DCC DotSK: Act 1-3

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Feb 12, 2025 8:04 am
Sword and torch in hand, Anora draws back in disgust at the sight of these savage kings indeed.

"Are these from without or within?" she asks, wondering if some sorcery has made the old Hirotians so, or was this an affliction of newer men… or women!

Rolls

Init! - (1d20)

(6) = 6

Feb 12, 2025 7:07 pm
Aldric brings up his shield and oar defensively, his leather armour squeaking! "Pelagia preserve us!"
Last edited February 12, 2025 7:09 pm

Rolls

Init - (1d20+0)

(10) = 10

Feb 13, 2025 2:22 am
"Ware the walls!" Ty shouts.

His glance toward the ceiling helped him spot the things, and that's given him precious seconds that his comrades lack. Already Tyravasiel is marshaling his wit, the insufferable arrogance of a long-lived race, preparing for the ancient game that his people play with reality itself.

The elves are not content with the world as it is. Their forests are not like the forests of men; where elves walk, oaks and aspens sing for the wind; leaves tumble down like jewels poured from the casket of the sun. It is Tyravasiel-Llir's birthright to move through such kaleidoscopes of color and light. Why should he not do so here?

But he is very far away from his home. A fugitive, with cropped ears and shrouded eyes, huddled and hiding in flyspeck filth. The trees do not sing here; the magic is thin. Perhaps the colors will not come when he wills them.

There is one color, at least, left to him, pulsing always beneath his skin. Summon that one, he thinks, and the others may follow.

Gritting his teeth, the elf drives the point of his mithril javelin down into his foot. Blood wells up and flows onto the ground, ruby red.

Through the pain, Ty bellows, "Stagger from the light, you foetid, rotten things! Wander lost amongst the colors of life! This is no longer your place. This world belongs to those who draw breath, who can yet smell the shit-stink that rises from your cadavers!"
OOC:
All the spellburn! Spending four points from Agility and two from Stamina, for a total of 6.
Last edited February 13, 2025 4:03 am

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Color Spray w/ Spellburn - (1d20+7)

(17) + 7 = 24

Damage Zombie 1 - (1d4)

(2) = 2

Damage Zombie 2 - (1d4)

(3) = 3

Feb 13, 2025 4:04 am

ROUND 1
Init Order: Ty, Tomb Denizens, Dufgal, Aldric, Anora

Tomb Denizen

Harrigan

Feb 13, 2025 5:07 am
Tomb Denizen
The light show is stunning inside the cave — literally so for the two ghoul-like things that Ty bathes in otherworldly radiance. When the spectacular Elf-magic subsides, the two repellent things are left mewling and twitching on the ground, blind and helpless!
OOC:
Roll 3d4+1 to see how many turns they are down, Ty!

They missed their turns — the other three party members are up!

Rolls

Tomb Denizen 1 Will Save - (1d20+1)

(14) + 1 = 15

Tomb Denizen 2 Will Save - (1d20+1)

(12) + 1 = 13

Feb 13, 2025 5:50 am
Dufgal covers his eyes when the magic erupts from the elf’s… everything. The spectacle made his wildest fantasies about elves seem mild. He found himself wondering if Anora would ever learn to wield magic like that.

When he felt that it was safe enough to look, he used the lingering flicker of magical light to locate and target weak points of the creature nearest him. He moved with alacrity and gave a quick, sharp battlecry as he swung the ornate warhammer with all his might.
OOC:
Crit resulted: Strike misses critical organs. Inflict a paltry +2d3 damage with this strike.
Last edited February 13, 2025 5:52 am

Rolls

Dufgal: Warhammer - Roll - (1d20+1)

(16) + 1 = 17

Dufgal: Crit Roll - (1d10)

(1) = 1

Dufgal: Warhammer - Damage - (1d8+1)

(4) + 1 = 5

Crit dmg - (2d3)

(22) = 4

Feb 13, 2025 12:08 pm
Anora only half shields her eyes to the light, not wanting to miss one of the rare occasions where she would see one of the other peoples perform their magicks.

The lights dance across her blue robes, and the woman feels herself enhanced somehow. As if by sheer proximity to the stuff, her own magicks would be made stronger!

She lets the thing shimmer across her blade, and light flits about the ceiling and walls, even as she advances on the downed things to put them to the sword!
OOC:
Flavor!
Feb 13, 2025 2:19 pm
OOC:
Rolling dice! Here's how many rounds the tomb denizens will be unconscious...
Last edited February 13, 2025 2:32 pm

Rolls

Tomb Denizen 1 - (3d4+1)

(343) + 1 = 11

Tomb Denizen 2 - (3d4+1)

(244) + 1 = 11

Feb 14, 2025 4:02 am
OOC:
Dufgal! That warhammer is a +1 weapon in your hands, and it deals +3 damage to these creatures! That means you just dealt 12 damage to one of these tomb bastards!
Skin sloughs and bone and brains explode as Dufgal brings down that hammer hard, completely smashing in the face and skull of one of the tremoring fiends! It was a mighty blow, and the thief could feel that was weapon was intended for purposes just such as these. Aye, it was made for it!

