Character Creation and OOC

Mar 1, 2024 11:55 pm
Let's discuss your characters in brief and their roles, and decide upon them before actually building the characters.

Once all six roles have been assigned or agreed upon, we'll go through character creation together. As to the ship we choose, that's also up for discussion.

I will have no real character vetoes, other than your character must be a member of Starfleet and the Federation.

Another thing you could add in here, is what you'd like to see in this game, if you have such a particular wish.

When we get to actual character generation, an option is the online generator here.
[ +- ] Star Trek 2d20
Mar 2, 2024 2:59 am
I am interested in the security officer. I've never played this game before but I do have the book.
Mar 2, 2024 6:34 am
I'd like to play a science officer if possible, the gribblier the better.

As a more structural suggestion, based on games with military-style hierarchies, I'd like to recommend a PC captain and an NPC First Officer. This puts a PC ultimately in charge of the ship, without the captain having to look like he's shiftless, but also gives the GM a really important "voice in the room" for command decisions, someone who can chime up about expected protocol, provide infodumps, and offer cautionary words if we start getting a little off-book, and pose aloud all those thorny ethical questions that Star Trek does best.
Mar 2, 2024 5:37 pm
If like to be a command officer or the ship's doctor I think
Mar 2, 2024 9:40 pm
Thank you for the invite, Qralloq.
Seeing what the other plays have preferences for, I'm happy to be a pilot/conn or engineer.
Mar 3, 2024 5:52 am
Yes! Thank you for the invite Qralloq. Okay I see interest in security officer, science officer, medical officer, engineering officer, and command, so...I could play Chief Counselor.
Last edited March 3, 2024 5:54 am
Mar 3, 2024 4:14 pm
We're still waiting for @Seuss to accept the invitation, but let's get going a little further.

https://i.imgur.com/SqeTmnU.jpeg

What scale of skip do you think we should use for a ship? Public

Scale 3
Scale 4
Scale 5
Scale 6
Mar 3, 2024 6:22 pm
Sorry for the brusque first post, I've been captured by Helldivers. It's great to be here, and I'm very excited to start Trekking across the Stars.
Qralloq says:
What scale of skip do you think we should use for a ship?
I'd very much like to score a ship around 4 or 5.

First, operating on this scale is something that's almost unique to Star Trek among games. You can cruise around in a Defiant class equivalent in most Star Wars adjacent games, and I've done quite a lot of tramp freightering, and want to lean into the unique opportunities of Trek.

Second, a larger ship is bursting with people. There are plenty of opportunities to grab random NPCs and use them as support characters. This also has the side effect of burdening the major characters with command - they have to consider the consequences not just to themselves and their ship, but to their crew. Is the cost in redshirts (although I guess in this era they are yellow shirts?) really worth it?

Third, a larger ship contains a setting. Facilities like engineering, sickbay, 10 Forward, the Ready Room, and the holodeck are iconic, and provide much more texture than the two rooms of the Millennium Falcon. A larger ship also affords some space to be a little "fuzzy," and add facilities like laboratories, personal quarters, jeffries tubes, gymnasiums, and shuttle bays that can all make great set dressing for dramatic storytelling.

And fourth, and finally, we have to examine the essential Star Trek aesthetic question - what wonky configuration do we use to attach those nacelles to the saucer?

Much as I like the Galaxy class, I think the whole flying city aspect of the ship might be just a bit much, so I think 5 is plenty.
Last edited March 3, 2024 9:32 pm
Mar 3, 2024 7:33 pm
I agree with GreyGriffin's thoughts and reasoning.
Mar 3, 2024 8:28 pm
Me too. I'm on board.
Mar 3, 2024 9:31 pm
Sounds good to me too. Need a nice medway to patch up the inevitable injuries you all get
Mar 3, 2024 9:33 pm
part of me wants to be a klingon yes it will leave scar, you must wear it with honor *ignores the advanced system for patching injuries
Mar 3, 2024 9:33 pm
part of me wants to be a klingon yes it will leave scar, you must wear it with honor *ignores the advanced system for patching injuries
Mar 4, 2024 2:22 am
I would also agree with GreyGriffon's assessment and reasoning. 4-5 allows for supplementary support characters.

