OOC
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Feb 29, 2024 7:09 pm
Not just OOC, but basically anything. For example if you have any questions about still locked threads
Mar 3, 2024 9:48 am
Game started here I would suggest to concentrate on story in the game thread. If you want to introduce your PC to other players - user session 0 instead.
As a DM I expect player to describe action his PC does and optionally add skill check roll, though I may be asking for a different skill or may grand advantage/disadvantage to that roll based on context. While your PCs just discuss best course of actions I'm ignoring your posts as DM.
I may also ask player to confirm action describing that that action would require certain risky things, such as moving closer or touching object of your investigation; spending significant time to perform perception check for an area bigger than few inches, etc.
As a DM I expect player to describe action his PC does and optionally add skill check roll, though I may be asking for a different skill or may grand advantage/disadvantage to that roll based on context. While your PCs just discuss best course of actions I'm ignoring your posts as DM.
I may also ask player to confirm action describing that that action would require certain risky things, such as moving closer or touching object of your investigation; spending significant time to perform perception check for an area bigger than few inches, etc.
Mar 5, 2024 2:52 pm
As I'm new to 5th ed I have to ask:
Is there a reason for Zean not to have Resistance casted on him all the time outside of combat, during dungeon crawl? As I understand there is no mechanical cost for using it? Is there? Maybe some other things connected to that?
d4 maybe isn't much... but sometimes it can provide just the necessary amount... :-)
Is there a reason for Zean not to have Resistance casted on him all the time outside of combat, during dungeon crawl? As I understand there is no mechanical cost for using it? Is there? Maybe some other things connected to that?
d4 maybe isn't much... but sometimes it can provide just the necessary amount... :-)
Mar 5, 2024 3:09 pm
No reason to not cast it. You can assume it is always on and just add 1d4 when it applies.
Mar 5, 2024 3:38 pm
Just sort of hit me how useful resistance might be in a big traps/puzzles game. Guidance is usually my choice there but for a game as describes could cone in clutch
Mar 5, 2024 4:34 pm
That is the main reason for how I built Vatoris.
I should be able to spot and or trigger most traps.
16 passive Perception
17 passive investigation
+12 stealth with adv.
I should be able to spot and or trigger most traps.
16 passive Perception
17 passive investigation
+12 stealth with adv.
Mar 5, 2024 4:44 pm
perception only help with mechanical traps. While your high perception will be of a use here and there, be prepared that scenario for lvl 9 PCs will mostly contain magical traps.
Mar 5, 2024 4:57 pm
That is what detect magic is for.
I can cast it as a ritual but we have to wait 10mins to do it.
I can cast it as a ritual but we have to wait 10mins to do it.
Mar 6, 2024 12:59 am
Can I just say I had one of those "wait was that a homebrew/Dm specific thing I have always done" moments.
Readying an action out of combat is a regular thing in my home games, most PbP games I just haven't had the need to try and do it. Looked it up, yeah not a thing in most games. Complicated game you learn something new every time.
Readying an action out of combat is a regular thing in my home games, most PbP games I just haven't had the need to try and do it. Looked it up, yeah not a thing in most games. Complicated game you learn something new every time.
Mar 6, 2024 1:23 am
I think RAW readying an action can only be done in combat.
It is not an outside of combat thing.
It is not an outside of combat thing.
Mar 6, 2024 1:46 am
That is what I am saying, just one of those. Played it a certain way for so long without realizing it wasn't RAW. Though that DM is so stingy on certain RAW things surprised he allows it then.
Mar 6, 2024 6:31 am
Not just RAW but logically - if your opponent expects a fight - they would also be "ready" for an action. So who goes first if everyone is ready to ? That's the whole purpose of initiative roll and action order based on dice roll.
Mar 6, 2024 6:40 am
GreyWord says:
Not just RAW but logically - if your opponent expects a fight - they would also be "ready" for an action. So who goes first if everyone is ready to ? That's the whole purpose of initiative roll and action order based on dice roll.My IRL DM, basically makes it so the only way to get a surprise attack is a readied action regardless of anything else. Most cases this would be used for setting ambushes, though the method has been used for instances like I was going for as well (basically anti-Surprise).
Reading the arguments for/against this, I do think I am leaning on the side of the RAW side of it. Though, if my IRL DM wants to run it that way, can only help me in that game. Just have to remember it isn't standard operating procedure in most instances
Mar 6, 2024 9:27 am
GreyWord says:
No reason to not cast it. You can assume it is always on and just add 1d4 when it applies.[ +- ] Status
In battle | D crawl |
Reaction used 0 | Always ON: Resistance |
Holding shield 1 |
Health: 57 / 57 | AC: 19 |
In battle | D crawl |
Reaction used 0 | Always ON: Resistance |
Holding shield 1 |
Health: 57 / 57 | AC: 19 |
What do you think guys? Would be useful? I plan to use it only when something will change about my PC?
Mar 6, 2024 12:02 pm
GreyWord says:
Zean realize that he haven't seen any animals in the city except TRex who lived here until you killed it and some smaller predators you had to fight as well.
Besiedes: its interesting... so if it is a tomb of gods that represents those spices , and there are no spices of the said animals that are treated here as gods... so maybe we will help to free them from some kind of prison or something... hmm... and introduce to the environment... we will see:) Excited to see what will be next! :)
Mar 6, 2024 12:23 pm
No it was not mentioned
We skipped about 100 pages of game content :). As players you will be "exploring" the relevant pieces of those 100 pages as they become relevant to your actions. At least that's my plan
P.S. You made very valid point in "besides". But you wouldn't have much more of an insight into that even after playing the first 100 pages.
We skipped about 100 pages of game content :). As players you will be "exploring" the relevant pieces of those 100 pages as they become relevant to your actions. At least that's my plan
P.S. You made very valid point in "besides". But you wouldn't have much more of an insight into that even after playing the first 100 pages.
Mar 6, 2024 7:57 pm
I was trying to sketch stone slab but result is so ugly that I'm not putting it into the story, but this is what I've managed
Mar 12, 2024 6:28 pm
Due to vacation by the end of the week I may be posting less frequent or less detailed. Please be also prepared I may not post at all. Thanks for patience.
Mar 19, 2024 3:09 pm
Smiley says:
OOC:
my character is smarter then the player. P.S. I believe puzzles in 5e in particular and RPG in general are for players not for PCs. At the table I play ToA with we had a puzzles that took hours and one even weeks of offline time to finally get solved. When I see all 6 players struggle to find solution I will be providing hints, but so for you made a great progress with no hits yet. You are doing great as a team
Mar 21, 2024 1:31 pm
Any feedback on game peace and DM posting frequency: too fast, too slow? Am I helping PCs too much or too little? Perhaps you want more or less railroading? Anything
Mar 21, 2024 2:18 pm
Just for illustration (picture i found on internet - there is no picture of the pendant in the book)
pendant is not part of a statue. It is an object on it. Looks like made of gold
pendant is not part of a statue. It is an object on it. Looks like made of gold
Mar 22, 2024 10:21 am
To avoid misunderstanding I want to remind you about certain limitations of identify spell as described in this forum conversation But no, I don't want to put permanent Nondetection on all mysterious items in the game
I would nevertheless suggest that we limit amount of information you learn about custom magical properties to avoid DM spoiling you things you are supposed to learn by exploring. I'd like to hear player feedback though, please vote
I would nevertheless suggest that we limit amount of information you learn about custom magical properties to avoid DM spoiling you things you are supposed to learn by exploring. I'd like to hear player feedback though, please vote
How do you want identify to work on things with custom magic features
DM should describe in details every aspect of magical functionality of the item
DM can tell that identify failed to provide details and only describe generic nature of magic contained within
Mar 22, 2024 3:39 pm
Voted later buy I feel a middle ground.
In this case wemaybe "when you wear the pendant near the obelisk it will start pulling you into a new direction."
I mean...that could be a trap for all we know. You don't know if it is a good pull or bad pull. Etc
In this case wemaybe "when you wear the pendant near the obelisk it will start pulling you into a new direction."
I mean...that could be a trap for all we know. You don't know if it is a good pull or bad pull. Etc
Mar 23, 2024 8:26 am
valdattaMadun says:
I mean...that could be a trap for all we know. You don't know if it is a good pull or bad pull. Etc
If I hear two more players opinion I should have waited for players decision if you follow that pull I will in future make no decisions for the party.
Mar 23, 2024 3:02 pm
I like OSR style/approach a lot, so for me obviously the second option: more by experience and experimentation, than by roll of a die. But I understand that in PbP format it can be hard - the rest of the players probably will not want to wait, while one or two of them will experiment with the item. So I like you took some kind of middle approach.
Only, I would change this description:
For something that is happening in-game, to not loose "immersion". Maybe something like this: "When Vatoris ended his detailed identification ritual, happy that the amulet is not cursed he tried it on, knowing that it has some direction indication properties. Standing near the obelisk, as soon as amulet has fallen on his chest he started to feel sudden urge to go west." (I know that description isn't any good, but I have very little time now).
Just wanted to show my ideas/view on this. No big deal in general for me:)
Peace is very ok with me. I must say I was much more excited about the puzzles than I expected:) I hope that other players are fan of them too, as sometimes it felt that only Tinkara and Vatoris were active in solving them? But maybe it was due the fact that we were able to post more frequently? So I would like to ask if I i.e. should wait for others some more next time? Or they are more exited about coming battles, than puzzles or something like that?
I always wonder how to achieve good balance of being active enough to move game further, and not being TOO active and not stealing the spotlight in PbP format. It's not good when all players wait for others and games start to stall...
Only, I would change this description:
GreyWord says:
[ +- ] Result of identify
It requires no attunement. Its only magical property is this: if a character wearing the pendant passes within 10 feet of the obelisk (the one outside tunnel), the pendant tugs the character toward the hidden tunnel to west.
Just wanted to show my ideas/view on this. No big deal in general for me:)
GreyWord says:
Any feedback on game peace and DM posting frequency: too fast, too slow? Am I helping PCs too much or too little? Perhaps you want more or less railroading? AnythingI always wonder how to achieve good balance of being active enough to move game further, and not being TOO active and not stealing the spotlight in PbP format. It's not good when all players wait for others and games start to stall...
Mar 23, 2024 5:06 pm
@Pedrop thanks for feedback, but I don't feel like narrating PC feelings (other DMs do, but I don't. Sorry). I will try to provide more "colorful" narrative though can't promise great results. Not my best skill.
I would like to hear other players opinion about weather you should wait for them. As a DM I can only suggest you post all of the experiments you would like to do in one post to not delay the game. Once any experiment trigger something unexpected I will allow allow everyone to react (and will ignore the rest of your experiments).
P.S. Identify can't detect a curse in 5e
I would like to hear other players opinion about weather you should wait for them. As a DM I can only suggest you post all of the experiments you would like to do in one post to not delay the game. Once any experiment trigger something unexpected I will allow allow everyone to react (and will ignore the rest of your experiments).
P.S. Identify can't detect a curse in 5e
Quote:
Most methods of identifying items, including the identify spell, fail to reveal such a curseMar 23, 2024 5:15 pm
I am having fun with the style as is. As for experiments, if I had multiple ones I might say "I look at it from the back, Put it on, throw it away to see what happens." If you go in that order before and stopping or narrating through at specific points. I am cool with it
Mar 23, 2024 5:49 pm
I am okay with you advancing the story if people (self included) are not responding in a timely fashion. I do this with my IRL games as well... I'm not sidetracking the story if 1 person is missing. Into the background and on with the story.
Mar 25, 2024 12:44 pm
What class is Tinkara?
Just thought of a way to get through some possible traps.
Fly into the bag of holding. Then we get you pass to see if there is an off switch on the other side.
Just thought of a way to get through some possible traps.
Fly into the bag of holding. Then we get you pass to see if there is an off switch on the other side.
Mar 25, 2024 9:34 pm
GreyWord says:
@Pedrop thanks for feedback, but I don't feel like narrating PC feelings (other DMs do, but I don't. Sorry). I will try to provide more "colorful" narrative though can't promise great results. Not my best skill.Didn't expect anything "colorful", just suggested maybe we could keep the descriptions in-fiction, but... as written earlier: not big deal for me. I was good as it was handled too:)
Mar 28, 2024 6:35 am
I'm going to provide another tip (see below). That is based on fact about WotC content which I suggest to keep in mind going forward: we are running a written scenario. That scenario is supposed to bring fun to all sorts of PCs. Ability to fly, cast mage hand and other custom features are never a prerequisite to do any challenge. As a matter of fact scenario authors seems to put effort into not letting players to break challenges by magical means. The best challenges make sure flying and mage hand will prevent you from consequences you would suffer for failed attempt to solve, but never provide an easy solution.
[ +- ] Tip
try to think what would a party do if they had no fly/mage hand abilities.
Mar 28, 2024 6:43 am
Thanks for the tip! Very balanced one.
But I would like to ask about something else: since it look like probably we are getting close to enter the tomb, I would like to ask you how we will handle food rations? I'm asking, because maybe we should do some hunting or something like that first, before entering the tomb... especially as it seams that the outer doors could close after us... :)
But I would like to ask about something else: since it look like probably we are getting close to enter the tomb, I would like to ask you how we will handle food rations? I'm asking, because maybe we should do some hunting or something like that first, before entering the tomb... especially as it seams that the outer doors could close after us... :)
Mar 28, 2024 6:47 am
I don't want ration management in a LVL 9 game
We ignore food/water need. Let's assume you have a magic item that provide you with water and nourishment.
We ignore food/water need. Let's assume you have a magic item that provide you with water and nourishment.
Mar 28, 2024 6:48 am
Besides what are the reasons for our PCs to go into the tomb - I presume it was established in earlier events?
