RidderMound
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OOC: 3 silver and 4 rations for me.
As for sleep — he did so soundly. Lothar rarely had trouble getting proper shuteye…
Felskrudd, you are a merchant, tell me if I am wrong. It seems that there is a lot of supplies that we are possibly lacking and money is short. That means a financier is needed. If I am not mistaken that one who backs the cost of an expedition not only has more to lose if the expedition is a bust but also gets a greater reward if successful. Now if said backer pays for the supplies needed to go on said expedition they get a greater share of anything found on it or am I missing something?
she finishes with an innocent smile.
She smiles at Lothar and says, I maybe young, untested and maybe a bit naive but don't take me as stupid. I don't mind helping the group out as we go as I have much at stake here. Still I won't be taken advantage of either.
Items: Backpack, Food (4), Open Helmet, Grappling Hook & Rope, Sleeping Furs, Tent (Large), Bandages (10)
I will see what I am able to find, I don't want to delay us to much so if it is not readily available we may need to go without right now. Well except for food that we will definitely need to wait for. Now I think this might end up very costly. It is worth more than an extra quarter share. I will only go with one share but think of the rest as payment for helping me and that you are on retainer paid in advance.
She then gets up and after a quick talk with the innkeeper she heads out.
After a bit she returns and says The gear will be here soon and the innkeeper is getting us enough rations for 4 days.
I was able to secure a tent, 3 backpacks, some hemp rope, sleeping furs for those who don't have them, 20 bandages, 2 snares, 2 oil lamps and 2 things of oil. Other things will take time to get or the cost at this time doesn't seem reasonable so I figured we can get them later.
shortly after she arrives a somewhat large man comes in loaded down with supplies. He brings them over to you and as you see him, You can tell he is not fully human and that orcish blood may run through his veins.
Your day for the most part is uneventful though it takes a while for you to get used to the mist that filters the light in the vale.
Consulting the map you believe you are getting near the area of the mound but also night is beginning to fall. So you need to decide if you plan on making camp or trying to find the Ridermound in the dark?
If you stop and make camp I will need to know the what your plans are for the night. Such as are you making a fire? who is on watch and for how long?
I did not do it for this trip but we will need to start following the journey rules where we need to make bushcraft rolls per shift not to suffer a mishap. there are also rules for making camp. I will have to post them as I don't think I gave you them when I posted the rules. I wanted to have you get a little more used to the basic rules before the journey rules kick in.
"Not so far, hey? Straight in, then? Right to the business of plunder?"
He stretches his muscles after a day steering the donkey and the cart. Not as tiring as his companions on their feet, but he can feel it in his backside.
He releases the donkey and gives it an assuring pat on the back. He lets it graze a little before latching it so it won't run away in the middle of the night.
"What say you, ladies?"
She takes a moment to scan the surroundings trying to see if anything jumps out at her immediately as a good site for the camp.
OOC: I am guessing we will be using the tent, so I will take a boon on my bushcraft roll.
Rolls
Bushcraft roll - (1d20)
(5) = 5
boon roll - (1d20)
(5) = 5
Browyn also notices that there are footprints in the grass of the hill.
"Uuf! Smell that?" he asked quietly, warily. "Worse than dragon shit! What is that?"
When he noticed the tracks in the grass of the glade, he crouched down trying to identify what sort of creature made these tracks. His eyes also followed the tracks, trying to find where it went.
OOC: I am guessing that after the rest in the town, I have cured the condition that I previously had? Also, am rolling beastlore to identify the tracks.
Rolls
Beastlore roll - (1d20)
(15) = 15
After examining the area it seems that those who used the area as a latrine probably moved on. Still you remain wary and have the mound to contend with.
OOC: Using Adaptive talent to roll awareness in place of Beastlore to get more information as Beastlore has failed. I don't know it can be done. If it is not possible we will retcon it.
Rolls
Awareness CS12 - (1d20)
(8) = 8
Rolls
Spot Hidden 12 - (d20)
(12) = 12
Krisanna goes around the mound finding it a complete circle. As she continues to search she notices that the stone on the top of the mound is indeed square and with a little effort maybe able to move.
But then it's down to business, and after kicking at the stone to make sure it's not trapped, Lothar muckles onto the thing and tries to move it or otherwise open the way into the barrow...
As you look down an underground shaft opens beneath the stone slab. No bottom can be seen. a musty smell of stale air and dried-up corpses rises from the depth.
Success!
Rolls
Acrobatics (5) + One Boon - (2d20l1)
(32) = 2
OOC: Rolls. Wow, even with the boon, Browyn has failed.
Rolls
Acrobatics CS12 - (1d20)
(14) = 14
boon - (1d20)
(15) = 15
Rolls
Acrobatics (14) - (d20)
(10) = 10
Drawing his sword and readying his shield, the man ignores the tracks on the ground and tromps up to the doors -- and the two statues.
If neither makes a move, Lothar will listen at, and then try to quietly open, the doors.
