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Aug 9, 2024 11:30 am
Actually surprise round is the only mechanic in 5e I'm not convinced with. Given turn is 6 seconds surprise means some characters or some enemy is unable to act for whole 6 seconds of the combat...
In my whole 5e career there were single moment when I was happy to give surprise round:
[ +- ] Story: 6 seconds of surprise
I will seldom be doing this "unaware" instead of "surprised" when you expect but just don't see enemy before it attacks and simply bypass initiative roll announcing one party auto failed initiative
Aug 9, 2024 2:26 pm
Waiting to see what effects will have Tinks spell. But wondering in the mean time:
- I presume Sleet Storm would not freeze the wine elemental as the spell is only about creating slippery surface - and 5E rules are very strict? :)
- Can I call in that room:
[ +- ] Call Lightning; 1 A; 120 ft (60x10ft); Conc 10m
?? Or the room is too small? Not outside air?
Aug 9, 2024 2:36 pm
If by "rules are strict" you mean "player can't decide what a spell does as long as it more or less fit the spells description" then yes :) . Designers have put a lot of effort to describe exactly what a spell does and I as DM respect their effort.
Quote:
The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
I believe this text in the spell description answers the question, i.e. you can't "choose a point you can see under the cloud."

By the way, regarding Sleet Storm. I don't recommend trying to use it indoors. You need to choose a point inside the room it will affect 40-foot radius centered on that point . You can't choose point behind the wall - spells don't go through the wall.
With 40 foot radius all PCs will be affected by the spell even if you choose the very corner
[ +- ] Dimensions
Aug 12, 2024 9:10 am
GreyWord says:
If by "rules are strict" you mean "player can't decide what a spell does as long as it more or less fit the spells description" then yes :) . Designers have put a lot of effort to describe exactly what a spell does and I as DM respect their effort.
This is exactly what I meant! ;-D

You know... I'm "this bad person, that likes to mock DnD 5E of trying to be a war-game disguised as RPG"... but I'm hope that you already learned that I'm harmless ;)
GreyWord says:

Quote:
The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
I believe this text in the spell description answers the question, i.e. you can't "choose a point you can see under the cloud."

By the way, regarding Sleet Storm. I don't recommend trying to use it indoors. You need to choose a point inside the room it will affect 40-foot radius centered on that point . You can't choose point behind the wall - spells don't go through the wall.
With 40 foot radius all PCs will be affected by the spell even if you choose the very corner
[ +- ] Dimensions
Hmmm... I don't want to argue here... but too me it seams that "When you cast the spell, choose a point you can see under the cloud." refers to the cloud you have (just) created "in previous paragraph"? And "Cast the spell" - in this sentence - refer to the first and next rounds while you are maintaining concentration? And the main question is if I can create this magic cloud at all in this room?

"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud)."

SO I read it that way: I have to have at least 10 feet above Zean head so the cloud could be accommodate and appear in the first place.

And I must say it's quite logical and thematic(few points for designers :) : it's hard to imaging making such cloud in low corridor - as you would be in the cloud itself. But if you have a high cave - why couldn't there appear a magical cloud at its celling? :)
Ok... stepping a few steps back.... I think... I just wanted to experience how it is to argue about the rules in 5E, as I heard this is significant part of time you spend playing it... :-P (I know I'm bad! :-P )

But... let's not waste any more time on it: I fully accept decision of my GM -> I can't cast Call Lightning in this room. End of discussion:)
Last edited August 12, 2024 9:14 am
Aug 12, 2024 9:35 am
Sorry, I'm not really good at explaining things please read this forum post for a better explanation
Aug 12, 2024 1:34 pm
Thanks. I will read it at later time. I trust your judgment so no need to do it now:)
Aug 12, 2024 2:30 pm
We are in the first "underwater" ( under-wine :) actually) combat. A bit of 5e rule clarification:

1. Tinkara can't breath but that's not a problem. You can hold breath 4 minutes. (A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier ), but if she cast if she cast spell with vocal component ... she is still fine for next 4 rounds:
it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again.