Also I am on board characterwise to fill in whatever niche is needed. I've actually been leaning/thinking more towards noncom with the goal to eventually go to officer candidates school.

Thank you for the invitation and I look forward to playing with you all.

Seuss
Mar 4, 2024 2:27 am
That's great, gang's all here. So who wants to be captain?

Or who wants to be first officer? (Cackles evilly)
Mar 4, 2024 5:39 am
Not it!

But seriously, I do think we should have a PC be captain of the ship.
Mar 4, 2024 10:07 am
I'm happy with medical.
Mar 4, 2024 12:28 pm
That's a lot of crew to be responsible for, Yikes!

I can't see a ship's counselor in that role. Not I.
Mar 4, 2024 1:40 pm
Since everyone seems to be shying away from the role, I would be willing to pivot on my initial idea and consider creating an XO character.

I do agree with GreyGriffin and that the Captain should be an NPC. Next Gen seemed to faithfully adhere to the 'no captain on away missions' and that always made more sense to me.

Seuss
Mar 4, 2024 3:52 pm
Seuss says:
I do agree with GreyGriffin and that the Captain should be an NPC. Next Gen seemed to faithfully adhere to the 'no captain on away missions' and that always made more sense to me.
I think I've been misquoted. I think the captain should definitely be a player character, in order to put a player character at the top of the chain of command, and give us agency over the ship. This way, the GM is not deciding what our course of action is - a player makes the ultimate decisions.

This is supported by the system, I believe - for situations where a particular Main Character's presence would be inappropriate, you assume the role of a support character.

I think the XO role is actually the perfect place for an NPC - the XO follows the orders of the captain, but is high enough in the chain of command to participate meaningfully in briefings and debates, and is a place for the GM to inject the setting and try to keep things on an even keel.
Mar 4, 2024 3:57 pm
So we have:
Captain Shortlived McCertaindeath from planet Redshirt (NPC)
XO played by Seuss
Medical Officer played by The_Librarian
Chief Counsellor played by Seck
Science Officer played by Grey Griffin
Security Officer played by Windyridge
Either a pilot or engineer played by Stefron

If everyone agrees, then we can make these characters, but now's the time to make adjustments. I think all of those work really well for both parts of the mission, even if not everyone goes on an away mission.

I am: Public

Happy with this crew and ready to make a character
Want to see changes (outlined in a post below)
Mar 4, 2024 9:03 pm
I'm going for a pilot. With a medic and a science office, we have got enough brains but need someone who can fly a spaceship.
Mar 4, 2024 9:25 pm
I'm.... I'm sure that name sounds much better in the original Klingon.

I'm provisionally on board, provided we will have command over our vessel when it becomes important.

But a versatile Operations Manager would really round out the crew, even if it does leave Chief Engineer vacant.
Last edited March 4, 2024 9:29 pm
Mar 4, 2024 10:25 pm
Alright, everyone is cleared to leave stardock and make characters at full impulse power. I've updated the first post in this thread to provide a template character sheet. There is also an online generator that I've used but not extensively, if you'd like to play around with that.

Let me know if you have any questions about the process.
Mar 5, 2024 2:04 am
I've used the generator a few times
It's pretty helpful
Mar 5, 2024 5:11 am
Oo, that character generator is pretty breezy.

May I present for the Captain's approval, Chief Science Officer Lieutenant Aurin-Ah.

Aurin-Ah is a striking Aurelian, with oil-black plumage, highlighted by streaks of green at his wingtips, and in eyebrow-like highlights over his striking, solid blue eyes. Tall, for a human, he is average height for his people, with a slender, wiry body. Over his shoulders, like a stole of office, he wears an open blue coat, loosely fastened at the waist, a symbol of his role as a scientist.

