Ch. 1 - The Keep on the Borderlands

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Oct 21, 2024 9:25 am
Fenna scrambles to help the dwarf bring Delafarious to (relative) safety.
Oct 23, 2024 5:17 am
Zzzzzzz!
OOC:
Back! Hoping Delfarious retrieved his thrown dagger a few moments ago, and that this map is correct-ish...
[ +- ] Current Map
Oct 25, 2024 6:09 am
OOC:
Ok, Delfarious retrieved his dagger. That map is right, but I deliberately withheld the measurements of the chapel since the party didn't get a chance to explore it fully yet. And now that Delfarious is magically asleep, someone else will have to continue his map for the time being.
The combined efforts of Kraagor and Fenna are enough to secure Delfarious's dead weight and get his limp form to a safe position. The rest of the party is safely out of the room (Kraagor is at the threshold), but they will have to brave more of the fumes if they hope to explore the green chapel.
Oct 25, 2024 9:11 am
Fenna takes a piece of cloth and binds it tightly to her nose and mouth. "Let me explore a bit. If I am not back in 5 minutes, something will probably have happened to me." she says, before holding her breath and plunging into the fumes to explore a bit.
Oct 26, 2024 5:16 am
"Be swift about you. If you die in there, you're on your own."
Oct 28, 2024 10:38 pm
OOC:
With a binding over her mouth, Fenna makes the save against poison with a +2 bonus. Rolling random encounter for Turn 24.
Fenna finds that the room is 160' on each side, with 40' wide passageways in the north and south walls. There are five figures sitting at the pews: three in the front row, one behind them, and one in the back row. The figures are statue-still, and nothing disturbs the room except Fenna and the lazily wafting smoke from the braziers.
OOC:
If Fenna succeeds the poison save, she can keep exploring freely.

Rolls

Turn 24: Wandering Encounter

Oct 30, 2024 4:44 pm
Fenna attempts to keep from breathing the deadly vapors...

Rolls

Poison saving throw (vs 13) - (1d20+2)

(9) + 2 = 11

Nov 2, 2024 7:19 am
The party watches Fenna case the room, then keel over and fall asleep in the center aisle of the pews. Like Delfarious, she is alive and breathing but seemingly impossible to wake.
OOC:
Fenna can't relay what she saw, but anyone who explores themselves will find the same scene.

Rolls

Secret Roll

Nov 2, 2024 2:12 pm
"Damn! What now?" Darlene asks in frustration.
Nov 2, 2024 2:25 pm
"Bah, I'll get her out. But I get both shares of whatever treasure we find."

Kraagor takes one of the sacks from his belt, soaks it with his water skin, and ties it around the lower half of his face; 'tis what dwarves do in dangerous mines. He steps into the chamber to retrieve the thief.

Rolls

Poison Save (DC 8) - (d20)

(5) = 5

Nov 2, 2024 11:50 pm
OOC:
Just riffing off of Fenna going sleepytime. That's all.
Nov 3, 2024 1:35 am
OOC:
Oh, I know. I’m just saying it’s down to you! (And Morgan)
Nov 9, 2024 4:28 am
OOC:
Down to Morgan then? Or has this story run its course?
Nov 13, 2024 6:01 am
OOC:
This is a good place for Turn 25. Rolling encounter below.
Morgan blinks as Kraagor thuds to the ground, out cold. She looks to Darlene. "Well, seems it's down to you and me. I'd charge in heroically, but maybe you have a better plan?" At the same time, Delfarious begins to stir. It seems the fresh air of the hallway is doing him some good, but Kraagor and Fenna are out of luck.
OOC:
Delfarious is now awake and active again. Sadly, Fenna and Kraagor will remain stuck unless someone saves them.

Rolls

Turn 25 Wandering Encounter

Nov 13, 2024 7:13 am
"Wait!" Delfarious says from the ground, where he lies utterly still.

Lifting a finger -- but only a finger -- he goes on. "Ladies! Take precautions! The room is dangerous! Who has rope?! We should tie the rope to anyone going in... so that we may pull them back out again!"
OOC:
Del has the adventurer's pack. I don't recall if that contains rope!
Nov 13, 2024 2:28 pm
"Dangerous?! It's downright diabolical! It doesn't kill you, but it disables you and leaves you there as prey to whatever happens along. Hmmm, this will require some thought. I doubt that, even if we have rope, we can resist the vapors' effects for long enough to retrieve either of them, which would only leave more of us disabled. No, there has to be another solution." She paces as she ponders.
Nov 14, 2024 4:21 am
"Morgan!" Delfarious exclaims as Darlene fusses about another approach. "Do you know how to tie a lasso and throw it?! Or have you -- a grappling hook!? You could fish for our friends, and pull them to safety with your prodigious muscles!"
OOC:
To be clear, the first idea is to tie the home to someone who rushes in to grab and extract one of our friends. And if they collapse, we outside the room with the other end of the room just pull them clear.

Question: is this a gas or some kind of enchantment, can we tell?
Nov 17, 2024 4:13 am
OOC:
I recall that Ezra had some rope but I think Kraagor took it. In any case, Morgan has plenty of rope (50') and she's happy to give you some.

If I haven't mentioned it before, the poison is a gas that's coming from the four braziers in the corners of the chapel. The way they smoke makes it clear that this is some kind of poisonous incense.
Nov 18, 2024 1:05 am
"Does anyone have any iron spikes? If we could plug those holes, then the gas might clear from the room."
Last edited November 18, 2024 1:05 am
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