Unfortunately, the sickening burst is accompanied by a crack that can only mean the fresh haft of the weapon hasn’t held…
OOC:
Minus one Tomb Denizen, but the damaged weapon is now at -1d on the attack.

Aldric and Anora, go go!
Feb 14, 2025 8:33 am
Light dances across the downed creature, as Anora stalks up and prepares to sully her blade with the blood and brains of the second vile creature!
OOC:
Awaiting Discord answers!

Rolls

Attack! - (1d20-1)

(6) - 1 = 5

Anora the Blue: Longsword - (1d8-1)

(5) - 1 = 4

Feb 15, 2025 2:09 am
Aldric covers his eyes behind his shield as Ty exudes light. He is awed by Ty's display of magical power, and considers for a moment why the elf was always turning his nose up at humans. Blinking away the after-lights in his eyes, Aldric calls out to Pelagia in a rasping whisper as the murdering begins.

"Pelagia, my Bitch Queen! Please accept these sacrifices!" He begins crashing the oar marked with Pelagia's thrice-cresting waves to bash the Tomb Denizen's skull.

Rolls

Attack with Oar - (1d20-1, 1d5)

1d20-1 : (1) - 1 = 0

1d5 : (3) = 3

Feb 15, 2025 9:54 pm
Anora’s sword chops into loathsome gray flesh as Aldric raises his mighty oar. These tomb fiends will rue coming within weapon’s reach of this fearsome group of adventures! As the priest prepares the final blow on the second creature, Dufgal pulls his ornate hammer free from the brain-splattered, bloody slop that was the things head — and he starts when the body moves, when it almost jumps from the floor, sending its limp limbs dancing. Is there something inside the thing?!

Before the thief can cry a warning, Pelagia’s oar comes slicing into the second helpless ghoul’s torso. Ripe gray flesh and brittle yellow bone parts before the weapon’s hard wooden edge, opening a sucking cavity in the grotesque thing’s midsection — and in a sudden flurry of movement, of flung slime and bile and viscera, some two or three foot long worm-thing leaps from the now-dead biped, straight at Aldric. A vile serpent of some unknown origin, the parasite has a fanged, humanoid head atop its snake-like body!
OOC:
Reflex save vs. DC 15 to jump back out of this thing’s immediate reach, Aldric. Make it and we’ll head to the next round. Fail and it’ll get to attack you before Round 2.

Rolls

Tomb Serpent Initiative - (1d20+3)

(13) + 3 = 16

Feb 15, 2025 9:56 pm
[ +- ] The Ghouls and Serpents
Feb 15, 2025 10:36 pm
OOC:
Reflex save, DC 15... failure!
Last edited February 15, 2025 10:36 pm

Rolls

Reflex Save DC 15 - (1d20+1)

(10) + 1 = 11

Tomb Serpent

Harrigan

Feb 16, 2025 3:31 am
Tomb Serpent
Aldric makes a ghastly sound as the slithering fiend strikes him in the face — perhaps even the inside his mouth?! Choking and gagging, the man stumbles back and fights to throw the thing from him!
OOC:
Aldric, oh dear.

Please roll a Fortitude Save vs. DC 5, then roll 1d8+1 for the critical hit. (Your Bad Luck (-1) affects the crit rolls.) Also suffer 1 damage.

Rolls

Ghoul Serpent Attacks Aldric (AC 12 / 13 with shield?) - (1d20+4)

(20) + 4 = 24

Damage - (1d2)

(1) = 1

Feb 16, 2025 4:31 am
OOC:
Fortitude save ...
Critical hit roll...
Last edited February 16, 2025 4:37 am

Rolls

critical hit - (1d8+1)

(5) + 1 = 6

Fortitude save DC 5 - (1d20)

(10) = 10

Feb 16, 2025 8:46 am
Anora swoops out of the way, as Aldric brings chaos in his wake!

"Would you cease your pleas to Pelagia? Every time the Sea Bitch’s name is cried, you bring misfortune on yourself… and us all!" she barks, but she knows the man doesn’t hear!

The thing is already upon him!

Tomb Serpent

Harrigan

Feb 16, 2025 4:30 pm
Tomb Serpent
Indeed, by the throat the thing has Aldric, Anora and the others see! The thing is ghastly, and trying to burrow through the man’s neck and into his body!
OOC:
Save passed! This is good.

The critical hit is less good.
[ +- ] Critical Effect
Feb 16, 2025 4:32 pm

ROUND 2
Init Order: Ty, Dufgal, Ghoul Serpents (2), Aldric, Anora
Feb 16, 2025 6:30 pm
Aldric lets loose a strangled cry as the snake-thing has him by the throat! He calls out to Pelagia (despite Anora's warning) for aid!
OOC:
Fort save part deux... burning 6 luck to pass.
Last edited February 16, 2025 6:33 pm

Rolls

fort save DC 10 - (1d20+0)

(4) = 4

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