His service record indicates long but largely uneventful consecutive tours of duty aboard the USS Jane Austen, a vessel that performed deep space exploration near the Neutral Zone. While his studies are, like any good Starfleet scientist, wide-ranging, and the Jane Austen's mission outwardly exploratory, it is easy to see that his specialties in sensory apparatus and subspace theory would be a great strategic asset along the frontier still prowled by the Romulans, where a constant game of technological cat-and-mouse is played around cloaking devices and ever more sophisticated sensor networks.

The length of his service to Starfleet might suggest a higher rank for a competent officer, but he seems to have been passed over for promotion, the Jane Austen's findings published under a series of Chief Science Officers who served above him. A deeper reading of his record would reveal numerous transfer requests that were denied, until the Jane Austen was decommissioned for extensive refit, and its Captain retired from Starfleet service.

Aurin-Ah is generous in spirit, and somewhat garrulous, but is reserved about his own inner life, and is sometimes taken by melancholic moods. To lift his spirits, and those around him, he has a habit of celebrating the more jovial secular alien holidays, of which there are more than enough to fill a calendar year.

Last edited March 5, 2024 6:03 pm
Mar 5, 2024 3:21 pm
What do you think. Vulcan or Caitian? (not going for kidna sorta T'ana...nope)
Mar 6, 2024 2:22 am
I haven't seen a Caitian in game before. Could offer to place a smorgasbord of Betazoid dinner ... um ... guests.
Mar 6, 2024 4:20 am
The_Librarian says:
What do you think. Vulcan or Caitian? (not going for kidna sorta T'ana...nope)
There is no beautiful Trek characters that hath not some strangeness in the proportion.

While I've been bemused by some of the Lower Decks I've seen so far, I think it's important to be able to sit back and take your own character seriously. If the reason to play a Caitian is just the wet fur jokes, I'd lean towards the Vulcan. But if you're really vibing the Caitian for non-punchline reasons, then vibe away.
Mar 6, 2024 11:57 am
Yeah, I decided to Caitian. Want to see what I can do with a more serious character. Just need to transfer the pdf to the sheet.
Mar 6, 2024 2:10 pm
Dr. M'Ress is ready to patch up the away teamhttps://i.imgur.com/EdAAsH0.png
Mar 7, 2024 5:32 pm
Commander Jayce Devar, Ship Counselor
https://i.imgur.com/T3LhL5H.png

https://i.imgur.com/uLuwpgF.png

https://i.imgur.com/0Fxjndo.png
Last edited March 8, 2024 6:39 am
Mar 7, 2024 5:51 pm
That looks good to me, @Seck.

@seuss, how's it coming along? Need a hand with anything?
Mar 7, 2024 6:56 pm
@Qralloq, I added my character to the game, I think it just needs your approval :-)

Seuss
Mar 7, 2024 7:14 pm
Drake Zarah, a rather young and exuberant ensign:

https://i.imgur.com/wDxKWfX.png
Last edited March 7, 2024 8:52 pm
Mar 7, 2024 8:17 pm
https://lh3.googleusercontent.com/pw/AP1GczOzUkm54aD7nq163zdSBmTR9s6evg4oSNLHB8N_x0VxNiZ9FMKBFWg1RE1gbX3HSH7ClQWwYTFh4oBvVsYwpsTXF3_LP86QIt3f8fhA28Baa0kjEao=w2400

Executive Officer Commander Cole Walker

Cole is as rugged and tough as the mountain terrain he was born and raised in. A rancher whose family's ties to the land went back generations before their planet, and ranch, were ceded to the Cardassians as a part of a series of treaties signed in the late 2360s and early 2370s. With his livlihood and future suddenly in question, Cole was convinced to join and his application to the acadamy sponsored by the Starfleet Captain tasked with assisting in the colonists relocation, who saw the leadership qualities in the Ranch Foreman necessary to make a great officer.

That Captain would later defect to the Maquis, attempting to lure Cole away from Starfleet with the promise of reclaiming his families ranch only to be thwarted by Cole's sense of duty and hard work instilled in him from the hardships of frontier life as he turned his one time mentor in. The incident, despite the loyalty shown to Starfleet and the Federation, stalled his advancement as it seems his superiors could not fully trust that he was not a Maquis agent. With the onset of the Dominion War that outlook would quickly change as Cole distinguished his self time and time again upon the front lines, often time seeing him and his crew through by sheer will and refusal to give in, that made him a highly sought after 'Number 1'.

