Secondary characters/NPCs

load previous
Feb 21, 2024 1:48 am
S:14, D:11, C:12, I:13, W:14, C:16
Level 1:
Official: Administer, program, Lead, Notice,
Adventurer Soldier/Expert:

Focus: Authority
Bonus: specialist: Notice
Level 2: Sniper & Program 1, Administer 1
Final skill list:
Administer 1, program 1, Lead 1, Notice 1, Shoot 1
OOC:
there are my thoughts on it, what do you think?
Feb 21, 2024 4:43 am
Name: Mariella Solbjerg
S:16, D:7, C:16, I:10, W:10, C:13
Level 1:
Background: Merchant Trade-0 Know-0 Talk-0
Class: Expert: Specialist-Trade-1 Trade-1
Focus: Diplomat-1 Talk-1
Bonus: Pilot-0

Skills: Trade-1, Talk-1, Know-0, Pilot-0

Combining her character generation thread into just one level was a bit challenging. But, here we are.

Her pre-conversion best skill was Drive, which translates to Pilot in SWN. Her primary merchant rolls were Trade and Fix. She also developed an appreciation for art, which could be Work (oddly enough) or Know in SWN. Then, as an explorer, she had some academics (also Know). In addition, she had multiple talk-y related skills, which can be represented by Connect and Talk. She had zero combat skills.

What we have in SWN is a pure Expert (since Warrior doesn't make any sense and the extra skill points will be extremely useful). Trade is the base focus here, augmented by Specialist. Talk was chosen over Connect because of the diversity of communication skills she had collected and because Diplomat seemed to fit her current role, as the chosen escort for Professor Stone. The third skill from the background could be either Know or Fix. Know was the choice because it can represent her appreciation for Art (since she studied art; she didn't make it) and it includes the academics she later gains. The final skill has to be Pilot, as it covers both her Pilot and Drive skills. It isn't as high as it should be, but it is at least present.

This is a good enough foundation that she can go in many different directions at Level 2. The one thing I'd likely do is burn a skill point to get her Dex up to 8 to kill the negative modifier. The rest is wide open at this time.

Rolls

Hit Points - (1d6+1)

(6) + 1 = 7

Feb 21, 2024 5:19 am
This wasn't asked for, but here it goes. Note that my info on her is sketchier, as the thread has little in it except the backstory. All the details were on the character sheet, which I don't remember ever seeing. As a consequence, this is all off the background information. That said, everything is compressed in the conversions, so it should even out.

Name: Jilandra "Jil" Broadenspec
S:15, D:16, C:15, I:14, W:14, C:14
Level 1:
Pilot: Pilot-0 Shoot-0 Notice-0
Adventurer-E: Alert-1 Notice-1
Adventurer-W: Gunslinger-1 Shoot-1
Focus: Starfarer-1 Pilot-1
Bonus: Exert-0

Level 2:
Focus: Starfarer-2
Skill1: Fix-0
Skill2: Exert-0.1
Skill3: Exert-1
Skill4E: Sneak-0

Skills: Pilot-1, Shoot-1, Notice-1, Exert-1, Fix-0, Sneak-0

In SWN, she is a Expert/Warrior Adventurer as that represents her multi-faceted background between her Navy and civilian careers. After a failed attempt as a Naval navigator, Jil became a Navy fighter pilot. Later, after that, she became a cargo lighter pilot. So, pilot is in her blood at this point, which is what forms her background. Her three base skills, Pilot, Shoot, and Notice are all based on that experience and her Foci further reinforce that. She can fly and fight with a combat fighter craft, and she is highly observant, which is why she is still alive today. In addition, she has always rigorously maintained her training regime, and this shows through the Exert skill.

For her second level, she continues to refine her training with Exert. During her time flying a cargo lighter, she started learning how to maintain her vehicle. In addition, she usually likes to stay by herself and avoid people, and she is surprisingly good at doing this, as shown by Sneak. Oddly, despite having a noticeable personal presence, she has zero social skills and no particular interest in learning any.
Last edited February 21, 2024 6:17 am

Rolls

Level 1 hit points - (1d6+3)

(2) + 3 = 5

Level 2 hit points - (2d6+6)

(66) + 6 = 18

Feb 21, 2024 11:02 am
daryen says:
Name: Mariella Solbjerg
S:16, D:7, C:16, I:10, W:10, C:13
Level 1:
Background: Merchant Trade-0 Know-0 Talk-0
Class: Expert: Specialist-Trade-1 Trade-1
Focus: Diplomat-1 Talk-1
Bonus: Pilot-0

Skills: Trade-1, Talk-1, Know-0, Pilot-0
One of the things that caught my attention the most when we were creating Mariella was that she was not an Specialist. Katlze always chose a new skill instead of increasing one of the previous values. To maintain this spirit, I think we shouldn't put any skill at level 1 or give her a specialist focus.

