6. Carmody Farm

Mar 18, 2024 10:28 am
https://i.imgur.com/YXkQqU3.jpg

Jimmy approaches the Carmody farm as light begins to stream from the eastern horizon. He approaches from just within the corn along the path to stay hidden. The farm seems quiet at this hour, no activity is immediately apparent.
OOC:
Give me a listen roll, Jimmy!
Mar 19, 2024 12:25 am
Jimmy listens carefully as he approaches.

Rolls

Jimmy McBride (CoC7e): Listen (40) - (d100)

(36) = 36

Mar 19, 2024 1:28 am
Jimmy hears an indistinct thumping coming from somewhere further into the complex.
Mar 19, 2024 2:34 am
Jimmy continues sneaking to the nearest building and moves around to try the door.
Mar 19, 2024 10:12 am
Jimmy makes his way to the small shed, he opens the door to find multiple barrels stacked neatly inside. Each has a simple burned letter label that says simply ‘Whiskey’.
As Jimmy approaches the yard, he sees a tractor parked next to the building he knows is the garage. He also hears the thumping more clearly and it appears to be coming from the main farmhouse.
Mar 20, 2024 3:05 am
Jimmy pulls out a spare shirt from his bag and uses his survival knife to cut it into haphazard strips. He pulls one of the whiskey bottles free of the crates and drenches the strips of cloth with the liquid before removing five more bottles, opening them, and shoving the strips of cloth halfway down the neck of the bottles. He places his bag back over his shoulder and carries four of the bottles and the guns out to the grass across the path.

He leaves everything but one of the tommy guns and quietly heads back to the storage shed. He sets the final bottle atop a crate in the shed, pulls out his waterproof matches and strikes the flame, lighting the cloth sticking free of the single bottle before running back to where he stored the other items.
Mar 20, 2024 10:11 am
The fire hungrily consumes the soaked strip of cloth and eats its way into the bottle of whiskey. The bottle stays alight similar to a makeshift oil lamp.

Just as Jimmy is beginning to feel like he needs to rethink his impromptu bomb a wave of heat and sound crash over him as the shed goes up in a massive explosion. Splinters of wood and debris go flying in every direction and what is left is a roaring inferno.
Mickey and Lenny hear the explosion, not far from where they currently stand. Mickey takes off at a sprint toward the sound, seeming un phased.
In short order, four men come running out of the main farmhouse, wearing pajamas and carrying weapons. One man in particular stops and looks aghast before he begins yelling at the others to get buckets from the channel.

Rolls

Secret Roll

Mar 20, 2024 11:54 am
Mic... Lenny says the sound dying on his lips.

He clearly doesn't remember that Lenny is injured, or not anymore, if Mickey had been the one Injured Lenny would've told him to leave but he won't leave Mickey on his own to fight whatever this is, so he works the quickest hobble he can after his brother.
If Mickey dies he'll sure as hell make sure everything goes down with him.
Mar 21, 2024 2:17 am
Jimmy takes up both tommy guns yet again, standing from a kneeling position in the grass he takes a step forward and without any warning or notice begins to open fire on the men.
OOC:
Ok - not sure how this works. Duel-shooting tommy guns, full auto. What should I roll?
Mar 21, 2024 10:01 am
OOC:
Epic! So dual wielding puts a penalty on every shot. Firing multiple shots puts a penalty on every shot after the first. That would mean your first two shots would be at a single penalty and then every additional shot is at two penalty dice. I can’t find anywhere that says how many shots a round the Thompson can do, maybe we’ll just say 6 is the max? It looks like there are 20 bullets in a magazine.
@KoldikSteelskin I’m, sorry. Sometimes I get lost in characters and don’t play the game. Following is Mickey’s First Aid to potentially get you some HP back.

Rolls

Mickey Valentine: First Aid(45) - (d100)

(15) = 15

HP - (1d3)

(1) = 1

Mar 22, 2024 12:52 am
Jimmy drops one of the two guns at his feet -easier than reloading. He pulls the other up into both hands and unleashes hell.
OOC:
Six shots it is, the latter five each with one penalty die. iirc you want 1d100 for penalty dice, so I'll do that.