OOC: Wow, the dice gods surely hate me. This will be the end of Browyn. Okay, so I pushed in order to save myself but I got a failure and a condition. Now agility is my most important attribute for fighting. All my bow attacks rely on it. I want to take a stretch rest to heal that condition or else I am useless from now.
Rolls
Acrobatics CS12 - (1d20)
(19) = 19
Acrobatics CS12 (pushing) - (1d20)
(18) = 18
Rolls
Acrobatics CS7 - (1d20)
(17) = 17
Boob - (1d20)
(13) = 13
Myths & Legends CS5 - (1d20)
(5) = 5
You have all gotten down now and have gotten your bearing in the room.
OOC: Rolling Beastlore to see if Browyn knows anything about vampire bats.
Rolls
Beastlore CS12 - (1d20)
(10) = 10
After a short pause while still looking at the mass of flying rodents, "But that's just my thoughts. Other ideas?"
Elaria causes a a spark from her hand to light the material.
OOC: Pushing the roll. Marking condition sickly, all the smoke has entered Browyn's nostrils and made him cough and suffocate.
Rolls
Beastlore CS12 - (1d20)
(16) = 16
Beastlore roll - (1d20)
(14) = 14
They are disoriented and that give you a chance to get rid of them before they come after you.
"Whose bright idear was lighting a fire in an enclosed space?!" he shouts as he attacks -- and finds the bats difficult, agile foes!
Rolls
Sword (12) - (1d20)
(13) = 13
Pushed Swords (12) roll... - (1d20)
(19) = 19
Rolls
Sling CS14 - (1d20)
(16) = 16
Sling - (1d8+1d4)
(4) + (1) = 5
OOC: Wow, a demon. I can finally fail and raise my skill. Shit, I am out of arrow. I hope the party has more arrows?
Rolls
Bows CS12 - (1d20)
(20) = 20
Mishap roll - (1d6)
(2) = 2
Rolls
Knives [14] - (d20)
(6) = 6
Knife damage d8+d6 Agl bonus - (d8+d6)
(3) + (5) = 8
OOC: Rolling Bushcraft for the arrows and spot hidden to see if there is anything noteworthy in this room.
Rolls
Bushcraft CS12 - (1d20)
(10) = 10
Spot Hidden CS12 - (1d20)
(7) = 7
OOC: Anything specific I can get about the sticky substance?
Rolls
Beastlore CS12 - (1d20)
(7) = 7
Rolls
Spot Hidden 5 (He's still Angry) - (2d20H1)
(22) = 2
The halls are dark and damp tunnel through packed earth that branches off in different directions.The air is chilly and filled with musty smells. Slithering roots, worms and centipedes are hanging like stalactites from the ceiling and makes the ground slippery.
The room in front of you is a small room with a floor of beaten earth. The Flickering light of a torch streams through a black iron portcullis in the far wall. Two mummified guards with rusted chainmail and long spears flank the barred gate.
In the room you can see is that it is a small room with an oak table in the middle and burning torches on the walls. A mummified woman in gilded chainmail sits at the far end of the table. An iron fitted oak door behind the mummy bears an ancient symbok in glittering silver.
The track lead both ways and they double back on each other. You notice blood on the tracks and some does not seem that old.
OOC: Rolling awareness.
Rolls
Awareness CS12 - (1d20)
(17) = 17
"Give me a hand," he says to whomever is near by...
"Let's see who today's lucky winner is.... er, was." She draws one of her blades and uses it to flip the cloak back and expose the body.
OOC: Is the place dark? Is someone carrying a torch?
You traverse the hallway and it opens into a room, a dark damp chamber Dug out burial chambers cover the walls from floor to ceiling. Broken skeletons. moldered rags, and shards of crushed pottery can be seen all over the place.
He took an arrow from the quiver and started to prod at the skeleton down on the floor. Then he moved over to the broken remains and tried to shift them with his feet in order to make a way.
OOC: Rolling awareness to detect any secret.
Rolls
Awareness CS12 - (1d20)
(10) = 10
Bronwyn - Brown
Lothar - purple
Krisanna - red
Gaint spider (M)
Felskrudd - yellow
Elaria - blue
Gaint spider (M)
OOC: Uff! That's a dragon!
Rolls
Bows CS12 - (1d20)
(1) = 1
Longbow - (2d12+1d4)
(111) + (4) = 16
Rolls
Swords (12) - (1d20)
(19) = 19
Lol, that was really unimpressive. >.<
Rolls
Knives 14 with a boon - (2d20)
(97) = 16
Backstab Damage 2d8+d6 - (2d8+d6)
(13) + (3) = 7
The spider turns and looks over the party like one looks over a buffet, This causes you to react in horror (make a will check to resist fear if you are within 10 M of it.)(each square is 2 meters).
The beast is fearsome, but the warrior is up to the task as he holds his ground --advancing even! "Come on!" he shouts to the others, "Let's end this freak quick-like!"
