Character Creation

May 3, 2024 11:51 am
We use this thread to track everyone character generation options. I haven't made a custom character sheet, so if someone wants to have a go at it, I'd be grateful, but if not that's okay too.
May 3, 2024 2:48 pm
Hi! I was thinking of creating the "Face" / the talker for the party, playing a paternalistic top tier Coordination Robot, but I am pretty much flexible for other people wishes so we can have a balanced and diverse group of skills.
May 3, 2024 4:30 pm
So what kind of info can I get on character generation without buying the book? I don't mind buying a book, but I don’t want to be tempted to read the GM section so that I can get the full experience of the game. I was thinking of buying M:YZ core to run IRL, but I'm guessing the robot character generation is pretty specific.
May 3, 2024 5:22 pm
Specific indeed. Here are the kinds of robots that we can play:

Battle Robot: A robot designed specifically for defending and battling the enclaves enemies, in particular other empires. You are a killing machine, and will gladly destroy yourself in combat before you fail your prime directive to destroy the enemy you are programmed to kill.

Cleaning Robot: You are designed to keep things spic-and-span and are very helpful when it comes to cleaning up rot and attacking swarms.

Companion Robot: These robots are closest to humans in their design and mimic human emotions and behaviors in ways the other robots can’t conceive of. They could be used as friends, sexual companions, baby-sitters, whatever kind of companion a human could need.

Coordination Robot: You make sure stuff gets done and keep the other robots on task. If you are sent out to perform missions, you are the natural leader and can make a group of robots add up to much more than the sum of their parts.

Industrial Robot: You are built to serve in the various factories in Mechatron 7, and you always have more tasks assigned to you than you could ever carry out. Production is your key programming and you are always compelled to keep making things, even if the humans who originally wanted these items no longer exist in Mechatron 7. This would be a great choice if you want to mount various tools on your chassis or produce useful gadgets for other robots.

Protocol Robot: The Protocol robot is the brains of the operation and usually has the fastest processor when it comes to gleaning information about the other robots and human civilization.

Scrap Robot: You live in the waste Canyon and survive by reutilizing waste that other robots discard. You are not officially apart of the Collective of other robots, but you aren’t necessarily hated or despised by them either. You were created as a survivor, so you survive.

Security Robot: As a security bot, your prime focus is to enforce law and order and protect human beings, because they are so fragile compared to robots. Even though there are no longer any humans residing in Mechatron 7, you are still just as diligent as the day you were programmed.
@KoldikSteelskin the starter guide probabily won't help you much with character generation, unfortunately. The closest that you will get from what we will play in the starter guide is in the Sky Wheel chapter. But we will play as the robots, the NPCs there, in a completely different scenario. =)
Last edited May 3, 2024 5:32 pm
May 3, 2024 5:38 pm
htech says:

@KoldikSteelskin the starter guide probabily won't help you much with character generation, unfortunately. The closest that you will get from what we will play in the starter guide is in the Sky Wheel chapter. But we will play as the robots, the NPCs there, in a completely different scenario. =)
Thanks!
Fortunately I found a thread on RPG Net that talks about some of this in pretty good detail but this is helpful, it's better than just a list of names, and such.
I noticed just how different things were when comparing the two character sheets.
May 3, 2024 5:40 pm
As an aside, this "robot kind" only determines our "special program". All robots have the same attributes and regular programs.

Robot attribute Mutant Year Zero regular attribute
Servos Strength
Stability Agility
Processor Wits
Network Empathy

Regular programs for the robots replace the skills and include: Overload, Force, Assault, Infiltrate, Move, Shoot, Scan, Datamine, Analyze, Question, Interact, and Repair.
Last edited May 3, 2024 5:41 pm
May 3, 2024 5:40 pm
I'm attempting to update the GP sheet to something that works for Mechatron but It's likely I missed things, I'm thinking Security or Cleaning, as I best understand the concept of both of those.
[ +- ] Mutant: Mechatron
Last edited May 3, 2024 5:41 pm
May 3, 2024 5:42 pm
KoldikSteelskin says:
I'm attempting to update the GP sheet to something that works for Mechatron but It's likely I missed things
Looks great!
May 3, 2024 6:03 pm
And here is the program to skill "translation" available in Mechatron for players with the other books (there may be nuances and stuff that is lost in that translation, but anyway, it gives you an idea of what each program does):

Mechatron Year Zero
Overload Endure
Force Force
Assault Fight
Infiltrate Sneak
Move Move
Shoot Shoot
Scan Scout
Datamine Comprehend
Analyze Know the Zone
Question Sense Emotion
Interact (works just with robots) Manipulate (works with everyone)
Repair Heal
Last edited May 3, 2024 6:57 pm
May 3, 2024 10:13 pm
htech says:
As an aside, this "robot kind" only determines our "special program". All robots have the same attributes and regular programs.