A Journeyman Explorer also should have some survival skills. Mariella spent years with Master Alaric in frontier worlds and unexplored systems.

Considering that, my suggestion would simply be to change her foci: Wanderer and Connected, instead of Specialist and Diplomat.

What do you think?
Feb 21, 2024 2:30 pm
I can accept that. However, here is a counter-offer.

Name: Mariella Solbjerg
S:16, D:7, C:16, I:10, W:10, C:13
Level 1:
Background: Merchant Trade-0 Know-0 Connect-0
Class: Expert: Wanderer-1 Survive-0
Focus: Diplomat-1 Talk-0
Bonus: Pilot-0

Skills: Trade-0, Connect-0, Know-0, Survive-0, Talk-0, Pilot-0

What I am doing here is concentrating all of her Merchant experience as the Background: So it covers Trade (the trading), Know (the art), and Connect (the trade and socialization she did). The Foci then represent her Explorer experience: Wanderer/Survive as you describe, but Diplomat/Talk as the other things she had to learn as an Explorer. The Pilot is as before, something that was consistent throughout.

How does that work?
Feb 21, 2024 2:53 pm
Works for me. That's it, then, let's use those attributes, skills and foci for her.
Feb 21, 2024 4:25 pm
PhoenixScientist says:

Final skill list:
Administer 1, program 1, Lead 1, Notice 1, Shoot 1

there are my thoughts on it, what do you think?
Alex definitely needs Pilot, he is actually doing that now and told Slaine that he could do so. His background in Engineering and experience with gravitics and holographic projectors would also suggest at least a level 0 Fix.

What do you think?
Feb 21, 2024 4:38 pm
PhoenixScientist says:
S:14, D:11, C:12, I:13, W:14, C:16
Level 1:
Official: Administer, program, Lead, Notice,
Adventurer Soldier/Expert:

Focus: Authority
Bonus: specialist: Notice
Level 2: Sniper & Program 1, Administer 1
Final skill list:
Administer 1, program 1, Lead 1, Notice 1, Shoot 1
Two technical points:
1) For the first level skills, please separate out the fourth skill so it is clear which are the background skills and which one is the bonus skill.
2) An Adventurer Warrior/Expert gets three Foci at first level: One combat (Warrior), one non-combat (Expert), one general. I see only two Foci listed (Authority and Specialist). There needs to be a third.

And ... since you get an extra Focus, you can fix the Pilot problem, too. Move Sniper in to level one (as the missing combat focus) and select Starfarer as the Level-2 Focus. The only remaining decision will be which skill is left at level-0: Program, Administer, or Shoot?
Last edited February 21, 2024 4:41 pm
Feb 21, 2024 4:50 pm
Quote:
Two technical points:
1) For the first level skills, please separate out the fourth skill so it is clear which are the background skills and which one is the bonus skill.
There is no bonus skill? There is the free one (administer) and then the 3 rolled/chosen.
Feb 21, 2024 4:54 pm
Alex, corrected

S:14, D:11, C:12, I:13, W:14, C:16
Level 1:
Official: Administer, Fix, Program, Lead,
Adventurer Soldier/Expert:

Focus: Authority
Focus: Alert
Bonus: specialist: Notice
Level 2: Sniper & Program 1, Administer 1
Final skill list:
Administer 1, Fix 0, Program 1, Lead 1, Notice 1, Shoot 1
Last edited February 21, 2024 4:55 pm
Feb 21, 2024 5:38 pm
At Level one, Background will give you one main skill, plus you can then either pick two more or roll for three more. If you roll for them, you have to show the rolls. If you don't roll, then you only get three background skills. You can't do both.

Then, regardless of what you did above, you get one more skill of your choice.

So, if you simply choose the three background skills, you get Administer, Program, Lead. You bonus skill can be Fix.
But, if you roll the background skills, then you get Administer, the three skills you rolled (let's say Program, Lead, and Fix). Then you get an additional bonus skill that can be anything. I'm not sure which you are doing.

Your Warrior Level 1 Focus has to be combat focused. It's GM's decision on whether Alert counts.

Also, you're still missing Pilot.
Feb 21, 2024 5:42 pm
OOC:
If you roll for them, you have to show the rolls. If you don't roll, then you only get three background skills. You can't do both.
Your PCs could avoid the roll during the conversion because you did roll using the previous rules and events. ;)
Feb 21, 2024 5:50 pm
Pg9 says:

Once you pick a background, your hero gains several  skills associated with their past. First, you get the free skill associated with the  background. Every member of that role or profession  needs this skill to function competently, so your hero  gets it as well. Next, you may either pick two other skills from  the Learning table for your background, or make three  random rolls divided between the Growth and Learn- ing tables. If you pick skills, you can select exactly the  talents you want for your hero, while going with ran- dom rolls allows your character a little wider range of  competence and the option of attribute improvements  at the cost of perfect control over their development. If  you pick skills, you may pick the same skill twice if you  wish, to improve its starting proficiency
This is a total of 3 if chosen, or 4 if rolled, no mention of any bonus skills.
It is the same on PG4, which has the summary of chargen.
Feb 21, 2024 6:13 pm
On Overview on page four, you are referring to steps 3 through 5. The bonus skill I am referring to is in step 9.
Feb 21, 2024 6:43 pm
daryen says:
On Overview on page four, you are referring to steps 3 through 5. The bonus skill I am referring to is in step 9.
Oh ok. Yeah I thought you meant from background for some reason and was confused
I forgot that one during my rebuild of Slaine
Pilot. Yeah

Alex, corrected

S:14, D:11, C:12, I:13, W:14, C:16
Level 1:
Official: Administer, Fix, Program, Lead,
Adventurer Soldier/Expert:

Focus: Authority
Focus: Alert
Bonus: specialist: Notice
Bonus Skill: pilot
Level 2: Sniper & Program 1, Administer 1
Final skill list:
Administer 1, Fix 0, Program 1, Lead 1, Notice 1, Pilot 0, Shoot 1
Last edited February 21, 2024 6:51 pm
Feb 24, 2024 4:16 am
Testing out a thought for a possible NPC.
Adventurer: Partial Expert Partial Warrior.
Edit: S:8(0) D:14+2=16(1) C:10(0) I:10(0) W:714(1) C:14+2=16(1)
Free Skill: Sneak
Bonus Skill: Trade
Any Combat: Notice
Health:11 Health
Foci: LV 1: Alert, Specialist(Talk), Diplomat
LV2: Sniper,
Skill: Administer 0, Connect 0, Lead 0, Survive 0,



S:8(0) D:16(1) C:10(0) I:10(0) W:14(1) C:16(1)
Administer 0, Connect 0, Lead 0, Notice 1, Shoot 1, Sneak 0, Survive 0, Talk 1, Trade 0,
Last edited February 24, 2024 4:41 am

Rolls

Stat 1 - (3D6)

(451) = 10

Stat 2 - (3D6)

(662) = 14

Stat 3 - (3D6)

(314) = 8

Stat 4 - (3D6)

(464) = 14

Stat 5 - (3D6)

(442) = 10

Stat 6 - (3D6)

(142) = 7

Health - (1D6)

(6) = 6

Health - (2D6)

(34) = 7

Criminal Skill 1: Growth - (1D6)

(3) = 3

Criminal Skill 2: Growth - (1D6)

(4) = 4

Criminal Skill 3: Learning - (1D8)

(2) = 2

Feb 24, 2024 9:38 am
I don't think Notice would qualify as Any Combat, as just NPCs roll for surprise. PCs either are not affected or completely unaware. Either way they don't roll. These character generation steps are for PCs.

Alert seems OK as a Combat focus, because of the non-skill perks that comes with it.

Otherwise seems great. What are their name and pronouns? I will introduce them in Chapter 4D
Feb 24, 2024 3:38 pm
@PhoenixScientist,

I gotta ask. What is your fascination with attributes of 16? It provides no mechanical benefit. I would have put both of those two +2 attributes on one 10 attribute to make it 14 for the +1. You tried to do the same thing with your character, when those skill points would have been way more effective on just skills. So, obviously I'm missing something, and I'm curious as to what I'm missing.
Feb 24, 2024 3:56 pm
Quote:
I would have put both of those two +2 attributes on one 10
He can't. He rolled +2 Physical and +2 Mental.

As an aside, strictly speaking, he couldn't have changed the order of those stats. You normally assign the results of the 3d6 rolls, in the order you rolled them, to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

But I will let you shuffle that around =)
Feb 24, 2024 4:20 pm
htech says:

I don't think Notice would qualify as Any Combat, as just NPCs roll for surprise. PCs either are not affected or completely unaware. Either way they don't roll. These character generation steps are for PCs.
Yes. Oops. Will fix.
As an aside, Melee seems so much better because of that Stun damage. Especially because of the ranges most combats happen in any game. I know the range of a gun and the burst mode is interesting but I can't see it adding up.
At least until you get into the top 4 guns.
But there's always room for variety in damage skills.
May move character over to stab.
htech says:
Quote:
I would have put both of those two +2 attributes on one 10
He can't. He rolled +2 Physical and +2 Mental.
Plus this way it's more flavorfull, If I can't get anything out of them I'll make the stats interesting.
htech says:


As an aside, strictly speaking, he couldn't have changed the order of those stats. You normally assign the results of the 3d6 rolls, in the order you rolled them, to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

But I will let you shuffle that around =)
Oh hmm. Yeah. I didn't interprete it like that, but that seems to be the intended meaning.
load next

Thread locked