GreyWord says:
@Pedrop
Yes I have a possible candidate for the game, not invited yet waiting for your decision. You are wonderful player and I would be happy if you stay, but you know - I will keep pushing for fast game peace as it is something that keeps me involved. And I just don't feel good pushing you.
P.S. In the world were some players choose pathfinder 1 or even systems with "old school" in their name or advert materials, while others insist "the new" systems are so much better than "the stagnating 5e" I have my own reasons to stick with the mature DnD system. But I understand not everyone share my love of system maturity.
P.S. Game is still public, you could always peek into the fate of the party.
Unfortunately my main reason to bow out of this game is current lack of time, simply I don't have capabilities to post as fast as this game requires - I think. 5E is only additional reason - having another faster game in Savage Worlds system - I prefer SW. So maybe don't kill Zean... yet, and I will be able to get back to this game in the future? But no promises from my side in this regard:(
I think - I really understand how
elegant and mature ruleset of 5E is... but
for me it feels closer to war-game/boardgame dungeon crawler, trying to codify most(every?) things in fictional world. Plus: WotC's adventure modules (from my limited experience so far at least) seem to focus more on PC's abilities from their sheets, rather players interacting with the world. It's very combat focused and combat takes a long time it seams. In RPG's games - those days - I'm looking more for free-form and not restrictions to my imagination, story, mood focus and dice mechanics more focused on moving story further. So I understand why people like 5E, but this game allowed to finally convince me it is simply not for me.
If only I will have time, I will check how it's going:) Thanks again for this very interesting experience!
Psybermagi says:
I have tried out the level up
A5e system and find it to be close enough while offering a new variety to make it a good alternative. Not many of those games on this site at this time but if you like 5e but want more, take a look.
I think I want contrary: I want less. But thanks, I will take a look some day:) My currently favorite ruleset is from One Ring 2nd ed - perfect balance between crunch and focusing on story and narration, plus perfect integration between mechanics and theme. Too bad that (as I very like it, especially in the books!) Tolkien's world/setting always seemed very, very focused/limited for kind of stories it allows to tell.
GreyWord says:
We have a saying in IT "if it works, don't fix it".
5e works for me. It works pretty well for the types of games I'm running: modules such as ToA, CoS, LMoP and homebrew with deadly dungeons and mighty monsters (be it a dragon, wizard villain or demi-god willing to take over whole world). If I'm ever bored with story about dungeons and dragons/villains I may be looking for both completely different system and another content provider.
P.S. I've only failed to figure out how to make fun out of secret doors in WotC materials. They are either non existent if your PP is too high or always missed it it is not.
And all power to you! If it works for you:)
But what I find interesting in your descriptions that games from OSR trend/style claim also to be also about "homebrew with deadly dungeons and mighty monsters (be it a dragon, wizard villain or demi-god willing to take over whole world).". Not forgetting about the fact that they are most often a modernization of earlier editions of DnD. Many people claim that on higher levels in 5E PCs are usually almost invincible, so there is no feel of any danger? But I'm not qualified yet, to confirm or not that:)
Did you ever seen this video:
What is the DnD Old School Renaissance? (OSR) by Questing Beast- it sums up perfectly, what OSR is about... and why now I know I'm not going back to 5E.