I'll spend 2 luck to let the first one hit. Not sure on damage - please roll damage for expediency, then I'll know for future.
Last edited March 22, 2024 12:53 am

Rolls

Jimmy McBride (CoC7e): Firearms (Rifle/Shotgun)(25) - (d100, d100, d100, d100, d100, d100)

d100 : (27) = 27

d100 : (40) = 40

d100 : (13) = 13

d100 : (44) = 44

d100 : (30) = 30

d100 : (85) = 85

Penalty dice x5 - (d100, d100, d100, d100, d100)

d100 : (30) = 30

d100 : (75) = 75

d100 : (52) = 52

d100 : (100) = 100

d100 : (63) = 63

Mar 22, 2024 9:55 am
Jimmy opens fire on the men as they scramble for buckets, taking them by surprise.

One of Jimmy’s bullets hits the man who was directing the others in the shoulder, spinning him around, but he keeps his feet. As Jimmy lets the automatic weapon fire, it stalls and clicks. The telltale sign of a jam.
OOC:
Ok, have to spend a round unjamming the one Jimmy is holding.

That was surprise round and now we are going into init.
[ +- ] Init

Rolls

Thompson Damage - (D10+2)

(6) + 2 = 8

Rounds for Mickey and Lenny - (d3)

(1) = 1

Mar 25, 2024 6:14 am
Jimmy drops the first Thompson and picks up the other one at his feet. He unloads another hail of bullets at the Carmodys.

Rolls

Jimmy McBride (CoC7e): Firearms (Rifle/Shotgun)(25) - (d100, d100, d100, d100, d100, d100)

d100 : (47) = 47

d100 : (64) = 64

d100 : (53) = 53

d100 : (48) = 48

d100 : (23) = 23

d100 : (3) = 3

Penalty Dice - (d100, d100, d100, d100, d100)

d100 : (27) = 27

d100 : (51) = 51

d100 : (37) = 37

d100 : (7) = 7

d100 : (75) = 75

Mar 25, 2024 9:41 pm
The Carmody leader overcomes his shock, running for the corner of the stables to put the structure between himself and Jimmy. He raises his rifle to fire back at Jimmy.

His three gang members lose their minds in the hailstorm of bullets, one of them runs back into the farm house, one runs for the metal grain silo and one drops his weapon and lays down on the ground in a fetal position grabbing his ears.

The leader tries to line up a shot on Jimmy but his bullet flies wild.
OOC:
Jimmy is up again and then this next round Mickey and Lenny will have actions

Rolls

Pow(80) - (d100)

(23) = 23

Pow(50) - (d100, d100, d100)

d100 : (89) = 89

d100 : (54) = 54

d100 : (96) = 96

Firearms (Rifle/Shotgun)(50) - (d100)

(53) = 53

Mar 26, 2024 4:59 am
Jimmy drops the tommy gun, seeing his skills failing him in that regard, and draws his revolver. He's always been better with it than the bigger stuff. He fans the hammer, firing at the one lining up shots against him. He rushes back slides into the grass near the homebrewed molotovs.
Last edited March 26, 2024 5:00 am

Rolls

Jimmy McBride (CoC7e): .38 Revolver - Firearms (Handgun)(50) - Roll - (d100, d100, d100)

d100 : (72) = 72

d100 : (24) = 24

d100 : (67) = 67

Penalty Die on shots 2 and 3 - (d100, d100)

d100 : (54) = 54

d100 : (31) = 31

3 more penalty dice - (d100, d100, d100)

