Sep 9, 2024 3:37 am
[ +- ] And now a word from lisan al gaib
Thanks for humoring me. I love leaving narrative freedom in the hands of the players and seeing where they go with it
In Dune, warfare is treated much in the same way as regular conflict: you use Checks to utilize Assets, only in this case, the Assets might be whole squadrons. I've copied those actions above. Let's have each of you describe an action that you use to enact Marcus' plan, then make a D3 roll to accomplish that.
Your Assets include:
-Ornithopter force
-Infantry
-Mercenary Outfit (i.e., Star Cobra)
-House Bakhtier traitor
-player's choice (something I've not thought of)
Then make an appropriate roll for your character influencing that action. If you get all 3 successes or more, then you succeed as planned. 2 successes, and something will complicate the next action. 1 success or less and there will be a loss of the Asset to House Heslin.
The third action will be the one that plants the thumpers and possibly a shield generator in the midst of the Bakhtier command center, but the first two are your choices to enact the plan
[ +- ] Actions
Threat: 3