - (1d20+5, 1d4+3)

1d20+5 : (12) + 5 = 17

1d4+3 : (4) + 3 = 7

Feb 27, 2024 9:25 am
Elowin casts a spell at the large creature, commanding it to Stop. If it gets run over by the wagons momentum, so much the better.

Unfortunate the creature is to stupid to listen, witch in turn pisses her off even more. Hopefully she can catch up with the creature and strike it with her booming blade spell.
[ +- ] 1 Command
Last edited February 27, 2024 9:27 am

Rolls

Umodded wis save DC13 - (1d20)

(15) = 15

Feb 27, 2024 11:36 am
Adran, after trying to jump onto the wagon and freezing in place at the sight of Bramlin's body, refocuses his efforts and tries again. Running towards the wagon, he attempts to leap onto it.

Rolls

Athletics (STR) - (1d20)

(15) = 15

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