
The Mad Widow Ymae
INSIDE THE MAD WIDOW YMAE'S HUT (ALDRIC, ANORA, DUFGAL)
"Strangers three, come to see lonesome me," Ymae's voice sounds in the shadowy distance as Aldric, Anora, and Dufgal all make their way into the widow's cottage. The thief sees as he moves inside that the daub fill in the walls, in-between the wooden lattice wattle, looks unusual. Commonly made from sand, dung, straw and other loose materials held together by clay or some other binding agent, the man sees that the hovel's daub is permeated with what looks like... hair.
Anora notes it as well as the priest leads the way through the narrow passage that connects the front door with the middle of the home, where Ymae awaits. But she further notes that this is no normal hair binding the daub together; rather it is infused with some kind of magic or mystical energy.
The witch -- for she must be so, Anora reckons -- says nothing in response to their greetings until the trio comes to stand in her workshop, such as it is. The ceiling is low, causing Aldric and Dufgal to stoop, and the sights and smells of the place are beyond overwhelming. Racks and shelves, piles and stacks -- the room is bursting with baubles and beads, feathers and dried plants. Jars of things pickled but still moving... bones and bits of decorative wood, draped fabrics, dried husks of rodents and huge roaches. The whole places seems much larger than should seem possible, but the mind is not given long to linger on that matter.
At the center of the space, near a lively fire burning in a pit at the center of the earthen floor, the so-called Mad Widow sits with spindle and distaff, spinning flames from that fire into what appear to be glowing, golden threads. She does not look away from her work as her guests come into the room, but a fat, mottled cat, perched high on a shelf, watches the trio with shining eyes.
"Tell me," Ymae says to Aldric she she spins, focused on her craft,
"why you trouble yourselves with the village of Hirot and its doom? And why I should help you face something you do not even understand..."
The blessing Pelagia has graced Aldric with pains the man in this place. Little of it can be described as
evil, but there is
much that is... wrong, that is unnatural. The flames, especially, seem to swell the man's balls achingly, the closer he gets to the fire. There -- there something sinister does lurk, but it still seems distilled somehow, distant or veiled.