2. Since water level is above 5 feet - underwater combat rules will apply to both Tinkara and Zean (while Ixion he will only get affected after 2 more rounds, when level will reach 8 feet )
[ +- ] Underwater combat
Swim speed are half of normal. No checks required.
Aug 14, 2024 7:32 pm
@annex just to let you know we are waiting for your combat turn post.
Aug 15, 2024 1:22 pm
Update: I'm going to autopilot Ixion until @annex is able to take it over. Will do my best to utilize it's abilities and will assume he is at least somewhat team player
Aug 16, 2024 3:08 am
You've utilized him well. I'm really sorry about the delays in responding. I'm trying to get Life to stop Lifing quite so hard.
Aug 17, 2024 6:51 am
@thorsman99 ok some met info to better explain enemy movement/attack (which I admit I don't have the enough vocabulary skills to explain nice) or if case it seems like DM is cheating on you:
1) Your enemy has following attack:
Reach 10 ft., one creature
If the target is Medium or smaller, it is grappled and pulled 5 feet toward the __creature name__....


2) As you just figured out this creature do see you through the wine. If I were you I would probably guess it has blindsight (which is most reasonable for a creature that experience no ayes and live in wine)

3) What you should't know is if this creature has more than 30 feet of movement because 30 would be enough to move 10 -> attack you and pull 5 due to attack feature -> move 10 back at cost of 20 (because grappling)
https://i.imgur.com/0sRQ9IV.jpeg

But I can spoil that I wouldn't be moving enemy so "optimally", I only did this because creature has much more that 30 feet of movement speed

P.S. I did only one "hack" however. In technical terms this creature is large, so it was supposed to occupy 10x10x10 feet square, but based on fact that it was able to freely move through 2 feet wide mouth and due to a few other reasons I decided that in this combat creature is able to maintain itself in 2x10x10 feet and does that because feels like you are taking upper hand.
Aug 17, 2024 12:12 pm
Ok, just getting clarity. Thanks!
Aug 19, 2024 8:55 am
With respect to @valdattaMadun I've just finished the combat. There are multiple posts from me in game thread - some on my behalf and some on behalf of Ixion, please read them all and feel free to post any roleplay, but we continue story from the moment when all enemies are dead and you have 10-12 seconds before there will be no more air in the room and you need a plan.
Aug 19, 2024 2:39 pm
Let's talk about Giant Constrictor Snake
So there is a creature in DND called "Constrictor Snake" that represents what we know as a Boa
And there is "Giant Constrictor Snake" that has 4 time the hit points of "Constrictor Snake" and it occupies twice as much space on a grid during combat (100 square feet VS 225). It is in the same size category as Killer vale and Mammoth

I would rather imagine it as this
https://www.enworld.org/attachments/snake-jpg.67730/
Aug 19, 2024 2:48 pm
Ok, that clear the situation. If it's not strong enough to force its way by demolishing the stone structure of those tunnels or the entrance door to the chamber -> it solves the case. There was no point for Zean to do what I have described in the post, so probably we will delete it in the future, but for now I don't have other ideas what to do, so I will be waiting for others suggestions. Not stopping to thinking in the meantime:)
Last edited August 19, 2024 2:55 pm
Sep 10, 2024 3:36 pm
I've just checked that it has been 10 days since long rest and we still struggle to decide how to continue the story. I hope you are still interested to participate, just can't make the decision as the consequences of the decisions are unclear.

Here is what I plan to do: if I don't see any action to narrate in next 24 hours I will roll some dice and Vatoris is going to lead you at a random direction. Unless I hear any objections.
Sep 12, 2024 11:21 am
any feedback on me suggesting the solution in direct? Did I steal you an opportunity to solve this yourself? Did I help you to not get stuck? Would you maybe prefer a hint instead of a full solution next time?
Sep 12, 2024 12:55 pm
You certainly helped me not to be stuck.
Sep 30, 2024 4:45 pm
I have a confession to make... ;)

I was so immensely disappointed that the "solution" for the "wine room" was "just run fast enough for the descending stone door", that I opened the module and checked how this room was designed by authors. Another disappointment: as it turned out that the solution is to use one specific ability (spell to be precise) from one of our PCs sheet... is it a standard approach in WotC's (design) modules? No way for character to solve the puzzle "in world, by using current environment" - instead only by using class abilities???
Sep 30, 2024 8:48 pm
Just opinion: action movies quite often are about "run fast enough" not sure why it should be disappointing in a game. Perhaps I made it such as a DM, sorry for that. It must have been described as fantastic performance by your barbarian.

Facts: Tomb of 9 gods is not a puzzle. It is a place full of traps. Traps that are not designed in a way that "people who know the trap could pass it safely". Acererak don't need safety.
Quote:
Acererak spends most of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing them
If you are looking for puzzles with "the solution", you should try chapter 3, but I'm rather disappointed about experience puzzle solving RPGs provide over PBP. I'm not running that chapter any time soon again (I did start once, but gave up).
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