Chapter 2: Rotten Halls

load previous
May 23, 2024 3:14 pm
"Anybody willing to take a peek in the sarcophagus while we wait? I've got you covered."
May 23, 2024 3:20 pm
"Sorry... Tinks... I can't loose my concentration now, besides I want to be ready as much as I can... when the thing will be back. I will gladly check the sarcophagus after flying skull will be... only a bad memory..."
May 23, 2024 3:40 pm
OOC:
OK, we restore combat and I will make it easy for you you can each now do 2 things:
1. One attack as ready action (note that multi-attack only work on your turn, though multi-beams of Eldritch blast does)
2. One full/normal turn
You can assume you are either in 5 feet of the location enemy appears or more - as you need it
Everyone prepares to kill the floating skull and it appears exactly where it disappeared from
May 23, 2024 3:42 pm
Throgin takes his maul and slams it on the skull

Rolls

Maul to hit - (1d20+8)

(10) + 8 = 18

Maul damage - (2d6+4)

(55) + 4 = 14

May 23, 2024 4:47 pm
I cast chill touch on the skull.
[ +- ] Chill Touch

Rolls

Ranged Spell Attack - (1d20+8)

(17) + 8 = 25

Spell Damage - (2d8)

(76) = 13

May 24, 2024 5:20 am
The instant the skull reappeared, Ixion loosed two force beams at it with a cry of, "SlahanÄ…!"

Rolls

Eldritch Blast attack, force damage - (1d20+9, 1d10+5)

1d20+9 : (9) + 9 = 18

1d10+5 : (8) + 5 = 13

Eldritch Blast attack, force damage - (1d20+9, 1d10+5)

1d20+9 : (6) + 9 = 15

1d10+5 : (10) + 5 = 15

May 24, 2024 6:18 am
OOC:
OK, Vatoris also does his Lightning Launcher attack

Rolls

Lightning Launcher - (1d20+8)

(19) + 8 = 27

Damage with sneak attack - (4d6+4)

(6345) + 4 = 22

May 24, 2024 6:32 am
The moment skull appears everyone attack it and although you feel like not all of the attacks deal full damage to this strange floating skull - it falls still and cracked on the ground in a second.
OOC:
Out of initiative.
You may ask Tinkara IC about what happened here or - if @thorsman99 want so I could make all out past private notes readable by everyone.

Regardless, to speed us up and because the stone sarcophagus isn't locked and can be opened though require DC 15 STR check, but you are not in a hurry and even of fail first time could try again, so let's say:

After the fight Zean opens sarcophagus - not without an effort. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (creature that resembled a snake). A beautiful staff rests atop these remains. The staff's head looks like jaculi's head.
OOC:
Let me know who would like to take the staff and what do you do next
May 24, 2024 7:38 am
OOC:
Lol... Friends... you are so fast, that Zean didn't even manage to make a swing with his Maul ;) But that's good, as he saved his CD for other occasions:)
Zean releasing his concentration - after keeping it for a whole minute - had to take a few breaths first. But those few breaths were just enough for his companions to finish flying monstrosity. Zean chuckled at himself seeing that he is still holding his Maul in his hand, shrugged his arms and has put it back at his belt. Then he aimed his steps towards the sarcophagus in the center to open it.

After reaveling it contest he said:
"I think, the staff is for... humble cleric..." - he smiled, knowing well enough that the adjective 'humble' is not specifically good description of his character and extended his arm to take the staff.
OOC:
If no one objects or really want the staff -> Zean is taking it. The next artifact will be of course for someone else:)
Last edited May 24, 2024 7:41 am
May 24, 2024 7:53 am
Besides, Tinks... What happened here before we joined you?
May 24, 2024 11:55 am
"I'm guessing a little bit, but I think that skull belonged to a little girl, and was enchanted with her spirit. She spoke to me telepathically, and it was clear she was panicking, so I tried to calm her and be honest with her. In doing so I triggered the attack. The plaque said, 'Tell no truth to the child'. I didn't remember, and I told her the truth. I can only hope that her spirit is free now, and that she's no longer frightened and afraid."
May 24, 2024 11:56 am
"I'm sorry I got us into what could have been a bad situation."
May 24, 2024 1:39 pm
Let us just get out of here. I will leave last. Those jaws worry me
May 24, 2024 2:19 pm
"Agreed. Enough of this little chamber of death."
May 24, 2024 2:30 pm
Green smoke billows from the staff when Zean touch it. Smoke is coiling around Zean like a serpent producing a quite sibilant sound.
GreyWord sent a note to Pedrop
May 24, 2024 2:36 pm
"Zean? Are you okay?"
May 27, 2024 10:03 am
Pedrop sent a note to GreyWord,Pedrop
"It looks like I'm having an interesting conversation with - probably - jaculi spirit. Give me a moment..." - Zean said out loud.
Last edited May 27, 2024 10:07 am

Rolls

Cha - Save - (1d20+5)

(9) + 5 = 14

May 27, 2024 10:27 am
GreyWord sent a note to Pedrop
Smoke coiling around Zean dissappers.

Vatoris suggests to identify stuff: Zean, if you want I can identify the staff for you next time we take a rest
May 28, 2024 5:36 am
Vatoris also remind you: the handaxe that was jamming the jaw is broken, we may need to jam it again with something else, just in case
May 28, 2024 5:50 am
"I think now that we've opened the sarcophagus, the jaw is probably deactivated. Only one way to find out."

I go down to the opening and climb through.
load next

You do not have permission to post in this thread.