Any suggestions on what special program would work best for a vehicle? I was hoping to play a robot who can transport others and maybe have access to traffic maps, but none of these categories fit from description alone. Maybe Protocol? Or Security, to be a taxi for humans.
May 3, 2024 10:30 pm
We will need GM's assistance here, because there are no "vanilla" cars. We may need some house rules or, at least, some bending and guidance. There are just the kinds above.
May 3, 2024 10:36 pm
Oh, I'm not necessarily wanting to do any house rules or anything, I'm just asking if any of these programs have anything to do with specific knowledge (like, "you know a lot about X") to do the traffic map thing, or maybe one of them boosts Move or something along these lines?
May 3, 2024 11:11 pm
I feel kinda pulled towards an industrial robot.
May 4, 2024 12:08 am
FlyingSucculent says:
Oh, I'm not necessarily wanting to do any house rules or anything, I'm just asking if any of these programs have anything to do with specific knowledge (like, "you know a lot about X") to do the traffic map thing, or maybe one of them boosts Move or something along these lines?
Unh... We will have to be creative here. My suggestion would be a police car / officer:

In game terms maybe it could be a Security Robot as they have a special Protect program.
[ +- ] Protect

Besides this special program, you have a secondary function (ie. a talent). In your case my suggestion would be:

SIRENS: You can emit a loud alarm signal, along with a flashing blue light. These signals are visible
throughout the entire district (if you are in Mechatron-7) or the sector (if you are out in the Zone)
After that you will spend 10 points in total over all the 13 skills (Protect + the regular 12), so you can probably put 3-4 just into Move, to give you that boost and probably 2-3 into Datamine.
[ +- ] datamine
What do you think?
Last edited May 4, 2024 12:30 am
May 4, 2024 12:19 am
timplausible says:
I feel kinda pulled towards an industrial robot.
Sounds great! They have a special program called Manufacture
[ +- ] Manufacture
You also choose 1 of the following talents (secondary functions):

- MASS PRODUCTION
You have the ability to quickly mass produce items.
When you Manufacture a device, you may, without
spending any extra time spent, produce D6 identi-
cal items.

- MOUNTED TOOLS
You have a collection of specialized tools for repairs and maintenance on other robots built into
your chassis. When you roll to
Repair a robot (but not other
items) you get a +1 bonus.

- RESISTANT
Your hardened chassis is built to withstand extreme
temperatures, from minus 100 degrees Celsius to
thousands of degrees of heat. Fire and mutations
like Flame Breather and Pyrokinesis have no effect
on you. This secondary function does not offer any
protection against energy weapons.
Those are the specifics for Industrials. All the remaining choices will be the same regardless if you're an Industrial robot or not, so we will probably do the remaining steps together with everyone else
Last edited May 4, 2024 12:25 am
May 4, 2024 12:39 am
KoldikSteelskin says:
I'm thinking Security or Cleaning, as I best understand the concept of both of those.
Cleaning seems very interesting. Their Clean special program - apart from making things spotless – this requires no roll – can be used to decontaminate a limited area from Rot (a nasty stuff in all M:YZ books) and attack swarms which can otherwise only be harmed by fire and explosions.
Moreover, I think their secondary functions are where they really shine. You can choose one of:

# RUBBERIZED
You are coated in thick rubber, designed for heavy-
duty work in tough or difficult terrain. The rubber
increases Armor Rating by 2, but only against dam-
age from falling and close combat attacks.

# TRASH BLOWER
You have a built-in container with compressed air,
connected to a powerful trash blower that you can
point in any direction. You can use this against a
target up to Near distance. Roll for Clean - a suc-
cessful attack deals no damage, but the victim
immediately needs to make a Force roll. Failure
means the target misses its next action.

# WASTE RECYCLER
You have built-in components that can turn trash
and biological waste into energy. This process is
slow – it takes D6 hours to create 1 EP, and you
must have access to trash or plants of some kind.
Last edited May 4, 2024 12:42 am
May 4, 2024 12:50 am
Ooh, a wee-woo instead of beep-beep? It does sound good, although I struggle to quickly come up with a good use for sirens gameplay-wise. Maybe as an intimidation technique... or a signal if we ever split up. But it is a good match!

