Chapter 2: Rotten Halls

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Jun 21, 2024 2:47 pm
OOC:
Wisdom save!

Rolls

Wisdom save - (1d20+4)

(9) + 4 = 13

Jun 21, 2024 2:51 pm
OOC:
One more!

Rolls

Wis - Save - (1d20+9)

(10) + 9 = 19

Jun 21, 2024 3:16 pm
OOC:
would i be able to recognize the fire being a vulnerabilitywith how close i am?

Also if I rage...do i have the room to get large? If so, how would being 10ft tall affect me getting out of the pit? Could movement/jumping suffice?
Jun 21, 2024 6:20 pm
Ixion was alright with the petrified monkey but seeing it on fire elicited a visceral fear in him. All he could do was flee and hide behind a chest!
Last edited June 22, 2024 7:06 pm

Rolls

Radiant Damage - (2d8)

(27) = 9

Jun 21, 2024 9:51 pm
Wis save

Rolls

Wisdom save - (1d20+1)

(10) + 1 = 11

Jun 22, 2024 5:13 pm
OOC:
Sorry, but Ixion can't cast Sacred Flame because it failed the saving throw and " For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. "
@thorsman99 @annex please roll repeated wisdom save end of your turn. I'm auto piloting your running away

@valdattaMadun since the mummy in in the middle of the 15x15 you can't find a 10x10 feet space. You can try to shove enemy and then enlarge. I'm ok to require no check for large Throgin to get out of the pit, but it will anyhow require 40 feet of your moment (you need to make 20 feet and - each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing speed)
[ +- ] Shove
PC/NPC Location Status
Enemy in the pit -
Throgin in the pit -
Zean Above pit -
Ixion tomb corner Affected by fear. Dodge
Tinkara Other side of tunnel Affected by fear
Vatoris Other side of tunnel Ready action



Round2: Ixion, Tinkara, Vatoris, Zean, Throgin, Enemy
Ixion get into the very corner of the room trying to fight his irrational terror, so does Tinkara flying past Vatoris
[ +- ] Maps
Jun 22, 2024 7:03 pm
OOC:
Apologies. Running away!
I think he'd end up in the upper right corner and huddle behind a chest.
Last edited June 22, 2024 7:06 pm

Rolls

Wisdom save - (1d20+4)

(8) + 4 = 12

Jun 22, 2024 10:50 pm
End of turn Wisdom Save.

Rolls

Wisdom save - (1d20+1)

(14) + 1 = 15

Jun 22, 2024 11:01 pm
Throgin shoves at the mummy trying to knock him down.

Then (successful or not) Throgin rages. Attacks one more time with his maul then attempts to move out of the pit.
OOC:
if i get the shove to get space to grow 5ft i also get bonus 5ft reach so can still hit.
Reckless attack thunder damage on the strike. GwM

Rolls

Athletics - (1d20+8)

(7) + 8 = 15

Maul + EC + rage + GWM damage - (3d6+16)

(255) + 16 = 28

Maul + EC + rage + GWM to hit (advantage) - (2d20H1+3)

(315) + 3 = 18

Jun 23, 2024 6:31 am
OOC:
Will only resolve your turn after Zean turn (I believe Pedrop will post Monday) but rolling contested roll already

Rolls

Shove: contested Strength (Athletics) - (1d20+3)

(7) + 3 = 10

Jun 25, 2024 9:09 am
Seeing that Throgin is about too loose his temper and will soon rage, Zean forfeits his thought of joining his friend down in the pit. He was also thinking about giving the nasty monkey the same medicine with power of turning undead, but his wisdom advised him that the creature will come to his senses immediately after Throgin will beat some senses back to it with his maul. So he decided to 'enlighten' its dim mind and body with some more light... hoping to have a bigger impact this time on it. Hoping in the same time that his soon-to-be big friend will leave the pit, so he will be able to cast literate storm in the pit.
OOC:
As I think it is too soon for casting something stronger, so casting:
[ +- ] Sacred Flame; 1A; 60ft; Instant
again.