Why we do it? What we know about it? Or we are there rather for treasures mentioned by Acererak?
Quote:
A party of adventurers made their uneasy way to the Forbidden City hoping to locate and destroy ungodly necromantic device called the SoulmongerLast edited March 28, 2024 6:48 am
Mar 28, 2024 6:49 am
GreyWord says:
I don't want ration management in a LVL 9 gameWe ignore food/water need. Let's assume you have a magic item that provide you with water and nourishment.
Mar 28, 2024 7:05 am
Pedrop says:
Besides what are the reasons for our PCs to go into the tomb - I presume it was established in earlier events?Quote:
A party of adventurers made their uneasy way to the Forbidden City hoping to locate and destroy ungodly necromantic device called the SoulmongerProbably failed to mention your primary/ultimate goal is to destroy Soulmonger. NPC who hired you have reasons to believe the artifact is the reason for death curse she is affected by: The curse prevented the raising of the dead, even when using resurrection spells, and caused creatures that were previously raised from death to wither and die. You don't know if she is dead already or soon to die
Mar 28, 2024 7:11 am
I read this post as basically we are after the Bad Guy:) I wondered if there is something more to it. At it seams to be:) So we also are trying to save some undead person/creature? Or she was "simply" raised from death? Otherwise why the curse would be effecting her?
If those question bothers you, just say so and ignore them:) Just wanted to know how strong motivation our PC have. If it is "only" the money and power:)
If those question bothers you, just say so and ignore them:) Just wanted to know how strong motivation our PC have. If it is "only" the money and power:)
Last edited March 28, 2024 7:11 am
Mar 28, 2024 7:54 am
We skipped 4 chapters - I was more surprised you had no questions before :)
NPC hired you is retired adventurer. She were killed at lest once in her career but cleric in her party cast Revivify after the battle.
P.S. You were probably confused by "raising of the dead" term. That has nothing to do with undead. It refers to all types of resurrection spells that returns a dead character to normal life. In 5e all resurrection type spells ar of school Necromancy.
NPC hired you is retired adventurer. She were killed at lest once in her career but cleric in her party cast Revivify after the battle.
P.S. You were probably confused by "raising of the dead" term. That has nothing to do with undead. It refers to all types of resurrection spells that returns a dead character to normal life. In 5e all resurrection type spells ar of school Necromancy.
Mar 28, 2024 8:19 am
I've updated this post with a spoiler about your patron.
Let me know whenever you would like any more
Let me know whenever you would like any more
Mar 29, 2024 8:29 am
GreyWord says:
I've updated this post with a spoiler about your patron. Let me know whenever you would like any more
Mar 29, 2024 8:57 am
What she pays is nothing compared to wealth well known to be contained in Acererak's trap-ridden dungeon.
On the other hand I believe that lvl 9 adventurers must me more than interested to restore cleric ability to revivify and resurrect characters, because adventuring lifestyle assume quite high chance to die.
Should that be not enough a motivation I can share few more, in two words your PCs mus suspect death curse is just feeding Soulmonger with the power. If not destroyed soon enough it could bring doom to the whole world.
On the other hand I believe that lvl 9 adventurers must me more than interested to restore cleric ability to revivify and resurrect characters, because adventuring lifestyle assume quite high chance to die.
Should that be not enough a motivation I can share few more, in two words your PCs mus suspect death curse is just feeding Soulmonger with the power. If not destroyed soon enough it could bring doom to the whole world.
Mar 29, 2024 9:02 am
Oh... saving the world! It's quite meaningful motivation I must say! :) (and having backup plan of getting back from death possibility, is not back too). All clear now! Thanks. With this info, probably I will be able to incorporate this in future RPs:)
Mar 29, 2024 9:35 am
Will there be some way to communicate between those in the tunnel and those outside of it, when the door will close? Vatoris has something like telepaty? Or maybe Tinks?
Mar 29, 2024 12:31 pm
I do have Message not sure how thick the stone is to use it.
cantrip transmutation
Casting Time: 1 action
Range: 120 feet
Target: A creature within range
Components: V S M (A short piece of copper wire)
Duration: 1 round
Classes: Bard, Sorcerer, Wizard
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
[ +- ] Message
cantrip transmutation
Casting Time: 1 action
Range: 120 feet
Target: A creature within range
Components: V S M (A short piece of copper wire)
Duration: 1 round
Classes: Bard, Sorcerer, Wizard
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
Mar 29, 2024 1:40 pm
Pedrop says:
Will there be some way to communicate between those in the tunnel and those outside of it, when the door will close? Vatoris has something like telepaty? Or maybe Tinks?Apr 1, 2024 3:45 pm
Hi all. I've been busy celebrating ester. Back now. Still don't see enough input from players to proceed. Please understand my confusion as a DM as I see:
- no PC responding to Tinkara idea magically reduce the size "doors"
- Still not enough votes to skip even an hour
- no PC doing anything
- no PC responding to Tinkara idea magically reduce the size "doors"
- Still not enough votes to skip even an hour
- no PC doing anything
Apr 5, 2024 7:43 am
I've decided to do some bookkeeping for the party, will be storing all party resourced or other info in my "DM" charactersheet.
Taping on DM link or dungeon picture above it next to any my post should open the sheet for you in read only mode.
Taping on DM link or dungeon picture above it next to any my post should open the sheet for you in read only mode.
Apr 5, 2024 10:29 am
Thanks for that! It will be very handy. I noted those piton in my sheet too. So now I will erase it :)
Apr 5, 2024 3:46 pm
How does it work in 5e? Will Tinkara get some more damage over time? Should I cast Lesser restoration on her?
Apr 5, 2024 4:11 pm
No, it was a one time damage. 5e try to simplify things as much as possible.
Most of the poisons in 5e either do instant damage put a poisoned condition or do both. The condition could be removed with Lesser Restoration. I will certainly inform everyone when any condition is put on a PC. I will keep diseases and curses secret until they manifest.
P.S. In 5e taking more damage over time is mostly associated with spells that require spell caster to keep concentrating. There are a few exception though. For example, if I remember correctly a poison exists that - if you drink it - will only do damage at midnight and you don't know about it until the midnight. Could wake up dead if you get to sleep with few HP...
Most of the poisons in 5e either do instant damage put a poisoned condition or do both. The condition could be removed with Lesser Restoration. I will certainly inform everyone when any condition is put on a PC. I will keep diseases and curses secret until they manifest.
P.S. In 5e taking more damage over time is mostly associated with spells that require spell caster to keep concentrating. There are a few exception though. For example, if I remember correctly a poison exists that - if you drink it - will only do damage at midnight and you don't know about it until the midnight. Could wake up dead if you get to sleep with few HP...
Apr 5, 2024 6:53 pm
Ok, thanks a lot for explanations! It's a little strange that there is not damage over time - but putting the "state" into the condition also have some sense. And definitely simplify things - so you don't have to remember to add the damage i.e. each round:)
So Tinkara don't have Poisoned condition right now? Or does she?
That's nasty, but interesting poison! :)
So Tinkara don't have Poisoned condition right now? Or does she?
That's nasty, but interesting poison! :)
Apr 6, 2024 7:10 am
Poisoned darts trap mechanics explained
Please take into an account this is not a real world with real world physics. This is fantasy world. Darts in this trap are "homing" they are finding and aiming at their target withing defined range of their blindsight. You don't know the range, but meta game knowledge suggest it is no more than 20 feet because that's short range for dart in DnD if thrown by character.
That means - if you trigger pressure plate being even 5 or 10 feet away from that pressure plate there is still a good chance you will be hit.
As for poison - poison is one time effect. You can imagine there is a small poison container withing the dart and the poison is injected into target on hit, while spilled all over the place on miss. One way or another no more poison left in the dart after it is triggered.
Nevertheless - the darts come out of the holes you just discovered. If you manage to get full cover from those you are safe. Any idea for how to do that? There are almost a dozen holes on each of two walls (left, right).
It is also possible to wedging an iron spike or similar object under a plate to prevent that plate from being triggered, you need to find a plate first though.
Please take into an account this is not a real world with real world physics. This is fantasy world. Darts in this trap are "homing" they are finding and aiming at their target withing defined range of their blindsight. You don't know the range, but meta game knowledge suggest it is no more than 20 feet because that's short range for dart in DnD if thrown by character.
That means - if you trigger pressure plate being even 5 or 10 feet away from that pressure plate there is still a good chance you will be hit.
As for poison - poison is one time effect. You can imagine there is a small poison container withing the dart and the poison is injected into target on hit, while spilled all over the place on miss. One way or another no more poison left in the dart after it is triggered.
Nevertheless - the darts come out of the holes you just discovered. If you manage to get full cover from those you are safe. Any idea for how to do that? There are almost a dozen holes on each of two walls (left, right).
It is also possible to wedging an iron spike or similar object under a plate to prevent that plate from being triggered, you need to find a plate first though.
Apr 7, 2024 10:45 pm
I don't want to roll for healing until I'm sure Ixion doesn't get accidentally dropped onto the spikes below. :P
Apr 8, 2024 10:58 pm
might be slow to post next few days, going on a mid-week vacation with the family. Will try and at least check once a day :)
Apr 9, 2024 8:31 am
Quote:
Wind that is supposed to prevent full grown adult to walk against it's direction or even move him/her will not be enough to blow away small darts(I would understand arrows slung from bow, but darts? ).Spell say the wind is able to blow object 15 feed per 6 seconds, i.e. less than 3 feet per second. And that's sport shooting where speed is not important, so I guess if you want to inflict damage you would throw it even faster.
I just searched interned and first numbers I found say humans who practice the sport throw darts at a speed of 15-20 km/h, which is about 15 feet per second.
P.S. This is not withing 5e rules, it is my as DM's approach to limit all spells to not allow spell caster do more than they are already able to achieve with their spells. It simply feel pity for those martial class PCs when spell casters are able to achieve anything simply altering their spell to suit their needs.
Apr 9, 2024 8:49 am
Ok. It looks that you were right and I was wrong:) Thanks for clarification.
P.S. This is not withing 5e rules, it is my as DM's approach to limit all spells to not allow spell caster do more than they are already able to achieve with their spells. It simply feel pity for those martial class PCs when spell casters are able to achieve anything simply altering their spell to suit their needs.Very good approach in my opinion. And I'm glad you take this into consideration. It looks like it's even more required for 5e.
And - outside this game - it looks like another pro for OSR style - where spell casters have much less spells (slots) available (like 0 or 1 on 1st level!) - so it makes much more sense to allow them get creative when they have this "rare" occasion to use their spells in game session.
From other side it looks that it is true that (sometimes? ) 5e is indeed restricting player creativity and thinking out of the box, making them look constantly on the rules and sheets - I was always curious if that was true, or it was only some "OSR lovers bias" :) At least in this instance it looks that way.
But I'm starting too see why some people like 5e so much:)
GreyWord says:
P.S. This is not withing 5e rules, it is my as DM's approach to limit all spells to not allow spell caster do more than they are already able to achieve with their spells. It simply feel pity for those martial class PCs when spell casters are able to achieve anything simply altering their spell to suit their needs.
And - outside this game - it looks like another pro for OSR style - where spell casters have much less spells (slots) available (like 0 or 1 on 1st level!) - so it makes much more sense to allow them get creative when they have this "rare" occasion to use their spells in game session.
From other side it looks that it is true that (sometimes? ) 5e is indeed restricting player creativity and thinking out of the box, making them look constantly on the rules and sheets - I was always curious if that was true, or it was only some "OSR lovers bias" :) At least in this instance it looks that way.
But I'm starting too see why some people like 5e so much:)
Apr 9, 2024 8:52 am
All this: it's nothing against your GMing style! I like it a lot. Just commenting on how 5e feels to newbie and how it's rules seem to shape the kind of game players (including GMs of course ) are playing :)
Last edited April 9, 2024 8:53 am
Apr 10, 2024 4:46 pm
This devil face is somehow connected with the gargoyles we were encountering earlier? Do we know anything about the masks in the context of earlier adventures in this lands?
Apr 10, 2024 5:18 pm
Note. Never before met any devil face or mask like this. Some gargoyles patrolling sky above the city - but no connection that you are aware of
Apr 11, 2024 12:33 pm
Best to my knowledge Tinkara is the only small sized in the party right now. Everyone else are medium, though Throgin will magically transform into a large creature when raging (and back to medium when rage ends).
Originally Gnomes and Halfling are the only small races in 5e, but but new sourcebooks more of the small ones are playable right now, Fairy among them.
Originally Gnomes and Halfling are the only small races in 5e, but but new sourcebooks more of the small ones are playable right now, Fairy among them.
Apr 11, 2024 10:03 pm
Friends, I am very sorry, but I must withdraw. RL has gotten busy for me, and pulling me away from PbP. I hope everyone is well, and I’m sorry for any inconvenience this causes. Take care.
Apr 12, 2024 5:18 am
@WhiteDwarf I'm sorry for your RL things. Wish you best of luck.
Everyone. This scenario is designed for 5. I've recruited 6 because there were 6 interested and I didn't want to leave anyone behind. So I'm good to continue as 5 players.
Everyone. This scenario is designed for 5. I've recruited 6 because there were 6 interested and I didn't want to leave anyone behind. So I'm good to continue as 5 players.
Apr 12, 2024 8:25 am
Sad to see WhiteDwarf, but it's only an entertainment so the real life is always more important :) Best of luck to you WhiteDwarf!