Can you give an example of what does Force skill do? Is it like a physical effort against a non-combatant? Would it work for things like ramming stuff?

Also, wouldn't Analyze be better for the map thing than Datamine? At least based on skill comparison, "Know the Zone" sounds more like general knowledge of the area and Comprehend more like item appraisal. (Technically, both probably would be useful for law enforcement, but just to know for sure. XD)
May 4, 2024 1:21 am
htech says:
KoldikSteelskin says:
I'm thinking Security or Cleaning, as I best understand the concept of both of those.
Cleaning seems very interesting. Their Clean special program - apart from making things spotless – this requires no roll – can be used to decontaminate a limited area from Rot (a nasty stuff in all M:YZ books) and attack swarms which can otherwise only be harmed by fire and explosions.
Awesome not sure I really get what the primary ability does yet but the secondary functions really feel like they fit what I was thinking. Since It seems FlyingSucculent is going Security I'll go cleaning, and figure stuff out from there.

I'm going to submit my character sheet now just so it's there even if it's not complete.
May 4, 2024 1:26 am
We're going to be a perfect duo! :D
..I wonder if it would be mechanically possible for your cleaning robot to get on top of my security car and do the trash blower attack (if you choose it) from there. Weaponized leafblower on wheels!
May 4, 2024 1:31 am
Thanks for getting all this started (Timezones! I was asleep!), and thanks especially to htech for posting up a bunch of relevant rules. Since three out of four of you don't have a copy of the rules, I can make accessible the character creation section? That will help. Gimme a moment to set that up.
May 4, 2024 11:04 am
FlyingSucculent says:
We're going to be a perfect duo! :D
..I wonder if it would be mechanically possible for your cleaning robot to get on top of my security car and do the trash blower attack (if you choose it) from there. Weaponized leafblower on wheels!
Trash blower will probably be the second one I take, so eventually.
May 4, 2024 11:12 am
FlyingSucculent says:
Can you give an example of what does Force skill do? Is it like a physical effort against a non-combatant? Would it work for things like ramming stuff?

Also, wouldn't Analyze be better for the map thing than Datamine?
I dunno. Now that you have the chargen chapters, look into page 53 for Force and pages 55 and 56 for Analyze and Datamine. They can explain it way better than I would be able to. =D
Last edited May 4, 2024 11:21 am
May 4, 2024 11:20 am
@BedzoneII how should we choose our chassis parts? Should we roll for order? Choose all parts at once and see if everybody agrees? Choose one part and wait for everyone else to choose one, then we choose a second, wait for everyone else and finally the last?
Last edited May 4, 2024 11:32 am
May 4, 2024 11:51 am
htech says:
@BedzoneII how should we choose our chassis parts? Should we roll for order? Choose all parts at once and see if everybody agrees? Choose one part and wait for everyone else to choose one, then we choose a second, wait for everyone else and finally the last?
I was thinking I'd make lists In preference order, I'm not picky I think FS needs the wheels.

For me top pick would be everything at the top of each list Interestingly enough and then second pick if someone wants any of that Something with 0 Network. (or 1 in the case of Torso)
Last edited May 4, 2024 11:52 am
May 4, 2024 12:01 pm
Quote:
I was thinking I'd make lists In preference order, I'm not picky I think FS needs the wheels.
Sounds good to me. My first picks would be LUX NANITO+, ÖZKUN TN75 and ORION V "BOLO". For second picks I'm prioritizing parts with network 2. None of my first picks are in the first row.
Last edited May 4, 2024 1:04 pm
May 4, 2024 12:36 pm
I'm affronted that the book suggest we use Move to *escape* sticky situations. :V

For ease of chassis picking, we can maybe set up a multi-poll? Like this? And same for other parts.

Head Part Preference Multi Public

Odessa
Lux
Phoenix
Solun
Kordura
Scrap
Pashin
Mumla
May 4, 2024 12:37 pm
I'll just drop polls here in case we do use them and delete later if not. XD

Torso Part Preference Multi Public

Diderot
Fenzhou
Ganymeda
Modessi
Özkun
Scrap
Kleenkorp
Pylon
May 4, 2024 12:37 pm
Yeah.

Undercarriage Part Preference Multi Public

LBM Dyno-Q
Prachi-Gong
Methusalem
Lagos
Orion
Scrap
Rougell
LBM Terra
May 4, 2024 12:42 pm
Great Idea 👍
May 4, 2024 12:57 pm
You people are way more organised than I had anticipated, and here I thought there might be a weekend slowdown! I think of the three games I launched, we might be first on our wheels (pun intended!)

