Ch. 1 - The Keep on the Borderlands
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Apr 29, 2024 1:17 pm
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Kraagor is ready to roll! He's more than happy to take point in the party. But where are we trying to go first?Apr 29, 2024 4:16 pm
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Darlene has no money to spend on anything extra, so she is ready to move out.Apr 29, 2024 4:34 pm
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Thanks to unlucky rolls, both my characters are a bit strapped for cash at the moment, so I doubt there's anything useful I can purchase right now. So I'm ready to start adventuring when everyone else is.Last edited April 29, 2024 4:35 pm
Apr 30, 2024 3:16 am
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Do we have a map, or access to one? Is anything carved into the tables and such?Apr 30, 2024 1:43 pm
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We (Eltrezar) were given two leads on maps. The Guilds Hall and the Guards. The Guilds Hall asked for 20gp, and is likely good quality. We haven't tried the guards yet.May 1, 2024 4:11 am
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Robin is ready to set out!Been busy and scattered myself, so sorry for the lack of recent posts.
May 1, 2024 5:49 am
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Eltrezar getting map leads… the party can pursue those as well? Do you want us to do that in-character, GM? Self has some coin for a map if necessary…May 1, 2024 10:00 pm
Harrigan says:
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And let me know if Sir Norris can make some kind of CHA check to be spotted snoring in Morgan's room. =]OOC:
Go ahead and roll a regular Cha check (d20 roll equal to or under your Cha) just for fun.Harrigan says:
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Eltrezar getting map leads… the party can pursue those as well? Do you want us to do that in-character, GM? Self has some coin for a map if necessary…OOC:
It's up to you whether you want to roleplay pursuing those leads and any conversations that might arise. I don't mind abstracting it since it's just preparation for the true adventure, but you may want to act in character to be able to control all the details of your approach. That being said, would you like to speak to the guards and/or merchants, or do you have another idea?If the party chooses to explore without a map, it can see from its hillside vantage that the road stretches off to the east, following the course of a dark river that winds through the fens to the south. To the north, the ground slopes downward and it's forest as far as the eye can see; same for the fens to the south, although the ground is a lot more level in that direction.
May 2, 2024 3:56 am
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I’m okay abstracting it so we can get underway, but open to RP as well if the team wants. I’m okay just paying the 20gp for the map from the Guild.May 2, 2024 3:57 am
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Sir Norris with CHA 9! Handsome, not terribly likable… :)Ah well. Morgan is a little out of his league at the moment. ;)
Last edited May 2, 2024 3:58 am
Rolls
Very Important CHA Test! (9) - (1d20)
(14) = 14
May 2, 2024 4:16 am
Harrigan says:
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I’m okay abstracting it so we can get underway, but open to RP as well if the team wants. I’m okay just paying the 20gp for the map from the Guild.OOC:
Hrmph! "And I suppose you'll share it with the rest of us? And not lord it over us as though you were some big-hat lordling?"
May 2, 2024 5:19 pm
"Here here! I say that from this moment on, it's share and share alike! If we will be dependent upon each other for survival, then we should be able to trust one another." Darlene says adamantly.
May 4, 2024 6:41 am
Delfarious pays 20 g.p. and receives a high-quality Merchants' Guild map from Thibault herself. (Map posted in the "Maps" thread; hopefully it shows up clearly for all.) Being a Guild map, it has been edited by countless merchants during their travels down the king's road and their hunts through the forests, so it's remarkably accurate.
Morgan still wants to keep the location of the ruins a secret while the party is inside the Keep, but she reveals that it's in the forest to the north.
Recall that each day of wilderness travel in OSE follows the same pattern: 1. Determine course 2. Losing direction check 3. Wandering monster check 4. Narration, encounter, etc. 5. End of day. Recall also that the party moves at the rate of its slowest member and must rest once every six days of travel or face a penalty from weariness.
Morgan still wants to keep the location of the ruins a secret while the party is inside the Keep, but she reveals that it's in the forest to the north.
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Since everyone is sharing the map, please all of you feel free to refer to it at your leisure while planning the party's exploration. When we're all ready, please decide the party's course for the day and determine marching order.Recall that each day of wilderness travel in OSE follows the same pattern: 1. Determine course 2. Losing direction check 3. Wandering monster check 4. Narration, encounter, etc. 5. End of day. Recall also that the party moves at the rate of its slowest member and must rest once every six days of travel or face a penalty from weariness.
May 4, 2024 8:59 am
Farem will go wherever the more knowledgeable adventurers will decide to go, but proposes to be in the front row. He is eager to start the day!
May 4, 2024 12:47 pm
Father Petronius looked at the map rubbing his chin. He wasn't much of an expert in trekking through the wilderness. This was more Fadrielle's thing, and there was no sight of the elf this morning, which meant that she was still probably taking care of Eltrezar's mule.
"I'm afraid I'm not much help in planning this journey. My instincts would be to stick to the road. The forest does seem to come close to it in quite a few areas, so perhaps those could be good staging points to start exploring the woods? Other than that, I'm really at a loss for ideas here..."
"I'm afraid I'm not much help in planning this journey. My instincts would be to stick to the road. The forest does seem to come close to it in quite a few areas, so perhaps those could be good staging points to start exploring the woods? Other than that, I'm really at a loss for ideas here..."
May 5, 2024 4:02 am
Delfarious hides the map jealously while inside the keep, but he does let the others that have gathered know that he's procured it. As the troupe finishes their preparations and heads out, he plants himself firmly in the middle of the small procession, not too far forward or rearward.
Farem
Morgan
Robin
Delfarious
Petronius
Darlene
Kraagor
Is that everyone? In terms of actual approach, I'd say we're probably two abreast on the road. Heading east towards where the woods come down and almost meet the road. Only then does the map unfurl, and opinions are gathered and bandied.
My questions:
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How about this -- hope I'm not forgetting anyone... if I am, jump in!Farem
Morgan
Robin
Delfarious
Petronius
Darlene
Kraagor
Is that everyone? In terms of actual approach, I'd say we're probably two abreast on the road. Heading east towards where the woods come down and almost meet the road. Only then does the map unfurl, and opinions are gathered and bandied.
My questions:
May 6, 2024 3:05 am
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To answer your questions:1. Without saying so much out loud, Morgan points to the clearing in the north woods as the place where the ruins are. "I'm confident can lead the way once we get there."
2. You did indeed come from the west. The map ends where the road meets the eastern edge, and no one one knows exactly what's out there. You'll know when you reach that point by the Doors of the Dark, two black standing stones that flank the road.
3. The post in the Maps thread should tell you that one square = 100 yards.
May 6, 2024 5:17 am
"Ezra!" Delfarious nearly shouts when he sees that the man accompanies the group as they set out. "Take up your position, man, it's a-time to adventure!"
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Any chance everyone can set their sheets to publicly visible so we can check classes and such?load next