I would like to hear your opinion of following problem:
Problem as a players you know that there might be some secret doors in the dungeon and may want each PC to roll a perception roll to fight secret door everywhere. I mean every inch of every wall in the dungeon.
More over as a player if you know you rolled low you could try to find reasons to repeat that roll.
Solution I used last time
To roll a perception a PC should choose a 5 feed wide section of a wall. Pass or fail - every time a PC does this the DC for finding secret door increase by 1 for this PC (as they are loosing patience). The counter resets either when anyone finds a secret door or during a long rest.
You are allowed to roll again for the same section of the wall as much times as you like - increasing DC is the the only issue.
Alternative solutions I have red about
Some DMs suggest combination of following:
- DM has a DC in mid and if roll fails against that DC (regardless of weather there is a secret door or not), something bad is happending either immediately or the chance of it happening is rolled. For example random monster, or a trap sets off
- Roll is done by DM in secret
Easy solution
Since 5e would not disallow you to repeatedly search for hidden doors I just don't bother and assume you find all secret doors automatically unless they are in locations you struggle to stay in (i.e. in the room with magnetic field).
Anyone have a better idea?
Feel free to share your experience making experience of finding secret doors fun, not boring.
Which options (multiple) you find OK? Multi Public
Secret DM rooll and penalty for a fail