Thanks for starting the polls Flying!. Once everyone has voted, and if there's a clash we can roll for it.
May 4, 2024 1:10 pm
Hey, robots do be processing things fast. :P
Gotta wait for timplausible to choose, but so far it looks like

htech: Lux, Ozkun, Orion (1/3/5/5/2/4)
KoldikSteelskin: Odessa, Diderot, Dyno-Q (6/2/3/2/3/5)
FS: Phoenix, Ganymeda, Rougell (4/6/2/2/2/10)

...Hmm, I'm questioning my processor choices. But I guess I can just boost Datamine by itself.
May 4, 2024 1:16 pm
I will wait for timplausible as well, but I think I will change to use the Kordura head, to have more balanced stats and better network. Robots are good at min-max, so let me focus on talking.

Here is how it's looking so far, its still incomplete, but I have also added some formulas there:
[ +- ] Sir
Last edited May 4, 2024 2:23 pm
May 4, 2024 1:19 pm
Sir is clearly going to be the brains of this operation. :'D
May 4, 2024 1:25 pm
I share another game with Timplausible, I think he slows down over the weekend, so no rush for anyone.
May 4, 2024 3:28 pm
Now that I can see the rules, and looking at everyone's chasis choices, I'm pondering a change of concept. I hope to nail it down sometime today

Nevermind. An idea just clicked. And my chasis choices don't even conflict with anyone.
Last edited May 4, 2024 4:04 pm
May 4, 2024 5:01 pm
The character info ends part way through the repair unit module. Can someone tell me what the Repair Module's full text is?
May 4, 2024 5:16 pm
@BedzoneII will probably fix it. He missed the last page, I guess.

Either way, the repair module can:

- Repair 1 point of damage per EP spent. The
repairs are done in one round, and you are
free to do other things during the time. (E)
- Repair a broken module. This also takes one
round and costs 2 EP. (E)
May 4, 2024 5:16 pm
Here's Ox, my character so far. Industrial robot with a focus on building & repair. Not so great at other stuff, because why would it be?
[ +- ] Ox
May 4, 2024 5:27 pm
So we now need a pool for modules, I guess, as we can't start with the same ones as well.

My suggestion is that everyone should vote multiple times, up to their Modules stats:

Modules Multi Public

Accelerator
Back-Up System
Chainsaw
Control Circuit
Disruptor Virus
EMP Protection
Energy Management
Energy Pulse
Extra Arms
Grenade Launcher
Holoflage
Holo-Projector
Hover Drone
Howler
Interrogator
Jetpack
Medical Unit
Mining Drill
PSI Protection
Reactive Armor
Repair Unit
Riot Control
Sensor Pulse
Tentacles
Wire System
Last edited May 4, 2024 5:28 pm
May 4, 2024 8:24 pm
Looks like we all picked different stuff!
May 4, 2024 8:41 pm
Yup. We will probably be the first group to start. =)

I submitted my character sheet for GM's approval and made it public for you to see as well, as soon as the GM approves 😃
Last edited May 4, 2024 8:49 pm
May 5, 2024 3:02 pm
Shoot, I didn't realise the last character creation page was clipped off! I'll fix that, but thanks htech we have enough for the Repair Unit text .
May 5, 2024 3:07 pm
Just tabulating here for convenience:

htech - Sir BBX-283, Coordination Robot
KoldikSteelskin - Sid ESK-467 Cleaning Robot
Timplausible - Ox DUS-932 Industrial Robot
Flying Succulent - Security Robot ?

Don't forget to define and note down your relationships with PCs and NPCs as well. I'll be using those (and more) to flesh out a good bunch of characters and roles in Mechatron-7.
May 5, 2024 3:42 pm
What kind of personalities do all our robots have? That knowledge will help me figuring out the relationships.

Ox is going to be moody, frequently worried about things falling apart (itself included).
May 5, 2024 4:06 pm
Here is how I'm planning Sir's appearance and personality:
Sir is a top tier coordinator robot with a humanoid navy blue body with yellow markings. His thin legs and arms move with precision and grace as he goes on through the myriad of tasks that he is always doing. His back is adorned with a small antenna, a symbol of his connection to the vast network of information he oversees.

With a paternalistic and commanding tone, he issues orders with an expectation of obedience. He believes his presence commands respect, and his directives should never be questioned.

