You gather up your gear and begin your journey out of Outskirt to the mound. As you head out of the town you see a bat flying out of the town which surprises you as though it is early morning it seems late to be seeing a bat flying.
Your day for the most part is uneventful though it takes a while for you to get used to the mist that filters the light in the vale.
Consulting the map you believe you are getting near the area of the mound but also night is beginning to fall. So you need to decide if you plan on making camp or trying to find the Ridermound in the dark?
OOC:
Also are you bringing the cart and donkey? It seems from the map that you could traverse with it but again you don't know the lay of the land.
If you stop and make camp I will need to know the what your plans are for the night. Such as are you making a fire? who is on watch and for how long?
I did not do it for this trip but we will need to start following the journey rules where we need to make bushcraft rolls per shift not to suffer a mishap. there are also rules for making camp. I will have to post them as I don't think I gave you them when I posted the rules. I wanted to have you get a little more used to the basic rules before the journey rules kick in.