Session Zero
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How do we want to do this? Free Feat? Magic Item(s) ? Flanking Rules? 😁
Edit: Love the Stars and Wishes. Thanks!
Still learning, but here are my thoughts about your questions:
Free Feat - We are making Level 5 characters so if you are asking if you can have a starting feat in addition to the feat you can take from passing Level 4, I think it may make you all a little OP. If you think it makes it more fun though, I can put it up to a vote if everyone wants that option.
Magic Items - I'm going to say no for that one since you may be getting quite a few items in the adventure if you keep a sharp eye out and you can build something if you need an extra tool. If you really want it though and can argue for it, we can negotiate. :)
Flanking - I am not planning to use maps for this one-shot, but if you want to describe in a battle how you flank an enemy and it makes sense, I will allow it. Example: A goblin attempts to hit me, the wizard, but misses and our rogue sneaks behind and wants to flank attack.
Regarding class selection, I'm not super fussed and as I'm last to post will just fill in the blank once everyone else makes their final choice. With all the class options available and starting at level 5 it should be pretty interesting.
Edit: it looks like it is in sword coast adventuring guide but could I go winged tiefling?
For a wizard the most important question of all: how much money do we get for our characters?
As spells are my most important class feature, and spells equals money, please be generous. ;D
I personally love the flanking-rules as they provide a faster combat through fewer misses. In this case, as a wizard, I am okay playing without them, just wanted to check.
@everybody>
Atm I am tinking of an human/custom lineage order of the scribe wizard with the classic sage background. :)
So history, arcana & investigation is taken care of. Please provide meatshield(s) and skill-monkey(s). *g*
For a wizard the most important question of all: how much money do we get for our characters?
As spells are my most important class feature, and spells equals money, please be generous. ;D
As always if someone wants to play a Paladin feel free to boot me from the role, I don't mind coming up with something else.
Rolls
Abilities - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)
4d6H3 : (1361) = 10
4d6H3 : (5115) = 11
4d6H3 : (3414) = 11
4d6H3 : (4465) = 15
4d6H3 : (5622) = 13
4d6H3 : (2511) = 8
Rolls
4d6H3
(5541) = 14
4d6H3
(2164) = 12
4d6H3
(4666) = 18
4d6H3
(1423) = 9
4d6H3
(1652) = 13
4d6H3
(2411) = 7
Since Sword Coast Adventurer's Guide is a supplement to PHB, you can go with winged tiefling if you like.
OK, I will take making maps for our one-shot into consideration.
From what I understood from the rules, there has to be at least 2 players on opposite sides of an enemy within 5 feet doing melee attacks for flanking to work. If this is incorrect, please let me know!
Starting gold can be as listed in the Dungeon Master's Guide, 500 gold plus I'll allow max on the 1d10 × 25 gold: 750 gold
All right, let's put adding free feat up to vote!
Play with a free feat?
....guess it's Standard Array time! :P
Rolls
Rolling for Glory! - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)
4d6H3 : (5223) = 10
4d6H3 : (6141) = 11
4d6H3 : (5421) = 11
4d6H3 : (6251) = 13
4d6H3 : (5262) = 13
4d6H3 : (2222) = 6
Rolls
4d6H3
(3236) = 12
4d6H3
(5514) = 14
4d6H3
(4511) = 10
4d6H3
(3544) = 13
4d6H3
(3342) = 10
4d6H3
(3463) = 13
Edit: point buy it is
Rolls
Stats - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)
4d6H3 : (2313) = 8
4d6H3 : (1163) = 10
4d6H3 : (3114) = 8
4d6H3 : (5524) = 14
4d6H3 : (5624) = 15
4d6H3 : (1225) = 9
If it helps with roleplaying, you can assume that the townspeople enticed you to come with a gold advance and you came with standard equipment you plan to trade in with the gold when you get to the town. Before you guys reach town, you will be stopping at the inn the influential townspeople have asked you to meet at.
