OOC

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May 20, 2024 9:55 am
GreyWord says:
make an ability check using your spellcasting ability.

Means you roll 1d20 and add wisdom/charisma or intelligence modifier. You do not add proficiency bonus
Thanks for that! That means "only" +5 and probably test wasn't passed? And my dispel magic spell didn't worked? That was the cause of skull breaking out of the box?
May 20, 2024 11:03 am
Yes I treated your roll ad 8+5=13 and would only be sufficient to dispel spells of level 3 and below. You failed to dispel the magic effect.

What caused box to explode your PC don't know, there is a chance that someone hear you casting a spell and that was the trigger. Failure to dispel are very unlikely to be reason for anything though.

P.S. I hope your PCs will discuss and figure out what caused and how you could have prevented the combat. I am more than willing to help you understand that after the combat.
May 20, 2024 12:14 pm
Oh, damn. "Speak no truth to the doomed child". My fault. Sigh.
May 20, 2024 1:24 pm
Throgin was so worried he decided....nah I will just ho last
May 20, 2024 1:43 pm
valdattaMadun says:
Throgin was so worried he decided....nah I will just ho last
Next to last. LOL!
May 20, 2024 1:57 pm
I'm running a ToA second time, my first group did the same mistake (speak the truth). They only learned to take those signs on the walls seriously after this room. I feel scenario designers intended it to happen this way
May 20, 2024 2:18 pm
GreyWord says:
I'm running a ToA second time, my first group did the same mistake (speak the truth). They only learned to take those signs on the walls seriously after this room. I feel scenario designers intended it to happen this way
Well, speaking as a DM I totally agree with you. Of course it's hard to relate those things sometimes, as a player. This was a pretty straightforward clue, though, and I feel a teeny bit stupid that the light bulb didn't come on.

We'll see if Tinkara survives to initiative 6, I guess. LOL!
Last edited May 20, 2024 2:21 pm
May 20, 2024 9:36 pm
thorsman99 says:
OOC:
Sorry all... I did not catch a piece of the lore we've been provided... I set this off.
No problem Thorsman! I didn't expect it to be relevant to this chamber either:) Now we have to survive it together :)

Dear GM, two things:
1. I think Zean would know that - is this flying skull susceptible to Turn Undead ?
2. Channel Divinity charges - I think we had made a short rest after fighting the first 6 undead in masks, hadn't we? If I remember it correctly it would mean I should have full/2 Channel Divinity charges, not 1 as noted in my sheet? Or I forgot some use of if after that? Or there was no official rest?
May 21, 2024 5:53 am
Once Zean would see flying skull he would certainly know it is undead. I don't mind also some meta gaming and assuming he knows without seeing
Yes you had the short rest and should have 2 CD at the moment
May 21, 2024 9:34 am
Thanks for answers! Noted 2 CD on my sheet then - before maybe using one of it (just thinking what to do).
May 28, 2024 5:34 am
Question to players: do you want me to guess your action and narrate them or do you want to be in full control of your PCs?
i.e. I can deduce from your PC conversation you are to leave the chamber and I guess Tinkara would climb out first followed by Zean and Throgin goes last.
My current approach is to never narrate an action unless I hear player announce the action.
May 28, 2024 5:51 am
I think we PCs should explicitly state our actions, especially in such a deadly, trap-ridden place of evil.
May 28, 2024 5:53 am
I'm fine with your current approach. If you feel like we have stalled, please let us know.
May 28, 2024 9:31 am
annex says:
I think we PCs should explicitly state our actions, especially in such a deadly, trap-ridden place of evil.
thorsman99 says:
I'm fine with your current approach. If you feel like we have stalled, please let us know.
+1 +1.
May 28, 2024 8:52 pm
yep I am good with that. I think Throgin is ready to leave and will go last.
May 30, 2024 5:37 am
thorsman99 says:
If you feel like we have stalled, please let us know.
If players don't feel like game is stalled then I'm good. I just want you to know that my original estimate that game will take a year has doubled based on last month progress.
May 30, 2024 8:19 am
I would like to hear your opinion of following problem:
Problem as a players you know that there might be some secret doors in the dungeon and may want each PC to roll a perception roll to fight secret door everywhere. I mean every inch of every wall in the dungeon.
More over as a player if you know you rolled low you could try to find reasons to repeat that roll.

Solution I used last time
To roll a perception a PC should choose a 5 feed wide section of a wall. Pass or fail - every time a PC does this the DC for finding secret door increase by 1 for this PC (as they are loosing patience). The counter resets either when anyone finds a secret door or during a long rest.
You are allowed to roll again for the same section of the wall as much times as you like - increasing DC is the the only issue.

Alternative solutions I have red about
Some DMs suggest combination of following:
- DM has a DC in mid and if roll fails against that DC (regardless of weather there is a secret door or not), something bad is happending either immediately or the chance of it happening is rolled. For example random monster, or a trap sets off
- Roll is done by DM in secret

Easy solution
Since 5e would not disallow you to repeatedly search for hidden doors I just don't bother and assume you find all secret doors automatically unless they are in locations you struggle to stay in (i.e. in the room with magnetic field).

Anyone have a better idea?

Feel free to share your experience making experience of finding secret doors fun, not boring.

Which options (multiple) you find OK? Multi Public

Increasing DC
Secret DM rooll and penalty for a fail
Auto success
Other (please suggest)
May 30, 2024 11:28 am
As DM, it's your game and whatever you decide I will play by. In my own games, I make use of the passive perception scores for the players to notice "something feels off here", and then use investigation to find the mechanism. Another DM I know plays such that any check below your passive comes out as your passive, thus making the passive score a "floor" for checks. Not saying either of these are superior, just relating how I play and some alternatives that I've seen played.
May 30, 2024 12:30 pm
@thorsman99 thanks for sharing I am already using passive perception in this game the same as you do. My question is about things no PC Passive Perception is good enough. And yes I've just given away that spotting secret doors has DC of at least 20 because you have a PC with Passive Perception: 19.

Please do your vote assuming that Passive Perception can't help you
Jun 1, 2024 1:00 pm
Although I've only two votes in 48 hours of voting both vote for the option that I prefer. I would say we have 3 out of 5 persons votes is enough to announce the new home brew rule. I will announce that in rules clarification thread.
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