Ok, so if you look at my sheet, the skills and stats have the little bracket things next to them.
For most things, any time you roll for it, you earn a Test (think of it like XP) against that skill or stat or whatever. The number of dice you roll vs the obstacle of the test determines whether it's considered Routine, Difficult, or Challenging.
Depending on how good you are, it gets harder to advance, modeled by having to make more Difficult or Challenging checks to advance. It's also harder to earn those because the obstacle required to challenge you gets higher with your skill.
If you don't have a skill, you get to roll Beginner's Luck. Basically, you use the root stat of the skill against DOUBLE the original obstacle. You need (10 - the root stat) Tests/XP on skill you don't have yet to unlock it.
There's a few things you can't use Beginner's Luck for, and there are a few things that you don't earn Tests/XP for unless you actually succeed on your roll. Most of the time, it's okay to fail on your attempt because you're still earning "XP" against improving that skill/ability.
Last edited September 10, 2016 3:47 am