OK, I will take making maps for our one-shot into consideration.
How will the building legos skill be implemented? What is the attribute to build a flight of stairs? A catapult? A raft? If someone posses the prof. in smith tools, mason tools, carpenting tools, ... does that help in any way? Could you give us an example, please?
I was thinking that you guys explain what you would like to build and I would let you know what 1d20 roll would be needed for success based on the situation, what you are building, and if you can source your bricks (like it might be difficult to make a catapult if you are in a field with just a tent at your disposal). You can certainly explain in what you are building that you have the tools or proficiency in it, which may lower the number needed to roll a success.
Rolling below the number needed for success would be a failure and you may not get the results you were aiming for. Meeting the number would be a partial success so you get what you wanted, but a complication may pop up. Rolling above the number will be a success and you can describe to the group what successful result occurs!
Please let me know if you think there is a better way to implement this or what would make the builds more fun for you guys.
Example: I would like to build a rickshaw to cart an NPC. DM sets success roll to be 10 and up. I roll a 1d20. Roll 1-9 would result in a failure, which could be something like I end up only having enough bricks to build a unicycle instead. Roll 10 would be a partial success, which could be something like you make your rickshaw but the enemies are inspired to make their own builds and improve their bows to crossbows to chase you. Roll 11-20 would be a success and the DM lets me describe the amazing success I decide on, which is to cart the NPC away and run over one enemy for some damage.
- Druid -- Adrasthea
- Paladin -- KoldikSteelskin
- Wizard -- soises
- Ranger / Rogue? -- valdattaMadun
I'm undecided but will come up with something very soon. Maybe a Warlock/Sorcerer or maybe Bard or Fighter???
750 Gold is enough for me.to.buy Plate, do you have a problem with me having bought that out of game?
If so I'll drop the Chain Mail, and take plate additionally can it be assumed I have already summoned stead?
What do you think of Pact of the Chain? They have fancy intellegent familiars, sprite, psuedodragon, etc. Do you want to be bothered with dealing with this? Flying and invisible?
Let's make this game public!
And it looks like we are moving this game public as well.
Food for thought until we start, how do your characters know each other? Have you met before or did you bond on the journey to the Inn? Did you become friends, rivals, somebody owes someone else money now?
I took sort of an edgelord background "Faceless" but I think he is more trying to get out of that life but keeps getting dragged back in. So maybe met on the road back, Merton is still nervous around people but wants to break his habits and be with more people.
Perhaps Hindle originally knew Merton? Sticking to someone more physically capable with a similarly pragmatic outlook? (Making assumptions) Then the two joined up with the rest of the party to tackle a larger challenge before ending up where we are now?
They got paired together, rest is history on their friendship
Maybe he was looking for a killer when they met, or someone who could do something he couldn't like being sneaky. and wasn't afraid to get their hands dirty like the rest of the Devout were.
Perhaps he talked to Hindle, maybe the Devout knew about what was going on with Hindle's patron. Hoping he could hire one of the patrons Goons, he reached out to Hindle, and Hindle pointed him towards Merton
Maybe he was looking for a killer when they met, or someone who could do something he couldn't like being sneaky. and wasn't afraid to get their hands dirty like the rest of the Devout were.
Perhaps he talked to Hindle, maybe the Devout knew about what was going on with Hindle's patron. Hoping he could hire one of the patrons Goons, he reached out to Hindle, and Hindle pointed him towards Merton
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
In my mind a LEGO adventure should be lighthearted and fun. Instead it seems to me, that this will be a party of tyrants and murderers. Not something I am looking forward to. :-/
In short I don't think any of the three of us have an "Everything is Awesome" outlook on the world but I don't get the Impression that we're bad guys either,
Now I can and will completely remake my character if it makes you uncomfortable I don't want to be the barrier to anyone from enjoying this game.
