Feb 29, 2024 10:42 am
Sorry, two more question.
Would you tell us enemy armor? I'm used to know armor before I make my combat decision and obviously I will need to know if to know how much can I shift if I don't do Multi-Attack.
Just to confirm I can do both
1. Take Aim (option)
2. Announce Multi-AttackSince rules mention attack tests in plural looks like it is intended that I may be doing Aim and Multi-Attack at the same turn
P.S. I respect your decisions @Ysolde just want to share my experience with weapon ranges and gameplay.
I've played half dozen combats using range in meters as per book (making pistols unreliable at more than 24 meters and useless at 50).
It turned combat into an engaging experience of tactical thinking. It makes weapon range count and your movement decisions important.
Let's take our current situation - a PCs with a pistol would need to either sprint or hold their actions, PC with middle range weapon could do simple move and shoot, while rifles and heavy guns would hold their positions firing from there.
Yes some ranges may seem strange if you apply 21st century technology logic to 40K. But rifle in 40K should not necessarily be what we think a rifle is, should it? Rules say Astartes Sniper Rifles is nearly whisper quiet weapon that is firing tiny darts of frozen neuro-toxin
Using some of my imagination I can come u with a dozen reasons such a weapon designed in 40K to penetrate 40K armor (with power fields and what not) is useless at at a range of 100 m.
Would you tell us enemy armor? I'm used to know armor before I make my combat decision and obviously I will need to know if to know how much can I shift if I don't do Multi-Attack.
Just to confirm I can do both
1. Take Aim (option)
2. Announce Multi-Attack
[ +- ] Aim
If you Aim, you cannot
make a Movement but gain +1 bonus die to ranged
attack Tests you make this Turn
make a Movement but gain +1 bonus die to ranged
attack Tests you make this Turn
P.S. I respect your decisions @Ysolde just want to share my experience with weapon ranges and gameplay.
[ +- ] My opinion on range
I've played half dozen combats using range in meters as per book (making pistols unreliable at more than 24 meters and useless at 50).
It turned combat into an engaging experience of tactical thinking. It makes weapon range count and your movement decisions important.
Let's take our current situation - a PCs with a pistol would need to either sprint or hold their actions, PC with middle range weapon could do simple move and shoot, while rifles and heavy guns would hold their positions firing from there.
Yes some ranges may seem strange if you apply 21st century technology logic to 40K. But rifle in 40K should not necessarily be what we think a rifle is, should it? Rules say Astartes Sniper Rifles is nearly whisper quiet weapon that is firing tiny darts of frozen neuro-toxin
Using some of my imagination I can come u with a dozen reasons such a weapon designed in 40K to penetrate 40K armor (with power fields and what not) is useless at at a range of 100 m.