Chapter 2: Rotten Halls
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May 23, 2024 3:14 pm
"Anybody willing to take a peek in the sarcophagus while we wait? I've got you covered."
May 23, 2024 3:20 pm
"Sorry... Tinks... I can't loose my concentration now, besides I want to be ready as much as I can... when the thing will be back. I will gladly check the sarcophagus after flying skull will be... only a bad memory..."
May 23, 2024 3:40 pm
OOC:
OK, we restore combat and I will make it easy for you you can each now do 2 things:1. One attack as ready action (note that multi-attack only work on your turn, though multi-beams of Eldritch blast does)
2. One full/normal turn
You can assume you are either in 5 feet of the location enemy appears or more - as you need it
May 23, 2024 3:42 pm
Throgin takes his maul and slams it on the skull
Rolls
Maul to hit - (1d20+8)
(10) + 8 = 18
Maul damage - (2d6+4)
(55) + 4 = 14
May 23, 2024 4:47 pm
I cast chill touch on the skull.
[ +- ] Chill Touch
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Rolls
Ranged Spell Attack - (1d20+8)
(17) + 8 = 25
Spell Damage - (2d8)
(76) = 13
May 24, 2024 5:20 am
The instant the skull reappeared, Ixion loosed two force beams at it with a cry of, "Slahaną!"
Rolls
Eldritch Blast attack, force damage - (1d20+9, 1d10+5)
1d20+9 : (9) + 9 = 18
1d10+5 : (8) + 5 = 13
Eldritch Blast attack, force damage - (1d20+9, 1d10+5)
1d20+9 : (6) + 9 = 15
1d10+5 : (10) + 5 = 15
May 24, 2024 6:18 am
OOC:
OK, Vatoris also does his Lightning Launcher attackRolls
Lightning Launcher - (1d20+8)
(19) + 8 = 27
Damage with sneak attack - (4d6+4)
(6345) + 4 = 22
May 24, 2024 6:32 am
The moment skull appears everyone attack it and although you feel like not all of the attacks deal full damage to this strange floating skull - it falls still and cracked on the ground in a second.
You may ask Tinkara IC about what happened here or - if @thorsman99 want so I could make all out past private notes readable by everyone.
Regardless, to speed us up and because the stone sarcophagus isn't locked and can be opened though require DC 15 STR check, but you are not in a hurry and even of fail first time could try again, so let's say:
After the fight Zean opens sarcophagus - not without an effort. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (creature that resembled a snake). A beautiful staff rests atop these remains. The staff's head looks like jaculi's head.
OOC:
Out of initiative. You may ask Tinkara IC about what happened here or - if @thorsman99 want so I could make all out past private notes readable by everyone.
Regardless, to speed us up and because the stone sarcophagus isn't locked and can be opened though require DC 15 STR check, but you are not in a hurry and even of fail first time could try again, so let's say:
After the fight Zean opens sarcophagus - not without an effort. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (creature that resembled a snake). A beautiful staff rests atop these remains. The staff's head looks like jaculi's head.
OOC:
Let me know who would like to take the staff and what do you do nextMay 24, 2024 7:38 am
OOC:
Lol... Friends... you are so fast, that Zean didn't even manage to make a swing with his Maul ;) But that's good, as he saved his CD for other occasions:)After reaveling it contest he said:
"I think, the staff is for... humble cleric..." - he smiled, knowing well enough that the adjective 'humble' is not specifically good description of his character and extended his arm to take the staff.
OOC:
If no one objects or really want the staff -> Zean is taking it. The next artifact will be of course for someone else:)Last edited May 24, 2024 7:41 am
May 24, 2024 11:55 am
"I'm guessing a little bit, but I think that skull belonged to a little girl, and was enchanted with her spirit. She spoke to me telepathically, and it was clear she was panicking, so I tried to calm her and be honest with her. In doing so I triggered the attack. The plaque said, 'Tell no truth to the child'. I didn't remember, and I told her the truth. I can only hope that her spirit is free now, and that she's no longer frightened and afraid."
May 24, 2024 2:30 pm
Green smoke billows from the staff when Zean touch it. Smoke is coiling around Zean like a serpent producing a quite sibilant sound.
GreyWord sent a note to Pedrop
May 27, 2024 10:03 am
Pedrop sent a note to GreyWord,Pedrop
Last edited May 27, 2024 10:07 am
Rolls
Cha - Save - (1d20+5)
(9) + 5 = 14
May 27, 2024 10:27 am
GreyWord sent a note to Pedrop
Vatoris suggests to identify stuff: Zean, if you want I can identify the staff for you next time we take a rest
May 28, 2024 5:36 am
Vatoris also remind you: the handaxe that was jamming the jaw is broken, we may need to jam it again with something else, just in case
May 28, 2024 5:50 am
"I think now that we've opened the sarcophagus, the jaw is probably deactivated. Only one way to find out."
I go down to the opening and climb through.
I go down to the opening and climb through.
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