I'm ok, with continuing with 5 :) But also wondering if there will be a possibility to hire/convince some help in the tomb to join us - probably highly unlikely, but you never know with "those tombs" ;) (and no... I don't want any spoilers - unless we had any info about this subject from ours earlier adventures ? )
I'm ok, with continuing with 5 :) But also wondering if there will be a possibility to hire/convince some help in the tomb to join us - probably highly unlikely, but you never know with "those tombs" ;) (and no... I don't want any spoilers - unless we had any info about this subject from ours earlier adventures ? )
Apr 12, 2024 8:49 am
Scenario authors suggest a few options for new characters to suddenly appear in the tomb. I will not spoil how jet.
P.S. ToA is deadly scenario, with Revivify and other resurrection spells not working you must be prepared for your PC to not survive. I suggest everyone to start thinking of backup character to appear in tomb if his original fail to survive.
P.S. ToA is deadly scenario, with Revivify and other resurrection spells not working you must be prepared for your PC to not survive. I suggest everyone to start thinking of backup character to appear in tomb if his original fail to survive.
Apr 12, 2024 3:45 pm
Yes 9 until the party reach milestone to get lvl up (new PCs will always come with same lvl as the party)
Apr 15, 2024 8:47 pm
update: I added full size current map to DM pc details and will try to keep it actual. Hope that helps.
Apr 16, 2024 8:40 am
I can't locate/see it either.
I would want to be sure: does it mean there is another tunnel on the other side of chamber with sarcophagus ? As it is not visible on the map?
OOC:
An arched crystal window to the east offers a view of the tunnel beyond.Apr 16, 2024 11:06 am
Ups that's a mistake. It is a view from tunnel into the chamber. Please read it as
"An arched crystal window at the west end of the tunnel offers a view into the chamber."
I will update thread later
"An arched crystal window at the west end of the tunnel offers a view into the chamber."
I will update thread later
Apr 16, 2024 5:14 pm
Smiley says:
I don't think we can see DMPcLet me know if you don't see the map there but something like not found message
Apr 16, 2024 5:35 pm
In case it is not clear perhaps this could help
[ +- ] Grand Staircase cross section
Apr 16, 2024 11:44 pm
for the record, me the player thinks what I just did was a terrible idea but meh roleplay
Apr 18, 2024 6:28 am
I think I and Zean would like to try to knock off a mask from one of the undead's heads? Can I? With, let's say: long sword. How would it work from mechanics point of view? Would be perfect if in the same process I would be able to deal some damage too:) Maybe I will leave it after the first zombie will be down, but would like to know what options are available?
Apr 18, 2024 8:45 am
5e combat is rigid, however there is a suggestion in Chapter 9 Combat to allow players
"IMPROVISING AN ACTION"
So here is what your DM tells you about attempt to "knock off a mask" from a creature who is actively fighting:
1. It is impossible to both to inflict damage to such creature AND do the attempt
2. To success on "knock off a mask" you would need to make a successful DC12 Dexterity(Sleight of Hand) check.
Note: an improvised action is an action, so you can't do another action on the same turn, but can still move and do bonus action.
Picking up an object not worn or carried (i.e. knocked off) classify as one free action per turn.
"IMPROVISING AN ACTION"
Quote:
When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.1. It is impossible to both to inflict damage to such creature AND do the attempt
2. To success on "knock off a mask" you would need to make a successful DC12 Dexterity(Sleight of Hand) check.
Note: an improvised action is an action, so you can't do another action on the same turn, but can still move and do bonus action.
Picking up an object not worn or carried (i.e. knocked off) classify as one free action per turn.
Apr 18, 2024 2:28 pm
Question...do I still get the Reach benefits without being able to grow? I don't think so but thought I would ask
[ +- ] Giant's Havoc
Your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:
Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change.
Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change.
Apr 18, 2024 2:28 pm
Hey, you are high lvl PCs, that's expected. Please expect also quite some rules clarifications as I want in a game strictly based on WotC module follow the rules as WotC intend. More in rules clarification
Apr 19, 2024 6:52 am
Fun fact, the undead 3 is now both Frightened of Throgin and can't see Throgin it does not have the disadvantage granted by Frightened condition as confirmed by sage advice. He will still have disadvantage to attack Throgin because he can't see Throgin.
Apr 19, 2024 7:09 am
GreyWord says:
Fun fact, the undead 3 is now both Frightened of Throgin and can't see Throgin it does not have the disadvantage granted by Frightened condition as confirmed by sage advice. He will still have disadvantage to attack Throgin because he can't see Throgin.Apr 19, 2024 1:19 pm
I will make my move in about 3-4h from now. Sorry, busy week and a lot have happened in this game and I'm still new in this game, so it will take me some time to decide and describe what I'm doing. The good thing is: it will be faster with each consecutive move:)
Apr 19, 2024 3:37 pm
annex says:
GreyWord says:
Fun fact, the undead 3 is now both Frightened of Throgin and can't see Throgin it does not have the disadvantage granted by Frightened condition as confirmed by sage advice. He will still have disadvantage to attack Throgin because he can't see Throgin.Apr 19, 2024 4:49 pm
Yes. Disadvantage of not seeing turn into straight roll, while everyone else attack with advantage. I was just having fan of the reason the guy loose his disadvantage - he is afraid of you, but don't see you - so nothing to be afraid of. Still hard to hit one who he is afraid of :)
Apr 19, 2024 4:55 pm
you know...I said Menacing attack. I totally meant Goading attack. Not sure why I thought I had Menacing attack.
Goading attack has the same save, but it would had disadvantage on EVERYONE else
Goading attack has the same save, but it would had disadvantage on EVERYONE else
Apr 19, 2024 5:40 pm
Oh Goading makes so much more sense, let's go with that, I narrate that with next enemy turn
Apr 19, 2024 6:20 pm
yeah, the thought was "Hit me, not anyone else" barbarian resistances. Sort of "soft tank"
Apr 21, 2024 8:24 am
talking of 6 second rounds. Please don't treat this as criticism. But I challenge you to quote aloud
"In the name of Brightest of the all Lightnings... that is always hidden in the very center of the Greatest Storm... I COMMAND YOU... BOW before... and RUN from... the purest FORCE!"
In the tone you intended and proper stops where ... stated. How much time would this take for you? For my brain to not blow up I'll assume either PC continue this through the next round or two or perhaps that was what PC intended to say but we only hear a part of it.
P.S. I will not limit your talking as a DM. As a play I recommend to imagine yourself in your PC shoes wearing the heaver armor, variety of weapons and trying to block enemy blades during the combat. You may discover new level of game play experience
"In the name of Brightest of the all Lightnings... that is always hidden in the very center of the Greatest Storm... I COMMAND YOU... BOW before... and RUN from... the purest FORCE!"
In the tone you intended and proper stops where ... stated. How much time would this take for you? For my brain to not blow up I'll assume either PC continue this through the next round or two or perhaps that was what PC intended to say but we only hear a part of it.
P.S. I will not limit your talking as a DM. As a play I recommend to imagine yourself in your PC shoes wearing the heaver armor, variety of weapons and trying to block enemy blades during the combat. You may discover new level of game play experience
Apr 25, 2024 7:38 am
GreyWord says:
5e combat is rigid, however there is a suggestion in Chapter 9 Combat to allow players"IMPROVISING AN ACTION"
Quote:
When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.1. It is impossible to both to inflict damage to such creature AND do the attempt
2. To success on "knock off a mask" you would need to make a successful DC12 Dexterity(Sleight of Hand) check.
Note: an improvised action is an action, so you can't do another action on the same turn, but can still move and do bonus action.
Picking up an object not worn or carried (i.e. knocked off) classify as one free action per turn.
If it will not spoil anything for the future events: would knocking off the mask had some effect not the undead? :) I'm - as usual - curious:)
Apr 25, 2024 7:41 am
GreyWord says:
no rush, take your timePedrop sent a note to Pedrop
Pedrop sent a note to GreyWord
Apr 25, 2024 8:17 am
GreyWord says:
talking of 6 second rounds. Please don't treat this as criticism. But I challenge you to quote aloud"In the name of Brightest of the all Lightnings... that is always hidden in the very center of the Greatest Storm... I COMMAND YOU... BOW before... and RUN from... the purest FORCE!"
In the tone you intended and proper stops where ... stated. How much time would this take for you? For my brain to not blow up I'll assume either PC continue this through the next round or two or perhaps that was what PC intended to say but we only hear a part of it.
P.S. I will not limit your talking as a DM. As a play I recommend to imagine yourself in your PC shoes wearing the heaver armor, variety of weapons and trying to block enemy blades during the combat. You may discover new level of game play experience
1. So you think/see 5e combat as very "realistic"?? It's surprising for me... As so far I have seen/perceived it as very abstract/boardgame'y combat rules? Where people think more about what abilities/powers to use from their PC sheets, rather then how it will look and what will be an effect in fiction(apart from chopping some HP)? So I have seen my (probably poor) attempts to RP my combat actions as quite separate from the combat rules. Like narration is only for flavor...
Don't get me wrong I love abstract games and have probably much to many boardgames(most euro) + like me same skirmish games, so generally it's nothing wrong to me and probably it is one of those reasons why DnD 5ed is so popular - players don't "have to" RP too much, at least in combat + they can tinker with their PC stats and powers to their hearts content:)
But generally from RPGs I expect something different... more visual, more in imagination, more free-form, in-book-like with much more granular interaction with the in fiction world:) Probably it's the reason I will stick with OSR-style in the future.
So: you see 5e combat as very "realistic" and good for making it inline with PC actions in fiction? Good for RPing it ? That would be very interesting as I didn't see that too much in games I have read here on GP so far? (I have not IRL experiences with 5e). If the answer is: yes -> I'm willing to reconsider my view on this subject.
It's also not a criticism in any way, just want to establish what is expected from me in 5e game - and adjust to that. At least for the duration of this game:)
2. You are completely right - no way to say it in proper way in 6 seconds! :) So for this instance I see it as: Zean started his "invocation" in this particular round - the powers started to take effect on undead, because the power is more about force of will and faith of Zean, rather than the words alone. The words only seal the power that was invoked by Zean dedication and he was continuing to say them during the next round. As far as I know saying something is incidental/free action - so they shouldn't have impact on Zean drawing his maul and attacking the undead in the same time? And to make it more logical - there was not a singel flash from Zean's focus( Eye of the storm) but few separated by exactly 1 second each - like making a rentgen photos, but with lightening flash:) And they left the stronger mark with each flash on the under guards.
3. Thanks for all your comments and sharing your perspective - I like to learn how people see their games and systems:)
Last edited April 25, 2024 8:21 am
Apr 25, 2024 10:59 am
I do not say 5e IS anything. I don't see it being strictly something but a framework for playing any style of a game you want to play. Have you seen critical role? I enjoy that show, but I don't play 5e the way they do. I only wanted to suggest try play realistic. You may not like it (not everyone does), but you can't know until you try, can you?
[ +- ] My at the table experience
I actually believe 5e is popular because it does not dictate how much realism, how much cinematic and how much voice acting (at the table) you put into a combat. I am comfortable with a table where two players jump on their feet swinging imaginary swords as they do their turn, one more player is shaking their dice for 10 seconds talking to them, another one voice talking his goblin not even understanding if he need to fight and the last one only talking "do you think I should cast this spell or that spell, technically that one has 10% better chance to..."
Apr 25, 2024 11:56 am
GreyWord says:
I do not say 5e IS anything. I don't see it being strictly something but a framework for playing any style of a game you want to play.There was very interesting video about similar subject recently by Ben Milton:
"You shouldn't use DnD for narrative campaigns."
My opinion on the subject: some systems encourage some styles of play by the way rules are constructed:) And I see 5e rules as one of example of this. But it doesn't mean you can't play with those rules in other way.
Quote:
Have you seen critical role? I enjoy that show, but I don't play 5e the way they do. The style I like the most - to watch, but probably play too (but you have to have a proper group for this) - is that represented by Glass Cannon Network.
Quote:
[ +- ] My at the table experience
I actually believe 5e is popular because it does not dictate how much realism, how much cinematic and how much voice acting (at the table) you put into a combat. I am comfortable with a table where two players jump on their feet swinging imaginary swords as they do their turn, one more player is shaking their dice for 10 seconds talking to them, another one voice talking his goblin not even understanding if he need to fight and the last one only talking "do you think I should cast this spell or that spell, technically that one has 10% better chance to..."
Personally I started to think 5e is so popular because it is very board-gamy, so good for min-maxers, provides a power fantasy for players (a lot of power, no responsibility/consequences) and crunchy combat rules makes RPing unnecessary, but possible. And I think most players are not so comfortable with too much roleplaying - especially those newer to the hobby. More like Diablo, than point-and-adventure game. But I know that many groups play it differently.
And there is nothing bad with it. It just looks that way to me. And I see when and how it can be exciting:)
Quote:
I only wanted to suggest try play realistic. You may not like it (not everyone does), but you can't know until you try, can you?Last edited April 25, 2024 11:58 am
Apr 25, 2024 1:35 pm
I would just like to apologize.
My energy level, motivation, and mental focus have completely dropped.
I have had no energy to post or do anything on any of the games I am currently playing in.
It has nothing to do with you as DM, the game, or the players.
I have just lost all motivation to type up anything.
I will try and work to fix this but IDK what to do.
It might just be from added stress or other BS reason.
Once again I am sorry. Give me a little bit.
My energy level, motivation, and mental focus have completely dropped.
I have had no energy to post or do anything on any of the games I am currently playing in.
It has nothing to do with you as DM, the game, or the players.
I have just lost all motivation to type up anything.
I will try and work to fix this but IDK what to do.
It might just be from added stress or other BS reason.
Once again I am sorry. Give me a little bit.
Apr 25, 2024 3:40 pm
@Smiley Thanks for letting us know! Get well! Will be waiting for you to regain your motivation.