For context: I decided to lean into what I feel a lego adventure is which is Chaos complete and utter chaos, and probably due to Batman and Lego's I injected a but of Anti-Hero in my character.
You may post here or DM me if you feel more comfortable. You can also DM me or post anytime if a subject not talked about before is making you feel uncomfortable and I will adjust or let players know what needs to stop/change.
Checklist:
https://www.reddit.com/r/rpghorrorstories/comments/glhs91
/rpg_consent_checklist_redone/#lightbox
Editable form:
https://mcpl.info/sites/default/files/images/consent-in-gaming-form-fillable-checklist-2019-09-13.pdf
I will work on a background that honors your traits and stories, but still keeps the story fun and light-hearted. You can still be Batman or the Question in the Justice League working for the side of good in your own inimitable way.
Would any of you be against the idea that the Heroes Association Guild (HAG for short) has either hired or sent you to help these townspeople?
I'm good with anything else.
And they just so happen to have very similar names. coincidence?
Thanks for the consideration. I should be good with anything that comes up. I mean, it is Lego. 😜
Thanks for the consideration. I should be good with anything that comes up. I mean, it is Lego. 😜
Thanks for the consideration. I should be good with anything that comes up. I mean, it is Lego. 😜
Got a different impression. Thanks for clearing that up for me.
Looking forward to play with you all.
Got a different impression. Thanks for clearing that up for me.
Looking forward to play with you all.
Rolls
Stats - (4D6H3, 4D6H3, 4D6H3, 4D6H3, 4D6H3, 4D6H3)
4D6H3 : (5365) = 16
4D6H3 : (5626) = 17
4D6H3 : (3664) = 16
4D6H3 : (4433) = 11
4D6H3 : (1315) = 9
4D6H3 : (3655) = 16
Just to review, we are building Level 5 characters with character creation content from Player's Handbook, Tasha's, and Xanathar's. You may use whatever template you like, but the standard Dungeons & Dragons 5th character template or Level Up Advanced 5e template may be useful to remind you if you have inspiration available. Please mark 1 inspiration. You also start with 750 gold so purchase what you need, just no magic items right now.
For the Lego building part, here is what has been hammered out so far:
I was thinking that you guys explain what you would like to build and I would let you know what 1d20 roll would be needed for success based on the situation, what you are building, and if you can source your bricks (like it might be difficult to make a catapult if you are in a field with just a tent at your disposal). You can certainly explain in what you are building that you have the tools or proficiency in it, which may lower the number needed to roll a success.
Rolling below the number needed for success would be a failure and you may not get the results you were aiming for. Meeting the number would be a partial success so you get what you wanted, but a complication may pop up. Rolling above the number will be a success and you can describe to the group what successful result occurs!
Please let me know if you think there is a better way to implement this or what would make the builds more fun for you guys.
Example: I would like to build a rickshaw to cart an NPC. DM sets success roll to be 10 and up. I roll a 1d20. Roll 1-9 would result in a failure, which could be something like I end up only having enough bricks to build a unicycle instead. Roll 10 would be a partial success, which could be something like you make your rickshaw but the enemies are inspired to make their own builds and improve their bows to crossbows to chase you. Roll 11-20 would be a success and the DM lets me describe the amazing success I decide on, which is to cart the NPC away and run over one enemy for some damage.
You can see an example of Merton building something in Scene 1.
Now, I am building my character, but I feel stupid over powered .
Between those idiot rolls, half-elf and one half-feat, I have 3 18s and a 16...
As Dhakhan explained: In any case, when it' the party's turn (or a sub-set of the characters) it's first in, best dressed for that initiative block. So if three chars are in an initiative block then who ever posts first, goes first. Each round, the characters' order of action in that intiative block may change.
Character approved! Let me know when you are ready to be introduced into the campaign.
Between those idiot rolls, half-elf and one half-feat, I have 3 18s and a 16...
Character approved! Let me know when you are ready to be introduced into the campaign.
[img]*Picture of cool looking Paladin*