OOC:
@qralloq - Would we be able to utilize 'Success at a Cost'? Assuming of course that
@Stefron is okay accepting a complication?
Or not because a Momentum was spent on the roll?
Or does anyone else have any other thoughts to add?
SUCCESS AT COST
Some Tasks can’t really be failed outright; rather, there is
uncertainty as to whether the Task can be completed without
problems. In such a situation, the Gamemaster may allow
characters to Succeed at a Cost, either stating this before
the Task is attempted, or providing the option after the dice
have been rolled. If this option is provided, then a failed
Task still allows the Task to be successful but the character
also suffers one automatic Complication, in addition to any
caused by 20s being rolled. These Complications function
exactly as those generated by rolling a 20, including being
able to trade them for 2 points of Threat, or using them to
create other effects.
Though the Task has technically been successful, Momentum
cannot be spent to improve the outcome of a Task that
has succeeded at a cost: Momentum can only be spent
if the Task was truly successful. In some cases, the ‘cost’
can be increased further, at the Gamemaster’s discretion,
causing the character to suffer more than one automatic
Complication on a failed Task. This should be made clear
when the option to succeed at cost is presented.
Seuss