Cole is a hard worker, no-nonsense, and natural born leader respected (and slightly both inspiring and feared) by every crew he has served with.
Last edited March 11, 2024 8:45 pm
Mar 7, 2024 10:23 pm
Lt JG Luna Vilchis reporting for duty
https://i.imgur.com/wH5FVRU.jpeg
Mar 7, 2024 10:58 pm
So the last thing we should do is pick a ship, name it, and name some officers.

If anyone wants a hand in any of that, go for it. Otherwise, I'll put that together and get a first post ready to go.
Mar 7, 2024 11:22 pm
Some name suggestions:

Ship: SS Neutron, SS Condor, SS Raven.

Officer name ideas: Nicol Castillon, Brelon Marra, Thari ch'Siri.
Mar 8, 2024 3:57 am
My vote is for a Prometheus-class, followed by Magellan-class, the Akira-class.

Ship Names: Eos, Mjolnir, Caliburn ...
Mar 8, 2024 8:25 am
If we're not configuring our own vessel, I am partial to the Miranda-style ships, I think the contemporary would be the Nebula-class, which the Magellan-class seems to be a derivative of. I also do have a fondness for the Excelsior-class, as rickety as they seem to be on screen.

As for names: the USS Soya, the USS Christa McAuliffe, The USS Clarke.

In terms of other officers, who are we missing in major roles? The captain, apparently, and the chief engineer? Do we need a security chief, seeing as Windy has elected to play an ensign..?
Mar 8, 2024 2:25 pm
To organize this ship selection process a bit and since we have a small consensus on the Nebula / Magellan ...

https://lh3.googleusercontent.com/pw/AP1GczOS_QUNfY8K00k0t5vlAd_CGTmO8bZIUTYl0WREk0XE-bwMHZZAlT-zFlomBOftrOwXq0XgXv20rduMVy2wRhkxgMxi5Jtsvxfl34obCBl5TmPAuaA=w2400

Ship Class? Public

Nebula / Magellan
Excelsior (Refit)
Other (as described in post)
Mar 8, 2024 3:22 pm
I submitted Commander Jayce Devar, Ship Counselor to the gamec (although I have a few more things to update to the sheet.) I also added a picture to my post above.
Mar 8, 2024 8:49 pm
And it appears we have a winner in the Nebula / Magellan class ship.

Names? I actually like @GreyGriffin's suggestion of USS Clarke (or Arthur C Clarke if we want it to sound more distinguished). Or feeling nostalgic --- the USS Hoshi Sato

Also @Qralloq I assume that we will be picking the Mission Profile of the ship?

Mission Profile? Multi Public

Strategic and Diplomatic Operations
Pathfinder and Recon Operations
Technical Test-bed
Tactical Operations
Scientific and Survey Operations
Crisis and Emergency Response
Multirole Explorer
Last edited March 8, 2024 8:49 pm
Mar 8, 2024 9:34 pm
For the sake of any plot elements you have in mind, is there a mission profile you would like the ship to be commissioned under, Qralloq?
Mar 9, 2024 3:57 am
Seck says:
For the sake of any plot elements you have in mind, is there a mission profile you would like the ship to be commissioned under, Qralloq?
You know, I'm happy to let you all decide. What you do decide will impact the scenario I've sketched.
Mar 9, 2024 4:05 am
Qralloq says:

You know, I'm happy to let you all decide. What you do decide will impact the scenario I've sketched.
Okay, good to know. Thanks. I put in my two cents in the Mission Profile vote.
Mar 9, 2024 11:00 pm
My head nurse, and some other members of the medical team:
Nurse Jirara Medina -Human (f)
Physician's Assistant- Silarak Vulcan(m)
Dr. Dorian Bach (second officer, Lt. Commander, Betazoid) (m)
Mar 10, 2024 1:00 am
A multirole explorer ship, eh? That's doable. And a Nebula fits that bill.