Meanwhile Vatoris will tag along the party, doing detect magic and identify as per player request as well as picking locks also per player request (looks like he is only thief in the party). I will try to remember and remind of those options
Shooting Lightning Launcher in combat
But he will be passive otherwise until Smiley takes it back over.
Meanwhile Vatoris will tag along the party, doing detect magic and identify as per player request as well as picking locks also per player request (looks like he is only thief in the party). I will try to remember and remind of those options
Shooting Lightning Launcher in combat
But he will be passive otherwise until Smiley takes it back over.
May 1, 2024 7:53 am
Hi I'm traveling right now for holiday purposes with my family(holiday season in my country), so until end of the week I will probably be not able to make any posts. And as I usually don't play at weekends and Monday will be quite hard at work for me, effectively I will be able to post at Monday evening. But will try to do so earlier. Until then: Zean will fallow along, try to protect his friends and heal them if they will be low on HP.
May 3, 2024 4:01 pm
Players, please hold on as we are waiting for @valdattaMadun to make his PC move and let's also respect @Pedrop holiday plans.
I can promise to continue game no later than Monday. I hope to hear from a missing player by then, but if not I will narrate his PC actions on behalf of a missing player if I don't see his post by then. If anyone thin it is not appropriate from me speak now
I can promise to continue game no later than Monday. I hope to hear from a missing player by then, but if not I will narrate his PC actions on behalf of a missing player if I don't see his post by then. If anyone thin it is not appropriate from me speak now
May 5, 2024 5:45 pm
Just to let you know I'm waiting for player actions. Let me know if you feel like there is nothing to do there in the corridor and would like me to move story to
[ +- ] the next corridor
Next corridor?
Yes, please
Vote to view results.
No, wait still want to do something here
Vote to view results.
May 8, 2024 8:45 am
My other "wondering" about recent and current situation:
- would "Freedom of Movement" when Throign was attracted by "magnetic" armor ?
- assuming that: after pressing the plates on the floor in the current corridor the propeller will start to rotate and by this it will make a air pull towards it - as this is what I think will happen, but one can't be sure of course :) - but, assuming that: would Freedom of Movement spell work to go freely in the air current ?
Other question:
- doeas propeller look like one that could be broken by force ? i.e. Thorgin hammer and strength ? :)
- would "Freedom of Movement" when Throign was attracted by "magnetic" armor ?
- assuming that: after pressing the plates on the floor in the current corridor the propeller will start to rotate and by this it will make a air pull towards it - as this is what I think will happen, but one can't be sure of course :) - but, assuming that: would Freedom of Movement spell work to go freely in the air current ?
Other question:
- doeas propeller look like one that could be broken by force ? i.e. Thorgin hammer and strength ? :)
May 8, 2024 9:33 am
Assume by "Freedom of Movement" you mean the spell.
Mechanically I prefer spells to do what they say in my games, not more. Magic is already OP in 5e and I don't want it even more so. Magnetic field neither "reduce the target’s speed" nor "paralyzed or restrained" him. Neither does wind.
Logically "Freedom of Movement" sound like something that allows you to move the way you want to move, but don't make you immune to shove or other effects that try to move you against your will. An enemy could still grapple you and pull you on their turn - yes you will be able to easy escape that grapple on your turn, but you have been pulled some 15-20 feet already, haven't you?
I believe I've answered question about destroying object in game thread.
Mechanically I prefer spells to do what they say in my games, not more. Magic is already OP in 5e and I don't want it even more so. Magnetic field neither "reduce the target’s speed" nor "paralyzed or restrained" him. Neither does wind.
Logically "Freedom of Movement" sound like something that allows you to move the way you want to move, but don't make you immune to shove or other effects that try to move you against your will. An enemy could still grapple you and pull you on their turn - yes you will be able to easy escape that grapple on your turn, but you have been pulled some 15-20 feet already, haven't you?
I believe I've answered question about destroying object in game thread.
May 10, 2024 1:28 pm
I think I am going to have to drop out.
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
I am sorry. I did enjoy this while I was able....
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
I am sorry. I did enjoy this while I was able....
May 14, 2024 5:51 am
Since Smiley left the game I would like to hear other player opinion of the following options I anticipate:
Details
This is super magical dungeon where all types of things could happen. Vatoris could just touch and object or lean against a wall to be pulled into alternative dimension releasing an adventurer who got stuck there a few years ago when trying to acquire some of Acererak's treasures. Or something similar could happen without pulling existing PC (or NPC) in there. So the questions actually are: 1) are any of PC willing to take risk and act/move or do you want Vatoris to do it 2) Do see value of this this detect magic+identify NPC to tag along
Vatoris will Multi Public
Stay in the game as NPC and we continue 4 player until one more leaves
Take all the risks in the game until he is eventually killed
be switched with another PC through narrative as soon as new player hired
Details
This is super magical dungeon where all types of things could happen. Vatoris could just touch and object or lean against a wall to be pulled into alternative dimension releasing an adventurer who got stuck there a few years ago when trying to acquire some of Acererak's treasures. Or something similar could happen without pulling existing PC (or NPC) in there. So the questions actually are: 1) are any of PC willing to take risk and act/move or do you want Vatoris to do it 2) Do see value of this this detect magic+identify NPC to tag along
May 14, 2024 7:25 am
I think we need someone good with sensing magic in this dungeon. So loosing Vatoris could be disastrous to our expedition. I'm for keeping him as NPC (hopefully Smiley will feel better soon, and maybe even will be able to get back to the game someday) in our game. He will provide us this important info about magical nature of things and could be used to give hints "in fiction" as you already do GM.
Last edited May 14, 2024 7:26 am
May 20, 2024 9:55 am
GreyWord says:
make an ability check using your spellcasting ability. Means you roll 1d20 and add wisdom/charisma or intelligence modifier. You do not add proficiency bonus
May 20, 2024 11:03 am
Yes I treated your roll ad 8+5=13 and would only be sufficient to dispel spells of level 3 and below. You failed to dispel the magic effect.
What caused box to explode your PC don't know, there is a chance that someone hear you casting a spell and that was the trigger. Failure to dispel are very unlikely to be reason for anything though.
P.S. I hope your PCs will discuss and figure out what caused and how you could have prevented the combat. I am more than willing to help you understand that after the combat.
What caused box to explode your PC don't know, there is a chance that someone hear you casting a spell and that was the trigger. Failure to dispel are very unlikely to be reason for anything though.
P.S. I hope your PCs will discuss and figure out what caused and how you could have prevented the combat. I am more than willing to help you understand that after the combat.
May 20, 2024 1:43 pm
valdattaMadun says:
Throgin was so worried he decided....nah I will just ho lastMay 20, 2024 1:57 pm
I'm running a ToA second time, my first group did the same mistake (speak the truth). They only learned to take those signs on the walls seriously after this room. I feel scenario designers intended it to happen this way
May 20, 2024 2:18 pm
GreyWord says:
I'm running a ToA second time, my first group did the same mistake (speak the truth). They only learned to take those signs on the walls seriously after this room. I feel scenario designers intended it to happen this wayWe'll see if Tinkara survives to initiative 6, I guess. LOL!
Last edited May 20, 2024 2:21 pm
May 20, 2024 9:36 pm
thorsman99 says:
OOC:
Sorry all... I did not catch a piece of the lore we've been provided... I set this off.Dear GM, two things:
1. I think Zean would know that - is this flying skull susceptible to Turn Undead ?
2. Channel Divinity charges - I think we had made a short rest after fighting the first 6 undead in masks, hadn't we? If I remember it correctly it would mean I should have full/2 Channel Divinity charges, not 1 as noted in my sheet? Or I forgot some use of if after that? Or there was no official rest?
May 21, 2024 5:53 am
Once Zean would see flying skull he would certainly know it is undead. I don't mind also some meta gaming and assuming he knows without seeing
Yes you had the short rest and should have 2 CD at the moment
Yes you had the short rest and should have 2 CD at the moment
May 21, 2024 9:34 am
Thanks for answers! Noted 2 CD on my sheet then - before maybe using one of it (just thinking what to do).
May 28, 2024 5:34 am
Question to players: do you want me to guess your action and narrate them or do you want to be in full control of your PCs?
i.e. I can deduce from your PC conversation you are to leave the chamber and I guess Tinkara would climb out first followed by Zean and Throgin goes last.
My current approach is to never narrate an action unless I hear player announce the action.
i.e. I can deduce from your PC conversation you are to leave the chamber and I guess Tinkara would climb out first followed by Zean and Throgin goes last.
My current approach is to never narrate an action unless I hear player announce the action.
May 28, 2024 5:51 am
I think we PCs should explicitly state our actions, especially in such a deadly, trap-ridden place of evil.
May 28, 2024 5:53 am
I'm fine with your current approach. If you feel like we have stalled, please let us know.
May 28, 2024 9:31 am
annex says:
I think we PCs should explicitly state our actions, especially in such a deadly, trap-ridden place of evil.thorsman99 says:
I'm fine with your current approach. If you feel like we have stalled, please let us know.May 30, 2024 5:37 am
thorsman99 says:
If you feel like we have stalled, please let us know.May 30, 2024 8:19 am
I would like to hear your opinion of following problem:
Problem as a players you know that there might be some secret doors in the dungeon and may want each PC to roll a perception roll to fight secret door everywhere. I mean every inch of every wall in the dungeon.
More over as a player if you know you rolled low you could try to find reasons to repeat that roll.
Solution I used last time
To roll a perception a PC should choose a 5 feed wide section of a wall. Pass or fail - every time a PC does this the DC for finding secret door increase by 1 for this PC (as they are loosing patience). The counter resets either when anyone finds a secret door or during a long rest.
You are allowed to roll again for the same section of the wall as much times as you like - increasing DC is the the only issue.
Alternative solutions I have red about
Some DMs suggest combination of following:
- DM has a DC in mid and if roll fails against that DC (regardless of weather there is a secret door or not), something bad is happending either immediately or the chance of it happening is rolled. For example random monster, or a trap sets off
- Roll is done by DM in secret
Easy solution
Since 5e would not disallow you to repeatedly search for hidden doors I just don't bother and assume you find all secret doors automatically unless they are in locations you struggle to stay in (i.e. in the room with magnetic field).
Anyone have a better idea?
Feel free to share your experience making experience of finding secret doors fun, not boring.
Problem as a players you know that there might be some secret doors in the dungeon and may want each PC to roll a perception roll to fight secret door everywhere. I mean every inch of every wall in the dungeon.
More over as a player if you know you rolled low you could try to find reasons to repeat that roll.
Solution I used last time
To roll a perception a PC should choose a 5 feed wide section of a wall. Pass or fail - every time a PC does this the DC for finding secret door increase by 1 for this PC (as they are loosing patience). The counter resets either when anyone finds a secret door or during a long rest.
You are allowed to roll again for the same section of the wall as much times as you like - increasing DC is the the only issue.
Alternative solutions I have red about
Some DMs suggest combination of following:
- DM has a DC in mid and if roll fails against that DC (regardless of weather there is a secret door or not), something bad is happending either immediately or the chance of it happening is rolled. For example random monster, or a trap sets off
- Roll is done by DM in secret
Easy solution
Since 5e would not disallow you to repeatedly search for hidden doors I just don't bother and assume you find all secret doors automatically unless they are in locations you struggle to stay in (i.e. in the room with magnetic field).
Anyone have a better idea?
Feel free to share your experience making experience of finding secret doors fun, not boring.
Which options (multiple) you find OK? Multi Public
Increasing DC
Secret DM rooll and penalty for a fail
Auto success
Other (please suggest)
May 30, 2024 11:28 am
As DM, it's your game and whatever you decide I will play by. In my own games, I make use of the passive perception scores for the players to notice "something feels off here", and then use investigation to find the mechanism. Another DM I know plays such that any check below your passive comes out as your passive, thus making the passive score a "floor" for checks. Not saying either of these are superior, just relating how I play and some alternatives that I've seen played.
May 30, 2024 12:30 pm
@thorsman99 thanks for sharing I am already using passive perception in this game the same as you do. My question is about things no PC Passive Perception is good enough. And yes I've just given away that spotting secret doors has DC of at least 20 because you have a PC with Passive Perception: 19.
Please do your vote assuming that Passive Perception can't help you
Please do your vote assuming that Passive Perception can't help you
Jun 1, 2024 1:00 pm
Although I've only two votes in 48 hours of voting both vote for the option that I prefer. I would say we have 3 out of 5 persons votes is enough to announce the new home brew rule. I will announce that in rules clarification thread.
Jun 3, 2024 11:01 am
Sorry for delay. I like your option the most from proposed. Certainly. But I think it is - in general - good idea to provide some consequences of staying in one place and repeating the same things all the time for players. So I would extend your option with this addition(as I like the idea of "step dice" very much):
- with each attempt of searching, after the first one - player also roll d20 -> rolling 1 on this, makes something bad happen to him/her. The next attempt would with d12 and also 1 mean bad luck. Next d10 and so on until d4.
Or alternative without step dice (probably even more handy and elegant) :
- with each rise of DC by 1, Critical Failure threshold rises also. So with the first roll searching, DC is normal and only rolling 1 is bad lack. Second roll its: DC+1 and on 1-2 on D20 you get Critical Failure, third it is DC+2 and 1-3 threshold for CF, and so on...
So it's like a mix of 1st option and 2nd, but with nice progression of risk and push your luck aspect:) And the PC should not be afraid to roll - the first time:) (as many would be with clean 2nd option)
- with each attempt of searching, after the first one - player also roll d20 -> rolling 1 on this, makes something bad happen to him/her. The next attempt would with d12 and also 1 mean bad luck. Next d10 and so on until d4.