However, beneath this facade of authority lies a genuine concern for the well-being of his fellow robots. Sir approaches his role as a leader with a nurturing instinct, guiding and mentoring those under his supervision to ensure optimal performance and efficiency. His electronic voice even carries a slight distortion - it is softened by careful consideration for his fellow robots.
Last edited May 5, 2024 10:38 pm
May 5, 2024 6:37 pm
Ox has a new-looking, blocky Mulma head and pristine Methusela legs that have a thin but sturdy structure, ending in large, solid feet. At least, that's how the look. Closer inspection reveals that both parts are quite old, but extremely well-maintained.

Ox's torso, on the other hand, is a patchwork of different pieces. None of them match. Nevertheless, they seem to be fitted together seemlessly, and the torso looks quite sturdy. Each of Ox's four arms are different. Three are complete arms from different torso models. The fourth is made of different parts, like the central torso.

Ox is methodical in its approach to almost everything. Its mood comes across as dour to those able to recognize what a mood is. Ox is constantly worried about things being in a bad state of repair, and frequently stops its primary task to repair something. This includes its own body. Ox even mentions on occasion that NODOS may be in need of repair, and that it would very much like to inspect NODOS and fix anything that isn't working properly ("fixing NODOS" is Ox's Big Dream).
May 5, 2024 10:48 pm
BedzoneII says:

Don't forget to define and note down your relationships with PCs (...) as well.
Rulebook page 23 says:
RELATIONSHIPS TO PCS

At the start of the Ghost in the Machine campaign, your robot has probably not even met the other PCs yet. But as soon as you have all met, your relationship to each one of them should be noted on your character sheet. For each model, there are suggestions that you can choose from, or simply use as inspiration.
I included relationships with NPCs but didn't write with PCs because of the rulebook above. I am fine either way, should I write something?

I think Sir would love to work with Ox. Sir believes a methodical and dedicated (or obsessive) personality is something that every Robot should have.
Last edited May 5, 2024 10:53 pm
May 5, 2024 10:53 pm
Htech you're right, I defaulted to the general Year Zero chargen which sets up PC relationships at the start..Unique to Mechatron is the idea that you don't know each other, too busy and focussed on your own assigned role, but something brings you together.

Just the NPCs then! And thank you everyone for doing a character background so far.
May 5, 2024 11:34 pm
Just remarking that I'm still here, just not very active on weekends. I'll finish up the sheet (aside from the avatar) in a bit. :)
May 5, 2024 11:45 pm
No need to rush, we're in this for the long haul =)
May 5, 2024 11:54 pm
Echoing that, no worries. Once we settle in we'll have a sense of our posting rates, and work with that!
May 6, 2024 12:07 am
I think my character is complete, not %100 percent certain but I'm not aware of anything that's missing.
May 6, 2024 12:45 am
Question: what does a lock bolt do?
May 6, 2024 12:55 am
FlyingSucculent says:
Question: what does a lock bolt do?
LOCK BOLT
A dark metal cylinder about the size of a fist,
covered with diodes and knobs. Can be used
on any robot, inhibiting its actions.

Effect: Requires a Fight or Assault roll to
be attached to a robot. When attached, the
lock bolt forces the robot to make an Over-
load roll (modification –1, does not count as an action) to perform any action. To remove the lock bolt requires a Repair roll at -2. Electronic artifact. Light item.
Last edited May 6, 2024 12:56 am
May 6, 2024 1:15 am
Thanks! :D
Jun 19, 2024 3:56 pm
Parking this here because I'd much prefer co-constructing this rather than for me to decide.

The robots of Mechatron abide by a Hierarchy, ratings run from 0-10. There's only one 10, that's NODOS. Eight constructs sit below NODOS, at 9. Drones are unranked.

The term 'hierarchy' is game system terminology. Would robots also use the term? (Asking because Sir described themselves as Hierarchy 7). It is for certain that all robots know where they stand in the hierarchy, and have some way of indicating or describing it. Would they have their own terminology for it? Would robots automatically know the hierarchy of every other bot they meet or is it something they only figure out after interacting with each other?
Jun 19, 2024 4:18 pm
Quote:
Would they have their own terminology for it?
My suggestion would be to use the same terminology to make it easier for us to reference/understand that, but I wouldn't mind rewriting that sentence if we choose another one. Do you have something in mind? =)
Quote:
Would robots automatically know the hierarchy of every other bot they meet or is it something they only figure out after interacting with each other?
I think figuring that out would probably make things more interesting. It will be less obvious who we can order around (or would be able to, if they are not sentient as well)... It would also be more interesting for other robots who expects to get obedience because of their higher hierarchy and will have a hell of a surprise as we don't follow their orders.