Production Base: ASDB Integration Facility, Utopia Planitia Fleet Yards, Mars

Type: Explorer

Accommodation: 750 officers and crew; 130 visiting personnel; 9,800 personal evacuation limit

Power Plant: One 1,500 plus Cochrane warp core feeding two nacelles; one impulse system

Dimensions: Length, 442.23 meters; beam, 318.11 meters; height: 130.43 meters

Mass: 3,309,000 metric tons

Performance: Warp 9.6 for 12 hours (STD); warp 9.9 for 12 hours (UPRTD)

Armament: Eight type-10 phaser emitters; two photon torpedo launchers


I'll get us started tomorrow.
Mar 10, 2024 2:33 am
woo hoo!
Mar 10, 2024 7:28 pm
Let's pick a name for the Nebula class ship. I think nine have been suggested.

Ship name: Multi Public

Neutron
Condor
Raven
Eos
Mjolnir
Caliburn
Mar 10, 2024 9:47 pm
Perhaps the vote should be multiple answers. Otherwise, we might end up with one vote on each.
I am happy with any of the names above.
Mar 10, 2024 11:03 pm
Stefron says:
Perhaps the vote should be multiple answers. Otherwise, we might end up with one vote on each.
I am happy with any of the names above.
Done.
Mar 11, 2024 2:20 pm
The crew has spoken, it is the USS Christa McAuliffe. I'll put up the first post, so we may boldy go forward!
Mar 12, 2024 1:33 pm
Just putting this here for my reference:



Executive Officer Commander Cole Walker






Lieutenant JG Luna Vilchis, pilot






Ensign Drake Zarah, Chief Security Officer






Lieutenant Aurin-Ah, Chief Science Officer, Aurelian






Doctor M'Ress, Chief Medical Officer






Commander Jayce Devar, Chief Counselor, Haliian






Captain Syrran, Vulcan
Last edited March 12, 2024 1:58 pm
Mar 12, 2024 7:32 pm
Her name is Luna and she flies the ship
Mar 13, 2024 4:03 pm
The_Librarian says:
Her name is Luna and she flies the ship
🎶 🎤 ??
Mar 14, 2024 4:40 pm
GreyGriffin says:
"The safety of the team does take precedence, Commander, of course. That's why I recommend a Danube."
Although I stand by my character's arguments, on a more meta level, the Danube also has enough duty stations that if we do become embroiled in something shipboard, everyone will have a chance to be involved, rather than two people flying and everyone else grabbing the "oh shit" bars and being tossed around in the back.
Mar 14, 2024 10:31 pm
it wouldn't be star trek with out someone getting tossed around a ship
Mar 21, 2024 1:35 am
There are some who call me ... Q

https://i.imgur.com/7zCq7E0.jpeg
Mar 21, 2024 2:20 am
Happy B-Day Q
Mar 24, 2024 6:40 am
Qralloq says:
OOC:
Unfortunately, the Danube class runabout isn't equipped with a tractor beam. @Suess, please feel free to edit your post as you'd know that.
The stat block in the rulebook (235 core) specifically says it has a strength 1 tractor, and Memory Alpha seems to back that up. So I think it's built in.
Last edited March 24, 2024 6:44 am
Mar 24, 2024 2:39 pm
My version of they book, same page, does not. Could you screen shot yours? Perhaps there was a version change or it was errata'd.
Mar 24, 2024 4:21 pm
What version of the book is that? Here's what I posted from mine earlier.

https://i.imgur.com/cnx6hSK.jpeg

Errata listing, doesn't talk about tractor beams

https://i.imgur.com/iAz25NF.jpeg

Here's my book version:

https://i.imgur.com/fVzqAt3.jpeg
Mar 24, 2024 4:33 pm
Okay, I've downloaded them most recent version (2020) of the core rulebook and see the tractor beam entry. I'll adjust my post.
Mar 24, 2024 7:16 pm
Yeah I downloaded mine this summer when they did the humble bundle
Mar 24, 2024 8:13 pm
My copy from DTRPG says Third Printing in the copyright imprint.

https://i.imgur.com/qLP9PFe.png

Of note, the core rulebook file I've got is dated May 2020, but the errata that comes with the file is dated May 2018.

https://i.imgur.com/Jw80fAZ.png
Mar 26, 2024 1:51 am
GreyGriffin says:
OOC:
Aurin is rolling at a 12 for Control + Engineering (3), if we need an assist.
Seuss says:
OOC:
I assume Cole would no who would be the obvious choice but I do not. I suspect it may be Aurin-Ah but ... Cole can only offer a (9) for Control + Conn (4) so probably not the best option for an assist.

