Ch. 1 - The Keep on the Borderlands

load previous
Sep 20, 2024 3:03 am
"Delfarious!" Morgan cries, hacking at the bloated creature on her employer. Gritting her teeth and steadying her hand, Morgan chops her sword through the air. Delfarious feels a rush of air and a sucking feeling in his neck, and the stirge is in two pieces at his feet.
OOC:
Thank the cruel dice gods lol. Their ways are mysterious.

Rolls

Morgan sword attack - (1d20+1)

(19) + 1 = 20

Morgan sword damage - (1d8+1)

(8) + 1 = 9

Sep 20, 2024 3:26 am
"You don't get to flee, you oversized mosquito!!!"
OOC:
Narrator: "It did."
Last edited September 20, 2024 3:33 am

Rolls

Attack, Damage - (d20+2, d8)

d20+2 : (7) + 2 = 9

d8 : (4) = 4

Sep 20, 2024 6:56 am
"Ah!" Delfarious cries as the blood-sucker swoops at him, and as it wounds him with its sharp proboscis! But then the thing is in twain, slain by Morgan and her sharp blade! This leaves the illusionist to turn back to Darlene and try to help her!
OOC:
Oooooh yeah!
Last edited September 20, 2024 6:57 am

Rolls

STAFF ATTACK WAAAAUUUUGH! - (1d20)

(17) = 17

Staff Damage - (1d6)

(5) = 5

Sep 20, 2024 2:50 pm
Stirge 4 crumples like a limp rag and slaps lifelessly into a frescoed wall. The party is finally alone amid the corpses of the stirges and their friends.
OOC:
Combat is over and one turn has passed. The party stands to gain 52 total xp (before modifiers and now split among three PCs and a retainer).
Morgan Ironwolf
"Gods," Morgan sighs, "I never really knew them but . . . what an awful way to go." She shakes her head and sits against the wall.

With time to rest and recover, the party can finally see what Kraagor uncovered in the wall. Under the frescoes and new stone is stone door that fits into the wall like a glove. The top is rounded, and etched from top to bottom are hieroglyphics. "I guess the only person who could have read that is on the floor," Morgan says flatly.

Rolls

Wandering encounter this turn - (1d6, 1d10)

Sep 20, 2024 2:59 pm
"They died the way they lived", mutters Kraagor as he trails off. He stares at the script for some time, as though trying to memorize the sigils.

"Well, best not let their gold go to waste!" With a complete lack of etiquette or reservation, he begins rooting through their pockets!
Sep 20, 2024 3:40 pm
Morgan doesn't stop Kraagor, and he gets the sense that she was thinking the same thing.
- - Ezra had among the usual adventuring gear (including a grappling hook and thieves' tools) 32 gp.
- - Farem had no gold, just adventuring gear.
- - Father Petronius had 2 gp.
Sep 20, 2024 5:44 pm
Darlene refrains from looting the corpses but does stand watch while the others do so. "Should we take the time to bury them?" she asks no one in particular.
Sep 20, 2024 10:15 pm
Delfarious doesn’t dirty his delicate hands by rifling through the possessions of his dead companions, but he does watch carefully as Kraagor pockets the loot. When the lockpicks and other delicate thieves’ tools surface, the spellcaster clears his throat and wiggles his fingers towards the dwarf. He’d like those, please, he’s silently saying…

Before moving towards the door to try and decipher what he can, to check for some mechanism to open it, the rotund prestidigitator glances at Darlene. "We should at least offer to our callous gods them in a burning, or pile rocks atop their bodies! But not before we find some grand treasure. They will have died for nothing if we leave here empty-handed!"
OOC:
Are we using any kind of bandaging rules, or is our only healing rest or magical in nature?
Sep 20, 2024 11:59 pm
OOC:
Rest or magic only, but you can get away with sealing off part of the dungeon or camping in the wilderness.

As a time reminder, you've been in the dungeon for three hours, so above ground it's 8:00 or 9:00 in the morning.
Sep 21, 2024 12:18 am
The language of the hieroglyphics (ancient Thothian, if Petronius hypothesized correctly) is sufficiently unreadable to Delfarious, but if he knows modern Thothian then he may be able to pick out some ancient root words.
OOC:
If Delfarious is well-traveled, he can roll an Intelligence check to see if he knows modern Thothian. If so he would be able to pick out one in every ten ancient hieroglyphs.
Sep 21, 2024 12:27 am
Kraagor pockets the money, but hands over the tools to the sorcerer. He had been useful earlier, but looked a fool flailing his staff about!
Sep 21, 2024 3:17 am
OOC:
On a 1-3, Delfarious is very well-travelled! On a 4-6, he's a blow-hard who just -says- he's well-travelled!

Edit: he is well-travelled indeed! And knows a smattering of Thothian!
Last edited September 21, 2024 3:19 am

Rolls

Is Delfarious well-travelled? - (1d6)

(2) = 2

INT (9) check... - (1d20)

(5) = 5

Sep 23, 2024 8:58 pm
Using his scarce knowledge of Thothian, Delfarious attempt to parse the older text. All he can make out is:

. . . PORTAL . . . SET . . . GOD . . . LIFE . . . SEALED . . . ETERNITY.
Morgan stands watch over the end of the hall, waiting with a hand on her hilt for the next nasty surprise to loom out of the darkness.
Sep 24, 2024 2:48 am
Delfarious relates what he can read from the hieroglyphics to the others, then adds, "a dark god, was Set! And his temples and palaces were renowned for their traps... and their treasures!"
OOC:
Are there hinges or other obvious means of opening the door? Buttons or panels to push, etc.? D will look for traps and trip wires, but also ways to open the portal. He'll probably start by tapping it in various places with his staff...
Sep 24, 2024 5:11 am
"Dark gods? The tales talk about their cursed blades being powerful and frightful. Keep poking, human!"

Kraagor will begin examining the wall opposite, searching for any stone buttons leading to a secret door.
Sep 25, 2024 1:52 am
After a careful search, Delfarious concludes that there are no traps nor tricks. In fact, the door swings open on two hinges concealed on the reverse side. He spends the rest of the turn just pushing the heavy door ajar. Behind it is a hallway so dark that the shadows seem to swallow up any lamplight that makes its way inside. Needless to say, you can't tell how far it goes.

Meanwhile Kraagor searches the opposite wall, but after ten minutes he hasn't found anything yet.

Morgan continues to keep watch.
OOC:
If Darlene takes an action it will be resolved during this same turn.
Sep 25, 2024 1:57 am
Darlene peers down the newly revealed hallway to see if her infravision detects any heat patterns.
Sep 25, 2024 2:11 am
Darlene can't see any heat tones down the hallway (and neither can Kraagor were he to check).
Sep 25, 2024 3:58 am
Checking his lantern (how many turns have passed?), Delfarious holds it aloft to check the passage behind the door he was investigating...
[ +- ] Maybe the current map?
Sep 25, 2024 5:23 am
OOC:
Perfect map, except I want to correct some mistakes on my part. A typo said that the east hall continues for 120' before turning north, when I really meant 160'. Also the north hall is a square too long, but that's probably a misunderstanding since I was counting the junction of the halls in the length of each one. Next time the hall turns I'll be more specific. Finally, the north hall doesn't end there but continues west for an unexplored distance.

Including the current turn of Delfarious searching the stone door, 21 turns (three and a half hours) have passed. It's almost time to refill the lantern, and the time upstairs is around 9:30 am.
load next

You do not have permission to post in this thread.