But it can also be something visible... Markings in our chassis, like the chevrons for soldiers? Part of our electronic/radio communications that are somehow obvious to other bots?

https://t3.ftcdn.net/jpg/01/75/05/80/360_F_175058026_DIuwJskaLf4vBTMh26Z247iW5qmi8G9C.jpg
Last edited June 19, 2024 7:35 pm
Jun 20, 2024 1:04 pm
I'm content with whatever the group decides, as long as it's clear. It's kinda easy for Halcyon either way - just obey all coordinators/constructs and assume obedience from everything else. :D
Jun 23, 2024 3:36 pm
My thoughts are that it won't take it's cue from some too 'military' like, so no insignia nor markings I think. More like a code that is established when bots communicate. My latest post uses a letter-number indicator, H# (for Hierarchy), much like part of a longer coded string attached to a robot's name, because presumably the letters and numbers all have some meaning, such as factory and batch of manufacture, or some indicator of registration.

Thanks for the thoughts!
Jun 24, 2024 2:24 am
BedzoneII, question!
Is it possible for a whole series of robots to share a nickname? In Sid's thread, Sid referred to "Halcyons" as if there were a lot of them, and I got really into that idea, that all TRVs are named Halcyon (their creators probably decided that giving a unique name to a car is silly and made it a model name instead). But since we're discussing the minutiae of the world, I wanted to ask if that's a possible thing?
Jun 26, 2024 2:58 pm
Oooh yes, of course that's an interesting flavour addition! It'd be equivalent to the 'make' and the 'model' of a car, eg BMW 530i, Mercedes E200, Lexus LS. Some cars have other monikers attached to them, a Nissan R31 is also known as a Skyline.

So sure! It's possible that one particular series of security car bots are Halcyon TRVs. The number at the end shows the variant, 871. Or maybe the letters show the different models, and the number is the unique identifier, eg there are Halcyon TRCs, Halcyon TRLs, etc.

I'd think about whether you'd have yet another name somewhere, one that identifies you uniquely. Only because that seems to be a property of all the robots, even the cookie-cutter assembly bots. So go ahead and think of this addtional one if you like!

Also, in the lore all robots also have a manufacturer if we want to add those names too. (We can make those up or use the lore.) Names could be one long string!
Jun 26, 2024 3:33 pm
Actually, I would prefer not to have a unique name for Halcyon. Maybe there is a serial code, just a string of numbers unique to it, but not an actual name?

The reason is, I tried to make names something of a theme for Halcyon, only using them when it feels some emotion towards the robot in question and mostly using codes for everyone else (including itself at times). So if this game goes on long enough to actually have character arcs and Halcyon starts showing more individualism as journey continues, its own name can change. Maybe it names itself, or maybe someone else does, but it can be a nice event for character development! :D

(Side note, while I was making the sheet, first version of the name was Trevor. I sort of kept it by naming the series TRV. XD)
Jun 27, 2024 12:19 pm
I'm not sure where I got the idea from. I was Imagining a series of robots that were created similarly, but I think something else spurred the Idea of calling them Halycon's something B said about the Lumodrone I think.
Jun 28, 2024 2:44 pm
On the matter of names, character creation (p15) describes it as:

"Every robot that is not a junk robot has a nickname and a serial number. The nickname is something that a human could have. Whether it is the name of a man or a woman does not matter. The serial number comes from an ancient registry. It consists of three letters followed by three digits. The serial number is unique. No other robot in Mechatron-7 has the same serial number as you."

Go ahead and get creative with what's been specified here. TRV-871 is the unique identifier. (Fun fact, that's over 17 million possible combinations!) The word before that is a nickname. Like I said, if we want to add more details, such as make and model number, go ahead!
Jun 28, 2024 4:40 pm
My previous post was mostly in response to this:
BedzoneII says:
I'd think about whether you'd have yet another name somewhere, one that identifies you uniquely.
If it's all the same, I'd prefer for Halcyon not to have any other names.

Edit for clarification: as in meaningful name, like Sid/Sir/Ox. Not a serial number, model code, manufacturer, etc. We might just be speaking about different things. :'D
Anyway, does this work?

TRV - specific line of security cars.
871 - this Halcyon's unique ID among TRVs, which makes TRV-871 a unique identifier among all robots.
Halcyon - nickname given to all TRVs.
(And no other names.)
Last edited June 28, 2024 5:08 pm
Jun 29, 2024 8:28 am
Sure, no concerns there at all for your character, please go ahead!