Is anyone stronger at Control and Conn and/or Engineering than Aurin?
You've got Aurin beat by the numbers, barring a momentum spend, although Aurin's talents would probably come into play. (Assuming you mean Control 9 + Conn 4 for a total of 13. I didn't think you could get stats below 7.)
Mar 26, 2024 12:10 pm
It was a total of 13 ... I took your statement to mean you were at a total of 15 (12) for Control and (3) for Engineering. Though looking back on my sheet Cole does have a Focus in 'Team Dynamics', if the @Qralloq allows. Maybe allow us to generate some Momentum? If Cole were to assist.

I'm not sure I follow your statement regarding stats @Grey Griffin. Attributes may not be above 12 (with only one attribute being at 12) the starting base is 7 so you are correct in that there should be no Attributes below 7. Max Discipline is 5 (with only one Discipline at 5). I don't believe there is a minimum requirement for Discipline.

Seuss
Mar 26, 2024 5:37 pm
Aaah. I meant that I had a Control + Engineering of 12, but my engineering is 3 (meaning I am at Control 9). I can understand confusing the notation I used - it made sense at the time!

Aurin is pretty tightly specialized, and relies on momentum and talents (Did The Reading) to carry him in other fields.

I've updated my OOC note to be more helpful for us to decide who to put in the lead on this task.
Last edited March 26, 2024 5:42 pm
Mar 27, 2024 9:54 pm
Luna got 15 in conn+control but she is occupied as pilot at the moment so it wouldn't make sense for her to go on the space walk mission. Unless her expertise is needed.
Mar 27, 2024 10:43 pm
Total of 11 for Drake.
Mar 28, 2024 3:34 am
One of you Heartbreakers gonna step up and roll?
Mar 28, 2024 3:51 am
I think Walker might be the best primary roll we've got, followed by Aurin, unless Jace has a surprise high stat.

Feel free to add my roll if you need Aurin to help, although I don't think any of my specialties apply.
Mar 28, 2024 11:15 am
Jayce has 9+2. Luna is your best, with 11+4.
Mar 28, 2024 12:22 pm
Go Luna!
Mar 28, 2024 12:33 pm
I rolled as the prime for Cole and scored (3) Successes.

@GreyGriffin stated it was okay to roll for Aurin to assist. @Qrallog do you want to roll for Aurin? Also does the runabout also provide an assist?

Seuss
Mar 28, 2024 2:44 pm
No assist from the runabout. It wouldn't be proper Star Trek if interference didn't stop you from doing anything easily 😁
Mar 28, 2024 5:48 pm
If we spend a Momentum to Obtain Information does Aurin's Studious talent kick in? Or is that only when he is the prime roller and not an assist?

Unless there are other / better suggestions (or if the Studios Talent is applicable and we get an additional free question) I was going to ask if we can learn from the logs if the mirror Away Team had been on their mission long enough to make their own scans/studies of the anomolies?

Seuss
Mar 28, 2024 6:33 pm
There's no more information to be gained from the logs, so best save your Momentum.
Mar 30, 2024 5:43 pm
So... systens question here...

What is a difficulty 1 roll? So far, everything has been framed as difficulty 2 or 3, but what would constitute a roll that's difficulty 1?
Apr 5, 2024 3:58 am
Sorry, I am travelling. I thought there would be plenty of time to get some posts in but the trip suffered some delays. I'll try to pitch in hopefully tomorrow.
Apr 24, 2024 3:22 pm
Modiphius has released the Star Trek Adventures Second Edition Quickstart Rules for those interested.