Or alternative without step dice (probably even more handy and elegant) :
- with each rise of DC by 1, Critical Failure threshold rises also. So with the first roll searching, DC is normal and only rolling 1 is bad lack. Second roll its: DC+1 and on 1-2 on D20 you get Critical Failure, third it is DC+2 and 1-3 threshold for CF, and so on...
So it's like a mix of 1st option and 2nd, but with nice progression of risk and push your luck aspect:) And the PC should not be afraid to roll - the first time:) (as many would be with clean 2nd option)
Jun 10, 2024 6:07 pm
for the record, I don't know for certain but my meta-theory is this is an immovable rod. Which could stop the fans from moving and allow everyone in.
In roleplay, Throgin is reckless and dumb
In roleplay, Throgin is reckless and dumb
Jun 10, 2024 8:29 pm
even a dumb would press button just because button is all the rod experience. I'll try to narrate it the way you try to roleplay :)
Jun 26, 2024 5:11 pm
Should have just hit him twice while raged...minimum damage with GWM and rage would have been 19 thunder damage.
Jun 28, 2024 6:09 am
In case anyone wonders about lvl up. While technically this is milestone leveling I could tell you are about half-way to gain next level. Clearing 3 shrines contributed significantly to your experience.
Jun 28, 2024 9:16 am
@Pedrop as much as I remember you are new to 5e. My as experienced player opinion:
using spell slots for healing is a waste of a spell slot. Only cast those spells in critical situations (PC get to 0 HP). PCs are expected to heal using hit dice during a short rest.
Exceptions exist. There some sub-classes with boosted healing spells, such as Life Domain Cleric. And there are some "slow but powerful healing spells".
using spell slots for healing is a waste of a spell slot. Only cast those spells in critical situations (PC get to 0 HP). PCs are expected to heal using hit dice during a short rest.
Exceptions exist. There some sub-classes with boosted healing spells, such as Life Domain Cleric. And there are some "slow but powerful healing spells".
Jun 28, 2024 3:47 pm
I wasn't even 100% sure we would level up so that is nice
As for healing...yeah it isn't great in 5e. "Yo-yo" healing is the obvious play for this. I know GreyWord and I are in another game where he basically healed my paladin every turn from 0, and I dealt so much more damage that way than small heals while still alive.
As for healing...yeah it isn't great in 5e. "Yo-yo" healing is the obvious play for this. I know GreyWord and I are in another game where he basically healed my paladin every turn from 0, and I dealt so much more damage that way than small heals while still alive.
Jun 28, 2024 4:38 pm
I think the thing I struggle with most as a DM in 5e is the long rest healing thing. Just offends my sensibilities.
Jun 28, 2024 4:58 pm
If that makes you feel better i can spoil you there will be reasons for your PCs to not be too happy about LR in this place that an Archlich created with only goal to have fun of mortals adn torture them. Imagine Evil Smile of DM here.
Jun 28, 2024 5:08 pm
GreyWord says:
If that makes you feel better i can spoil you there will be reasons for your PCs to not be too happy about LR in this place that an Archlich created with only goal to have fun of mortals adn torture them. Imagine Evil Smile of DM here.Jul 1, 2024 10:14 am
Ok, thanks Gray for advices.
So no healing folks... until you die! :)
Yes, exactly.I hate it too.
So no healing folks... until you die! :)
thorsman99 says:
valdattaMadun says:
just that it heals everything?Jul 8, 2024 7:18 am
Hi. I will be on my vacation from 12th until 21st. With no possibility to post. And as I will have increased workload before and after this period IRL I will be much slower(or not at all) with my posting from 10th and until 23th. Just wanted to let you all know beforehand. So hopefully my PC could stay in background or GM: please bot him:)
Jul 8, 2024 4:37 pm
No vacation here but I do have a broken right shoulder, so what posts I do make will probably be a bit more terse than usual.
Jul 9, 2024 3:43 am
thorsman99 says:
No vacation here but I do have a broken right shoulder, so what posts I do make will probably be a bit more terse than usual.Jul 9, 2024 11:13 am
annex says:
What happened?!Jul 9, 2024 12:50 pm
thorsman99 says:
annex says:
What happened?!Jul 9, 2024 3:49 pm
annex says:
At least it's not worse, and I'm glad you had good healers available.Jul 9, 2024 3:53 pm
Precisely. My head is really hard. Just ask my wife. Lol!
Last edited July 9, 2024 3:55 pm
Jul 18, 2024 5:17 pm
Should I be worried about player silence? Do you need any help ? Or is it just a summer time when everyone is busy at the beach :)?
Would it help if I put markers on things I expect you to interact, so you could pick them?
Would it help if I put markers on things I expect you to interact, so you could pick them?
[ +- ] Like this
Jul 21, 2024 5:06 pm
annex says:
After the time tunnel, let's explore 3/the tomb.
Jul 23, 2024 6:42 am
Posting as player, not as DM and only trying to be helpful, not criticize, but I know my as person persuasion skill is very low, so please bear with me if it doesn't sound helpful at all. I only try to be
Probably I'm wrong, but I feel party decisions are never made, or made much too late, due to anxiety that a potentially larger problem may arise. Which could probably indicate decision paralysis or an analysis paralysis
Do you fear of making mistakes ? Fear of regret?
This may have been a geniality of module designer or coincidence, but I believe that the idea is following: all the hints that designer of this dungeon put there are not designed to help you, but to fear. To fear the mistake.
So trying to be helpful I'm reading some articles on overcoming this paralysis. Option to base decision on data is not your option - this module is designed to force you go train and error path. But other ides such as "accept that mistakes will happen", "use deadlines" and "Don’t consider too many options".
Your DM could try to help implementing last two if you ask him, but yet again - I'm posting this only as a person trying to be helpful. As a DM I will be waiting for your decision as long as it takes (well probably not longer than 2 weeks).
[ +- ] My assumption
Probably I'm wrong, but I feel party decisions are never made, or made much too late, due to anxiety that a potentially larger problem may arise. Which could probably indicate decision paralysis or an analysis paralysis
Do you fear of making mistakes ? Fear of regret?
This may have been a geniality of module designer or coincidence, but I believe that the idea is following: all the hints that designer of this dungeon put there are not designed to help you, but to fear. To fear the mistake.
So trying to be helpful I'm reading some articles on overcoming this paralysis. Option to base decision on data is not your option - this module is designed to force you go train and error path. But other ides such as "accept that mistakes will happen", "use deadlines" and "Don’t consider too many options".
Your DM could try to help implementing last two if you ask him, but yet again - I'm posting this only as a person trying to be helpful. As a DM I will be waiting for your decision as long as it takes (well probably not longer than 2 weeks).
Jul 23, 2024 12:20 pm
I find it helpful what you write. I'm only back from vacation so didn't want to make any decisions, being away for some time and maybe not realizing everything:) But soon Zean will be full in his "curious mode":)
I think I'm novice GM, but when I have read about "use deadlines" - understood by me as 'always considering that not making a decision is a decision, and the time flows so something bad can happen if you will think/debate too long, so there is a time pressure' (mainly from [liked by me] OSR style approach) - it made a lot of sense. If there is not time pressure why not play it the most safe way? :)
From my side: I think I will be more proactive and risky from now on - thanks for pointing all of this out:)
I think I'm novice GM, but when I have read about "use deadlines" - understood by me as 'always considering that not making a decision is a decision, and the time flows so something bad can happen if you will think/debate too long, so there is a time pressure' (mainly from [liked by me] OSR style approach) - it made a lot of sense. If there is not time pressure why not play it the most safe way? :)
From my side: I think I will be more proactive and risky from now on - thanks for pointing all of this out:)
Jul 23, 2024 1:03 pm
I have a one minute "hour glass" timer behind my GM screen. When my players are dithering endlessly I put it out on the table. They get the idea very quickly. ;)
Jul 23, 2024 5:52 pm
honestly, I think one of the issues I am running into is generally how I figured Throgin would follow more during exploration encounters, unless being a bumbling fool. I think the "stakes" of the exploration have "froze" me (the player) a bit into falling back into this instead of working on the "run into it like a dope" method more.
Throgin is VERY quick to act in combat and breaking stuff, slow in exploration. Hindsight/learning might need to be a bit less focused on this to help the group as a whole.
Throgin is VERY quick to act in combat and breaking stuff, slow in exploration. Hindsight/learning might need to be a bit less focused on this to help the group as a whole.
Aug 2, 2024 1:57 pm
I feel like "pour" is not best English word to explain how wine is getting into the room . I would rather compare process with how liquid comes from fire hose
Hope this is helpful
Hope this is helpful
Aug 2, 2024 2:22 pm
Love this art! Can I print it and hang in my living room? ;)
Seriously: you caught the epic'ness of the situation perfectly:)
Tinks' wings are almost as perfect as my legs!P.S. This time completely serious: thanks for your efforts to explain the situation so well!
Seriously: you caught the epic'ness of the situation perfectly:)
Tinks' wings are almost as perfect as my legs!
OOC:
As plain text can't hold the same emotions as voice an behavior in real world, I would like to explain that I'm quite used to such mocking/harsh comments from my male friends and personally I treat them as important element of our friendship - I hope you know what I mean. Just wanted to say it: so my post will be received in proper way....:) BTW This drawing made me smile after long and hard day:)) Last edited August 2, 2024 2:23 pm
Aug 2, 2024 2:25 pm
BTW the 'pour' was about possibility of water getting into the closed sarcophagus/stone coffin after it is closed, not the gargoyles heads:)
Aug 9, 2024 8:58 am
Thanks for Rules clarification - I get what you meant, and fully submit to your decision here:)
Aug 9, 2024 11:30 am
Actually surprise round is the only mechanic in 5e I'm not convinced with. Given turn is 6 seconds surprise means some characters or some enemy is unable to act for whole 6 seconds of the combat...
In my whole 5e career there were single moment when I was happy to give surprise round:I will seldom be doing this "unaware" instead of "surprised" when you expect but just don't see enemy before it attacks and simply bypass initiative roll announcing one party auto failed initiative
In my whole 5e career there were single moment when I was happy to give surprise round:
[ +- ] Story: 6 seconds of surprise
1. Party dressed in "bandit" outfit comes to bandit headquarter pretending to be newbies, they meet there several bandits playing dice game and succeed on deception, joining the game
2. They start playing dice game with bandits and I describe bandits very involved and even drunk
3. I ask everyone to grab 5d6 and roll to see who wins
3. One player (playing a bard of course) talk in character "I can win this like one-two-three! ONE! TWO! THREE! " and roll dice on three
4. Just one player (let's call him Joe) is looking at the dice result, crying "I win", while other players announce attacking banding on three
5. ME (DM): bandits and Joe are surprised, roll initiative
2. They start playing dice game with bandits and I describe bandits very involved and even drunk
3. I ask everyone to grab 5d6 and roll to see who wins
3. One player (playing a bard of course) talk in character "I can win this like one-two-three! ONE! TWO! THREE! " and roll dice on three
4. Just one player (let's call him Joe) is looking at the dice result, crying "I win", while other players announce attacking banding on three
5. ME (DM): bandits and Joe are surprised, roll initiative
Aug 9, 2024 2:26 pm
Waiting to see what effects will have Tinks spell. But wondering in the mean time:
- I presume Sleet Storm would not freeze the wine elemental as the spell is only about creating slippery surface - and 5E rules are very strict? :)
- Can I call in that room:?? Or the room is too small? Not outside air?
- I presume Sleet Storm would not freeze the wine elemental as the spell is only about creating slippery surface - and 5E rules are very strict? :)
- Can I call in that room:
[ +- ] Call Lightning; 1 A; 120 ft (60x10ft); Conc 10m
Lvl 3rd; Conjuration; DEX Save; Lightning (...)
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
Aug 9, 2024 2:36 pm
If by "rules are strict" you mean "player can't decide what a spell does as long as it more or less fit the spells description" then yes :) . Designers have put a lot of effort to describe exactly what a spell does and I as DM respect their effort.
I believe this text in the spell description answers the question, i.e. you can't "choose a point you can see under the cloud."
By the way, regarding Sleet Storm. I don't recommend trying to use it indoors. You need to choose a point inside the room it will affect 40-foot radius centered on that point . You can't choose point behind the wall - spells don't go through the wall.
With 40 foot radius all PCs will be affected by the spell even if you choose the very corner
Quote:
The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).By the way, regarding Sleet Storm. I don't recommend trying to use it indoors. You need to choose a point inside the room it will affect 40-foot radius centered on that point . You can't choose point behind the wall - spells don't go through the wall.
With 40 foot radius all PCs will be affected by the spell even if you choose the very corner
[ +- ] Dimensions
Aug 12, 2024 9:10 am
GreyWord says:
If by "rules are strict" you mean "player can't decide what a spell does as long as it more or less fit the spells description" then yes :) . Designers have put a lot of effort to describe exactly what a spell does and I as DM respect their effort.You know... I'm "this bad person, that likes to mock DnD 5E of trying to be a war-game disguised as RPG"... but I'm hope that you already learned that I'm harmless ;)
GreyWord says:
Quote:
The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).By the way, regarding Sleet Storm. I don't recommend trying to use it indoors. You need to choose a point inside the room it will affect 40-foot radius centered on that point . You can't choose point behind the wall - spells don't go through the wall.
With 40 foot radius all PCs will be affected by the spell even if you choose the very corner
[ +- ] Dimensions
"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud)."
SO I read it that way: I have to have at least 10 feet above Zean head so the cloud could be accommodate and appear in the first place.
