@FlyingSucculent,@Dmbrainiac,@Alepous,@Tickettbror,@Ysolde
Please read (or skip to the poll and make an uninformed vote)…
FlyingSucculent says:
You are great at dice codes! It really is one of the advantages of PbP, that you can just streamline determining the result. Also you should totally have something like a super-fancy ultimate move which can get a very ostentatious result design. (Ultra combo looks appropriately epic; that, but multiply by ten!)
Funny you should say that☝️
…and that
you should say
that👇
Ysolde says:
OOC:
Clarke’s Law: Any sufficiently advanced technology is indistinguishable from magic.
I have been working on code for the next game. But the thing is, the system is inspired by video games—older, simpler games that use a joystick and two buttons. The stick is to move (agility, evasive maneuvers), and the buttons are strength/smashy and magic/blasty. In other words, tri-stat, but more about function than stats because my games have to have a playable fairy.
Before I build a wall-o’-text, let me clarify: if you guys WANT to stick to L&F for this game, we can do that. I’m not trying to hard-sell you.
It just feels wrong to have spent the past month or so on a video-gamey system and not tell you. Because I think it’s a better fit for this game, and you guys get some say over your stats so you’re not stuck at being bad at attacking, bad at defending or so-so at both.
Here’s Fairy Girl as an example.
[ +- ] Hero Girl Sprite - P1 Fairy Girl
Create character
GIRL: FAIRY GIRL
ITEM: ✨✨✨✨
ROLL: 🕹️:3D ㊙️:2D ☢️:2D
LIFE: 💛💛💛
Reason | ㊙️ FIGHT. | ☢️ SHOOT.
|
ATTACK | d6 | d6 |
Reason | 🕹️DODGE! | ㊙️ BLOCK.
|
DEFEND | d6 | d6 |
Reason | 🕹️STUNT! | ☢️ MAGIC.
|
SPECIAL | d6 | d6 |
[f=font-start small color:olive]GIRL: [f=large][_gal=FAIRY GIRL][/f]
ITEM: [f=huge][_=✨✨✨✨][/f]
ROLL: [f=huge]🕹️[/f]:[_joy=3]D[f=large] ㊙️[/f]:[_sec=2]D[f=large] ☢️[/f]:[_nuk=2]D
LIFE: [f=huge][_=💛💛💛][/f][/f]
[table=rolls compact]
Reason|㊙️ FIGHT.|☢️ SHOOT.
ATTACK|[_$=sec]d6|[_$=nuk]d6
[/table]
[table=rolls compact]
Reason|🕹️DODGE!|㊙️ BLOCK.
DEFEND|[_$=joy]d6|[_$=sec]d6
[/table]
[table=rolls compact]
Reason|🕹️STUNT!|☢️ MAGIC.
SPECIAL|[_$=joy]d6|[_$=nuk]d6
[/table]
Fairy Girl starts off with 3 dice for the joystick, which makes her good at dodging and stunts. At game-start, you can leave those stats as they are, or you can take a die from one stat and give it to another.
I just did that for a character I created.

The roll table automatically updates when you change your stats. Also, while I haven’t yet finished the Item Descriptions, note that whatever you name your character auto-populates the item description.
I just figured out how to do that yesterday, and today, I figured out how to do a weird mathy thing that gives some characters a tiny advantage with a couple stats—but not a game-breaking difference.
[ +- ] Test Rolls & Mathy Talk
Every roll of 5 or 6 is a hit, like Tiny D6, but still with the combo system I’ve been using. Supers and Ultras will be rare. There’s a 1% chance of rolling an ultra.
The rolls marked with an exclamation point (DODGE! and STUNT! for the fairy) are the two rolls the character should be exceptionally good at. A fairy is tiny and winged, so whenever Fairy Girl’s dice are all <3 (yes, because the expression looks like a heart), she gets a hit.
Toony Girl will get the <3 bonus in Defense, because all you ever do in a cartoon game is react. Peppy gets the bonus in specials because she’s a dancing magical girl. Kicky Girl gets a boost to the Secret Button (㊙️), fighting and blocking. (It pains me that she uses a block button instead of blocking with the joystick.) Spacy is best with the Nuke Button (☢️), which is shooting and… well, engineering=magic, right? Barby of course is best at Attack!
The <3 makes you more likely to hit, but the bonus diminishes as you level up your stats.
Dice | Hit | <3!
|
1 | 33% | 67%
|
2 | 56% | 67%
|
3 | 70% | 74%
|
4 | 80% | 81% |
By design, the bonus only matters when you have 1 or 2 dice in whatever you’re supposed to be good at. (You can level up, but I won’t get into that unless 3+ players vote to swap to this system.)
Anyway, if you like the idea of having a video-gamey control panel and see this as an improvement over using L&F, I’ll update the code and your character sheets accordingly.
I decided to ask
now because I think Pinky will be especially interesting if we have these controls available for the spaceship scene:
• The
Pilot and
Copilot can Dodge, do Stunts or ram other ships (FIGHT).
•
Gunners have lasers (㊙️) and missiles (☢️). Lasers can be used in a dogfight (FIGHT) but they can also be used to BLOCK, by shooting asteroids for example.
•
Engineers can work their MAGIC to repair the ship, activate force fields (BLOCK) or pull some crazy STUNT that might involve an agile mind, dexterous fingers and duct tape.
But that’s my opinion. Please respond to the poll so I know
yours!
Which System for Next Level?
Switch to Original-ish D6 System