Rolls

Sacred Flame - damage (dex save to resist) - (2d8)

(86) = 14

Jun 25, 2024 9:21 am
Mummified monkey manage to avoid divine radiance
OOC:
@valdattaMadun I just want to double check your shove action since you wrote you try to "shove creature down"
With respect to 5e rules you you had to shove creature away from you not down. And since your character enlarged he will be object to attack of opportunity.

Rolls

Dex save - (1d20-1)

(18) - 1 = 17

Jun 26, 2024 3:41 pm
OOC:
meant back to make space

And totally understand the opportunityattack
Last edited June 26, 2024 3:42 pm
Jun 26, 2024 3:58 pm
OOC:
Got it (just trying to double check because on pbp I'm too good and misunderstanding what the others mean to do).
TBH surprised you did the only attack reckless - allowing enemy to attack with advantage both opportunity and normal
Throgin bash the creature with the maul into the corner and cry his battle cry everyone have seen before - he is making bigger yet again and jumps out of the pit with little effort swinging the rope with a single hand.

Mumified monkey use the moment to try reach him with the rotten fist. Then it follow: undead movement is slow, but monkey ability to use both - hands and feet to walk the rope some at hand. It manages to keep up with Throgin and reach for him once again, while throwing his Dreadful Glare at Zean
Throgin don't suffer the beating as much as he feel necrotic energy through his body coming from the undead creature fists.
OOC:
Zean need to succeed on a DC 11 Wisdom saving throw against this magic or become frightened, looks like there is very low chance though is is possible

Throgin need to make two DC 12 constitution saving throws. Effect to be described in case of any failure. And please halve the 11 and 13 bludgeoning damage to 5 and 6 accordingly due to your rage.

Rolls

AoO: Rotting Fist. - (2d20H1+5)

(615) + 5 = 20

Attack Rotting Fist. - (2d20H1+5)

(314) + 5 = 19

Throgin bludgeoning damage - (2d6+3)

(62) + 3 = 11

Throgin Necrotic damage - (3d6)

(115) = 7

Throgin bludgeoning damage - (2d6+3)

(46) + 3 = 13

Throgin Necrotic damage - (3d6)

(143) = 8

Jun 26, 2024 4:10 pm
The same moment a lightning strikes as Vatoris activates his Launcher
It turns the mummy into dust.
OOC:
Out of combat, though I'd like to see your saving throws I've asked for in last post
[ +- ] MAP

Rolls

Ready action: Vatoris lighting launcher - (1d20+8)

(9) + 8 = 17

Damage (with sneak) - (4d6+4)

(6225) + 4 = 19

Jun 26, 2024 5:08 pm
OOC:
so 26 damage and this saving throw

Rolls

Constitution save - (1d20+7)

(15) + 7 = 22

Constitution save - (1d20+7)

(1) + 7 = 8

Jun 26, 2024 5:41 pm
OOC:
As a matter of fact no save required by Zean - even if failed far would end next turn
Throgin strong irritation at the point of impact, but nothing else. Guess effect ended as enemy died (or turned from undead to dead).
More over Ixion and Tinkara seeing enemy dead is able to stop the magical terror affecting them.

The mace lies on the floor.
OOC:
As always for magic items I'd like to know who claims it if anyone

Rolls

Secret Roll

Jun 27, 2024 1:35 am
Ixion's embarrassment at being so terrified was short lived, and he quickly got up from behind the chest and looked down at the mummonkey's ashes.

"The fear it raised in me... I've never felt anything like that before. Good riddance, you little bastard, and thanks for the gift," he said, pointing his blade at the mace. "I'm more of a sword man myself, though."
Last edited June 27, 2024 1:36 am
Jun 27, 2024 9:03 am
OOC:
Rolling just to check how it would be:)

What is HP for Throgin @valdattaMadun ? Should I heal him?
Looking at the mace Ixion mentioned:
"Thorgin... Brother... you earned it more than anyone else and by a lot. I think it was meant for you from the moment we entered this tomb. Are you hurt?"

Rolls

Wis - Save - (1d20+9)

(9) + 9 = 18

Jun 27, 2024 9:05 am
"I would imagine that weapon is enchanted. Surely one of us could put it to good use."
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