OOC

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Dec 31, 2024 8:38 pm
so @Psybermagi suggests Ixion and Zean move into melee.
@badbaron @thorsman99 if I hear at least one agree with that - that's what they will do both do.
Dec 31, 2024 9:37 pm
If they can't see the attacker, then I agree that moving into melee where you can attack, even if with minuses, is the play. IF they can do something to see, then use their most commonly used attack form from the last melee they attacked in.
Last edited December 31, 2024 9:37 pm
Dec 31, 2024 10:18 pm
I agree. We have to defeat this thing somehow.
Jan 1, 2025 12:18 pm
badbaron says:
if I can move opposite the pentagram to an appropriate point, it will be a push away. If it is not a doable move and moving to a point where I can drag the creature toward me works instead, then that is the action. Either way, the main idea is to try to push it out of, or toward being out of, the pentagram and it's only a 5 foot shove so the key is where it is closest to a line
@badbaron I would much appreciate if you can give me exact map location where you want your PC to end her turn and and where you want enemy to be moved. That would save my time and avoid misreading.
Jan 1, 2025 12:51 pm
The invisible guy is on the map? I'm sorry, I didn't even think to look because he was invisible. I will try to do that better.
Jan 1, 2025 12:55 pm
in 5e "when you make an attack, you give away your location when the attack hits or misses".
The creature attacked Tinkara giving away it's exact location.
Jan 2, 2025 3:00 pm
- Remind me if anyone is currently concentrating on comprehend languages or otherwise would know language not in list of known languages of any PC

- I just wrote that I'm not posting new map, but just realized Nyx moved. Will edit the post soon to post actual map
Jan 2, 2025 7:53 pm
thorsman99 says:
"You are unsure if your spells had any effect." would be helpful, at least for me. :)
Noted!
As a matter of fact I was sure I wrote something like that after "You can clearly see Nyx's Shillelagh hits something"...

Well actually. Question! Would you prefer I always tell you weather attacks hit or miss even if target is invisible? I feel like I keep making wrong assumptions about how to make this game properly hard.
Jan 2, 2025 8:34 pm
I think letting up know, possibly in descriptor, when we hit is useful. and/or occasional vague level of health, like uninjured 81-100% HP, injured lightly 61-80%, moderately 41-60%, severely 21-40%, critically 1-20%. It gives us a sense of how hard a fight is.
Last edited January 2, 2025 9:39 pm
Jan 2, 2025 9:08 pm
Though the general descriptor would be only if visible. But even invisible, you feel the hit.
Jan 2, 2025 11:42 pm
I think it is fine that we can't tell under some circumstances, but an indication that the DM has taken note of your actions is useful. I agree that we would not know, unless the spell has some visible effect.
Jan 3, 2025 7:00 am
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that it's AC is at lest 18.


@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal, let's vote.
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that enemy AC is at lest 18.


@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal: when enemy will drop below 50% of it's max HP I will start to write in OOC it's exact remaining HP. You could decide if and how much your PC is able to deduce of that
Jan 3, 2025 10:06 am
@Pedrop
1. Please level up Zean and you can change your prepared spells, but I will ask you for this combat to not use any new spells you switched. To avoid metagaming. I hope you understand
2. Post Zean's turn (it is round 5 already)

Yes, it's full HP and have all spell slot active and I believe I did this already for you in your charactersheet
Jan 3, 2025 11:53 am
GreyWord says:
I've done LR for Zean and will both him through the fight.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
@GreyWord What do you mean by that? If it means that you have already recruited(I have seen that you have done some new recruiting recent) new players in my place and have a "proper"/full game for you - I'm very ok with this, as I probably should cull the number of my games... and 5E(and WotC's modules) appears as "not exactly my kind of thing". (one of my favorite YTubers Dave have also made a great video about it recently: WotC’s D&D is done- 52 reasons to move on to other RPGs that express my feelings about the subject very well).

So if you have new players in my place, I will bow down from this game:)

It makes me a little sad to leave Zean like in this dark, dark, dark dungeon and I'm still very curious what surprises you got for us prepared here... but probably it will be better for me to bow down now, then in week or month time from now - especially now Zean (due my personal life causes) was pushed to the background.

Thanks a lot for GMing this game, I learned many things from you! You managed to make a really good atmosphere of danger and that everything can go wrong "if touched in wrong way" - as in such dangerous dungeon it should! I was also feeling taken care of and introduced properly in this complicated system by you! Thanks again!

Also thank you for other players: I really come to like your characters! It was nice to meet you virtually and admire the products of your wonderful imagination! Hoping to meet you again one day in some less combat focused game! :)

And finally, to all of you: have a nice, healthy, wonderful, interesting and fulfilling year of 2025 and every next one! :)
Jan 3, 2025 12:26 pm
@Pedrop
Yes I have a possible candidate for the game, not invited yet waiting for your decision. You are wonderful player and I would be happy if you stay, but you know - I will keep pushing for fast game peace as it is something that keeps me involved. And I just don't feel good pushing you.

P.S. In the world were some players choose pathfinder 1 or even systems with "old school" in their name or advert materials, while others insist "the new" systems are so much better than "the stagnating 5e" I have my own reasons to stick with the mature DnD system. But I understand not everyone share my love of system maturity.

P.S. Game is still public, you could always peek into the fate of the party.
Jan 3, 2025 6:28 pm
I have tried out the level up A5e system and find it to be close enough while offering a new variety to make it a good alternative. Not many of those games on this site at this time but if you like 5e but want more, take a look.
Jan 3, 2025 9:30 pm
I'm still trying to figure out what to do in THIS system. Haven't played a cleric above start levels before; that's why I thought this run would be interesting.
Jan 4, 2025 9:45 am
We have a saying in IT "if it works, don't fix it".
5e works for me. It works pretty well for the types of games I'm running: modules such as ToA, CoS, LMoP and homebrew with deadly dungeons and mighty monsters (be it a dragon, wizard villain or demi-god willing to take over whole world). If I'm ever bored with story about dungeons and dragons/villains I may be looking for both completely different system and another content provider.

P.S. I've only failed to figure out how to make fun out of secret doors in WotC materials. They are either non existent if your PP is too high or always missed it it is not.

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