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Apr 25, 2024 7:38 am
GreyWord says:
5e combat is rigid, however there is a suggestion in Chapter 9 Combat to allow players
"IMPROVISING AN ACTION"
Quote:
When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
So here is what your DM tells you about attempt to "knock off a mask" from a creature who is actively fighting:
1. It is impossible to both to inflict damage to such creature AND do the attempt
2. To success on "knock off a mask" you would need to make a successful DC12 Dexterity(Sleight of Hand) check.

Note: an improvised action is an action, so you can't do another action on the same turn, but can still move and do bonus action.
Picking up an object not worn or carried (i.e. knocked off) classify as one free action per turn.
Thanks for this explanation. Looked completely fair and logical. I like your interpretation, but during the fight I was thinking that they are quite strong so I focused on killing them.

If it will not spoil anything for the future events: would knocking off the mask had some effect not the undead? :) I'm - as usual - curious:)
Apr 25, 2024 7:41 am
GreyWord says:
no rush, take your time
Pedrop sent a note to Pedrop
Pedrop sent a note to GreyWord
Apr 25, 2024 8:17 am
GreyWord says:
talking of 6 second rounds. Please don't treat this as criticism. But I challenge you to quote aloud
"In the name of Brightest of the all Lightnings... that is always hidden in the very center of the Greatest Storm... I COMMAND YOU... BOW before... and RUN from... the purest FORCE!"
In the tone you intended and proper stops where ... stated. How much time would this take for you? For my brain to not blow up I'll assume either PC continue this through the next round or two or perhaps that was what PC intended to say but we only hear a part of it.

P.S. I will not limit your talking as a DM. As a play I recommend to imagine yourself in your PC shoes wearing the heaver armor, variety of weapons and trying to block enemy blades during the combat. You may discover new level of game play experience
Hmmm... ! That is interesting on many levels! But I will try keep it short - so please remember that I'm still new to 5e and try to figure out "what kind of game those rules encourage and how do people play it" - so as I usually use sentences in "claiming mode"(somehow it's my nature - to challenge people to not agree with some of my claims - if they think so :) - I'm fully aware that I may be very wrong in many places:)

1. So you think/see 5e combat as very "realistic"?? It's surprising for me... As so far I have seen/perceived it as very abstract/boardgame'y combat rules? Where people think more about what abilities/powers to use from their PC sheets, rather then how it will look and what will be an effect in fiction(apart from chopping some HP)? So I have seen my (probably poor) attempts to RP my combat actions as quite separate from the combat rules. Like narration is only for flavor...

Don't get me wrong I love abstract games and have probably much to many boardgames(most euro) + like me same skirmish games, so generally it's nothing wrong to me and probably it is one of those reasons why DnD 5ed is so popular - players don't "have to" RP too much, at least in combat + they can tinker with their PC stats and powers to their hearts content:)

But generally from RPGs I expect something different... more visual, more in imagination, more free-form, in-book-like with much more granular interaction with the in fiction world:) Probably it's the reason I will stick with OSR-style in the future.

So: you see 5e combat as very "realistic" and good for making it inline with PC actions in fiction? Good for RPing it ? That would be very interesting as I didn't see that too much in games I have read here on GP so far? (I have not IRL experiences with 5e). If the answer is: yes -> I'm willing to reconsider my view on this subject.

It's also not a criticism in any way, just want to establish what is expected from me in 5e game - and adjust to that. At least for the duration of this game:)

2. You are completely right - no way to say it in proper way in 6 seconds! :) So for this instance I see it as: Zean started his "invocation" in this particular round - the powers started to take effect on undead, because the power is more about force of will and faith of Zean, rather than the words alone. The words only seal the power that was invoked by Zean dedication and he was continuing to say them during the next round. As far as I know saying something is incidental/free action - so they shouldn't have impact on Zean drawing his maul and attacking the undead in the same time? And to make it more logical - there was not a singel flash from Zean's focus( Eye of the storm) but few separated by exactly 1 second each - like making a rentgen photos, but with lightening flash:) And they left the stronger mark with each flash on the under guards.

3. Thanks for all your comments and sharing your perspective - I like to learn how people see their games and systems:)
Last edited April 25, 2024 8:21 am
Apr 25, 2024 10:59 am
I do not say 5e IS anything. I don't see it being strictly something but a framework for playing any style of a game you want to play. Have you seen critical role? I enjoy that show, but I don't play 5e the way they do.
[ +- ] My at the table experience
I only wanted to suggest try play realistic. You may not like it (not everyone does), but you can't know until you try, can you?
Apr 25, 2024 11:56 am
GreyWord says:
I do not say 5e IS anything. I don't see it being strictly something but a framework for playing any style of a game you want to play.
Ok, fair enough. So I will precise my question: how do you see our game of 5e? What do you expect to see?

There was very interesting video about similar subject recently by Ben Milton:
"You shouldn't use DnD for narrative campaigns."

My opinion on the subject: some systems encourage some styles of play by the way rules are constructed:) And I see 5e rules as one of example of this. But it doesn't mean you can't play with those rules in other way.
Quote:
Have you seen critical role? I enjoy that show, but I don't play 5e the way they do.
Yes... I have seen some longer fragments of their show, but I completely NOT dig them.
The style I like the most - to watch, but probably play too (but you have to have a proper group for this) - is that represented by Glass Cannon Network.
Quote:
[ +- ] My at the table experience
Hmmm... but it definitely dictates how crunchy(and long) the combat have to/is... Plus - so far - I don't see how rules would help making it cinematic. So far I don't see things like (amazing) rule from Dungeon Crawl Classic: Mighty Deeds of Arms. Video on the subject from 5e perspective. Or providing every character with similar possibilities in combat like with Exploits in recent Tales Of Argosa. So far I don't see how rules would help games of 5e be more cinematic.

