DCC DotSK: Act 1-3

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Oct 1, 2024 3:15 pm
Dufgal hears the plan coming together, but it is unclear how the man in his mercy factors into the plan. He starts backing toward the magical darkness and drags the man with him.
OOC:
Let me know what rolls are needed as I’m sure he will not go willingly.
Oct 5, 2024 7:21 am
Anora is going to rush off into the darkness, trusting that Ty will guide them through when he gathers his wits!
OOC:
Should have made this obvious! Going with the back door routine by Ty!
Oct 7, 2024 1:08 am
OOC:
Alright, taking stock before I officially fire this up.

ROUND 1
As the Thegns notice the commotion, and as the party notices them noticing...
Initiative Order: Anora, Dufgal, Thegns (distance to front of church: 80'), Aldric, Ty, Morgan
Oct 7, 2024 1:26 am
Anora is first to gather her wits at Ty's prompting, at his notion of slipping back into the Church of Justicia so that they might misdirect and lose their pursuers. She passes by Dufgal, who still has the one Thegn, Utherl, by the throat. He looks to be trying to drag the sputtering, half-conscious man with him into the church, but that is all Anora sees before she passes through the door as is enveloped in a darkness as complete as if she'd had a bag put over her head!

Father Beacom
"Who comes?!" Father Beacom bellows when he hears the door. "A curse on those who would desecrate this hallowed hall! A pox on your eyes, and on your spawn!"

Thegns
Outside, the two burly warriors who were watching the strong box have crossed half the distance to the church. "Haltr!" one of them cries, while the other shouts louder. "Stop! Stay where you are, strangers!"
OOC:
Dufgal is up. You can slip into the church just like Anora did... but if you want to drag your captive with you, you'll need to pass a DC 10 STR check!

After Dufgal goes, Aldric and Ty are up.
Oct 7, 2024 4:26 am
"It is I Anora, Father Deacom. Save your poxes for another. There are plenty enough who deserve them! Something dreadful has come over this place this morning!" she says, summoning both fear and innocence to her voice there in the dark!
Oct 7, 2024 5:16 am
Not quite seeing the big picture, Dufgal simply carries on with his current task. He shifts his grip a bit so he can free up one arm for the dragging part.

Rolls

Dufgal: drag strength - Roll - (1d20+1)

(17) + 1 = 18

Oct 8, 2024 2:41 am
Dufgal drags the spluttering and gasping Thegn into the church right behind Anora -- and finds himself blinded again by that same stinking dark that concealed his theft before...
OOC:
Success for Dulgal. Aldric and Ty are up! I think Ty said in Discord he was grabbing Morgan and absconding with her inside the church.
Oct 8, 2024 4:35 am
Aldric continues to struggle toward the church, fighting against the invisible current, desperate to plunge into the protection of Pelagia's inky darkness.

If he manages to get inside, he uses his oar the way a blind man uses a cane, trying to avoid running headlong into anything.

He decides to let Anora do the talking for a change. "Anora the Blue, indeed!" he chuckles, some joke only he understands.
Oct 8, 2024 5:25 am
OOC:
Aldric can make it inside if that's the only thing he does this round, even with the 5' movement penalty.
Oct 10, 2024 7:43 am
Morgan squeaks but does not really resist when Tyravasiel-Llir lifts her and bears her back into the church, behind Aldric... who seems to be sloshing through the air with each step he takes. Ty is much taller than the barmaid, whose feet dangle from her skirts like a bell clapper.

Father Beacom
Inside the building, only the elf can see through Pelagia's odiferous miasma. The two brothers have tried to gather with Beacom, moving towards the sound of his voice as the priest, who stands in the middle of the nave where the congregation gathers, responds to Anora.

"My Lady Anora, my name is Beacom, not Deacom," the man says, his tone changing subtly when he realizes just who has re-entered his church.

"But yes, something dreadful indeed! I suspect your foul companions! I do not know why a woman of import associates with them! What have they done!?"
ROUND 2
Same init order; it's likely the two Thegns outside will keep running and arrive at the front door you just all slipped into. What's the plan? Feel free to discuss in Discord.
Initiative Order: Anora, Dufgal, Thegns (distance to front of church: 40'), Aldric, Ty, Morgan
Oct 11, 2024 6:39 am
"Forgive me, Father! It has been a most taxing morning!" Anora says, unsteadily moving forward to where she thinks she remembers the door to be!

"The guards are on their way, Father Beacom." she says, dodging implying an guilt on the part of the companions. She shuffles forward, waiting for the elf to put a commanding hand on her shoulder and to guide her forward!
Oct 11, 2024 1:58 pm
Figuring he’d fare better walking forward than backwards, unencumbered than toting this soldier, Dufgal whispers in the thegn’s ear, "it’s good fing you’se can’t squeal." And then drops him a few feet into the darkness. The thick thief turns, takes a mindful moment to recall his memorization of the room layout, then makes his careful way toward the back right corner.
OOC:
He’s hoping to leave an obstacle for the thegns who follow. Dufgal assumes that they will find him and stop to either help or figure out what happened.
Last edited October 11, 2024 1:59 pm
Oct 12, 2024 5:45 am
Father Beacom
"The guards... good, good. Justicia be praised and come the guards..." Beacom answers a bit woodenly, from the darkness. It sounds like he is standing in the middle of the aisle, and will need to be bypassed by anyone trying the most direct route to the altar (and beyond) by memory...