And I must say it's quite logical and thematic(few points for designers :) : it's hard to imaging making such cloud in low corridor - as you would be in the cloud itself. But if you have a high cave - why couldn't there appear a magical cloud at its celling? :)
Ok... stepping a few steps back.... I think... I just wanted to experience how it is to argue about the rules in 5E, as I heard this is significant part of time you spend playing it... :-P (I know I'm bad! :-P )
But... let's not waste any more time on it: I fully accept decision of my GM -> I can't cast Call Lightning in this room. End of discussion:)
Last edited August 12, 2024 9:14 am
Aug 12, 2024 9:35 am
Sorry, I'm not really good at explaining things please read this forum post for a better explanation
Aug 12, 2024 1:34 pm
Thanks. I will read it at later time. I trust your judgment so no need to do it now:)
Aug 12, 2024 2:30 pm
We are in the first "underwater" ( under-wine :) actually) combat. A bit of 5e rule clarification:
1. Tinkara can't breath but that's not a problem. You can hold breath 4 minutes. (A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier ), but if she cast if she cast spell with vocal component ... she is still fine for next 4 rounds:
it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again.
2. Since water level is above 5 feet - underwater combat rules will apply to both Tinkara and Zean (while Ixion he will only get affected after 2 more rounds, when level will reach 8 feet )Swim speed are half of normal. No checks required.
1. Tinkara can't breath but that's not a problem. You can hold breath 4 minutes. (A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier ), but if she cast if she cast spell with vocal component ... she is still fine for next 4 rounds:
it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again.
2. Since water level is above 5 feet - underwater combat rules will apply to both Tinkara and Zean (while Ixion he will only get affected after 2 more rounds, when level will reach 8 feet )
[ +- ] Underwater combat
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Aug 15, 2024 1:22 pm
Update: I'm going to autopilot Ixion until @annex is able to take it over. Will do my best to utilize it's abilities and will assume he is at least somewhat team player
Aug 16, 2024 3:08 am
You've utilized him well. I'm really sorry about the delays in responding. I'm trying to get Life to stop Lifing quite so hard.
Aug 17, 2024 6:51 am
@thorsman99 ok some met info to better explain enemy movement/attack (which I admit I don't have the enough vocabulary skills to explain nice) or if case it seems like DM is cheating on you:
1) Your enemy has following attack:
Reach 10 ft., one creature
If the target is Medium or smaller, it is grappled and pulled 5 feet toward the __creature name__....
2) As you just figured out this creature do see you through the wine. If I were you I would probably guess it has blindsight (which is most reasonable for a creature that experience no ayes and live in wine)
3) What you should't know is if this creature has more than 30 feet of movement because 30 would be enough to move 10 -> attack you and pull 5 due to attack feature -> move 10 back at cost of 20 (because grappling)
But I can spoil that I wouldn't be moving enemy so "optimally", I only did this because creature has much more that 30 feet of movement speed
P.S. I did only one "hack" however. In technical terms this creature is large, so it was supposed to occupy 10x10x10 feet square, but based on fact that it was able to freely move through 2 feet wide mouth and due to a few other reasons I decided that in this combat creature is able to maintain itself in 2x10x10 feet and does that because feels like you are taking upper hand.
1) Your enemy has following attack:
Reach 10 ft., one creature
If the target is Medium or smaller, it is grappled and pulled 5 feet toward the __creature name__....
2) As you just figured out this creature do see you through the wine. If I were you I would probably guess it has blindsight (which is most reasonable for a creature that experience no ayes and live in wine)
3) What you should't know is if this creature has more than 30 feet of movement because 30 would be enough to move 10 -> attack you and pull 5 due to attack feature -> move 10 back at cost of 20 (because grappling)
But I can spoil that I wouldn't be moving enemy so "optimally", I only did this because creature has much more that 30 feet of movement speed
P.S. I did only one "hack" however. In technical terms this creature is large, so it was supposed to occupy 10x10x10 feet square, but based on fact that it was able to freely move through 2 feet wide mouth and due to a few other reasons I decided that in this combat creature is able to maintain itself in 2x10x10 feet and does that because feels like you are taking upper hand.
Aug 19, 2024 8:55 am
With respect to @valdattaMadun I've just finished the combat. There are multiple posts from me in game thread - some on my behalf and some on behalf of Ixion, please read them all and feel free to post any roleplay, but we continue story from the moment when all enemies are dead and you have 10-12 seconds before there will be no more air in the room and you need a plan.
Aug 19, 2024 2:39 pm
Let's talk about Giant Constrictor Snake
So there is a creature in DND called "Constrictor Snake" that represents what we know as a Boa
And there is "Giant Constrictor Snake" that has 4 time the hit points of "Constrictor Snake" and it occupies twice as much space on a grid during combat (100 square feet VS 225). It is in the same size category as Killer vale and Mammoth
I would rather imagine it as this
So there is a creature in DND called "Constrictor Snake" that represents what we know as a Boa
And there is "Giant Constrictor Snake" that has 4 time the hit points of "Constrictor Snake" and it occupies twice as much space on a grid during combat (100 square feet VS 225). It is in the same size category as Killer vale and Mammoth
I would rather imagine it as this
Aug 19, 2024 2:48 pm
Ok, that clear the situation. If it's not strong enough to force its way by demolishing the stone structure of those tunnels or the entrance door to the chamber -> it solves the case. There was no point for Zean to do what I have described in the post, so probably we will delete it in the future, but for now I don't have other ideas what to do, so I will be waiting for others suggestions. Not stopping to thinking in the meantime:)
Last edited August 19, 2024 2:55 pm
Sep 10, 2024 3:36 pm
I've just checked that it has been 10 days since long rest and we still struggle to decide how to continue the story. I hope you are still interested to participate, just can't make the decision as the consequences of the decisions are unclear.
Here is what I plan to do: if I don't see any action to narrate in next 24 hours I will roll some dice and Vatoris is going to lead you at a random direction. Unless I hear any objections.
Here is what I plan to do: if I don't see any action to narrate in next 24 hours I will roll some dice and Vatoris is going to lead you at a random direction. Unless I hear any objections.
Sep 12, 2024 11:21 am
any feedback on me suggesting the solution in direct? Did I steal you an opportunity to solve this yourself? Did I help you to not get stuck? Would you maybe prefer a hint instead of a full solution next time?
Sep 30, 2024 4:45 pm
I have a confession to make... ;)
I was so immensely disappointed that the "solution" for the "wine room" was "just run fast enough for the descending stone door", that I opened the module and checked how this room was designed by authors. Another disappointment: as it turned out that the solution is to use one specific ability (spell to be precise) from one of our PCs sheet... is it a standard approach in WotC's (design) modules? No way for character to solve the puzzle "in world, by using current environment" - instead only by using class abilities???
I was so immensely disappointed that the "solution" for the "wine room" was "just run fast enough for the descending stone door", that I opened the module and checked how this room was designed by authors. Another disappointment: as it turned out that the solution is to use one specific ability (spell to be precise) from one of our PCs sheet... is it a standard approach in WotC's (design) modules? No way for character to solve the puzzle "in world, by using current environment" - instead only by using class abilities???
Sep 30, 2024 8:48 pm
Just opinion: action movies quite often are about "run fast enough" not sure why it should be disappointing in a game. Perhaps I made it such as a DM, sorry for that. It must have been described as fantastic performance by your barbarian.
Facts: Tomb of 9 gods is not a puzzle. It is a place full of traps. Traps that are not designed in a way that "people who know the trap could pass it safely". Acererak don't need safety.
If you are looking for puzzles with "the solution", you should try chapter 3, but I'm rather disappointed about experience puzzle solving RPGs provide over PBP. I'm not running that chapter any time soon again (I did start once, but gave up).
Facts: Tomb of 9 gods is not a puzzle. It is a place full of traps. Traps that are not designed in a way that "people who know the trap could pass it safely". Acererak don't need safety.
Quote:
Acererak spends most of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing themOct 1, 2024 6:02 am
Update: I mean it is not typical for WotC but typical for this chapter in this module that it was expected that you trigger all of the traps.
Because this is evil tomb. Hints written on walls are not to help your PCs but have fun of them.
And still you are going to make it... well maybe at a cost of some dead PCs replaced by other PCs, but you will prevail despite Acererak's evil genius and effort.
Because this is evil tomb. Hints written on walls are not to help your PCs but have fun of them.
And still you are going to make it... well maybe at a cost of some dead PCs replaced by other PCs, but you will prevail despite Acererak's evil genius and effort.
Oct 1, 2024 7:30 pm
GreyWord says:
Just opinion: action movies quite often are about "run fast enough" not sure why it should be disappointing in a game. Perhaps I made it such as a DM, sorry for that. It must have been described as fantastic performance by your barbarian.Facts: Tomb of 9 gods is not a puzzle. It is a place full of traps. Traps that are not designed in a way that "people who know the trap could pass it safely". Acererak don't need safety.
Quote:
Acererak spends most of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing themGood point about just running in the movies! And it was exciting and interesting to be left alone while others were simply faster running towards exit. Seeing what was happening next. For the first time. :) But using it as "solution/bypassing" this trap didn't felt good to me, considering interesting environment and those hints from the lore.
No, I was thinking about "solution" - meant as ways to disarm this trap. And it turns out that designers planned it also. But in this room it is lame.
I also think that puzzles in PbP are very hard to do in proper way:)
Oct 1, 2024 7:33 pm
GreyWord says:
Update: I mean it is not typical for WotC but typical for this chapter in this module that it was expected that you trigger all of the traps. Because this is evil tomb. Hints written on walls are not to help your PCs but have fun of them.
And still you are going to make it... well maybe at a cost of some dead PCs replaced by other PCs, but you will prevail despite Acererak's evil genius and effort.
Oct 3, 2024 12:38 pm
Looks like we are down to two active players. Any feedback before I implement the plan:
- Ixion stay in game hoping for annex to eventually start contributing to the story
- I will find way to separate Throgin and Vatoris from the party, so that we have a chance to put Throgin back if valdattaMadun returns, but they will be gone as of now
- I'm recruiting two new players asking at least one to design PC with ritual detect magic (or at will, there are probably such options) and preferably identify (to let Vatoris retire)
- Ixion stay in game hoping for annex to eventually start contributing to the story
- I will find way to separate Throgin and Vatoris from the party, so that we have a chance to put Throgin back if valdattaMadun returns, but they will be gone as of now
- I'm recruiting two new players asking at least one to design PC with ritual detect magic (or at will, there are probably such options) and preferably identify (to let Vatoris retire)
Oct 4, 2024 11:21 pm
Nothing to add to. Unfortunately valdattaMadun indeed looks like inactive user, but Annex seam to log from time to time, so hoping will be back with us.
Oct 6, 2024 11:16 pm
Well, I am glad to be part of this glorious story and hope my character survives long enough for us to all get to know each other better :)
Oct 7, 2024 8:49 pm
Hello Badbaron! Also looking forward to meeting you and seeing how the "new life" in our group will ignite some new ideas, views and approaches:) But most of all: new stories:)
Oct 8, 2024 2:23 am
Ah, Pedrop. When we finish this, I will sit down and tell stories by the hour. But for now, we are living one.
On an OOC note, I was choosing half feats to bring my Wisdom up and it seemed from in game comments by GM that you had a great Perception skill and probably the Skilled feat. If not, I can put my half feat into Skilled but don't want duplicate your skillset as we are already both Clerics, otherwise probably Telekinesis.
On an OOC note, I was choosing half feats to bring my Wisdom up and it seemed from in game comments by GM that you had a great Perception skill and probably the Skilled feat. If not, I can put my half feat into Skilled but don't want duplicate your skillset as we are already both Clerics, otherwise probably Telekinesis.
Oct 8, 2024 3:25 am
heightened insight might not be bad? I only got a couple chapters into the story last time I played but there were other NPC groups/factions in the area
Oct 8, 2024 3:30 am
From what I read in the thread, seems to be a trap heavy environment. Extremely trap heavy from what the GM has told us. That's why I'm look at either heightened perception to spot them or mage hand to mess with them.
Oct 8, 2024 3:35 am
I've got mage hand but plan to spend much of my time in my wild shape beast forms for heightened senses and/or combat ability
Oct 8, 2024 4:35 am
Did you take Telepathic as a half feat? It's nice to be able to participate in conversation while Wild Shaped and if you spot a trap, you can warn the rest of us though there are ways around that (pantomine bear strikes again).
Oct 21, 2024 2:45 pm
@badbaron
It would be nice if you can post as player in game thread like this:
P.S. I've edited your last post changing it this way to help myself.
It would be nice if you can post as player in game thread like this:
P.S. I've edited your last post changing it this way to help myself.
Oct 21, 2024 8:32 pm
Ok great. Newbie on site so still getting used to posting conventions. Appreciate the guidance.
Oct 24, 2024 12:13 pm
The big area you are in right now is more than 100 feet tall room and you are now at a balcony . "Roof" if about 30 feet above you, though 25 foot above you is the balcony of previous level.
Look at this sketch - brown as syairs and balcony, black - walls, ceilings and floor of the levels.
Hope this is helpful
Look at this sketch - brown as syairs and balcony, black - walls, ceilings and floor of the levels.
Hope this is helpful
Oct 24, 2024 12:24 pm
@badbaron @Psybermagi few notes with regards to perception checks in this game
1. I am aware of your passive perception. Any time I believe your PC stopped with 5 feet of a hidden object/door I will narrate your PC discovering it. Zean just found the secret door that way, you don't need to describe looking for things with every your step in this huge dungeon.
2. I do not require perception check to spot things/objects that are not hidden. If there is a leaver or a small button I will describe it to you first time I describe a room/place.
3. If you guess there should be a secret door/object somewhere feel free to pick a 5x5 feet area and announce investing your PC time and nerves into trying to figure out of there is a mechanism to interact with that hidden object. There is a penalty for doing it too often though,
see details here
1. I am aware of your passive perception. Any time I believe your PC stopped with 5 feet of a hidden object/door I will narrate your PC discovering it. Zean just found the secret door that way, you don't need to describe looking for things with every your step in this huge dungeon.
