It doesn't take more than a span of seconds for the common room to empty -- save for the four strangers who have so recently come to town. The door to the yard shudders in the kitchen, but then Dufgal is retrieving the impressive-looking spear from its mounts on the wall above the inn's large stone hearth. Pelagia's blessings gird the man as he jumps off the chair he dragged over, spear now in hand.
OOC:
The Blessing has been cast, the spear retrieved, the front doors unbolted. In this, the third round, Anora is going through the front door and casting Rope Trick -- which will fail and be lost for the day on a roll of 6, indeed. Burning six points of Luck would turn that into a success -- though that would just be... a rope. ("The caster summons a rope of up to 100’ in length from nowhere. The rope remains in existence for 1 turn.")
For future Wizard and Elf rolls, remember that you can decide to
Spellburn -- choosing to sacrifice points of STR, STA, or AGI and add them, one for one, to your casting roll. (But you have to choose how much in advance, unlike with Luck burning.)
Ty, Dulgal and Aldric, what are your actions as Anora rushes outside, casting as she goes?
Finally, Dufgal and Aldric, make INT checks, please. DC is 5 for Dufgal, 10 for Aldric.