So all TRVs are Halcyons, makes perfect sense. That said, I imagine there might be other Halcyon TRVs out there who do have unique additional nicknames, much like most other robots do. It's a nice touch to imagine why 871 doesn't have one. :)
Jun 29, 2024 2:20 pm
Yeah! And it would be interesting in general if any of our robots are ever faced with the robots of their series. :D
Jun 29, 2024 3:10 pm
FlyingSucculent says:
Yeah! And it would be interesting in general if any of our robots are ever faced with the robots of their series. :D
Indeed, I don't think there are many ESKs left but it would definitely be an interesting rp opertunity.
Jul 2, 2024 2:39 pm
Yeah, many of the cleaner bots are decommisioned or defunct, I'll bet there's only a handful of ESKs left. Any lower in the hierarchy and you'd be a scrap bot! (which btw has its advantages)
Jul 19, 2024 12:42 am
I drew Halcyon & Nemo (my NPC-Protect connection) chilling together. Partly to design Nemo, partly to figure out how big Halcyon would be in relation to other robots (Nemo is approximately human-sized). :D

https://drive.google.com/thumbnail?id=1X68D2VokZHEljJiyVQvWAsAgwNYoPVnm&sz=w600

(Let's pretend that Halcyon's signal can turn; it's much more fun to draw it an angle than in profile.)

(Also, Nemo is not actually smoking, it's an aromatherapy thing. Pointless without humans now, but he does it anyway.)
Jul 19, 2024 2:34 pm
Love the art! If this were a game for which I could give out inspiration or free rerolls, you'd deserve one for this!

Hope it's okay for us to keep up the fiction about Halycon's size. Most of the scenes imagine the robots to be able to get into rooms and interact with other robots at certain locations, without worrying too hard about robot size. The book itself depicts robots of all sizes, including vehicular ones, so I don't think we have to think too hard about size matters unless the plot specifically demands it.
Jul 19, 2024 4:08 pm
Thank you! :3

And yeah, I don't plan to do much with Halcyon's dimensions. Unless someone else needs to climb somewhere, then they might be useful! :P
Aug 8, 2024 1:09 pm
You may look at p25 for Develop your Robot, referring to the section on Awarding XP, or just follow these questions. In this thread, answer them. For each of the following questions that you can answer with a "yes," you get one XP:

Did you try to eliminate an Error as ordered by a superior robot?
Did you risk or sacrifice something for your PC buddy?
Did you risk or sacrifice something for the NPC you want to keep safe?
Did you risk or sacrifice something to mess with the NPC you hate?
Did you risk or sacrifice something to reach your big dream?

Feel free to modify the references to other robots/PCs/NPCs in order to answer the question.

It's possible you might 'level up'!
Aug 8, 2024 2:28 pm
Quote:
Did you try to eliminate an Error as ordered by a superior robot?
Not yet. That will be chapter 2.
Quote:
Did you risk or sacrifice something for your PC buddy?
We didn't have buddies. I guess we will choose one in Chapter 2.
Quote:
Did you risk or sacrifice something for the NPC you want to keep safe?
Did you risk or sacrifice something to reach your big dream?
The coordinate roll and Sir's orders for Halcyon to escape was a risk, I guess. Edina could have considered it as justification to send Sir for terrorwatt?
Quote:
Did you risk or sacrifice something to mess with the NPC you hate?
They didn't appear. I will probably choose someone else during Chapter 2
Aug 8, 2024 3:04 pm
I'm pretty sure it's just no on everything for me.
Aug 8, 2024 3:37 pm
Let me clarify further, I know we didn't declare who the PC buddy is, or the various NPCs we want to protect or hate, and that's okay because I expected them to arise organically. We agreed on that at the start of the game.

So, in the course of the first chapter, Hal for example helped Pluto very clearly and dramatically at risk to themselves, so that's a +1. Sir's Coordinate roll is certainly a risk, because he didn't know if helping the others could've incurred the ire of an authority like Edina, I'd award XP for that. I'd say currently Hal 'hates' Edina, so trying to rebel against Edina at risk of burning themselves out is 1XP as well, and so on.

Please think along these lines! XP in this game is awarded for actions and relationships.
Aug 8, 2024 5:47 pm
Did we agree on it at the start of the game? I might be misremembering, but I don't recall it. And I think all of us did declare the NPCs, the ones on the sheets?

