MinMin says:
I think I'm close to submitting my character Dell, but I think I've got a few questions about the setting since it's not one I'm familiar with:
1. Since the ISO's are artificial constructs running images of live volunteers, I assume Dell would act more 'Bladerunner' human-like than 'Data' artificial android-like. That is to say, he'd act according to his programming without any human emotion or remorse related to the consequences, but at the same time he'd present himself with a human-like personality rather than as a cold machine when interacting with others?
2. Despite being human-like, ISO's seem common enough that I don't think they'd be trying to hide their nature. It would be obvious/communicated to all others that Dell was an ISO.
3. And while I suppose that an ISO might go around chanting one's Axion as a mantra, it would probably be more fun roleplay wise if this was never revealed openly and it had to be extrapolated by other players from their actions.
4. I think I'm clear on the distinction between Primary and Secondary Occupations, but plot and setting-wise where and when would it make sense for those roles to have occurred? I was envisioning Dell's pre and post rebellion life both starting on Pyley--though he might have been shipped out anywhere after joining the rebellion. But should he instead be based on KEYstation or another planet for party formation purposes?
FYI--I'm designing Dell around the idea having been a courier in his 'original life' with the idea that same day delivery competition of the future had led to ridiculous daredevil feats for the pre-rebellion Amazon delivery in the big city to avoid moneyback guarantees, etc. (I was trying to keep this sort of balanced and figured he'd perhaps be the team getaway driver for ground vehicles, though that could conceivably be expanded to more vehicles and 'pilot' if one was needed for the crew and the GM thinks its balanced). He ultimately ended up as a logistics officer for the rebellion since beyond just being a good truck driver, he was able to organize people and supplies to get them where they were needed.
FlyingSucculent says:
Speaking of working together, do our characters know each other? More in the sense of whether we are aware of each other's weaknesses, strengths, origins, professions, etc. Did we have a briefing about each other, or do we literally just meet right before the mission?
Good questions!
MinMin, to your questions:
1.) I'd say you have a good read here. On the scale of Bladerunner Replicant to a fully constructed android, ISOmorphs hew more closely to the Replicant in terms of behavior. They have access to their ego image's memories in the same way Replicant's have implanted memories, but rather using that to blur the line between the artificial and the biological (as in Bladerunner), ISOmorphs utilize their image for a very specific goal and shed from emotional resonance. They are built to purpose. An ISOmorph created to manage inventory in a mega-warehouse will be visually and structurally different from an ISOmorph built to build ships in the vacuum of space, or an ISOmorph built to administer medicine. While the basic programming is widely the same, the ego image fuels the expertise needed to fulfill their goal. In this way, there are "lines" of ISOmorphs. They come off the factory floor almost identical, and the differences in their personalities only start to arise after they begin to learn the lessons of their particular field (a shipbuilding ISOmorph might gain expertise in cockpit construction as opposed to engines, for example).
2.) Correct. ISOmorphs are quite common, and as mentioned, are immediately visually identifiable, even in cases where more human-like features are more desirable.
3.) Sure, you could play it that way!
4.) Plot wise, Primary Occupation happens prior to the War, and Secondary Occupation happens after the War has started and has shaken everything up. For ISOmorphs in particular, Primary Occupation reflects the expertise of their ego image (what they were constructed to do), and Secondary Occupation is either other skills they picked up in the course of their main function, or whatever job they had to take up after the Rebellion displaced them or reassigned them once the status quo had been shifted. Setting wise, you can originate Dell anywhere. Pyley works fine, as it's the origin of the Rebellion and transport to KEYstation is part of the assignment no matter where you have them start. You could also place Dell in KEYstation, and maybe the Rebellion taps them specifically for the assignment because "we already have an agent on site". Whichever sounds good to you!
To FlyingSucclent's question:
Your characters have met, but only very recently - right before leaving for KEYstation, maybe in a capsule hotel just off the spaceport. Maybe you've
heard of another character's exploits before ("Hold on,
you were part of the
Pious Rebuke job? That had the hive swarming for weeks!"), but no one has worked together before yet - safer SecOps, from Rebellion brass. Your brief introduction has been enough to understand who is good at what, and general attitudes. If Dell is located in KEYstation, most of what you've heard about them is from gossip ("I've heard our agent on the inside is a devil behind the wheel"), and anything else about the you'll be seeing fresh.
Let me know if I missed anything or you have any other questions!