Sep 21, 2024 2:40 pm
Okay—I’ve got a post written (stored in a game with no players; which is also where I do test rolls*), but I’ll give @Ysolde until Monday. I don’t want to bot anyone, but especially not the unpredictable Princess Diamond!
*Oh yeah… about the Fighting Stance (team-initiative) rolls! I did three test rolls with 14 d6s, and in all three tests, my rolls were exactly six 5+s. I know the math, that’s average with 18 dice. But the test-dice had spoken. And I thought of lowering it to five, but oh what the heck? They all got lucky on tipping the baristi. They can probably roll two flukes in a row.
Then the first two rolls fighting-stance rolls were MISS and MISS, and I’m like, well… they’re f***ed. It came down to practically coin-toss odds when Cass made the last Fighting Stance post. I was in suspense, and didn’t even prewrite the GM post because that last roll determined whether or not you’d all get jumped!
Hopefully you guys like the crappy-odds Team-Initiative roll. It was fun for me, and yes, suspenseful since I’m always rooting for you even when I throw unfair crap at you (as arcade games tend to do).
*Oh yeah… about the Fighting Stance (team-initiative) rolls! I did three test rolls with 14 d6s, and in all three tests, my rolls were exactly six 5+s. I know the math, that’s average with 18 dice. But the test-dice had spoken. And I thought of lowering it to five, but oh what the heck? They all got lucky on tipping the baristi. They can probably roll two flukes in a row.
Then the first two rolls fighting-stance rolls were MISS and MISS, and I’m like, well… they’re f***ed. It came down to practically coin-toss odds when Cass made the last Fighting Stance post. I was in suspense, and didn’t even prewrite the GM post because that last roll determined whether or not you’d all get jumped!
Hopefully you guys like the crappy-odds Team-Initiative roll. It was fun for me, and yes, suspenseful since I’m always rooting for you even when I throw unfair crap at you (as arcade games tend to do).