Quikstart Rules

Seuss
May 10, 2024 1:55 pm
Drake has Control - 9, Con - 4 if anyone wants him to roll.
May 10, 2024 3:08 pm
I'm assuming that Luna is better? Being our pilot?

@Stefron?
Jun 11, 2024 3:33 am
Nice roleplaying everyone!
Jul 27, 2024 2:45 am
Qralloq are you able to clarify where we all are. I must admit. I am a bit confused.
Jul 27, 2024 3:00 am
The confusing part might be that Drake ran back from the doppelgangers to man the interface.

Archives: Cole, Aurin-Ah, Dr. M'Ress, and Drake

Power room: Luna leaving the Archives going to the Sculptor Apparatus

Sculptor Apparatus: Jayce, Doppelgangers
Jul 27, 2024 4:31 am
Thanks!! I reread through everything but still missed that Drake ran back to the main interface.
Aug 17, 2024 6:18 pm
A Humble Bundle has come out for STA.
Aug 20, 2024 8:07 pm
Qralloq says:
The confusing part might be that Drake ran back from the doppelgangers to man the interface.

Archives: Cole, Aurin-Ah, Dr. M'Ress, and Drake

Power room: Luna leaving the Archives going to the Sculptor Apparatus

Sculptor Apparatus: Jayce, Doppelgangers
Is the rest of the team privy to what is occurring in the Sculptor Apparatus room?
Aug 20, 2024 11:45 pm
Seuss says:

Is the rest of the team privy to what is occurring in the Sculptor Apparatus room?
Not without someone saying something over comms.
Aug 23, 2024 2:42 am
I made an extra roll using 1 momentum. I thought it was a good idea to make it hidden in case others objected. I was hoping that the GM could see the hidden momentum roll result in any case but, I'm not sure that is the case.
Aug 23, 2024 11:50 am
@Seck - I have no objection to the spending a point of Momentum and would say it is highly appropriate to do so ...

@Qralloq - I may be wrong, but I seem to recall the max cap on Momentum was 6. Is that not accurate?
Aug 23, 2024 1:48 pm
Seuss says:

@Qralloq - I may be wrong, but I seem to recall the max cap on Momentum was 6. Is that not accurate?
You're correct. I missed reading that my first time through.
Aug 26, 2024 1:08 pm
@Qralloq - when can it be assumed Cole and Aurin will arrive at the Sculptor Apparatus?
Aug 26, 2024 6:04 pm
You can assume they arrive, it's not very far. Go ahead and post doing so.
Sep 21, 2024 3:42 pm
This ending has dragged on way longer than I expected. I'm not sure that this game has maintained the interest of anyone, so let's discuss. In particular, a few of the PCs have had difficulty finding any moment in which to shine for which I bear responsibility for and apologize.

My plan was twofold:
1) use this quick seeming adventure to really teach us how to use the rules.
2) run a less action heavy, at least initially, scenario of my own design at a technology seminar where RP might shine and lead to some Star Trek style adventure toward the end.

However, I'm not sold on the arbitrary Difficulty system that underpins this version of the 2d20 rules. (I have the same struggle with Dune.)
Sep 21, 2024 6:33 pm
Luna has difficulty doing anything meaningful right now. We chose a diplomatic/scientific approach rather than fight, which is perfectly fine, but someone else has to do the tasks/rolls because Luna sucks at talking and thinking.
I'm happy to wait, she had lots of moments to shine earlier (and perhaps again if the phasers start talking.

I agree with Qralloq in that the difficulty system makes it hard for players to just do a roll because you need to know if you should buy more dice. Other than that I like the skill system (adding two attributes) very much.
Sep 21, 2024 6:36 pm
I'm neutral. Would love to keep playing the good doctor though
Sep 21, 2024 10:11 pm
I am neutral as well. I too would love to continue on with the XO.

Been doing my best to try and include everyone with a task ... Currently Cole is planning on Luna trying to find that backdoor access to the apparatus where they might plug in.

