PhoenixScientist says:
I still don't have explained what antisprite is
If you mean you don’t understand why you would roll that, it may help to point out why you would roll antihero.
Hero is rolled to attack a villain; antihero is rolled when a villain attacks you. So an anti- roll is your reaction.
…
Sprite rolls are
never attacks. They’re either magic (fire wall, icy floor, lightning to jumpstart a car, healing water, etc.) or movement (leap, stealth, dance, roll past axe-swinging statue, etc.). Antisprite is rolled when you enter a place that opposes either of these things.
You are correct that a fairy shouldn’t be bad at defending against magic. That is NOT what antisprite is.
Antisprite is a roll you make when you’re confronted by something that feeds off of your magic/fey-ness (an antimagic field, a cold iron cage) or impedes movement—like a powerful wind that impedes flight!
While Pix can dodge crossbow bolts far easier than Thundra the Thicc, which of the two would fare better against a hurricane? This is the sort of situation that calls for antisprite. Does that make sense?
But getting hit on an antisprite roll means you’re hindered. Like sprite, antisprite is not meant to inflict damage.