IN THE GREAT HALL (ALL)
Far in the west, in cursed Hirot, a pale and cold sun sinks in a leaden sky. The afternoon ended, it is time for her people to stoke hearths and light cookfires, to close their shops and round up their animals. To shutter their homes and bolt their doors against the Demon Hound that haunts the night if no sacrifice is made.
But instead of making these grim preparations, the townsfolk are out and about, incensed by what they have learned. Infuriated by the news that the Jarl and his seer have rigged a lottery that has seen
dozens of their friends and family members offered up to the monster. And so, led by the brave and outspoken strangers who came to town just the night before, they descend on Jarl Griegor's great hall -- on the veritable fortress that the man has kept all but his closest allies locked out of. Those doors have been thrown open by the Jarl's own Thegns, and now the people of Hirot flood inside.
Inside the largest room in the building, the high-raftered hall where feasts, games, weddings and more are held, Anora the Blue waits for an answer as more and more villagers find their way in. Broegan and Dolsten, Master Jenks and Wee Tocs, Lloré and many others the adventurers recognize but cannot name arrive. Notably absent are Ymae the witch and Beacom the priest -- is it perhaps just a matter of time before they too arrive?
Sylle Ru's eyes are glassy and staring in his severed head as his killer struggles to his feet, using a jewel-hilted two-handed sword as a cane or crutch of sorts. Jarl Griegor's girth is prodigious -- it impedes his movement. He half-drags one foot as he walks; it leaves a wet smear of pus and blood on the floor, signs of the gout that has nearly crippled him. Still, the man is a head taller than most in his hall, and no one doubts he can fell a man with a single blow from that wet blade... the very same that lopped Ru's head from his shoulders moments ago.

Jarl Griegor
"I did only what I should have months ago," Griegor says as Aldric mutters lowly to his friends.
"Sylle Ru told me to let the gods choose who dies. Let the fates decide, he said. Now it is all too clear what the man was doing. He struck some foul bargain with that beast... he... betrayed my trust... all of our trust. I should never have listened to that black-tongued serpent!"
In the room, the crowd shifts, mutters, even growls -- unhappy with the Jarl's response. Those paying attention will note that there is both anger and apprehension in the room, and that the Jarl is
not alone. Three of his Thegns have pressed forward to confront him... the others stand to one side, eying all the armed guards from the biers and south gate that are now making their way into the hall. And behind the chieftain, another half-dozen men linger in the shadows. They are not heavily armed and armored as the Thegns are, but they are rough-looking, long-faced and clearly wary of the developing situation.

Morgan Haverson
"Iraco and the rest of the Jarl's hunters," Morgan says quietly to Anora, barely audible under the noise in the room, where near a hundred people must now be gathered.
The girl's jaw has a set -- she is clearly unhappy with the village headman, and her fists are clenched.

Clohn the Bald
Then, as shouting is heard back towards the still-open entrance to the great hall, Clohn bellows to try and quiet the crowd.
"Hail the Jarl for finding out and slaying this villain!" he thunders, and before a response can even form in the crowd, he's pointing with his bared axe at Anora and Aldric.
"And where is Utherl? He was told to ring the church bell!"

Kreig
"He fell afoul of this one," Kreig says, stabbing at Dufgal with his eyes, and with no small snarl and sneer.
"Nearly strangled to death. Utherl lies in Justicia's arms now, in her shrine. Only she knows if he will recover."OOC:
Short follow-on posts coming. Reasons for Luck rolls will be revealed shortly.