Also didnt vatoris have a teleport earlier?
Chapter 2: Rotten Halls
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Jun 7, 2024 12:52 pm
OOC:
maybe just risk it. Cast Resistence on me and i try and get through? Does my extra move speed help?Also didnt vatoris have a teleport earlier?
Jun 7, 2024 12:57 pm
[ +- ] RECAP
Please do ask me for details. I can't imagine you are assuming something. Let me repeat what your PCs know:
1. Propeller start rotating immediately as you step on the plate
2. It takes 6 seconds for propeller to move at max speed, so you can manage to do one turn before it is running full speed.
3. There is NO "around the spinning blades " only through
OOC:
Well, let's say blades are weapon so you will be able to reduce damage by 3. I'll answer freedom ov movement in rules thread as feel like I've seen the question alreadyJun 7, 2024 1:02 pm
"Take your time! I have food and water, and the chest is not air-tight! Don't rush and injure yourselves!"
Jun 7, 2024 1:03 pm
OOC:
so hypotheticallyi could with 40ft movement make it at half speed. I think danger sense/+1 Dex/resistence gives me a shot at making it. If zean gives me the buffJun 7, 2024 1:16 pm
OOC:
as I stated previously vatoris is not an NPC with only ability to use mage hand, detect magic, identify and user lightning launcher. No spell slots. He is now a sidekick that is weaker than any other of you.@valdattaMadun if you are read just roll a dex save with advantage +1d4. With your STR score you can jump over the pit and dashing end the turn safe before propeller is at full speed.
Jun 7, 2024 1:28 pm
"Of course brother!" - with those words Zean put his hand on Throgin arm - the flowing force of electricity going from him to Throgin is clearly visible as few discharges.Thanks Grey for patience and another clarification! This Movument Freedom spell seems to have very limited use(probably only good for fighting in water...), but if that's how you see it I completely agree with this:)
To be clear: my earlier post wasn't in any way objection to your describing the situation, it was rather trying to explain myself why I wrote the post like this, now fully aware that I was wrong.
"Throgin: be fast as thunder and elusive like mist before the storm... out there." - Zean says trying to offer also encouraging words, but his gaze was focused on the big blades.
OOC:
Of course casting on Throgin.:[ +- ] Contrips: Resistance; 1A; Touch; Concentration 1 min
Abjuration; Buff
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
To be clear: my earlier post wasn't in any way objection to your describing the situation, it was rather trying to explain myself why I wrote the post like this, now fully aware that I was wrong.
Jun 7, 2024 1:29 pm
"And don't forget to take one of the swords to not use your gear for this blocking trickery."
Jun 7, 2024 2:36 pm
OOC:
[ +- ] Freedom of Movement is situational
There are more situation where the spell could be extra useful apart from underwater:
- there are several monsters who would grappled and restrain you on hit (i.e. often and at no cost). Being restrained is bad, very bad.
- Paralyzed is worse. You don't want to fight enemy that could paralyze you every turn, unless you have freedom of movement
I also remember one DM had enemy cast Black Tentacles on my melee only PC... freedom of movement would have turned that deadly combat into an easy one.
P.S. A lot of 5e spells are situational. I believe the purpose is this: if you just can't solve a hard challenge you take a long rest and your druid/cleric/wizard change list of prepared spells picking ones you know will suite the situation best. Don't usually work that way though. Players usually try to solve issue immediately or die trying
- there are several monsters who would grappled and restrain you on hit (i.e. often and at no cost). Being restrained is bad, very bad.
- Paralyzed is worse. You don't want to fight enemy that could paralyze you every turn, unless you have freedom of movement
I also remember one DM had enemy cast Black Tentacles on my melee only PC... freedom of movement would have turned that deadly combat into an easy one.
P.S. A lot of 5e spells are situational. I believe the purpose is this: if you just can't solve a hard challenge you take a long rest and your druid/cleric/wizard change list of prepared spells picking ones you know will suite the situation best. Don't usually work that way though. Players usually try to solve issue immediately or die trying
Jun 7, 2024 5:58 pm
Throgin roars as he runs forward toward the fan with all his might
Rolls
Dexterity save (advantage)+Resistence - (2d20H1+1+1d4)
(1319) + (1) + 1 = 21
Jun 8, 2024 4:45 am
OOC:
Late to the party, sorry. I was going to suggest Ixion Dimension Doors himself and a companion past the blades. Still doable, too.Jun 8, 2024 10:27 am
You watch breathless how Throgin runs through the quickly spinning blades and mange what looks like impossible - the big man pass them without getting hurt. He reach the other side and jump over the pit....
