You track down Gronk at the local inn (do you find it strange that Humphrey's carriages were parked somewhere else?).
• Did you leave Humphrey to work on his carriage, or have him come with as you seek out Gronk?
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Ritual - (2d6+2)
(15) + 2 = 8
Die of Fate - (1d6)
(2) = 2
Wisdom Check - (2d6+1)
(24) + 1 = 7
Stabby, stabby. Die, foul beast! - (2d6+1)
(43) + 1 = 8
Willpower check to avoid itching - (2d6+1)
(63) + 1 = 10
Itchy and scratchy - (2D6+1)
(32) + 1 = 6
Scratching twice DoF - (1d6-2)
(4) - 2 = 2
Subterfuge - (2d6+1)
(22) + 1 = 5
Initial damage inflicted upon creature with blade - (1d6)
(2) = 2
Damage to Ezmaray's finger caught in trap - (1d3-2)
(3) - 2 = 1
Survival/Dex check to catch creature - (2d6+1)
(13) + 1 = 5
In The Mist Roll - (2d6+1)
(54) + 1 = 10
In the Mist - (2d6+1)
(21) + 1 = 4
Die of Fate - (1d6-2)
(6) - 2 = 4
Where to go. +Int - (2D6+1)
(14) + 1 = 6
Healing Gronk - (2d6+2)
(22) + 2 = 6
Scratching? - (2D6+1)
(16) + 1 = 8
One scratch - (D6-1)
(6) - 1 = 5
On the origin of sounds - (2D6+1)
(13) + 1 = 5
Where will faith lead me - (1d6)
(5) = 5
Survival (+WIS) - Tracking Roald - (2d6+1)
(65) + 1 = 12
Let's make some spice - (2d6+0)
(45) = 9
Survival Check - Sense of direction - (2d6+1)
(25) + 1 = 8
Die of Fate - (1d6)
Resisting the urge to scratch - (2d6+1)
(22) + 1 = 5
Die of Fate - (1d6-4)
(1) - 4 = -3
How much damage is Wankle in time to prevent? - (1d2)
(2) = 2
wisdom roll - (2d6+1)
(23) + 1 = 6
Itching twice or only once? - (2d6+1)
(14) + 1 = 6
Die of Fate (minus # of itches) - (1d6-6)
(3) - 6 = -3
mistroll - (2d6+1)
(54) + 1 = 10
Knock the mistling down (+str) - (2d6+1)
(64) + 1 = 11
defy danger- Dex - (2d6+0)
(25) = 7
Stick it with the pointy end. - (2D6+1)
(56) + 1 = 12
Bow shot- Dex - (2d6+0)
(25) = 7
Arrow damage - (1d6)
(5) = 5
Necusle? - (2d6+1)
(32) + 1 = 6