ROUND 3
Initiative Order: Anora, Dufgal, Thegns (entering the church), Beacom, Aldric, Ty, Morgan
Leading Anora and Morgan free of Pelagia's foul-smelling murk, Ty sees the priest craning his neck, cocking his head as he listens to the footfalls in his church, and the gurgles of the man Dufgal has now released. He's fallen back closer to his altar and the curtained box the party's thief has already robbed, and there he stands, trying to make sense of it all.

Father Beacom
"Lady Anora, where are you?" he calls out as the trio moves past him, just scant yards away.
Ahead of them, Dufgal and Aldric have already moved out of the dark, into the back area of the church. They have spied a vestry behind the apse, and suspect there must be a door leading outside nearby.
OOC:
Anora and Dufgal are up first, but to make this simpler I'll take action for the NPCs now, as their movements are cautious, simple ones. Then you can all just go.
Aldric: Roll 1d5+1d6+1d7 and add your Luck Modifier to see how much longer the darkness will last, in rounds.
Everyone: in addition to your actions, if you're trying to move quietly please make an Agility check (1d20+AGI Mod) vs. DC 10. If less than half the party passes, it will be obvious from your sounds that you have moved behind the altar.
At the front of the church, the door bangs open and exclamations can be heard from the two pursuing Thegns. They take a few steps inside and seem immediately befuddled by the darkness, but Father Beacom calls out to them.
"Guards! Praise Justicia! Your strong arms are needed! You must pierce this dark and find and detain those responsible for this horrid debasement! I believe it is the strangers who have come to town who are responsible! Except for the Lady Anora, the beautiful woman with the elaborate hair! Do not mishandle her!"OOC:
Okay, as this has unfolded there's some distraction going on. Make those Agility / stealth checks at +1d, so roll a d24. Regardless of the outcome of the move-silently rolls, it'll be easy enough to find an exist and get everyone just outside this round. For narration purposes, just put the door somewhere in the rear section of the church.