Rolls
WIL Roll (7) - (1d20)
(1) = 1
Rolls
Willpower roll - (1d20)
(8) = 8
"Circle it, keep some distance from each other, and keep moving. If we can keep it off balance long enough one of us is sure to take it out!" She continues to shift around towards the creature's rear, hoping next time to land the killing blow.
Rolls
Will check [15] - (1d20)
(7) = 7
Rolls
Sling CS14 - (1d20)
(13) = 13
Sling - (1d8+1d4)
(4) + (4) = 8
The giant spider already looking stunned from the barrage of hits and teetered a bit when Felskrudd sling bulltet hits it. The fireball hits the spider knocking it against the wall when it explodes lighting the spider on fire. It lays still against the wall the light in its eyes go out as the flames begin to engulf the body.
He looks panicked and is a pitiful sight, He is dirty, wild eyed and panting hysterically. He wears battered and broken leather armor and reeks of fear and goblin bodily fluids.
Edit: Will push the roll and become Exhausted
Rolls
Persuasion CS14 - (1d20)
(17) = 17
Persuasion CS14 Pushed - (1d20)
(5) = 5
You will take me out when you go? Ok I will try to help. We were sent here by our Orc commanders to search this place for treasure. They wanted something they said was broken person or something. We wanted the treasure more so we said they could have it if we find it. Things were going well and we found some keys. Then This huge warrior in armor appeared. It walked straight through the portcullis. It had a skeleton face with empty eyes. It attacked us and we ended up scattering. At first we went back to the main chamber we came in and it seemed reluctant to enter so we began escaping up our rope. It finally did come in as we were almost done. I was left for last and ran and hid here. I figured I might be safe hiding in one of these niches that we opened looking for treasure.
"And where did this skeleton warrior go?" he asks. "And was there any indication of what gave it hesitation?"
Showing him the map he points toward the south west of the map by the area that looks like a mine opening. He says, Many of the orcs gathered here. They sent us out looking, Maladuk is gathering her forces. She is the one sending out scouts to find the broken pieces.
He turns his attention back to the goblins. "You mentioned keys? Do you know if whoever held the keys got out?"
Rolls
Will 12 - (1d20)
(18) = 18
Lothar is asking what to do with the goblin. Felskrudd grabbed the keys and went to try it on the portcullis, alone
"Fetch that key," he says to Krisanna and Elaria, shifting his shield and sword higher to intercept any attack that might come when they try...
His first shock seems to have calmed and with it the worst of his panic. He still won't turn his back to the portcullis in case something will attack from there. "I know I don't make sense. But I was in a grand city of spires."
"I will follow if you go first, but I warn you to use caution."
they form into translucent figures with twisted faces coming at him and they form they begin to shriek and scream. Lothar and those with him must make will checks against fear.
Rolls
Will roll - (1d20)
(15) = 15
fear roll - (1d8)
(4) = 4
Rolls
WIL (7) - (1d20)
(18) = 18
Fear Table Result - (1d8)
(1) = 1
"H-how can we face s-such horrors?" he finally cries, distraught.
Rolls
Willpower Loss - (2d6)
(42) = 6
You see a huge warrior in ancient platemail with a great horned helmet. The open visor reveals a grim skeleton face with empty eye sockets. there is a greenish glow within the skeleton and as it begins to move you hear the awful sound scrapping metal as it begins to slowly walk your way.
"Rally! Let's knock this moldering pile o'bones apart!"
Here's a question: is there time before the baddie engages for Lothar to take a Round Rest to try and recover some WP? I've been looking for what happens when you run completely out of WP, but I'm not seeing a clear answer in the rules.
The figure finally makes it through the gate and lifts his sword.
Initiative:(went your way)
Felskrudd
Lothar
Bronwyn
Wight(M)
Elaria
Wight(M)
Krisanna
Rolls
Sling CS14 - (1d20)
(4) = 4
Sling - (1d8+1d4)
(6) + (4) = 10
"Strike at this ugly bastard!" the man yells, preparing to block or dodge any coming attack. "Elaria! Use your magics!" the man calls hopefully!
Rolls
Round Rest - Willpower Recovery - (1d6)
(5) = 5
Rolls
Bows CS12 - (1d20)
(19) = 19
The wight lifts it hand and points towards Felskrudd and with a burst of energy throws him back 3 meters knocking him prone (3hp damage).
A Ball of fire forms in her hand and she unleashes it towards the wight. You can see that she takes a little extra time before sending it flying. The fires hits the wight and it howls in pain as the fires seems be powerful against it.
Rolls
Sling CS14 - (1d20)
(3) = 3
Sling - (1d8+1d4)
(1) + (1) = 2
Rolls
Swords! (12) - (1d20)
(8) = 8
Rolls
Bows CS12 - (1d20)
(2) = 2
Longbow - (1d12+1d4)
(8) + (1) = 9