Personally I started to think 5e is so popular because it is very board-gamy, so good for min-maxers, provides a power fantasy for players (a lot of power, no responsibility/consequences) and crunchy combat rules makes RPing unnecessary, but possible. And I think most players are not so comfortable with too much roleplaying - especially those newer to the hobby. More like Diablo, than point-and-adventure game. But I know that many groups play it differently.

And there is nothing bad with it. It just looks that way to me. And I see when and how it can be exciting:)
Quote:
I only wanted to suggest try play realistic. You may not like it (not everyone does), but you can't know until you try, can you?
Exactly! Coming from OSR mindset I like it to be more "realistic". Thanks for this suggestion! I will try it. :)
Last edited April 25, 2024 11:58 am
Apr 25, 2024 1:35 pm
I would just like to apologize.
My energy level, motivation, and mental focus have completely dropped.
I have had no energy to post or do anything on any of the games I am currently playing in.
It has nothing to do with you as DM, the game, or the players.
I have just lost all motivation to type up anything.

I will try and work to fix this but IDK what to do.
It might just be from added stress or other BS reason.

Once again I am sorry. Give me a little bit.
Apr 25, 2024 3:40 pm
@Smiley Thanks for letting us know! Get well! Will be waiting for you to regain your motivation.

Meanwhile Vatoris will tag along the party, doing detect magic and identify as per player request as well as picking locks also per player request (looks like he is only thief in the party). I will try to remember and remind of those options
Shooting Lightning Launcher in combat
But he will be passive otherwise until Smiley takes it back over.
Apr 25, 2024 3:50 pm
@Smiley feel better soon! We all have these times. It will get better.
Apr 25, 2024 10:59 pm
Take care Smiley!
May 1, 2024 7:53 am
Hi I'm traveling right now for holiday purposes with my family(holiday season in my country), so until end of the week I will probably be not able to make any posts. And as I usually don't play at weekends and Monday will be quite hard at work for me, effectively I will be able to post at Monday evening. But will try to do so earlier. Until then: Zean will fallow along, try to protect his friends and heal them if they will be low on HP.
May 3, 2024 4:01 pm
Players, please hold on as we are waiting for @valdattaMadun to make his PC move and let's also respect @Pedrop holiday plans.
I can promise to continue game no later than Monday. I hope to hear from a missing player by then, but if not I will narrate his PC actions on behalf of a missing player if I don't see his post by then. If anyone thin it is not appropriate from me speak now
May 3, 2024 4:09 pm
That seems entirely appropriate to me.
May 3, 2024 6:01 pm
sorry for the delay, things have been a little weird with family stuff
May 5, 2024 5:45 pm
Just to let you know I'm waiting for player actions. Let me know if you feel like there is nothing to do there in the corridor and would like me to move story to
[ +- ] the next corridor

Next corridor?

Yes, please
Vote to view results.
No, wait still want to do something here
Vote to view results.
May 8, 2024 8:45 am
My other "wondering" about recent and current situation:
- would "Freedom of Movement" when Throign was attracted by "magnetic" armor ?
- assuming that: after pressing the plates on the floor in the current corridor the propeller will start to rotate and by this it will make a air pull towards it - as this is what I think will happen, but one can't be sure of course :) - but, assuming that: would Freedom of Movement spell work to go freely in the air current ?

Other question:
- doeas propeller look like one that could be broken by force ? i.e. Thorgin hammer and strength ? :)
May 8, 2024 9:33 am
Assume by "Freedom of Movement" you mean the spell.
Mechanically I prefer spells to do what they say in my games, not more. Magic is already OP in 5e and I don't want it even more so. Magnetic field neither "reduce the target’s speed" nor "paralyzed or restrained" him. Neither does wind.

Logically "Freedom of Movement" sound like something that allows you to move the way you want to move, but don't make you immune to shove or other effects that try to move you against your will. An enemy could still grapple you and pull you on their turn - yes you will be able to easy escape that grapple on your turn, but you have been pulled some 15-20 feet already, haven't you?

I believe I've answered question about destroying object in game thread.
May 8, 2024 9:29 pm
Ok, thanks for clarifications! They sound very sound and fair! :)
May 10, 2024 1:28 pm
I think I am going to have to drop out.
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.

I have had no energy to do anything. Barely any energy to check the game I am running.

I am sorry. I did enjoy this while I was able....
May 14, 2024 5:51 am
Since Smiley left the game I would like to hear other player opinion of the following options I anticipate:

Vatoris will Multi Public

Stay in the game as NPC and we continue 4 player until one more leaves
Take all the risks in the game until he is eventually killed
be switched with another PC through narrative as soon as new player hired


Details
This is super magical dungeon where all types of things could happen. Vatoris could just touch and object or lean against a wall to be pulled into alternative dimension releasing an adventurer who got stuck there a few years ago when trying to acquire some of Acererak's treasures. Or something similar could happen without pulling existing PC (or NPC) in there. So the questions actually are: 1) are any of PC willing to take risk and act/move or do you want Vatoris to do it 2) Do see value of this this detect magic+identify NPC to tag along
May 14, 2024 7:25 am
I think we need someone good with sensing magic in this dungeon. So loosing Vatoris could be disastrous to our expedition. I'm for keeping him as NPC (hopefully Smiley will feel better soon, and maybe even will be able to get back to the game someday) in our game. He will provide us this important info about magical nature of things and could be used to give hints "in fiction" as you already do GM.
Last edited May 14, 2024 7:26 am
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