witchdoctor says:
Legendary_Sidekick says:
@witchdoctor Does Grace’s action advance the clock, as she’s not actually trying to hurt the archer but prevent her from shooting anyone?
I don't think Grace's action would advance the Clock since it's directed at Serena rather than at the Lowbie Mob.
Okay, then I’ll stick to the current action and try inspiring the crowd in Round 3.
What’s important to Grace (I think) is knowing whether her grapple works. She doesn’t have to know whether she’s circumnavigating the game’s code (or level differences) by holding the archer’s arms.
(And OoC, I got a damn good roll considering my modest strength stat, so I know if it works it is game mechanics IRL.) So she might have a logical flaw in her interpretation, but I think I know what I want her to say in Round 3.
You might know that Pathfinder has Diplomacy, Bluff/Deception, Intimidation, and D&D probably has at least three talky skills. Would FabU have different rolls for different methods of persuasion, or is it going to be INSP + WILL no matter how Grace tries to persuade?
EDIT - if 8 was the DC, I think the clock just has two more successes to go!
Last edited October 17, 2024 8:41 pm