I like they system. I think at the moment we are being a bit passive on our rolls. We have a lot of Momentum and probably should not be afraid to use the community pool more. Would keep things from stalling like they kind of been.

I dig the story/adventure though :thumbsup:

Seuss
Sep 22, 2024 1:55 am
Neutral here too. I don't know the system as well as the rest of the group but Drake's muddling along.
Sep 23, 2024 3:48 pm
Alright, thanks to those who have chimed in. We'll continue to the Nanotechnology Ethics Summit after you sort this dimensional mess out, and anyone who's not having fun can stay on the ship.
Sep 24, 2024 1:24 am
A few things.

One, I think the game may suffer from generic rules. I recently watched a review of Vaesen that I think illuminated this issue - the 2d20 rules presume a spread of activities that are less thematically present in a more genre specific game.

I built Aurin with the assumption that he was very specialized, with the ability to branch out by spending Momentum to reflect a character that was well-read with some real-world experience, but lacking broad competency outside his field. However, it turns out that in Star Trek, being the smart guy with science knowledge and a bit of an engineering background is pretty central to the theme of the setting, and shooting phasers and dogfighting in shuttlecraft is just less relevant to the story being told, even though those skills require a similar investment of resources.

Two, I think the scenario let us shoot ourselves in the foot a little, but we definitely took aim. The game pretty clearly centers itself around the PCs being the command staff of a starship. Players in those positions of command, even if their specialties aren't called for, have a stake in the course of the ship and the well-being of the crew. They have a seat at the table and a voice in the room when those grandiose decisions are being made. Without the ship being there, we're relying on whose boots are on the ground and the tools we have at our disposal. But even if the ship were there, I think some of the characters much lower on the command chain might struggle to contribute equally.

Three, and related, I think this is where Supporting Characters are supposed to come in. This is a tough sell in pbp, where the pace is... what it is, but the rules support being able to leave your character at home, quote, "to play a more active role in an adventure that does not focus on their Main Character" (p. 132). If our ship were boarded, for instance, I would probably set aside Aurin, who would be hiding under his desk, and pick up the role of a lesser Security officer. It not perfect system, but it does seem to be something that would work out in the long term.

So.... in short, I think I'm pretty high on the game as a platonic ideal, I think we just have to do some work to engage on it on its level and acknowledge some of its shortcomings.
Sep 27, 2024 1:28 pm
The game system seems interesting to me. I can seem how PBP makes it harder to determine when to grab momentum quickly and efficiently. And the supporting character aspect would be interesting for a long campaign.

The adventure content that Qralloq provided has had a great Star Trek flavor. And I myself enjoyed our different characters and thought we had good crew that everyone played with good Star Trek vibes. We did get confused here and there, but no worries. It was all fun!

Sorry for being pretty inactive for the last few weeks. I've been crazy busy.

If we are playing a wrap up scene out, I just posted.
Oct 13, 2024 4:14 pm
I've wrapped up story 1.

At this point we'd normally go through a milestone system, but STA isn't a game where characters normally become more advanced right away. Instead, they can change, reducing a Discipline by 1 (to a minimum of 1) to increase another by 1 (to a maximum of 4). Values can also be changed if they were challenged in the adventure.

If you do make a change, then let me know here, otherwise I'll launch us on the second part of the adventure tomorrow.

Lastly, if you do decide to pass on the next adventure, let us know here that your PC will be staying on the ship.
Oct 14, 2024 11:19 am
I would like to continue.

No changes for Commander Cole at this juncture.


Thank you,
Seuss
Oct 14, 2024 11:47 am
continuing here as well. no changes.
Oct 14, 2024 6:13 pm
Luna is also fine as is and ready to continue
Oct 16, 2024 12:11 pm
I do like framing scenes with the captain's log bits.
Oct 16, 2024 1:25 pm
I think it's pretty neat.
Oct 16, 2024 11:59 pm
I like it as well. It's a great mood setting device
Oct 17, 2024 11:20 am
Ditto!

Seuss
Oct 27, 2024 9:23 pm
Oof, got hammered at work, then got sick, then got a shot which put me down for a day. I'll try to keep up soon.

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