But if we're talking a more flexible approach to XP, then I think it'd be this for Halcyon:
* Yes - Hal was ordered to resolve a traffic issue by Ravin and followed through.
* No - No significant interactions with PCs occurred. (Unless the conversation about arboreal matters or following Sir's order count, but I don't think they do?)
* Yes - Pluto escaped thanks in part to Hal's help.
* Yes - Halcyon rebelled against Edina. Bet she didn't enjoy that.
* No - Didn't do anything big to improve mobility or protect the Collective.

Does this sound right?
Also, are we doing XP for "showing up"? :D
Last edited August 8, 2024 5:49 pm
Aug 9, 2024 12:25 am
Okay. Then that's what I suggest:

* Yes - Sir volunteers to go the Sanatorium to eliminate an Error.
* No - No significant interactions with "buddies" yet.
* Yes - Sir risked Edina's ire by trying to coordinate a selfless sentient robot (Halcyon's) escape.
* No - No conflicts with robots he hates, yet.
* Yes - Volunteers to go to the Sanatorium, followed Edina's directives and accepted his new job for the good of the Collective and to try to make it a safe place again

If there is a "shown up" XP, this means 4 points.
Aug 10, 2024 12:47 pm
That's totally reasonable from both of you. Gonna let KoldikSteelSkin and Timplausible do theirs as well.

I wondered about the extra XP for showing up, I like the fact that it's a very positive reinforcement, but feels strange in PbP (if no one showed up to post there wouldn't be a game). Anyway, I'll reserve GM's discretion on that first, but I'll freely dispense more XP in other areas maybe? :)
Aug 12, 2024 10:53 am
Did you try to eliminate an Error as ordered by a superior robot? - No I attempted the opposite.
Did you risk or sacrifice something for your PC buddy? - No again

Did you risk or sacrifice something for the NPC you want to keep safe? - Not Yet

Did you risk or sacrifice something to mess with the NPC you hate? -Still Haven't

Did you risk or sacrifice something to reach your big dream? - Not really, didn't get a chance to rebuild myself at all.
Aug 20, 2024 9:42 pm
BedzoneII says:
For each of the following questions that you can answer with a "yes," you get one XP:
Did you try to eliminate an Error as ordered by a superior robot? YES... - Wasn't orderd by a superior, but definitely tried to eliminate an error. So I'm counting it.

Did you risk or sacrifice something for your PC buddy? YES. Here I'm assuming that going nuts and trying to prevent robots from being chopped up counts..

Did you risk or sacrifice something for the NPC you want to keep safe? NO. What I said in the previous question could apply here as well, but I assume it shouldn't count twice.

Did you risk or sacrifice something to mess with the NPC you hate? NO. He's no fan of Edna, and he was trying to mess with her, but again that seems to be already covered by an earlier answer.

Did you risk or sacrifice something to reach your big dream? NO. More of the same. I think Ox basically took a big risk twice, each of which covered multiple of these questions at this point.

So 2XP?
Aug 23, 2024 4:26 am
I'm good with everyone's computations, go ahead and note them. And some of these questions may change at each level up point, so even characters just as Sid will proceed in their own ways.
Oct 8, 2024 12:34 pm
Alrighty... happy to be joining the group.

Anything specific I need to know for setting up my character? It's my first Mechatron creation, so I figured it was worth checking in before I got started. What do the other PCs have for parts, as I assume I need to pick from what's left?
Oct 8, 2024 1:42 pm
Welcome MaJunior, glad to have you with us!

Yes as a start we divvied up the parts, here's what everyone has, so go ahead and pick from the rest. Also, we have a Cleaning, Coordination, Security bot, so again, it'd probably be more fun to pick one of the other classes.

htech: Kodura, Ozkun, Orion
KoldikSteelskin: Odessa, Diderot, LBM Terra
FS: Phoenix, Ganymeda, Rougell
Oct 8, 2024 2:09 pm
Thanks! Let me look over the details and see what I can come up with.
Oct 8, 2024 5:40 pm
Alrighty... I think I'm ready? GRV-022 is submitted for review. Hopefully I didn't mess anything up.
Oct 10, 2024 1:50 pm
Everything looks in order MaJunior! There's no more war at the moment, so your would-be decommissioned battle robot is going to be real interesting in the context. I'll write you up a starter thread to get you in. And you get to pick a name as well!
Oct 10, 2024 1:53 pm
As a soldier, I kind of pictured he wouldn't have a name of his own. Rank and file, and all that.

And just because there is no war, doesn't mean there is no conflict.
Oct 10, 2024 2:00 pm
We can work with that! Conflict aplenty, that's for sure.

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