OOC

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Mar 30, 2025 6:51 pm
Let me know if anyone expect DM to narrate anything. I can't find anything just yet.
No rush, take your time, but let me know if you think I've missed any PC action to be narrated
Mar 31, 2025 6:20 pm
Not sure how helpful this is, but just want to suggest some:
1. Opening each Sarcophagus is optional. Feel free to skip and move on
2. The only benefit of opening is the magic item inside. If you don't plan to use it as you did with Almiraj's horn - then there is no point in opening Sarcophagus
3. Don't forget you (well mostly Tatne Lude) could scan the walls for hidden doors. I just to see your statement and location(s) described to be able to decide time it takes. Not that time is a problem anyway, so I suggest to use that often/a lot.
Mar 31, 2025 9:54 pm
If you don't plan to use it as you did with Almiraj's horn - then there is no point in opening Sarcophagus

Criella is awaiting a short or long break. And I did hope we are going to take one with the new guy coming in but that didn't happen. So. No. Criella is in full intent to check into the horn just has had time yet. We went from her getting the horn to new guy with no break in between. So yeah. She put it in her backpack as her hands are for scimitars. Obviously, the horn is on her attention as she is even talking to it. I was under the impression that she needed a short or long break to investigate the horn more.
Last edited March 31, 2025 9:58 pm
Apr 4, 2025 4:41 am
(1d20+8+2dr)

What's that 2dr ? @Psybermagi

Not relevant this time just wondering
Apr 4, 2025 4:42 am
absolute gibberish of a typo ~ 1d4 guidance :P
Apr 4, 2025 8:34 am
Please correct me if I'm wrong, but I read between the lines that most of players if not everyone are not really having fun with the puzzles of this module. I can try to motivate you with this:

- Since we don't track food and you can always taking a your long rest in the tiny hut, I have no problem to simply assume you always take a long rest after anyone takes any damage from any puzzle
- Tane Lude prepare and cast after each long rest the spell Death Ward on one PC
- You just brainstorm ideas of what you would try to do and I tell you - nope, this didn't work you are hurt in following way:... and then we automatically assume Long Rest

Let me know you you think the above could help, if not I propose we simply end this game, because it's biggest pillar is no fun to everyone

How would you like to proceed? Public

I don't mind end this game
I am eager to brainstorm puzzle solving ideas, now as I know trying can't kill
I want to continue as is, just busy at the moment
Apr 4, 2025 1:12 pm
Some of these are interesting while others prove to just be frustrating. When I ran ToA previously we never go into the tomb so the puzzles were less frequent and less frustrating. It seem that PbP makes it hard to brainstorm/collaborate over these. It seems this module is intentional misleading, which is fine, but again with PbP limitations makes the experience less enjoyable.

I would suggest that a simple solution would be to allow us to search entire rooms with passive scores to find needed clues vs specific 5-15' sections at a time. Perhaps ensure the PP does not reveal all details and a roll above that would be required for some key info. It just seem a lot of time is spent looking around and seeing nothing. I imaging that is close to reality but when it make 1 room turn into a week+ of "you see a wall" it lose interest and begin forgetting details then have to reread, the reread again, and still no solution.

As mentioned we do not need to do all rooms so either the party need to begin skipping challenges or the DM can find a way to speed up / streamline things after each rooms initial player attempt.

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