Without magical water serpents or giant spiders or demonic hounds harrying him, Dufgal has an easy enough time climbing the wall high enough to peek into the narrow, dark space above room entrance. The crawlspace wends into darkness. Only two feet in height and not quite as wide as the door frame it's above, the big thief sees that the cramped space has a rough stone floor, but a ceiling of packed earth and roots, which dangle down. The smell here is
powerful -- of damp earth, must, and rot. There is scarcely room to crawl in there, and any pack or heavy armor would need to first be removed.
Before climbing, Dufgal had handed his burning torch to a companion. They hand it back to the man now so he can peer deeper into the shadows. After a distance of just five or ten feet, the explorer sees that the claustrophobic space turns sharply to the right.
OOC:
Note revealed passage on map.

[ +- ] Time Tracker (after exploring room C-7)
Torch and Detect Evil Turns Remaining: 2
Turns Until Sunset: 11