2. I do not require perception check to spot things/objects that are not hidden. If there is a leaver or a small button I will describe it to you first time I describe a room/place.
3. If you guess there should be a secret door/object somewhere feel free to pick a 5x5 feet area and announce investing your PC time and nerves into trying to figure out of there is a mechanism to interact with that hidden object. There is a penalty for doing it too often though,
see details here
Oct 30, 2024 1:05 am
We can't post until Nyx tells us what there is to see. We still need a way to get in and killing the zombies still seems too obvious.
Oct 30, 2024 6:34 am
By default I assume PCs are sharing things as this with the party. If any PC has such a personality as to keep things they discover in secret (even if party knows they did the discovery) - please let me know. I will be posting private to that particular player.
As a DM I am doing my best to choose when PC has some reason to not share knowledge/discovery and post private to that player. I do that also if you may not have enough time to share (i.e. during combat) or the information is just too complicated and a question of interpretation.
P.S. I want this game to move forward as fast as possible without players waiting for each other. We have a huge amount of content to still cover in this game.
As a DM I am doing my best to choose when PC has some reason to not share knowledge/discovery and post private to that player. I do that also if you may not have enough time to share (i.e. during combat) or the information is just too complicated and a question of interpretation.
P.S. I want this game to move forward as fast as possible without players waiting for each other. We have a huge amount of content to still cover in this game.
Oct 30, 2024 12:53 pm
For my part assume anything listed to Nyx is shared with the group. If I want to keep anything private I will let Grey know
Oct 30, 2024 3:48 pm
@Pedrop as you are new to 5e I'd like to make sure you realize "anyone capable of turning" refer to cleric abilityYour PC would know he has the ability
[ +- ] CD: Turn Undead.
As an action, you present your holy symbol.
Each undead that can see or hear you
within 30 feet of you must make a
Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute
or until it takes any damage.
A turned creature must spend its turns
trying to move as far away from you as it
can, and it can’t willingly move to a space
within 30 feet of you. It also can’t take
reactions. For its action, it can use only
the Dash action or try to escape from
an effect that prevents it from moving. If
there’s nowhere to move, the creature can
use the Dodge action.
Each undead that can see or hear you
within 30 feet of you must make a
Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute
or until it takes any damage.
A turned creature must spend its turns
trying to move as far away from you as it
can, and it can’t willingly move to a space
within 30 feet of you. It also can’t take
reactions. For its action, it can use only
the Dash action or try to escape from
an effect that prevents it from moving. If
there’s nowhere to move, the creature can
use the Dodge action.
Nov 9, 2024 9:16 am
Psybermagi says:
DM: do you want perception checks when we look, history or religion to "recall" information, or are you using passive stats?
I know some DMs have a practice to swamp players with environment and history details whenever a player decide to roll a dice. Some even use A.I. to create paragraphs of cool looking text. I try to only provide players with information from the book (ToA). I'm always happy to try to explain how I interpret that information if it is not clear from description, but it will require no ability check. I seldom even try to sketch a picture to explain better.
I've described here how I use passive perception. In this game it will be helpful with pit traps and other well hidden dangers. Exception for hidden doors are described there as well.
Nov 18, 2024 3:26 pm
Psybermagi says:
as the undead were pulling their cords away from the chariot perhaps it hss something to do with the chariot[ +- ] What did turn undead do
Nov 18, 2024 3:52 pm
Yeah I was unsure if they were in the doors holes due to trying to reach us or bring replied by the chariot.
Nov 19, 2024 4:23 am
We're all still with you. Personally, I'm having a hard time finding my feet in this character witch is my fault for always looking for something new. With little experience playing clerics and no introduction scenario to get used to the character's skills, I'm spending a lot of time searching the character sheet which seems to be getting in the way of my actually thinking.
I did play the character in one intro scenario with a different group so at least I have some idea of her personality but that doesn't seem terribly key to survival here. On the good side, my compatriots seem to be smarter and I am a low intelligence character so it's not inappropriate to be sort of clueless until my wisdom starts to kick in and I start reacting more instinctually.
I did play the character in one intro scenario with a different group so at least I have some idea of her personality but that doesn't seem terribly key to survival here. On the good side, my compatriots seem to be smarter and I am a low intelligence character so it's not inappropriate to be sort of clueless until my wisdom starts to kick in and I start reacting more instinctually.
Last edited November 19, 2024 4:24 am
Nov 21, 2024 6:30 pm
Actually, regarding the secret things and perception. Having a PC with PP 23 I have following proposal. Whenever I describe a room I will wait for Tante Lude to announce "I will take tome to scan whole room for hidden things"
I will as a result:
- calculate time spend on this proportional to room size
- automatically reveal any secret doors or other secret mechanisms that is possible to detect with perception
- automatically trigger any trigger that happens on touch/on stepping/etc. that can't be discovered by perception
P.S. I did actually assumed that Tante Lude did this on the room with chariot, but not in the room with alcove, because she specifically used telekinesis and did not enter the room.
What do you all think
I will as a result:
- calculate time spend on this proportional to room size
- automatically reveal any secret doors or other secret mechanisms that is possible to detect with perception
- automatically trigger any trigger that happens on touch/on stepping/etc. that can't be discovered by perception
P.S. I did actually assumed that Tante Lude did this on the room with chariot, but not in the room with alcove, because she specifically used telekinesis and did not enter the room.
What do you all think
What do you prefer to Public
Players still need to guess where the secrets, that is adding a fun to the game
Let's do the auto scan my Tante Lude, hard to find secrets are not fun in 5e
Nov 21, 2024 10:05 pm
Well, it's only passive so since I was looking into the room, I don't actually notice as much as if my attention was elsewhere. That strikes me as strange but it happens, lol.
Nov 22, 2024 9:56 am
The question and the poll above is only about following: do you as players want to tell me "I have a feeling there might be a hidden door right here" or you don't.
@badbaron your PC noticed everything that was possible to notice at a distance.
Hidden things made by semi-god in this dungeon are hidden so well that you need to do more that just take a look at it.
I suggest imagine for example: you are carefully scanning every inch of the wall, touching it to see if there is any tiny difference in the structure until you finally realize there are 3 tiny dots on the wall and pressing them all while simultaneously putting all your effort to try to move the wall sideways allows you to open the secret door.
@badbaron your PC noticed everything that was possible to notice at a distance.
Hidden things made by semi-god in this dungeon are hidden so well that you need to do more that just take a look at it.
I suggest imagine for example: you are carefully scanning every inch of the wall, touching it to see if there is any tiny difference in the structure until you finally realize there are 3 tiny dots on the wall and pressing them all while simultaneously putting all your effort to try to move the wall sideways allows you to open the secret door.
Nov 22, 2024 11:52 am
I'm good with you telling us all the obvious things we can see from 10+ feet away but our having to declare and look for the detail work.
Nov 22, 2024 12:01 pm
badbaron says:
I'm good with you telling us all the obvious things we can see from 10+ feet away but our having to declare and look for the detail work.Nov 23, 2024 8:04 am
OK I believe I got it. Let's move story forward, but I want co clarify this:
It may not be enough for you to declare "look" 10+ feet away from you. A secret means you can't see it by looking or at least it is really hard to.
Mechanically it is this:
Spotting a secret door from a distance of no more than 5 feet without actively searching for it requires a passive Wisdom (Perception) score of 25 or higher, whereas a character who takes the time to search the wall can find the secret door with a successful DC 20 Wisdom (Perception) check.
Since Lude PP is less than 25 I need her to "take time to search" the walls in any room.
It may not be enough for you to declare "look" 10+ feet away from you. A secret means you can't see it by looking or at least it is really hard to.
[ +- ] Mechanical Details if you want
Mechanically it is this:
Spotting a secret door from a distance of no more than 5 feet without actively searching for it requires a passive Wisdom (Perception) score of 25 or higher, whereas a character who takes the time to search the wall can find the secret door with a successful DC 20 Wisdom (Perception) check.
Since Lude PP is less than 25 I need her to "take time to search" the walls in any room.
Dec 3, 2024 8:31 am
Did I miss to narrate any action by any PC? I'm waiting for more actions on your side. If there in none by the end of the week I'm going to retire this game due to lack of player activity
Dec 9, 2024 2:35 am
Hi, all. My heart hasn't been in this game for a while, and I'm just holding it up unnecessarily. For everyone's sake, I'll just drop out now. Thanks for the effort, GreyWord, and I hope the game continues from strength to strength.
Dec 9, 2024 7:55 am
Fair. I will run Ixion as NPC for a little while and later recruit another player.
Dec 9, 2024 10:20 pm
Just saw this in Games Tavern:
The main thing I remember from that dungeon is that Gary Gaygax wanted to make players realize that no matter how awesome your character is, they are not all powerful
Tasrek says:
One game I'd love to play is the DND Tomb of Horrors. I've read that module years ago (forgot most of it by now) and always wondered if the character I played from level 1-20 with years of playing with that character and acquiring all sorts of goodies would have a chance and surviving that awful dungeon. The main thing I remember from that dungeon is that Gary Gaygax wanted to make players realize that no matter how awesome your character is, they are not all powerful
Dec 12, 2024 9:06 pm
badbaron says:
Did Tante Lude succeed in her TK and get her back against a wall?But since you finished skeleton with your cantrip I can still move you
[ +- ] like that?
Dec 13, 2024 5:51 pm
@Psybermagi I've decided to stop being a rules enforcer. Tired of being the bad guy. You make you own decision. I'm fine even if you decide you can throw your spider mouth to bite and reappear in it's chest, LOL
If you ask my opinion/suggestion - here are my opinion:
1) If it say "weapon of your choice that you are holding" then I read that you need to be holding a weapon in your hand and spider has no hands and not holding anything in them
2) Your rage "When you make a melee weapon attack using Strength, you gain ..."
I'm looking at Giant Spider bite and trying to guess if it is using Strength. Facts:
1. Giant spider has +2 Str and +3 Dex. It has Proficiency Bonus +2
2. Bite damage is 1d8+3
3. Bit to hit is +5 (which is PB+3)
I have an impression that Spider bite is dex based
If you ask my opinion/suggestion - here are my opinion:
1) If it say "weapon of your choice that you are holding" then I read that you need to be holding a weapon in your hand and spider has no hands and not holding anything in them
2) Your rage "When you make a melee weapon attack using Strength, you gain ..."
I'm looking at Giant Spider bite and trying to guess if it is using Strength. Facts:
1. Giant spider has +2 Str and +3 Dex. It has Proficiency Bonus +2
2. Bite damage is 1d8+3
3. Bit to hit is +5 (which is PB+3)
I have an impression that Spider bite is dex based
Dec 13, 2024 6:08 pm
yeah, I forgot the rage was STR only damage and dont think the wild magic helps right now, but the damage resistance will help
Dec 17, 2024 8:51 am
@Pedrop it's been 5 days (3 working days) since my last post. I know your situation changed and your posting rate is to be reduced. I still hope you will be able to post at least few times a week. I want this game to run at least 2-3 posts per week to get me engaged.
Meanwhile to get game delay game moving I will auto pilot Zean casting cantrip (Sacred flame) just before I'm going to post enemy turn. But please feel free to jump in at any time taking Zead back over.
Meanwhile to get game delay game moving I will auto pilot Zean casting cantrip (Sacred flame) just before I'm going to post enemy turn. But please feel free to jump in at any time taking Zead back over.
Dec 18, 2024 6:51 am
@Psybermagi I suggest you to revisit spell "Vortex Warp" description. Is specifically say that you can only target another creature, not yourself. That's how the spell is intended to differ from other teleportation spells.
@badbaron did you just cast two level spells on the same turn - one as action and another as bonus action? In 5e You can't do that:
To help you with the situation I could make Zean do turn undead this round before Nyx turn, that will most probably give him a way for retreat. He has the last use left. What does everyone think? I need at least two votes for.
@badbaron did you just cast two level spells on the same turn - one as action and another as bonus action? In 5e You can't do that:
Quote:
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.Dec 18, 2024 11:23 pm
Hi, sorry for delays on my side... :( I have a little epidemic in my house, with some nasty virus, still lurking from previous week :( My youngest one is currently in hospital, but everything should end good. Realistically I will be able to post the soonest on Friday... But will try earlier. Please continue to bot Zean, yes he would gladly use Turn Undead for the benefit of the party:)
Dec 20, 2024 1:14 am
Fumble! I think I actually missed trying to hit a pot. Seems unlikely, but maybe it jarred the hammer out of my hands or it slipped and hit myself in the foot or something. Them pots is tricksy you know.
Dec 20, 2024 2:15 pm
Announcement 1: I've decided to start rolling physical dice instead of always typing things in gamersplane. lvl 9 combat with DM-led-NPCs is sometimes is overwhelming...
Announcement 2: as a rule of thumb I post NPC round actions last - after PCs have done their job. NPCs will try to replicate team strategy, i.e. if I see team attacking cauldrons, so will NPCs do.
If you ever want to go after NPC - please write OOC note for me with suggested NPC strategy for the turn. Thanks.
Announcement 2: as a rule of thumb I post NPC round actions last - after PCs have done their job. NPCs will try to replicate team strategy, i.e. if I see team attacking cauldrons, so will NPCs do.
If you ever want to go after NPC - please write OOC note for me with suggested NPC strategy for the turn. Thanks.
Dec 22, 2024 7:32 am
now as cauldron room is cleared anyone want me to spoil what was the way to avoid combat and which hint were supposed to probably help you with that?
Dec 22, 2024 2:18 pm
smash cauldrons was suggested and seems like it would have worked. I am interested in the official solution and clues that would have lead to that.