Outside the two shouting Thegns hurrying over from the now unprotected lockbox arrive at the church's front doors.
OOC:
Aldric, Ty, Morgan are up. You're all in the church, in the dark. Only Ty can see.

Anora and Dufgal, if you're striking off on your own (and I think you are), please make INT test to try and remember the layout of the church. The DC is 10, but Dufgal gets +1d for a d24 Action Die because he's already navigated this space in the dark once before.

ROUND 2
Initiative Order: Anora, Dufgal, Thegns (now outside the church), Aldric, Ty, Morgan

Utherl

Harrigan

Oct 12, 2024 5:51 am
Utherl
As Dufgal drops the sputtering, wheezing Thegn, the man drops heavily to the floor. With his throat injury, he's not like to rise in the dark and somehow try and give chase...
Oct 12, 2024 5:55 am
Trying to remember the steps in the right order, at least to the center… It seems easy enough. After all, Dufgal spent many nights wandering through the dark woods behind his father’s home.
Last edited October 12, 2024 5:56 am

Rolls

Int check - (1d24)

(15) = 15

Oct 12, 2024 2:16 pm
Aldric imagines himself navigating a sea of black ink. He searches for the rows of pews and the aisles that cut through them... He tries to see through his third eye to find Dufgal's new hammer as use it as a beacon to follow.
Last edited October 12, 2024 2:19 pm

Rolls

Int Check - (1d20)

(10) = 10

Oct 12, 2024 3:07 pm
OOC:
Just for clarity here in terms of the unholding action, these successes will mean you can emerge from the darkness, north of the altar, at the beginning of next round.

Edit: And Ty, if you're going to try the same thing, I'll give you +1d (for a d24) on the check if you allow Morgan to help navigate. (Set her down, go hand in hand, etc.)

Better edit: Ty can see in this magical gloom, so no roll required! He can lead Boobie McBoobster and Mystic Hairdo to safety!

Oct 12, 2024 3:39 pm
Tyravasiel-Llir sets Morgan gently on her feet, then takes her hand.

"Briskly now, well-bosomed miss, and keep hold," he tells her. Peering through Aldric's enchantment-- which strikes his elf eyes as nothing more than an oily film in the air-- he sights Anora several steps ahead and leads Morgan Haverson towards her. When he reaches the tall-haired sorceress, he places his free hand firmly upon her shoulder.

"Let us go, then, ladies. Have no fear of the dark." Ty thinks a moment, then adds, "Pelagia is with us."

There was more than a little evidence to the contrary. But Tyravasiel thought it a charitable thing to say, for Aldric's sake.

Leading Morgan by the hand, and guiding Anora by the touch on her shoulder, Ty steers gracefully around Father Beacom and his fumbling acolytes. Elusive as phantoms in the black, they are soon across Justicia's church and into the clear light around the altar.
Last edited October 12, 2024 3:40 pm

Father Beacom

Harrigan

Oct 12, 2024 4:13 pm
ROUND 3
Initiative Order: Anora, Dufgal, Thegns (entering the church), Beacom, Aldric, Ty, Morgan
Leading Anora and Morgan free of Pelagia's foul-smelling murk, Ty sees the priest craning his neck, cocking his head as he listens to the footfalls in his church, and the gurgles of the man Dufgal has now released. He's fallen back closer to his altar and the curtained box the party's thief has already robbed, and there he stands, trying to make sense of it all.

Father Beacom
"Lady Anora, where are you?" he calls out as the trio moves past him, just scant yards away.

Ahead of them, Dufgal and Aldric have already moved out of the dark, into the back area of the church. They have spied a vestry behind the apse, and suspect there must be a door leading outside nearby.
OOC:
Anora and Dufgal are up first, but to make this simpler I'll take action for the NPCs now, as their movements are cautious, simple ones. Then you can all just go.

Aldric: Roll 1d5+1d6+1d7 and add your Luck Modifier to see how much longer the darkness will last, in rounds.

Everyone: in addition to your actions, if you're trying to move quietly please make an Agility check (1d20+AGI Mod) vs. DC 10. If less than half the party passes, it will be obvious from your sounds that you have moved behind the altar.
At the front of the church, the door bangs open and exclamations can be heard from the two pursuing Thegns. They take a few steps inside and seem immediately befuddled by the darkness, but Father Beacom calls out to them.

"Guards! Praise Justicia! Your strong arms are needed! You must pierce this dark and find and detain those responsible for this horrid debasement! I believe it is the strangers who have come to town who are responsible! Except for the Lady Anora, the beautiful woman with the elaborate hair! Do not mishandle her!"
OOC:
Okay, as this has unfolded there's some distraction going on. Make those Agility / stealth checks at +1d, so roll a d24. Regardless of the outcome of the move-silently rolls, it'll be easy enough to find an exist and get everyone just outside this round. For narration purposes, just put the door somewhere in the rear section of the church.

Morgan Haverson

Harrigan

Oct 12, 2024 4:17 pm
Morgan Haverson
Once they enter the light and begin to follow their quickly-made plans to re-escape the church, Morgan tugs at Ty's hand, slowing him down. "Leave me! I can delay them!" she says after she comes closer, getting up on her tip-toes to try and whisper in the elf's ear.
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