Aug 9, 2024 11:30 am
Actually surprise round is the only mechanic in 5e I'm not convinced with. Given turn is 6 seconds surprise means some characters or some enemy is unable to act for whole 6 seconds of the combat...
In my whole 5e career there were single moment when I was happy to give surprise round:I will seldom be doing this "unaware" instead of "surprised" when you expect but just don't see enemy before it attacks and simply bypass initiative roll announcing one party auto failed initiative
In my whole 5e career there were single moment when I was happy to give surprise round:
[ +- ] Story: 6 seconds of surprise
1. Party dressed in "bandit" outfit comes to bandit headquarter pretending to be newbies, they meet there several bandits playing dice game and succeed on deception, joining the game
2. They start playing dice game with bandits and I describe bandits very involved and even drunk
3. I ask everyone to grab 5d6 and roll to see who wins
3. One player (playing a bard of course) talk in character "I can win this like one-two-three! ONE! TWO! THREE! " and roll dice on three
4. Just one player (let's call him Joe) is looking at the dice result, crying "I win", while other players announce attacking banding on three
5. ME (DM): bandits and Joe are surprised, roll initiative
2. They start playing dice game with bandits and I describe bandits very involved and even drunk
3. I ask everyone to grab 5d6 and roll to see who wins
3. One player (playing a bard of course) talk in character "I can win this like one-two-three! ONE! TWO! THREE! " and roll dice on three
4. Just one player (let's call him Joe) is looking at the dice result, crying "I win", while other players announce attacking banding on three
5. ME (DM): bandits and Joe are surprised, roll initiative