Dec 22, 2024 3:24 pm
smashing things works in quite few cases in this module. It is always a gamble though - if it is safe to smash or you break something important. Was safe in this case.
Actually you did solve this
here
and here
I just never see anyone announcing his PC bows before the faceless statue. Did I miss that?! I hope I didn't make such a terrible mistake
So how would it work:
1. The shield would not target anyone who ever bow before the faceless
2. Cauldrons would still trigger skeleton summoning but they would all stop doing so immediately after any (one) PC bow before the faceless at any moment of the combat (or if one of you bow while other touch the ring it wouldn't even animate, but that was very unlikely to happen)
P.S. Once again - the hints are designed in a brilliant way to not be actually helpful. Just as if the evil creator are laughing at you telling "I warned you, didn't I?" Not sure if seems fun to a player, but to me as DM it seems super appropriate.
[ +- ] Spoiler: the hint and the solution
Actually you did solve this
here
and here
I just never see anyone announcing his PC bows before the faceless statue. Did I miss that?! I hope I didn't make such a terrible mistake
So how would it work:
1. The shield would not target anyone who ever bow before the faceless
2. Cauldrons would still trigger skeleton summoning but they would all stop doing so immediately after any (one) PC bow before the faceless at any moment of the combat (or if one of you bow while other touch the ring it wouldn't even animate, but that was very unlikely to happen)
P.S. Once again - the hints are designed in a brilliant way to not be actually helpful. Just as if the evil creator are laughing at you telling "I warned you, didn't I?" Not sure if seems fun to a player, but to me as DM it seems super appropriate.
Dec 22, 2024 6:38 pm
I'm the one who said to bow to the faceless god, but just getting feet under me so didn't follow through. Dungeon is designed to be tricky but hardest thing is getting into the head/powers of the character starting this high and in this type of situation. Should either get better or get killed soon.
Dec 22, 2024 7:17 pm
so we just need to try all the ideas and/or smash more stuff. Sounds like a plan :)
Dec 23, 2024 8:56 am
As much as I remember in this story:
- PCs managed to smash things made of crystal and glass . And a thin object made of wood
- Damaging an object of adamantine was impossible.
- A 5x5x5 feet block pf stone were also not supposed to take any damage (don't remember if PCs tried to destroy it)
- PCs managed to smash things made of crystal and glass . And a thin object made of wood
- Damaging an object of adamantine was impossible.
- A 5x5x5 feet block pf stone were also not supposed to take any damage (don't remember if PCs tried to destroy it)
Dec 23, 2024 2:22 pm
@badbaron just double check - see yellow marker - those are about 400 foot of walls I assume you want your PC to look through for the secret doors.
And I assume you avoid the pentagram, don't you?
I would suggest your PC forego short rest and spend 10 second per 5 feet of the wall and spend the next hour looking for the secret doors. Sounds very realistic to me.
And I assume you avoid the pentagram, don't you?
I would suggest your PC forego short rest and spend 10 second per 5 feet of the wall and spend the next hour looking for the secret doors. Sounds very realistic to me.
Dec 27, 2024 8:07 pm
@thorsman99 just a double check - you are flying up to the sarcophagus in the pentagram room right? I am double checking because previously I've got informed everyone are avoiding entering the pentagram and I'm assuming they are looking at it from the distance.
Would you also try to fly down to be within 5 feet from sarcophagus or keep as close to ceilings as possible as you did during last encounter?
P.S. the dead is the skeleton you finished off quite some time ago - the one with strange skull - in form of square.
Would you also try to fly down to be within 5 feet from sarcophagus or keep as close to ceilings as possible as you did during last encounter?
P.S. the dead is the skeleton you finished off quite some time ago - the one with strange skull - in form of square.
Dec 28, 2024 12:44 am
I will fly inside the pentagram to look over the sarcophagus. I am willing to get within three to four feet of the surface. I'm looking for either a place to put gems or any other socket, such as a squared skull.
Dec 28, 2024 2:21 pm
Please let me know if/when you are done with lvl 10 and changes to prepared spells possible after long rest by voting here
I am not going further into combat without your actual full HP
[ +- ] Only Nyx have 10 on charactersheet
Are you done with lvl up to 10? Public
Yes, done and ready
Nope, still deciding on my choices
I am not going further into combat without your actual full HP
Dec 29, 2024 9:53 am
Psybermagi says:
Nyx wanders around the edge of the room, searching it closely and looking for any symbols, runes, mechanisms, etc. P.S. This is perhaps DMing style question. Some DMs would probably be hiding from players environment details until players directly ask for them. I never intentionally hide environment details from players (unless there are well hidden/invisible objects). If there are symbols, runes or mechanisms in the room I will describe them the first time you enter the room.
Dec 31, 2024 9:27 am
I've done LR for Zean and will both him through the fight.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
Dec 31, 2024 9:27 am
I've done LR for Zean and will both him through the fight.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
Dec 31, 2024 9:27 am
I've done LR for Zean and will both him through the fight.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
@Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
Dec 31, 2024 9:41 am
@badbaron @thorsman99 @Psybermagi please suggest course of actions I should follow playing Ixion and Zean. Most importantly if they should enter the pentagram - doing so would allow to engage invisible creature in melee combat or try to use the ranged options that do not require to see the target (i.e. eldritch blast is such a feature, though rolls are still with disadvantage).
Dec 31, 2024 2:18 pm
First, if they have anything that shows invisible (faerie fire on up), that's the priority. Then, look at the last fight against the zombies and do the same if possible. If not possible and melee is required to hit invisible, by all means, come on in.
Dec 31, 2024 3:27 pm
Quote:
So flanking for those who don't know is an optional rule from the DMG page 251If anyone interested on the rule and discussion around it - read this
Dec 31, 2024 5:41 pm
@badbaron enemy failed str but saved another faerie fire save, where do you want to move it? away of toward you?
i.e. C-7 or I-5
i.e. C-7 or I-5
Dec 31, 2024 8:38 pm
so @Psybermagi suggests Ixion and Zean move into melee.
@badbaron @thorsman99 if I hear at least one agree with that - that's what they will do both do.
@badbaron @thorsman99 if I hear at least one agree with that - that's what they will do both do.
Dec 31, 2024 9:37 pm
If they can't see the attacker, then I agree that moving into melee where you can attack, even if with minuses, is the play. IF they can do something to see, then use their most commonly used attack form from the last melee they attacked in.
Last edited December 31, 2024 9:37 pm
Jan 1, 2025 12:18 pm
badbaron says:
if I can move opposite the pentagram to an appropriate point, it will be a push away. If it is not a doable move and moving to a point where I can drag the creature toward me works instead, then that is the action. Either way, the main idea is to try to push it out of, or toward being out of, the pentagram and it's only a 5 foot shove so the key is where it is closest to a lineJan 1, 2025 12:51 pm
The invisible guy is on the map? I'm sorry, I didn't even think to look because he was invisible. I will try to do that better.
Jan 1, 2025 12:55 pm
in 5e "when you make an attack, you give away your location when the attack hits or misses".
The creature attacked Tinkara giving away it's exact location.
The creature attacked Tinkara giving away it's exact location.
Jan 2, 2025 3:00 pm
- Remind me if anyone is currently concentrating on comprehend languages or otherwise would know language not in list of known languages of any PC
- I just wrote that I'm not posting new map, but just realized Nyx moved. Will edit the post soon to post actual map
- I just wrote that I'm not posting new map, but just realized Nyx moved. Will edit the post soon to post actual map
Jan 2, 2025 7:53 pm
thorsman99 says:
"You are unsure if your spells had any effect." would be helpful, at least for me. :)As a matter of fact I was sure I wrote something like that after "You can clearly see Nyx's Shillelagh hits something"...
Well actually. Question! Would you prefer I always tell you weather attacks hit or miss even if target is invisible? I feel like I keep making wrong assumptions about how to make this game properly hard.
Jan 2, 2025 8:34 pm
I think letting up know, possibly in descriptor, when we hit is useful. and/or occasional vague level of health, like uninjured 81-100% HP, injured lightly 61-80%, moderately 41-60%, severely 21-40%, critically 1-20%. It gives us a sense of how hard a fight is.
Last edited January 2, 2025 9:39 pm
Jan 2, 2025 9:08 pm
Though the general descriptor would be only if visible. But even invisible, you feel the hit.
Jan 2, 2025 11:42 pm
I think it is fine that we can't tell under some circumstances, but an indication that the DM has taken note of your actions is useful. I agree that we would not know, unless the spell has some visible effect.
Jan 3, 2025 7:00 am
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that it's AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal, let's vote.
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that enemy AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal: when enemy will drop below 50% of it's max HP I will start to write in OOC it's exact remaining HP. You could decide if and how much your PC is able to deduce of that
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that it's AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I refuse to narrate "injured wraith", "badly hurt construct" or "almost dead undead". Even if you fight humanoid the visual may or may not reflect how soon he is going to fall: I can imagine a slashing damage could produce a lot of blood but little pain, while bludgeoning damage do the opposite. And I don't even want to touch thunder and psychic damage. In my mind creature died of those types of damage must visually look like at 100% HP.
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that enemy AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I refuse to narrate "injured wraith", "badly hurt construct" or "almost dead undead". Even if you fight humanoid the visual may or may not reflect how soon he is going to fall: I can imagine a slashing damage could produce a lot of blood but little pain, while bludgeoning damage do the opposite. And I don't even want to touch thunder and psychic damage. In my mind creature died of those types of damage must visually look like at 100% HP.
Jan 3, 2025 10:06 am
@Pedrop
1. Please level up Zean and you can change your prepared spells, but I will ask you for this combat to not use any new spells you switched. To avoid metagaming. I hope you understand
2. Post Zean's turn (it is round 5 already)
Yes, it's full HP and have all spell slot active and I believe I did this already for you in your charactersheet
1. Please level up Zean and you can change your prepared spells, but I will ask you for this combat to not use any new spells you switched. To avoid metagaming. I hope you understand
2. Post Zean's turn (it is round 5 already)
Yes, it's full HP and have all spell slot active and I believe I did this already for you in your charactersheet
Jan 3, 2025 11:53 am
GreyWord says:
I've done LR for Zean and will both him through the fight. @Pedrop please reconsider your ability to contribute to this story in future. The game is public so should you want to keep observing the game you can always do so, but I would prefer to have 5 active players contributing to the game progress. No rush on the decision, if you need weeks of a month do the decision, take your time.
So if you have new players in my place, I will bow down from this game:)
It makes me a little sad to leave Zean like in this dark, dark, dark dungeon and I'm still very curious what surprises you got for us prepared here... but probably it will be better for me to bow down now, then in week or month time from now - especially now Zean (due my personal life causes) was pushed to the background.
Thanks a lot for GMing this game, I learned many things from you! You managed to make a really good atmosphere of danger and that everything can go wrong "if touched in wrong way" - as in such dangerous dungeon it should! I was also feeling taken care of and introduced properly in this complicated system by you! Thanks again!
Also thank you for other players: I really come to like your characters! It was nice to meet you virtually and admire the products of your wonderful imagination! Hoping to meet you again one day in some less combat focused game! :)
And finally, to all of you: have a nice, healthy, wonderful, interesting and fulfilling year of 2025 and every next one! :)
Jan 3, 2025 12:26 pm
@Pedrop
Yes I have a possible candidate for the game, not invited yet waiting for your decision. You are wonderful player and I would be happy if you stay, but you know - I will keep pushing for fast game peace as it is something that keeps me involved. And I just don't feel good pushing you.
P.S. In the world were some players choose pathfinder 1 or even systems with "old school" in their name or advert materials, while others insist "the new" systems are so much better than "the stagnating 5e" I have my own reasons to stick with the mature DnD system. But I understand not everyone share my love of system maturity.
P.S. Game is still public, you could always peek into the fate of the party.
Yes I have a possible candidate for the game, not invited yet waiting for your decision. You are wonderful player and I would be happy if you stay, but you know - I will keep pushing for fast game peace as it is something that keeps me involved. And I just don't feel good pushing you.
P.S. In the world were some players choose pathfinder 1 or even systems with "old school" in their name or advert materials, while others insist "the new" systems are so much better than "the stagnating 5e" I have my own reasons to stick with the mature DnD system. But I understand not everyone share my love of system maturity.
P.S. Game is still public, you could always peek into the fate of the party.
Jan 3, 2025 6:28 pm
I have tried out the level up A5e system and find it to be close enough while offering a new variety to make it a good alternative. Not many of those games on this site at this time but if you like 5e but want more, take a look.
Jan 3, 2025 9:30 pm
I'm still trying to figure out what to do in THIS system. Haven't played a cleric above start levels before; that's why I thought this run would be interesting.
Jan 4, 2025 9:45 am
We have a saying in IT "if it works, don't fix it".
5e works for me. It works pretty well for the types of games I'm running: modules such as ToA, CoS, LMoP and homebrew with deadly dungeons and mighty monsters (be it a dragon, wizard villain or demi-god willing to take over whole world). If I'm ever bored with story about dungeons and dragons/villains I may be looking for both completely different system and another content provider.
P.S. I've only failed to figure out how to make fun out of secret doors in WotC materials. They are either non existent if your PP is too high or always missed it it is not.
5e works for me. It works pretty well for the types of games I'm running: modules such as ToA, CoS, LMoP and homebrew with deadly dungeons and mighty monsters (be it a dragon, wizard villain or demi-god willing to take over whole world). If I'm ever bored with story about dungeons and dragons/villains I may be looking for both completely different system and another content provider.
P.S. I've only failed to figure out how to make fun out of secret doors in WotC materials. They are either non existent if your PP is too high or always missed it it is not.