Now on the other side he realize it wouldn't be as easy to hammer the sword because plate almost reach the edge of the tunnel: if he would stand in the tunnel he would press the plate. The pit is 20 feet deep and he just can't reach the plate...
Looking into the pit and considering what do do next Throgin see a silver iron button on the the sarcophagus lid. He don't recall Tinkara mentioned a button...
Tinkara would be able to do that due to her ability to fly. Bet she is locked in the chest.
What do you do?
Now on the other side he realize it wouldn't be as easy to hammer the sword because plate almost reach the edge of the tunnel: if he would stand in the tunnel he would press the plate. The pit is 20 feet deep and he just can't reach the plate...
Looking into the pit and considering what do do next Throgin see a silver iron button on the the sarcophagus lid. He don't recall Tinkara mentioned a button...
[ +- ] MAP
OOC:
Assuming Throgin is where I put him on the map. The pit is 20 feet deep. And extends 5 feel both sides of the tunnel with pressure plate it appears to be impossible for him to reach plate corners without stepping on the plane thus making it impossible to block plan in unpressed state. Tinkara would be able to do that due to her ability to fly. Bet she is locked in the chest.
What do you do?
Jun 8, 2024 11:26 am
OOC:
I believe I was in the iron chest, if it matters.Jun 8, 2024 12:02 pm
thorsman99 says:
OOC:
I believe I was in the iron chest, if it matters.OOC:
My bad. Throgin see a iron button, updating aboveJun 8, 2024 3:14 pm
"I think it would be wise to take a look around and see if anything new has made an appearance since I closed the lid. Despite my impatient approach to the outer door, there seems to be a mechanism to release most things around here."
Jun 9, 2024 12:09 am
Throgin will look around the room to look for switches or hidden objects
Rolls
Perception - (1d20+4)
(15) + 4 = 19
Jun 9, 2024 6:55 pm
A 20 foot deep pit at the entrance to this tomb. A stone sarcophagus resting at the bottom. A snarling monkey-like creature decorates the sarcophagus lid. A single button on the lid appears to be made of iron.
Three treasure chests sit on stone daises. Chest on the left is carved of black onyx and is open. In this chest there are red robes dropped in a messy manner, an orb and a book that looks like wizard's spell book and flat iron rod has a button on one end
Middle chest is made of rusty iron is closed.
Chest on the right is cast of silver and glistening with frost it is open.
Both open chests experience an inch-long gold key protruding from an adamantine keyhole set into the underside of the chest's lid
Anything of that could be a switch, can't it?
Three treasure chests sit on stone daises. Chest on the left is carved of black onyx and is open. In this chest there are red robes dropped in a messy manner, an orb and a book that looks like wizard's spell book and flat iron rod has a button on one end
Middle chest is made of rusty iron is closed.
Chest on the right is cast of silver and glistening with frost it is open.
Both open chests experience an inch-long gold key protruding from an adamantine keyhole set into the underside of the chest's lid
Anything of that could be a switch, can't it?
Jun 10, 2024 3:45 am
There is a button on a chest...but really just the chests. I am going to try and break you out. Get to one side if possible!
Throgin will then take his maul and try and bash the side of the chest (imagine like using the maul like a golf club almost)
Throgin will then take his maul and try and bash the side of the chest (imagine like using the maul like a golf club almost)
OOC:
reckless attack and great weapon masterRolls
Maul to hit (advantage) - (2d20H1+3)
(186) + 3 = 21
Maul damage - (2d6+14)
(54) + 14 = 23
Maul to hit (advantage) - (2d20H1+3)
(179) + 3 = 20
Maul damage - (2d6+14)
(43) + 14 = 21
Jun 10, 2024 4:13 am
Throgin makes two good aimed hits to the chest pitting all it's strength into the blows but for his surprise chest doesn't even move not to mention it don't seem to break - there is not even a crack.
Tinkara hear two mighty blows but otherwise is comfortable inside.
Tinkara hear two mighty blows but otherwise is comfortable inside.
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