OOC Chat

load previous
Sep 26, 2024 5:57 am
If you want to save this and any maps for quick reference you can post them in the map thread.
Sep 26, 2024 6:17 am
Roger that. We're on Turn 21?
Sep 26, 2024 6:22 am
That is correct. :)
Sep 30, 2024 5:18 am
Heads up -- very busy work week ahead with travel and long, long days. I'll do what I can to keep up, but expect slowness. I should be back in the saddle on Saturday.
Oct 1, 2024 11:00 pm
Sorry, one more correction to the map. The main hallway should be 40' wide instead of 10'. Rookie mistake on my part. This becomes important because the secret hall is 5' wide, meaning you'll have to go in single-file. I promise I'll get a handle on my descriptions eventually. . . .
Oct 2, 2024 6:09 pm
Hi, sorry for only informing about it now. My life has gotten to busy and I can't keep up with the games I'm in.
So sadly I've got to bow out.
I had fun while I was here though and thank you all for dragging me along.
Oct 3, 2024 11:09 pm
No problem at all; life happens. Thanks for playing and I'm glad you enjoyed it! Take care and I hope to see you around the boards sometime :) .
Oct 5, 2024 7:50 pm
Cheers ChrSch -- fun playing with you. I'm back in the saddle, but have lots to catch up on with GP this weekend...
Oct 6, 2024 1:42 pm
Map updates based on the 40' wide section and this:
Quote:
You should be able to see this on the map but, as a reminder, there are three exits from this hallway. You can go north into uncharted dungeon, back south into the main hall, or east into the magically-darkened secret hall. Turn 22 will begin when the party starts moving again or takes a mechanical action (not RP).
How does this look? I've also started highlighting areas we have not explored in red. Just let me know if there are corrections!

https://i.imgur.com/Zsm3XxL.png
Oct 6, 2024 5:40 pm
That's right, and good shorthand with red = unexplored. The only thing you should change is that the secret hallway is 5' wide, so half a square.
Oct 6, 2024 7:59 pm
Roger that!
Oct 6, 2024 8:25 pm
Gradual improvements!
https://i.imgur.com/zaK6HI1.png

Question to the group right now is whether we go back to base, head north and west down the big corridor, or explore that little secret door with the 5' wide passage behind it -- the one that seems to dampen light.
Oct 9, 2024 5:25 am
Harrigan says:
OOC:
Potentially silly question: does this ruin / dungeon have a name that we've learned?
Right now, to the PCs, it's just an ancient Thothian ruin. See below if learning which module(s) I'm using and how wouldn't ruin the immersion.
[ +- ] Spoiler
P.S. been working on a lore thread for those who wish the worldbuilding was more overt than subtextual. It may only cover what would be common knowledge for (most of) the PCs.
Oct 9, 2024 5:35 am
I do believe that you'll find outside, scratched into a stone, a poorly spelled "Kragors Kafern".
Oct 9, 2024 5:38 am
[ +- ] Current Map - Turn 22
Oct 15, 2024 4:54 am
Will be at a Con from Weds through Sunday... posting will be lean. Autopilot as necessary; should be back to it next week.
Oct 28, 2024 11:03 pm
@DragonDweller62, if you uncheck "This is a minor edit" at the bottom of your post, it will mark it as new again. I've noticed that I'll check your post, see that it's being updated... And then promptly forget. No object permanence. ;)
Oct 28, 2024 11:54 pm
Good to know, thanks! I had a vague understanding that unchecking the box did something special, but thanks for explaining it. I'll use that in the future, but for now the post in the gameplay thread is the final version.
Nov 6, 2024 4:30 pm
I'm going to need a few days to process things. If I do not return, I have enjoyed the game and all of your company.
load next

You do not have permission to post in this thread.