Mar 14, 2024 4:32 am
Welcome, everyone, to the Keep on the Borderlands! Before we get started, there are some important topics I want to go over.
Lines and Veils
Lines and Veils are safety tools meant to clearly indicate topics that players find sensitive or triggering. Not everyone wants to vicariously experience things they may find upsetting or disturbing, so we establish ahead of time which topics we're going to be careful about or even avoid in the first place.
A Veil is a topic that we should be careful about addressing, which is usually only implied in a "fade to black" moment. Try not to dwell on a Veiled topic, and be ready to drop it completely if someone is uncomfortable. A Line is a hard line that we should never even think about crossing. Lined topics will be avoided entirely, no questions asked. Feel free to share your Lines and Veils, by posting below or by PM.After we share our Lines and Veils, I'll pin the list to the top of the threads as a constant reminder, which can always be changed or added to. As an addendum to this, please indicate whether you want your PC to engage in romance or not, with other PCs, NPCs, or both. For caution, lack of an answer will be treated as a negative one.
Rules Options
Time to have that discussion I've been talking about. Please let me know what you all think about the following, most of which will determine what kind of character sheets we use:
1. PCs per Player: I initially allowed two PCs per player to make up for a smaller party than the module suggests. Since that won't be the case, I suggest each of you create one PC and save the other as a backup. If some of you really want to play two PCs at once, I'll allow it as long as you try to keep them separate and distinct. I already expect you guys might want to split up and form sub-parties anyway, for tactical and story reasons. From what I understand, that's one of the truest old-school traditions.
2. Armor Class: As you all know, there are two ways in OSE to track Armor Class: Descending (subtraction) and Ascending (addition). I want to know which option you all find more intuitive and want to use for the campaign. Personally, I'm really interested in a third middle-of-the-road option: Target 20. (Thanks again @Harrigan for the suggestion!) I believe this will combine the best of DAC and AAC to be even simpler than both.
3. Encumbrance: Because gold is equivalent to XP in old-school games, encumbrance rules are a must-have so the game isn't far easier than it's meant to be. Initially, I wanted to use the basic rules in the Player's Tome, but I recently remembered that item-based encumbrance exists. I find item-based encumbrance even more engaging and intuitive, since it depends on slots, which are easier to interface with than floating numbers.
4. Multiclassing: After much deliberation, I have decided to allow multiclassing. Feel free to make whatever combinations you like, within the bounds of the rules of course. From what I've read, it shouldn't create too much power disparity within the party. More importantly, as long as it makes sense in the narrative then I'm game.
Where is the Keep on the Borderlands?
This question is only really important if we want to keep going after finishing the module. Some say Mystara, others say Greyhawk, and a few new-wave folks suggest the Forgotten Realms. Of course, just as many people move it to their homebrew world. For our campaign, I'm in favor of the last option; I have an old, storied homebrew setting that would synergize really well with Mike's World: The Forsaken Wilderness Beyond. (Thanks again to @cowleyc for the suggestion.) Going this way would make things decidedly post-apocalyptic, so I'd love to hear what you all think first before making a final decision.
Fun Sidenote
This isn't critical game information, but as I've been preparing for this campaign I've been listening to a ton of Uriah Heep, Rainbow, Dio, etc. Granted it's what I normally listen to, but it's also great at setting the mood of a wondrous and mystical fantasy campaign, old-school style. In fact, one of my favorite things is to assign theme songs to important characters, locations, and story beats in my campaigns. If you can relate, feel free to share what music you listen to and how it inspires you!
Once we cover this fundamental stuff (especially the last part, lol) we can get to character creation.
Lines and Veils
Lines and Veils are safety tools meant to clearly indicate topics that players find sensitive or triggering. Not everyone wants to vicariously experience things they may find upsetting or disturbing, so we establish ahead of time which topics we're going to be careful about or even avoid in the first place.
A Veil is a topic that we should be careful about addressing, which is usually only implied in a "fade to black" moment. Try not to dwell on a Veiled topic, and be ready to drop it completely if someone is uncomfortable. A Line is a hard line that we should never even think about crossing. Lined topics will be avoided entirely, no questions asked. Feel free to share your Lines and Veils, by posting below or by PM.
[ +- ] Example: My Lines and Veils (Caution: Triggering Topics)
Lines: Humanoid suicide, sexual violence
Veils: Explicit sex, humanoid torture, deliberate self-harm
Veils: Explicit sex, humanoid torture, deliberate self-harm
Rules Options
Time to have that discussion I've been talking about. Please let me know what you all think about the following, most of which will determine what kind of character sheets we use:
1. PCs per Player: I initially allowed two PCs per player to make up for a smaller party than the module suggests. Since that won't be the case, I suggest each of you create one PC and save the other as a backup. If some of you really want to play two PCs at once, I'll allow it as long as you try to keep them separate and distinct. I already expect you guys might want to split up and form sub-parties anyway, for tactical and story reasons. From what I understand, that's one of the truest old-school traditions.
2. Armor Class: As you all know, there are two ways in OSE to track Armor Class: Descending (subtraction) and Ascending (addition). I want to know which option you all find more intuitive and want to use for the campaign. Personally, I'm really interested in a third middle-of-the-road option: Target 20. (Thanks again @Harrigan for the suggestion!) I believe this will combine the best of DAC and AAC to be even simpler than both.
3. Encumbrance: Because gold is equivalent to XP in old-school games, encumbrance rules are a must-have so the game isn't far easier than it's meant to be. Initially, I wanted to use the basic rules in the Player's Tome, but I recently remembered that item-based encumbrance exists. I find item-based encumbrance even more engaging and intuitive, since it depends on slots, which are easier to interface with than floating numbers.
4. Multiclassing: After much deliberation, I have decided to allow multiclassing. Feel free to make whatever combinations you like, within the bounds of the rules of course. From what I've read, it shouldn't create too much power disparity within the party. More importantly, as long as it makes sense in the narrative then I'm game.
Where is the Keep on the Borderlands?
This question is only really important if we want to keep going after finishing the module. Some say Mystara, others say Greyhawk, and a few new-wave folks suggest the Forgotten Realms. Of course, just as many people move it to their homebrew world. For our campaign, I'm in favor of the last option; I have an old, storied homebrew setting that would synergize really well with Mike's World: The Forsaken Wilderness Beyond. (Thanks again to @cowleyc for the suggestion.) Going this way would make things decidedly post-apocalyptic, so I'd love to hear what you all think first before making a final decision.
Fun Sidenote
This isn't critical game information, but as I've been preparing for this campaign I've been listening to a ton of Uriah Heep, Rainbow, Dio, etc. Granted it's what I normally listen to, but it's also great at setting the mood of a wondrous and mystical fantasy campaign, old-school style. In fact, one of my favorite things is to assign theme songs to important characters, locations, and story beats in my campaigns. If you can relate, feel free to share what music you listen to and how it inspires you!
Once we cover this fundamental stuff (especially the last part, lol) we can get to character creation.