d100 : (13) = 13

d100 : (26) = 26

d100 : (56) = 56

Brendan Carmody

Edmund_Balworth

Mar 27, 2024 12:14 pm
OOC:
Squares are 10'
Brendan Carmody

Jimmy shoots at the Carmody gang leader and his bullets hit the side of the stables. Jimmy hears the horses inside whinny in a loud clamor. Brendan Carmody shouts out, Get it together you idiots! There's only one of him and four of us. Jacobs, Squirt, head round the barn to flush him out. Miller... get your ass over here and be ready to shoot him when he runs!
Jimmy sees Mickey break through the surrounding corn into the grassy field that surrounds the Carmody farm. The gunshots and shouts keyed the man into what was happening, and Mickey began a slow stalk to get to the leader without the man seeing.
OOC:
Lenny is up!
Mar 28, 2024 2:14 am
By the time Lenny Reaches the edge of the field the hand holding the gun has finally stopped shaking, he takes one quick look around before aiming the gun, there's horses here, and maybe he's getting his hopes up but it looks like there might be a car, or at least a tractor.

Lenny Moves Slowly Still slightly limping despite the splint on his leg, towards where he hopes he will find vehicles, aiming the revolver the one he'd never had the guts to get rid of at the closest Carmody, praying that he hits and pulls the trigger over and over and over as fast as the stupid thing will fire.

Rolls

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Roll - (d100)

(2) = 2

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Roll - (d100)

(1) = 1

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Roll - (d100)

(19) = 19

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Dmg - (d10)

(4) = 4

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Dmg - (d10)

(3) = 3

Lenny Valentine: .38 Revolver - Firearms (Handgun)(50) - Dmg - (d10)

(2) = 2

Penalty 1 - (1d100)

(57) = 57

Penalty 2 - (1d100)

(99) = 99

Mar 29, 2024 10:41 am
OOC:
I’m going to assume Lenny shoots L5 as the others would all have cover.
Lenny’s first shot hits the gang member making his away around the back of the farmhouse, the man stumbles and clutches his stomach as Lenny’s second bullet hits the man’s shoulder and spins him. Lenny goes to fire a third time and his gun jams. Lenny takes off at a sprint coming next to the barn where Jimmy is taking cover.

The man Lenny was firing at slumps to the ground anyway, his wounds overtaking him.
[ +- ] Init
OOC:
Lenny needs to spend a round unjamming his gun. There also is a jammed Tommy and an unjammed Tommy at his feet. Jimmy is up!
Mar 30, 2024 1:14 am
"Lenny," Jimmy says with a smile. "It's good to see you. Where are Manny and your brother? Can you use this better than I can?" he nudges the unjammed tommy gun with his foot then nudges his head to the east. "Gonna see if I can get an angle on them. We need to destroy this hootch." He hustles around the eastern side of the distillery and holds position - too far away to get a decent shot off.
OOC:
Moving to V16 - range is 15 on his revolver, is that 3 squares?

Rolls

Secret Roll

Brendan Carmody

Edmund_Balworth

Mar 31, 2024 2:30 am
They shot Squirt! … They shot him dead!…
Brendan Carmody
SHUT UP you idiot! That explosion will bring Damien. Then they’ll all have hell to pay… Look out for others…

Mickey moves up silently around the horse fence and takes aim at the Carmody leader. The bullet grazes Brendan’s cheek, but causes him to stumble out into the yard, right in view of Jimmy. The man turns and levels his rifle at Mickey. Mickey tries to dodge, but the bullet takes him in the thigh. Everyone hears the thud of a bullet impacting deep in flesh.

A scream issues from the farmhouse.
OOC:
It works out to be about 5 squares on this map. Lenny, you are up.

Rolls

Mickey Valentine: Stealth (70) - (d100)

(35) = 35

Gang Spot (50) - (d100)

(59) = 59

Mickey Valentine: Firearms (Handgun)(80) - (d100, d10)

d100 : (56) = 56

d10 : (9) = 9

Mickey Valentine: .38 Revolver - Firearms (Handgun)(80) - Dmg - (d10)

(2) = 2

Brendan Rifle(50) - (d100)

(47) = 47

.303 Bolt Action - Firearms (Rifle/Shotgun))(80) - Dmg - (2d6+4)

(14) + 4 = 9

Mickey Valentine: Dodge (55) - (d100)

(74) = 74

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