Character Creation and OOC

load previous
Sep 21, 2024 6:33 pm
Luna has difficulty doing anything meaningful right now. We chose a diplomatic/scientific approach rather than fight, which is perfectly fine, but someone else has to do the tasks/rolls because Luna sucks at talking and thinking.
I'm happy to wait, she had lots of moments to shine earlier (and perhaps again if the phasers start talking.

I agree with Qralloq in that the difficulty system makes it hard for players to just do a roll because you need to know if you should buy more dice. Other than that I like the skill system (adding two attributes) very much.
Sep 21, 2024 6:36 pm
I'm neutral. Would love to keep playing the good doctor though
Sep 21, 2024 10:11 pm
I am neutral as well. I too would love to continue on with the XO.

Been doing my best to try and include everyone with a task ... Currently Cole is planning on Luna trying to find that backdoor access to the apparatus where they might plug in.

I like they system. I think at the moment we are being a bit passive on our rolls. We have a lot of Momentum and probably should not be afraid to use the community pool more. Would keep things from stalling like they kind of been.

I dig the story/adventure though :thumbsup:

Seuss
Sep 22, 2024 1:55 am
Neutral here too. I don't know the system as well as the rest of the group but Drake's muddling along.
Sep 23, 2024 3:48 pm
Alright, thanks to those who have chimed in. We'll continue to the Nanotechnology Ethics Summit after you sort this dimensional mess out, and anyone who's not having fun can stay on the ship.
Sep 24, 2024 1:24 am
A few things.

One, I think the game may suffer from generic rules. I recently watched a review of Vaesen that I think illuminated this issue - the 2d20 rules presume a spread of activities that are less thematically present in a more genre specific game.

I built Aurin with the assumption that he was very specialized, with the ability to branch out by spending Momentum to reflect a character that was well-read with some real-world experience, but lacking broad competency outside his field. However, it turns out that in Star Trek, being the smart guy with science knowledge and a bit of an engineering background is pretty central to the theme of the setting, and shooting phasers and dogfighting in shuttlecraft is just less relevant to the story being told, even though those skills require a similar investment of resources.

Two, I think the scenario let us shoot ourselves in the foot a little, but we definitely took aim. The game pretty clearly centers itself around the PCs being the command staff of a starship. Players in those positions of command, even if their specialties aren't called for, have a stake in the course of the ship and the well-being of the crew. They have a seat at the table and a voice in the room when those grandiose decisions are being made. Without the ship being there, we're relying on whose boots are on the ground and the tools we have at our disposal. But even if the ship were there, I think some of the characters much lower on the command chain might struggle to contribute equally.

Three, and related, I think this is where Supporting Characters are supposed to come in. This is a tough sell in pbp, where the pace is... what it is, but the rules support being able to leave your character at home, quote, "to play a more active role in an adventure that does not focus on their Main Character" (p. 132). If our ship were boarded, for instance, I would probably set aside Aurin, who would be hiding under his desk, and pick up the role of a lesser Security officer. It not perfect system, but it does seem to be something that would work out in the long term.

So.... in short, I think I'm pretty high on the game as a platonic ideal, I think we just have to do some work to engage on it on its level and acknowledge some of its shortcomings.
Sep 27, 2024 1:28 pm
The game system seems interesting to me. I can seem how PBP makes it harder to determine when to grab momentum quickly and efficiently. And the supporting character aspect would be interesting for a long campaign.

The adventure content that Qralloq provided has had a great Star Trek flavor. And I myself enjoyed our different characters and thought we had good crew that everyone played with good Star Trek vibes. We did get confused here and there, but no worries. It was all fun!

Sorry for being pretty inactive for the last few weeks. I've been crazy busy.

If we are playing a wrap up scene out, I just posted.
Oct 13, 2024 4:14 pm
I've wrapped up story 1.

At this point we'd normally go through a milestone system, but STA isn't a game where characters normally become more advanced right away. Instead, they can change, reducing a Discipline by 1 (to a minimum of 1) to increase another by 1 (to a maximum of 4). Values can also be changed if they were challenged in the adventure.

If you do make a change, then let me know here, otherwise I'll launch us on the second part of the adventure tomorrow.

Lastly, if you do decide to pass on the next adventure, let us know here that your PC will be staying on the ship.
Oct 14, 2024 11:19 am
I would like to continue.

No changes for Commander Cole at this juncture.


Thank you,
Seuss
Oct 14, 2024 11:47 am
continuing here as well. no changes.
Oct 14, 2024 6:13 pm
Luna is also fine as is and ready to continue
Oct 16, 2024 12:11 pm
I do like framing scenes with the captain's log bits.
Oct 16, 2024 1:25 pm
I think it's pretty neat.
Oct 16, 2024 11:59 pm
I like it as well. It's a great mood setting device
Oct 17, 2024 11:20 am
Ditto!

Seuss
Oct 27, 2024 9:23 pm
Oof, got hammered at work, then got sick, then got a shot which put me down for a day. I'll try to keep up soon.

You do not have permission to post in this thread.